Commit graph

168 commits

Author SHA1 Message Date
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski
55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski
c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski
0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski
684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski
5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
vaxerski
e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
vaxerski
57817f7252 Added resize transitions 2022-11-06 17:52:09 +00:00
vaxerski
5ac2005318 remove old comments 2022-11-02 14:52:36 +00:00
vaxerski
ea7f617df6 remove redundant check 2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf guard primaryFB tex in end() 2022-10-28 21:46:19 +01:00
vaxerski
2995867760 Transpose matrices on LEGACY_RENDERER 2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski
34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
Felix Dick
7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
vaxerski
496e37d044 ensure texture safety in clearWithTex() 2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92 inverse_transform the box in renderRectWithDamage. 2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076 Check earlier if pixman regions are empty. 2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd fix a VRAM leak in destroyMonitorResources 2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4 Add missing pixman_region32_fini. 2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7 release all fbs in destroyMonitorResources 2022-10-07 21:13:28 +01:00
Felix Dick
bbdfb7853d Transform the box data send to texture shaders. 2022-10-07 20:55:41 +02:00
7faa3c367d Added clipping support, clip windows on slide anim 2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
Felix Dick
10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick
5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick
5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00
Felix Dick
cd2b2c4fba Scale the border size, revert the window scaling according to border 2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3 Scale the cairo matrix to fit the monitor dimensions. 2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
vaxerski
e9f226797e Added monitor mirroring 2022-09-13 15:25:42 +02:00