Commit graph

1589 commits

Author SHA1 Message Date
Simon Ser
d89285f783 output-management-v1: add wlr_output_head_v1_state_apply()
This function applies a configuration sent by a client on a
struct wlr_output_state.
2022-06-17 21:05:51 +00:00
Simon Ser
29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
Simon Ser
96b594110d matrix: remove wlr_matrix_projection()
69477051cc ("matrix: deprecate wlr_matrix_projection") marked it
as deprecated. 1 year later, we can now remove it from our public
API.
2022-06-08 19:27:36 +00:00
Simon Ser
6688a3d9ea output: add output state setters
This ensures compositors don't forget to set the committed flag
or the mode_type when setting a field.
2022-06-08 18:22:32 +02:00
Simon Ser
e383c1f1db xdg-shell: add support for v4
This adds a configure_bounds event to let the client know of the
preferred maximum window geometry size.
2022-06-01 18:18:54 +02:00
Kirill Primak
0c2eed533e scene/output-layout: improve ownership logic
This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.

Consider the following piece of logic:

// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now
2022-06-01 09:49:25 +00:00
Kirill Primak
d3bc17d5d1 scene: add wlr_scene_output.events.destroy 2022-06-01 09:49:25 +00:00
Kirill Primak
ec328ca8cc scene/wlr_scene.h: fix indentation 2022-05-31 20:34:50 +03:00
Simon Ser
638c5cda51 output: drop wlr_output_cursor.events.destroy
Compositors can just listen to wlr_output.events.destroy instead.
2022-05-31 11:40:47 +00:00
Simon Ser
459a642e83 output: introduce wlr_output_cursor_set_buffer
This will supersede wlr_output_cursor_set_image, and then later
also supersede wlr_output_cursor_set_surface.
2022-05-31 11:40:47 +00:00
Alexander Orzechowski
71f8a48d38 wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski
cb2dbc327e wlr_scene: Inline wlr_scene_node_state
This seems like nothing interesting was done with this. Let's simplify
and allow us some flexibility in the future.
2022-05-31 09:14:28 +00:00
Alexander Orzechowski
ccd0f85c2a wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski
9eb71146ae wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
2022-05-31 09:14:28 +00:00
Simon Ser
bb2946f737 build: make GBM optional
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.

This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
2022-05-30 13:30:08 +00:00
Simon Ser
d483dd2f4c output: add wlr_output_commit_state
Same as wlr_output_commit, but takes a wlr_output_state.
2022-05-30 11:40:34 +02:00
Simon Ser
b21c26a1c9 output: add wlr_output_event_precommit.state 2022-05-30 11:34:57 +02:00
Simon Ser
c4253fef9c output: add wlr_output_test_state
Same as wlr_output_test, but takes a wlr_output_state argument.
2022-05-30 11:34:57 +02:00
Simon Ser
25dd3cc0cd output: pass wlr_output_state to backend
Groundwork for the following commits. The goal is to allow users
to specify their own wlr_output_state instead of wlr_output.pending.
2022-05-30 11:34:57 +02:00
Kirill Primak
1761c3bbe2 xdg-popup: add reposition support 2022-05-27 13:31:30 +00:00
Kirill Primak
8a0835c59c xdg-positioner: add v3 parameters 2022-05-27 13:31:30 +00:00
Kirill Primak
6f1fce9cb4 xdg-popup: use current/pending state pattern 2022-05-27 13:31:30 +00:00
Kirill Primak
4a968576e4 xdg-popup: add proper configure flow 2022-05-27 13:31:30 +00:00
Simon Ser
be86145322 output: turn make/model/serial into char *
This allows the make/model/serial to be NULL when unset, and allows
them to be longer than the hardcoded array length.

This is a breaking change: compositors need to handle the new NULL
case, and we stop setting make/model to useless "headless" or
"wayland" strings.
2022-05-26 13:36:06 +00:00
Simon Ser
1cb6b2cf67 render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
Simon Ser
4b3e08c8ac render/egl: make wlr_egl_{make,unset,is}_current private
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.
2022-05-25 18:17:41 +00:00
Simon Ser
f954092f22 render/egl: make wlr_egl struct opaque
Compositors can use wlr_egl_create_with_context if they need a
custom EGL display or context.
2022-05-25 18:17:41 +00:00
Simon Ser
452a8ec940 render/egl: add wlr_egl_get_{context,display}
This allows compositors to integrate with the wlroots GLES2
renderer, if they need to perform custom GL rendering.
2022-05-25 18:17:41 +00:00
Simon Ser
4b77eadf06 render/egl: drop MESA_EGL_NO_X11_HEADERS
This has been superseded by the standard EGL_NO_X11 switch,
supported by Mesa 19.3.0+.
2022-05-25 17:50:39 +02:00
Simon Ser
28d89779af Reformat doc comments
Unify the way we document our APIs. See CONTRIBUTING.md for the
rules.
2022-05-25 14:22:58 +00:00
Simon Ser
078d8dd472 build: bump version to 0.16.0-dev
Same as [1].

[1]: https://github.com/swaywm/sway/pull/6730
2022-05-24 15:04:14 +02:00
Alexander Orzechowski
41124592dd wlr_scene: Hook up HIGHLIGHT logic
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.

Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
2022-05-23 15:58:49 -04:00
Alexander Orzechowski
17f5414b1a wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGE 2022-05-23 15:43:18 -04:00
Kirill Primak
4ac19e9f9c util/addon: avoid calling finish() twice
No functional change.
2022-05-23 11:11:38 +00:00
Joshua Ashton
02e648c1b2 xwayland: Add support for -force-xrandr-emulation 2022-05-23 07:30:28 +00:00
Guido Günther
17b2b06633 seat: Allow to cancel touches
After cancelation we destroy the touch points associated with this
surface as the Wayland spec says:

No further events are sent to the clients from that particular gesture.
Touch cancellation applies to all touch points currently active on this
client's surface. The client is responsible for finalizing the touch
points, future touch points on this surface may re-use the touch point
ID.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2999
2022-05-22 09:43:33 +00:00
Alexander Orzechowski
dc9bc5683a wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer 2022-05-19 14:26:50 -04:00
Alexander Orzechowski
5f43e1732a wlr_scene: Introduce addons to scene nodes 2022-05-19 14:25:34 -04:00
Alexander Orzechowski
f2dbcc3358 wlr_scene: Make presentation object public 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
20cc1ce0b9 wlr_scene: Change out surface specific iterator functions
Instead iterate over wlr_scene_buffer
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
39c059b70e wlr_scene: Make scene_buffer_from_node public 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
73a656e8ac wlr_scene: Add a function to also specify damage when applying a buffer to wlr_scene_buffer 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
34be5da072 wlr_scene: Add a way to choose when input interactions happen on a buffer 2022-05-19 14:24:05 -04:00
Alexander Orzechowski
09c7fe0f90 wlr_scene: Add frame_done signal for wlr_scene_buffer
Let's also change the name of the function. Motivation [1].

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3496#note_1357824
2022-05-19 14:23:10 -04:00
Alexander Orzechowski
a53eccf2af wlr_scene: Add primary_output property to wlr_scene_buffer 2022-05-19 14:21:22 -04:00
Alexander Orzechowski
dfeb1309a8 wlr_scene: Add presentation signal for wlr_scene_buffer 2022-05-19 14:21:21 -04:00
Alexander Orzechowski
7e383c6a6a wlr_scene: Make wlr_scene_render_output private
This function sidesteps damage tracking and output awareness on
buffers/surfaces. This function isn't a great fit for the API.

Let's also inline the function and simplify it.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
933ff0e60c wlr_scene: Fix missing calls to scene_node_update_outputs
There were a couple places this was missing
 - on mode change of an output. If the resolution changes for example
   nodes may fall out of the view.
 - on commits on an output for scale or transform changes
 - when the transform of a buffer is changed. If the dest size is not
 set, the buffer may have been rotated potentially changing its size
 if the buffer width != height
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
c46b53d0b0 wlr_scene: Add output_enter/output_leave signals
When we destroy a scene buffer, let's make sure that we call
output_leave signals before we finish the node which will call destroy
listeners.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
61dab42c70 wlr_scene: Add setter for buffer of a wlr_scene_buffer 2022-05-19 14:17:51 -04:00