emersion
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bde255933e
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output: add wlr_output::damage, fixes #572
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2018-01-18 19:47:21 +01:00 |
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emersion
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5017d7f762
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rootston: only draw damaged regions
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2018-01-18 14:36:42 +01:00 |
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emersion
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b99d1f4fcc
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Refactor wlr_egl_init to accept config_attribs
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2017-12-17 23:51:04 +01:00 |
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Drew DeVault
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23fb663ea4
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Merge pull request #453 from emersion/surface-transform
Add surface transforms support
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2017-12-14 14:43:04 -05:00 |
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emersion
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18eb1eee3f
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Listen to display destroy in xwayland, rename wlr_egl_free
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2017-12-08 00:59:37 +01:00 |
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emersion
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4a56957a37
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Fix inverted flipped-90 and flipped-270
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2017-12-01 09:49:32 +01:00 |
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emersion
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6a69b4419f
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Make wlr_output_transform_* functions public, refactoring
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2017-12-01 09:15:33 +01:00 |
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emersion
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f4754ad1a2
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Fix surface transforms
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2017-11-30 23:58:12 +01:00 |
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Scott Anderson
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bc113c16aa
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Use correct include path for glapi.h
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2017-11-30 10:32:55 +13:00 |
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Scott Anderson
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02374b945d
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Change glapi.sh to generate both files
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2017-11-22 14:04:29 +13:00 |
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Scott Anderson
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37b8a096a9
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Pass backend to render
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2017-10-22 10:39:23 +13:00 |
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Scott Anderson
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9b984253e2
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Move egl.h to render/egl.h
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2017-10-22 10:36:07 +13:00 |
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Drew DeVault
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9e1ff2dce9
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Merge pull request #140 from emersion/screenshooter
Add screenshooter
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2017-10-08 10:06:41 -04:00 |
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Scott Anderson
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c0e5feea37
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Add GL/EGL extension loader generator
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2017-10-08 13:23:41 +13:00 |
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emersion
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0ce3135304
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Move read_pixels from output to renderer
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2017-10-08 02:11:56 +02:00 |
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Versus Void
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c5df6ca900
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Fix memory leaks
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2017-10-05 20:01:56 +00:00 |
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Scott Anderson
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009c3747a8
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Multi-GPU DRM
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2017-10-01 22:29:25 +13:00 |
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Scott Anderson
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517ba0bc16
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Change egl_get_config to always use visual id
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2017-09-29 16:15:09 +13:00 |
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Drew DeVault
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220a6e9bf6
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Add xwayland activate and fix EGL bug
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2017-09-28 09:11:16 -04:00 |
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Tony Crisci
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00f1686ce5
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unset egl current before terminating display
fixes segfault when closing the compositor with an egl window.
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2017-09-25 19:25:59 -04:00 |
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Drew DeVault
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9fa822c666
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Fix minor typos
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2017-09-17 18:29:52 -04:00 |
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Tony Crisci
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368f74e4df
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Refactor meson build files
Use tabs for indentation and break up function calls over 80 col.
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2017-08-30 14:30:47 -04:00 |
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Dominique Martinet
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f24b3df980
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wlr renderer/texture: rename init to create when it does alloc
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2017-08-19 08:33:31 +02:00 |
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Drew DeVault
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27c13d621d
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Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
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2017-08-15 12:21:58 -04:00 |
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Tony Crisci
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4f2b1cc930
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implement get_buffer_size for egl buffers
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2017-08-15 07:58:07 -04:00 |
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Tony Crisci
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72a33b736f
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implement texture get buffer size
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2017-08-15 07:36:50 -04:00 |
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Calvin Lee
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5cc7342606
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Prevent alloc errors from crashing
Resolves #76
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2017-08-15 08:04:57 +02:00 |
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nyorain
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f998bb8299
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Fix style issues
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2017-08-14 17:09:56 +02:00 |
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Dominique Martinet
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4bbf718e7d
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impl->destroy cleanup:
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
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2017-08-14 16:22:31 +02:00 |
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Drew DeVault
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2facf1df65
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Fix software cursors
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2017-08-14 08:43:17 -04:00 |
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Drew DeVault
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de6f32c84e
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Refactor away wlr_renderer_state
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2017-08-14 08:37:50 -04:00 |
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Drew DeVault
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94e6e6334b
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Refactor out wlr_texture_state
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2017-08-14 08:25:26 -04:00 |
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Drew DeVault
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d4b4bfb8bc
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Fix #64
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2017-08-13 08:26:32 -04:00 |
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nyorain
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f066ff6d02
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Fix external shader
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2017-08-12 14:48:24 +02:00 |
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Drew DeVault
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2d6d2bcef9
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Merge pull request #75 from nyorain/egl_image_leak
Fix egl image leak in gles renderer
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2017-08-12 08:22:04 -04:00 |
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nyorain
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862bc9783f
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Fix egl image leak in gles renderer
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2017-08-12 11:41:40 +02:00 |
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Dominique Martinet
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c323bfc6a0
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GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
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2017-08-12 00:24:30 +02:00 |
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Drew DeVault
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62d8b252c0
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Refactor meson and move xdg-shell into wlroots
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2017-08-11 09:37:09 -04:00 |
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Drew DeVault
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a6efb90382
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s/gen/ensure/ fixes #47
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2017-08-11 09:00:26 -04:00 |
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Drew DeVault
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c24351681f
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Refactor EGL handling
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2017-08-10 22:15:37 -04:00 |
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Drew DeVault
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7095274a9e
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Merge branch 'master' into drm_buffer
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2017-08-10 13:19:39 -04:00 |
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Drew DeVault
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3c12a32d1f
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Merge pull request #58 from acrisci/feature/enable-gl-blending
enable gl blending
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2017-08-10 08:41:11 -04:00 |
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Tony Crisci
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49e97857c7
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enable gl blending
This makes transparency work correctly.
fixes #56
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2017-08-10 08:38:55 -04:00 |
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Drew DeVault
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888986b038
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Remove excess logging
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2017-08-10 08:36:45 -04:00 |
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Drew DeVault
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7da43ff8b0
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Implement wlr_surface_flush_damage
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2017-08-10 08:26:16 -04:00 |
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nyorain
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073dff63da
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Fix style issues
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2017-08-10 11:05:18 +02:00 |
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nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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2017-08-10 10:59:58 +02:00 |
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Drew DeVault
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e2b7712302
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Use texture->pixel_format instead of re-scanning
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2017-08-09 22:56:57 -04:00 |
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Drew DeVault
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4de930542f
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Implement partial texture uploads
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2017-08-09 22:17:40 -04:00 |
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Drew DeVault
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bd2e9a7168
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Style cleanup
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2017-08-09 17:30:22 -04:00 |
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