Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
...
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Vaxry
5e3b8c3233
Merge pull request #807 from Dickby/fix_monitor_transforms
...
Transform the box data send to texture shaders.
2022-10-07 20:12:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
a19b152e4a
make swipe respect slidevert
2022-10-07 16:52:53 +01:00
1468001d3b
offset floating windows out of bounds on ws anims
2022-10-07 12:34:54 +01:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
fd379db846
swallow improvements
2022-10-07 09:46:01 +01:00
Vaxry
c4487534d2
Merge pull request #801 from fufexan/scrollfactor
...
Add input:touchpad:scroll_factor
2022-10-06 21:26:11 +01:00
Mihai Fufezan
e4820d1c71
Add input:touchpad:scroll_factor
2022-10-06 22:47:05 +03:00
vaxerski
b4a8efc1a7
fix naming when workspace back and forth
2022-10-06 20:40:58 +01:00
vaxerski
9480c0fb90
fix workspace previous with multi-mon ws moves
2022-10-06 20:18:49 +01:00
vaxerski
f901c60da5
return true on vt switch keysyms to avoid printing stuff
2022-10-06 19:31:32 +01:00
vaxerski
922e978f56
reset sigmask on fork
2022-10-06 19:02:03 +01:00
vaxerski
0508c7d384
more monitor checks for shutdown:
2022-10-06 18:43:50 +01:00
vaxerski
ee3b770cfd
more checks in pid gathering
2022-10-06 17:58:38 +01:00
Felix Dick
552c4b7361
Fix compiler warnings.
2022-10-06 13:42:52 +02:00
d7ef19e2e7
map touch to the correct output
2022-10-06 09:26:05 +01:00
190ddb5697
added a noanim rule
2022-10-06 09:16:40 +01:00
095688712d
add minsize rule
2022-10-06 09:09:58 +01:00
d264fbd36a
fix string corruption in hyprctl monitors -j
2022-10-06 09:04:46 +01:00
e4527c6b60
use goalv in clientsRequest
2022-10-06 08:54:09 +01:00
Vaxry
32e8eda40a
Merge pull request #787 from fufexan/libinput
...
Add accel profile and scroll method
2022-10-05 21:58:40 +01:00
Mihai Fufezan
477ad2dd82
Add accel profile and scroll method
2022-10-05 23:51:08 +03:00
vaxerski
e90c5c6347
fix tty switch freeze
2022-10-05 21:41:27 +01:00
vaxerski
11ce468996
add dpms status info in hyprctl
2022-10-05 18:14:11 +01:00
vaxerski
9c5023ab1a
monitor desc improvements
2022-10-05 17:38:36 +01:00
0e4a894edb
add dpms per output
2022-10-05 10:31:47 +01:00
71e2562a41
add desc: to monitor rules
2022-10-05 10:22:33 +01:00
Felix Dick
0d7f6eac9e
Merge branch 'make_TTY_unsigned' into fix_left_handed
2022-10-05 04:51:48 +02:00
Felix Dick
6d46ed4011
Fix getDeviceInt string arg "input:left_handed"
2022-10-05 04:25:26 +02:00
Felix Dick
f825b87c2a
Fix compiler warnig comparing signed and unsigned integers.
2022-10-05 02:42:51 +02:00
Vaxry
934f81c93d
Merge pull request #777 from Dickby/fix_shader_error
...
Remove texcoord from QUADFRAGSRC.
2022-10-04 23:20:52 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
vaxerski
60c414ccad
add left_handed config for input
2022-10-04 21:46:41 +01:00
vaxerski
0d702b556d
Add switch device handling and binds
2022-10-04 20:07:21 +01:00
vaxerski
9bbae5b8e2
ignore VT switches to current vt
2022-10-04 16:53:09 +01:00
vaxerski
719a5b4f0b
use vectorToWindowIdeal in mouse binds
2022-10-04 16:08:55 +01:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
...
Rework rounding shader
2022-10-04 14:17:16 +01:00
a80e0cecfe
fixes to window swallowing with same pid
2022-10-04 11:16:49 +01:00
3e3f6aef5e
additional logic for identical pid swallowing
2022-10-04 10:17:10 +01:00
lylac
f9325b1655
focusedmon event check change
...
Compare PLASTWINDOW & PWINDOWTOCHANGETO m_iMonitorID's instead of PWINDOWTOCHANGETO->m_iMonitorID & g_pCompositor->m_pLastMonitor->ID
2022-10-04 18:19:14 +13:00
vaxerski
63dfe305dd
log GPU info for debugging
2022-10-03 23:10:15 +01:00
vaxerski
ff5843bd85
anchor to proper quad in floating resize
2022-10-03 22:41:12 +01:00
vaxerski
ab82c4806d
allow one less arg in bind
2022-10-03 21:01:08 +01:00
vaxerski
49ab3890aa
remove polling from socket2, fully event based
2022-10-03 20:47:15 +01:00
85eea70be4
fix commas in free binds
2022-10-03 16:38:05 +01:00
vaxerski
174b593438
optimize removing trailing spaces
2022-10-03 14:36:56 +01:00
vaxerski
0a08830375
Unify arg lists, allow for trailing spaces in args
2022-10-03 14:29:45 +01:00
vaxerski
a97621b1cb
Added window swallowing
2022-10-01 19:19:15 +01:00
vaxerski
355366714e
minor OR XWayland fixes
2022-10-01 18:25:02 +01:00
vaxerski
590fbf808b
send a focusedmon event on focus change mon
2022-10-01 10:38:53 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796
Remove unused ignoreCorners variable from texture shaders.
2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06
Cut the number of pixels that call length() in half.
2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
2022-10-01 01:35:13 +02:00
vaxerski
e6c9e3f81d
add case for empty strings in isNumber
2022-09-30 21:54:13 +01:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13
optimize vector config value setting
2022-09-30 17:03:14 +01:00
59a3c43913
guard event in maximize request
2022-09-30 10:37:09 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
vaxerski
2d73da1a79
enter outputs for non-interactive ls-es too
2022-09-29 22:16:43 +01:00
Vaxry
45fe185cb9
Merge pull request #736 from Dickby/fix_bordersize_again
...
Scale the border size, revert the window scaling according to border
2022-09-29 22:01:06 +01:00
Felix Dick
09268d756f
Merge branch 'main' into rework_rounding_shader
2022-09-29 21:15:08 +02:00
Felix Dick
e5dced8b3f
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-29 21:13:48 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
vaxerski
da40bf823f
apply new node data to all group windows on close
2022-09-29 19:46:33 +01:00
vaxerski
caeb0636fa
fix crash on dwindle splitratio alter on single group
2022-09-29 19:41:49 +01:00
Felix Dick
1424539e4d
Merge branch 'main' into rework_rounding_shader
2022-09-29 20:41:39 +02:00
vaxerski
bdd9680adf
fix ipc event missing on silent movetoworkspace
2022-09-29 19:33:43 +01:00
vaxerski
ff4c22ca90
add fullscreen info to clients request
2022-09-29 19:30:49 +01:00
vaxerski
9f9129e536
focusable checks in nextWindow calls
2022-09-29 16:53:31 +01:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5
Merge branch 'main' into rework_rounding_shader
2022-09-29 14:24:59 +02:00
2636abca2d
use the event data for determining maximize status in requests
2022-09-29 10:24:54 +01:00
ead0e74471
handle maximize toplevel request
2022-09-29 10:20:17 +01:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
...
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c
Even less branching (taken more or less from the border shader).
2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110
Merge branch 'main' into fix_bordersize_again
2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5
Change scaledBorderSize to int.
2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f
fixing your shit.
2022-09-28 23:33:18 +02:00
Felix Dick
168a326609
Merge branch 'main' into rework_rounding_shader
2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b
Use double literals, don't cast a integer literal to double.
2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d
Make the rounding texture shaders smaller and more efficient.
2022-09-28 18:40:04 +02:00
vaxerski
ec5ffe8839
rewrite isNumber
2022-09-28 15:32:53 +01:00
vaxerski
e3b1d3c3c5
allow for pure workspace names in dispatchers
2022-09-28 15:26:41 +01:00
vaxerski
458ba3237b
use goalv in movetoworkspace
2022-09-28 15:12:15 +01:00
Felix Dick
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250
Replace clamp with max if there is no upper bound.
2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba
Scale the border size, revert the window scaling according to border
2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7
Remove trailing whitespace.
2022-09-25 20:07:48 +02:00
Dickby
e476382d08
scale border size in dwindle layout window sizes.
2022-09-25 18:12:42 +02:00
Dickby
c885afcbc6
Scale border size in calculations of windows
2022-09-25 12:42:39 +02:00
fad5fc587d
guard kb settings in xkb translation state
2022-09-24 21:07:18 +01:00