Commit graph

508 commits

Author SHA1 Message Date
Simon Ser
4ad79d05ca render/egl: improve DMA-BUF format/modifier logging
For each format and modifier, log supported usage. Log a
human-readable format/modifier string.
2022-09-14 12:13:17 +02:00
Simon Ser
8026953df7 render/vulkan: remove unnecessary casts
No need to go back to the generic wlr_renderer/wlr_texture when
passing a Vulkan renderer/texture to an internal function.
2022-09-07 14:00:46 +00:00
Simon Ser
30769723c1 render/vulkan: fix format features check for shm textures
We were checking whether any of the features was supported. We need
to check if all of them are.

This makes the check consistent with query_modifier_support() above.
2022-09-07 15:46:38 +02:00
Simon Ser
ed018a3ee2 render/vulkan: drop wlr_vk_device.extensions
We don't need to store the list of enabled extensions.

While at it, rename variables to be less confusing.
2022-09-07 14:41:40 +02:00
Simon Ser
e19007dede render/vulkan: drop ext params from vulkan_device_create()
These are unused.
2022-09-07 14:39:58 +02:00
fakechen
30fafe4f4a egl: modify egl_init_display function definition
I think the second parameter of the function should be void* instead of
void **, because we use it as a right value in the function.

Signed-off-by: fakechen <chenzigui@kylinos.cn>
Signed-off-by: sunzg <sunzhigang1@kylinos.cn>
2022-09-07 06:27:09 +00:00
Alexander Orzechowski
9b091f528e pixel_format: RGBA4444 and RGBA5551 have alpha components 2022-09-06 18:48:41 -04:00
Bernardo Meurer
eee0f5e71f
render/vulkan: fix memory type detection
From a comment by emersion:

> There is a logic error here: we pass 0xFFFFFFFF to vulkan_find_mem_type, which
> returns an index, and then we logical-and that with mem_reqs.memoryTypeBits.
> Instead we should pass mem_reqs.memoryTypeBits to vulkan_find_mem_type and use
> the result for the memoryTypeIndex field directly. Ideally checking for errors
> (-1 return value) in case no memory type is suitable.

Closes: #3470
2022-08-28 16:32:09 -03:00
Alexander Orzechowski
8bd7170fd9 Use env helpers 2022-08-22 10:18:52 -04:00
Alexander Orzechowski
ef4baea0e2 Use wl_signal_emit_mutable 2022-08-18 07:16:16 -04:00
Simon Ser
98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00
Manuel Stoeckl
972a5cdf7a render/gles2: simplify alpha depth check
GL_ALPHA_BITS is the number of bits of the alpha channel of the
currently bound frame buffer's color buffer -- which is precisely
renderer->current_buffer->rbo . Thus, instead of binding the color
buffer and checking its properties, we can query the already bound
frame buffer.

Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also
properties of frame buffer's color buffer.
2022-07-20 20:02:46 -04:00
Simon Ser
e26c3a02df build: fix enabled GBM when allocators=auto and auto_features=disabled 2022-06-29 11:32:06 +02:00
Simon Ser
c20468cfa2 render: use internal_features to indicate EGL support
Instead of checking whether the wlr_egl dependencies are available
in the GLES2 code, introduce internal_features['egl'] and check
that field.

When updating the EGL dependency list, we no longer need to update
the GLES2 logic.
2022-06-24 07:20:42 +02:00
Simon Ser
b9d55b8769 render/gles2: check GBM is found
The GLES2 renderer depends on EGL, which depends on GBM for device
selection.
2022-06-24 07:16:41 +02:00
Simon Ser
29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
bi4k8
369c6525d7 render/egl: don't leak memory on error return 2022-06-12 06:55:06 +00:00
bi4k8
f295aff762 Add missing & 2022-06-11 20:41:16 +00:00
bi4k8
35d1bcff6f render/vulkan/pixel_format: do not leak props->...
`vulkan_format_props_query` calls `query_modifier_support` which
initializes fields of `props` with allocated memory. this memory is
leaked if `query_modifier_support` does not find a supported format
and shmtex is not supported, as in this case `add_fmt_props` ends
up being false and the allocated fields of `props` are never freed.
2022-06-11 20:25:35 +00:00
Simon Ser
96b594110d matrix: remove wlr_matrix_projection()
69477051cc ("matrix: deprecate wlr_matrix_projection") marked it
as deprecated. 1 year later, we can now remove it from our public
API.
2022-06-08 19:27:36 +00:00
Simon Ser
c2e046022f render/gles2: simplify flipped projection
Instead of computing the projection, then flipping, just provide
the correct transform to wlr_matrix_projection().
2022-06-08 19:27:36 +00:00
Alexander Orzechowski
bd7b42eb9f dmabuf: Don't leak file descriptors on error path 2022-06-06 00:50:41 -04:00
Simon Ser
99f63b03e7 Remove remaining wl_signal_emit calls
Replace them with wlr_signal_emit_safe, which correctly handles
cases where a listener removes another listener.

Reported-by: Isaac Freund <ifreund@ifreund.xyz>
2022-06-05 10:36:11 +00:00
Simon Ser
bb2946f737 build: make GBM optional
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.

This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
2022-05-30 13:30:08 +00:00
Simon Ser
452a8ec940 render/egl: add wlr_egl_get_{context,display}
This allows compositors to integrate with the wlroots GLES2
renderer, if they need to perform custom GL rendering.
2022-05-25 18:17:41 +00:00
Manuel Stoeckl
7ad67e0f1d render/gles: add support for some 16-bpc unsigned shm formats
These formats require EXT_texture_norm16, which in turn needs OpenGL
ES 3.1. The EXT_texture_norm16 extension does not support passing
gl_internalformat = GL_RGBA to glTexImage2D, as can be done for
formats available in OpenGL ES 2.0, so this commit adds a field to
wlr_gles2_pixel_format to provide a more specific internalformat
parameter to glTexImage2D.
2022-05-07 16:25:38 +00:00
zccrs
48c811ffb6 render/vulkan: fix undefined reference to wlr_texture_is_vk
Added the  implement of wlr_texture_is_vk.

Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3419
2022-05-01 14:46:18 +08:00
Simon Ser
6c350799b2 Zero-initialize structs in init functions
Ensures there is no field left to its previous undefined value after
calling an init function.
2022-04-28 10:09:50 +02:00
Dean
104060fec5 Free drmDevice in get_egl_device_from_drm_fd() 2022-03-14 05:55:50 +00:00
Samuel Čavoj
5c17452ae0
Pass O_CLOEXEC to drmModeCreateLease calls
The lease_fd is currently being leaked to child processes

Link: https://github.com/swaywm/sway/issues/4286#issuecomment-1065987957
2022-03-13 13:28:48 +01:00
Simon Ser
39b68ea47a buffer: extract interface to separate header
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3389
2022-03-03 15:39:05 +01:00
Roman Gilg
17a289e36e render: allow texture creation while rendering
This removes an artificial limitation in form of an assert that disallowed the
creation of textures while the renderer is rendering.

A consumer might run its own rendering pipeline and after start of the renderer
still want to create textures for internal usage.
2022-02-28 13:06:11 +01:00
Simon Ser
d8d30463ac render/vulkan: log physical device driver name
This can be useful to figure out why a required feature is missing,
e.g. as in [1].

We check VK_EXT_physical_device_drm availability after printing
the driver name.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3358
2022-01-19 13:08:46 +01:00
Thomas Hebb
59b9518f07 render/gles2: don't constrain shm formats to ones that support reading
commit 44e8451cd9 ("render/gles2: hide shm formats without GL
support") added the is_gles2_pixel_format_supported() function to
render/gles2/pixel_format.c, whose stated purpose is to "check whether
the renderer has the needed GL extensions to read a given pixel format."
It then used that function to filter the pixel formats returned by
get_gles2_shm_formats().

The result of this change is that RGB formats are no longer reported for
GL drivers that don't implement EXT_read_format_bgra, even when those
formats are supported for rendering (which they have to be for
wlr_gles2_renderer_create() to succeed). This is a pretty clear
regression, since wlr_renderer_init_wl_shm() fails when either of
WL_SHM_FORMAT_ARGB8888 or WL_SHM_FORMAT_XRGB8888 are missing.

To fix the regression, change is_gles2_pixel_format_supported() to
accept all pixel formats that support rendering, regardless of whether
we can read them or not, and move the check for EXT_read_format_bgra
back into gles2_read_pixels(). (There's already a check for this
extension in gles2_preferred_read_format(), so we're not breaking any
abstraction that wasn't already broken.)

Tested on the NVIDIA 495.46 proprietary driver, which doesn't support
EXT_read_format_bgra.

Fixes: 44e8451cd9 ("render/gles2: hide shm formats without GL support")
2022-01-05 15:48:29 -08:00
nyorain
9988eb3378 vulkan: Fix imported image layout 2021-12-26 13:21:54 +01:00
Simon Ser
77d811a21b render: add wlr_renderer_init_wl_shm
This allows compositors to initialize wl_shm without initializing
other globals like linux-dmabuf.
2021-12-07 15:15:28 +01:00
Simon Ser
7201aae3d6 render/drm-format-set: add wlr_drm_format_set_intersect
This intersects two DRM format sets. This is useful for implementing
DMA-BUF feedback in compositors, see e.g. the Sway PR [1].

[1]: https://github.com/swaywm/sway/pull/6313
2021-12-03 14:42:41 +00:00
Simon Ser
1bf9676e87 render/egl: improve modifier support detection
Support for EXT_image_dma_buf_import_modifiers doesn't necessarily
indicate support for modifiers. For instance, Mesa will advertise
EXT_image_dma_buf_import_modifiers for all drivers. This is a trick
to allow EGL clients to enumerate supported formats (something
EXT_image_dma_buf_import is missing). For more information, see [1].

Add a new wlr_egl.has_modifiers flag which indicates whether
modifiers are supported. It's set to true if any
eglQueryDmaBufModifiersEXT query returned a non-empty list.

Use that flag to figure out whether the buffer modifier should be
passed to the EGL implementation on import.

[1]: https://github.com/KhronosGroup/EGL-Registry/issues/142
2021-12-02 14:21:51 +00:00
Simon Ser
de0bc78319 render/pixman: advertise MOD_INVALID instead of MOD_LINEAR
The backends and allocators use INVALID, but the renderer uses
LINEAR. Running a compositor with WLR_RENDERER=pixman results in:

    00:00:00.744 [types/output/render.c:59] Failed to pick primary buffer format for output 'WL-1'
2021-12-02 14:12:14 +00:00
Simon Ser
051d1ce90e render/egl: add wlr_egl_create_with_context
This allows creating a wlr_egl from an already-existing EGL display
and context. This is useful to allow compositors to choose the exact
EGL initialization parameters.
2021-12-01 14:08:20 +01:00
Simon Ser
ffd4a27714 render/egl: store IMG_context_priority in wlr_egl
The next commit will split extension lookup and context
initialization.
2021-12-01 14:03:37 +01:00
Simon Ser
98f2efde98 render/drm_format_set: remove special LINEAR case
This was used to make the intersection of INVALID and LINEAR result
in LINEAR. We can now just require LINEAR to be in both lists.
2021-11-26 16:40:53 +00:00
Simon Ser
d5df8d5cbf render/egl: always add LINEAR to supported modifiers 2021-11-26 16:40:53 +00:00
Simon Ser
affe9eda57 Require INVALID for implicit format modifiers
See [1] for the motivation.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-11-26 16:40:53 +00:00
Simon Ser
d78cb808b1 render/drm_format_set: add wlr_drm_format_has 2021-11-26 16:40:53 +00:00
Simon Ser
2e33139ef7 render: introduce WLR_RENDER_DRM_DEVICE
This env var allows to override the DRM node used by the GLES2 and
Vulkan renderers. It's especially useful to select a DRM node when
running with the headless backend.

References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/2656
2021-11-25 15:12:32 +00:00
Simon Ser
e4f748c6e9 render/allocator: fallback to renderer DRM FD in autocreate
If the backend doesn't have a DRM FD, fallback to the renderer's.
This accomodates for the situation where the headless backend hasn't
picked a DRM FD in particular, but the renderer has picked one.
2021-11-25 15:12:32 +00:00
Simon Ser
bf57825560 render: pick DRM FD in autocreate
If the backend hasn't picked a DRM FD but supports DMA-BUF, pick
an arbitrary render node. This will allow removing the DRM device
selection logic from the headless backend.
2021-11-25 15:12:32 +00:00
Joshua Ashton
f132d66816 render/vulkan: Optimize vertex shader
This ends up being a horrible global load:

  s_getpc_b64   s[4:5]                                  // 000000000000: BE841C80
  v_add_u32     v0, s2, v0                              // 000000000004: 68000002
  v_sub_co_u32  v1, vcc, 0, v0                          // 000000000008: 34020080
  v_max_i32     v1, v0, v1                              // 00000000000C: 1A020300
  v_and_b32     v1, 3, v1                               // 000000000010: 26020283
  v_cmp_lt_i32  s[0:1], v0, 0                           // 000000000014: D0C10000 00010100
  v_sub_co_u32  v0, vcc, 0, v1                          // 00000000001C: 34000280
  v_cndmask_b32  v0, v1, v0, s[0:1]                     // 000000000020: D1000000 00020101
  v_lshlrev_b32  v1, 3, v0                              // 000000000028: 24020083
  v_mad_u32_u24  v0, v0, 8, 4                           // 00000000002C: D1C30000 02111100
  v_min_u32     v1, 32, v1                              // 000000000034: 1C0202A0
  v_min_u32     v0, 32, v0                              // 000000000038: 1C0000A0
  s_getpc_b64   s[0:1]                                  // 00000000003C: BE801C00
  s_add_u32     s0, s0, 0x0000003c                      // 000000000040: 8000FF00 0000003C
  s_addc_u32    s1, s1, 0                               // 000000000048: 82018001
  global_load_dword  v1, v[1:2], s[0:1]                 // 00000000004C: DC508000 01000001
  global_load_dword  v0, v[0:1], s[0:1]                 // 000000000054: DC508000 00000000
  v_mov_b32     v2, 0                                   // 00000000005C: 7E040280
  v_mov_b32     v3, 1.0                                 // 000000000060: 7E0602F2
  s_waitcnt     vmcnt(0)                                // 000000000064: BF8C0F70
  exp           pos0, v1, v0, v2, v3 done               // 000000000068: C40008CF 03020001
  exp           param0, off, off, off, off              // 000000000070: C4000200 00000000
  s_endpgm                                              // 000000000078: BF810000
  v_cndmask_b32  v0, s0, v0, vcc                        // 00000000007C: 00000000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000080: 00000000
  v_add_f16     v192, s0, v0                            // 000000000084: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000088: 00000000
  v_add_f16     v192, s0, v0                            // 00000000008C: 3F800000
  v_add_f16     v192, s0, v0                            // 000000000090: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000094: 00000000
  v_add_f16     v192, s0, v0                            // 000000000098: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 00000000009C: 00000000

With some bit magic, we can get something much nicer:

  v_add_u32     v0, s2, v0                              // 000000000000: 68000002
  v_add_u32     v1, 1, v0                               // 000000000004: 68020081
  v_and_b32     v1, 2, v1                               // 000000000008: 26020282
  v_cvt_f32_i32  v1, v1                                 // 00000000000C: 7E020B01
  v_mul_f32     v1, 0.5, v1                             // 000000000010: 0A0202F0
  v_and_b32     v0, 2, v0                               // 000000000014: 26000082
  v_cvt_f32_i32  v0, v0                                 // 000000000018: 7E000B00
  v_mul_f32     v0, 0.5, v0                             // 00000000001C: 0A0000F0
  v_mov_b32     v2, 0                                   // 000000000020: 7E040280
  v_mov_b32     v3, 1.0                                 // 000000000024: 7E0602F2
  exp           pos0, v1, v0, v2, v3 done               // 000000000028: C40008CF 03020001
  exp           param0, off, off, off, off              // 000000000030: C4000200 00000000
  s_endpgm                                              // 000000000038: BF810000

The above output was based on just shoving it in ShaderPlayground -- I was not able to use pipeline feedback as I was unable to get RenderDoc working due to the EXT_physical_device_drm requirement.

I additionally considered using >> 1 instead of * 0.5, but AMD has dedicated modifiers to merge a * 0.5, * 2.0, etc in a single instruction. (Albeit, not taken advantage of in the code above, but might with ACO)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-23 15:46:24 +00:00
Simon Ser
5332935afc render/vulkan: quiet glslangValidator
This suppresses the output filename printed to stdout. Errors and
warnings should still be printed to stderr as usual.
2021-11-23 15:38:56 +00:00