Simon Ser
fe84bfc8d9
scene: add wlr_scene_output_sample_event
...
This contains the output and a bool indicating direct scan-out.
2023-07-14 15:16:12 +02:00
Simon Ser
88942d43fd
scene: rename output_present event to output_sample
...
Using "present" is confusing here: the event is emitted when the
buffer is being sampled to be displayed on an output, not when it's
being presented on-screen.
Rename to match the presentation-time terminology.
2023-07-14 15:06:13 +02:00
Alexander Orzechowski
d8585d661c
wlr_scene: Fix buffer damage for output state
...
We would transform the damage based on output state which might be
out of date.
2023-07-12 17:20:12 +00:00
Simon Ser
fe06e5f49a
Use wl_container_of() instead of casts
...
This slightly improves type safety.
The culprits were found with:
git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
2023-07-11 20:16:17 +02:00
Rose Hudson
214df8eda0
scene_output: optionally record and report timings
2023-07-10 09:57:02 +00:00
Simon Ser
7a9f8d8d6b
Use struct initializers instead of memset()
...
This is a bit more type-safe.
2023-07-07 17:31:11 +02:00
Alexander Orzechowski
57a0313779
wlr_scene: Don't recompute node location during rendering
...
We already compute it during the render list creation, we should cache
it and re-use the value.
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
48f2a7a3a1
wlr_scene: Simplify direct scanout handling
...
By adding a sent_feedback bool into the list entry that we can mutate
we no longer need to maintain this `sent_direct_scanout_feedback` variable.
sent_feedback will also be useful for output layers.
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
9613b3bc8a
wlr_scene: Wrap render_list nodes in struct
...
We will be able to add more state here
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
ea3c6fde3a
wlr_scene: Add opaque region blend mode optimization
...
If we are only rendering within a region of the surface that is
advertised as opaque, we can choose no blending
2023-06-27 14:02:25 +00:00
Simon Ser
be05097968
output: add wlr_output_state_init()
...
This changes the semantics of wlr_output_state. Instead of having
fields with uninitialized memory when missing from the committed
bitflag, all fields are always initialized (and maybe NULL/empty),
just like we do in wlr_surface_state. This reduces the chances of
footguns when reading a field, and removes the need to check for
the committed bitfield everywhere.
A new wlr_output_state_init() function takes care of initializing
the Pixman region.
2023-06-23 18:07:26 +00:00
Alexander Orzechowski
b5eaa47049
scene: Use wlr_output_state_copy for direct scanout path
2023-06-22 11:56:30 +02:00
Alexander Orzechowski
2ac31fc630
wlr_scene: Introduce wlr_scene_buffer_set_filter_mode
2023-06-20 09:04:35 +00:00
Alexander Orzechowski
58a2f8bd5c
wlr_scene: Clear damage ring on transform change
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
61667404ce
wlr_scene: Clear damage ring on scale change
...
If we were trying to change the scale in wlr_scene_output_build_state,
we would be using incorrect damage
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
96b95bf775
wlr_scene: Reset damage ring bounds every frame
...
This fixes damage issues when a output state attempts to change
the transformed size in some way
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
4391845910
wlr_damage_ring_set_bounds: Ignore duplicate size requests
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
3896b6b107
wlr_scene: Fix transforms with non 1 scale
...
wlr_region_transform / wlr_box_transform want unscaled coordinates here
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
0925a500d1
wlr_scene: Don't use direct scanout if trying to commit a new render_format
...
Found by inspection.
2023-06-12 20:30:09 -04:00
Alexander Orzechowski
05dd08afe5
scene: introduce wlr_scene_output_build_state()
2023-06-12 14:13:09 +02:00
Alexander Orzechowski
7e67b8152b
scene: Don't rely on output current state during rendering
...
In the next commit, state such as scale, transform, width/height that
we gather from the output might be outdated and incorrect.
2023-06-12 14:13:02 +02:00
Rose Hudson
9e8947e4d5
add render timer API
...
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2023-06-05 19:50:07 +00:00
Alexander Orzechowski
95062904c7
wlr_scene: Introduce wlr_scene_buffer_set_opacity
2023-05-30 15:43:29 +00:00
Alexander Orzechowski
2346b90a9f
wlr_scene: Make scene_rect_from_node public
...
This is in an effort to be more consistent with both already public
getters: wlr_scene_buffer_from_node and wlr_scene_tree_from_node
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
88f80c4a7c
wlr_scene: Make scene_tree_from_node public
...
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
d495fb8c04
wlr_{box, fbox}_equal: Consider empty boxes NULL
2023-05-23 17:57:16 +00:00
Simon Ser
d7fcc1e96f
scene: port to wlr_render_pass
2023-04-25 17:26:35 +02:00
Alexander Orzechowski
eac2eaa6a9
wlr_scene: Fix potential use-after-free in wlr_scene_buffer_set_buffer
...
Fixes : #3636
2023-04-16 14:01:54 +02:00
Alexander Orzechowski
39be67df46
wlr_scene: Send presentation event before direct scanout output commit
...
We were doing it too late before and surfaces were never getting
the presentation event.
2023-04-14 22:29:24 +02:00
Simon Ser
ec5135cb09
scene: check wlr_output_is_direct_scanout_allowed()
2023-04-06 21:43:43 +02:00
Alexander Orzechowski
9ac94516b8
wlr_scene: Skip direct scanout if there is no damage
2023-03-09 05:38:53 +01:00
Alexander Orzechowski
3ef9f91283
wlr_scene: Add dmabuf_feedback helper
2023-02-20 17:21:17 -05:00
Alexander Orzechowski
4ddc20e14c
wlr_scene: Extract considering logic for direct scanout
2023-02-20 16:53:59 -05:00
Alexander Orzechowski
5007e713b4
wlr_scene: Send intersecting list of scene outputs for outputs_update signal
2023-01-21 16:23:30 -05:00
Simon Ser
fecbaa2bd6
scene: stop listening for output enable/mode events
...
These will go away.
2022-12-01 20:05:04 +00:00
Alexander Orzechowski
32d00984e1
wlr_scene: Expand damage cull region with fractional scales
2022-11-29 07:43:39 +00:00
Alexander Orzechowski
fe21fc6920
wlr_scene: Don't cull the entire output when entering direct scanout
...
We don't need to.
2022-11-29 07:43:39 +00:00
Kirill Primak
5477ad7d90
scene: fix output damage expansion condition
...
Now, it is checked whether an output pixel corresponds to an integer
number of buffer pixels; if it doesn't, the region is altered to take
this into account.
2022-11-28 23:54:29 +00:00
Simon Ser
35a0d9c85d
scene: set output damage during direct scan-out
...
This allows the backend to have access to the frame damage, as
reported by the scanned-out client. Some KMS drivers can make use
of it (e.g. for PSR, or optimized USB transfers in the GUD driver),
and the Wayland/X11 backends forward it to the parent compositor.
2022-11-26 10:06:56 +01:00
Simon Ser
ce089498cc
scene: use wlr_output_state for direct scanout
...
Avoids polluting wlr_output.pending with temporary state. Removes
the need to call wlr_output_rollback() in error codepaths.
2022-11-26 09:52:49 +01:00
Kirill Primak
060df4c6c0
scene: introduce wlr_scene_buffer.events.outputs_update
...
This event is useful for e.g. sending the preferred buffer scale to the
client.
2022-11-24 22:28:13 +00:00
Simon Ser
48541d2f2e
scene: check wlr_renderer_begin return value
2022-11-15 15:50:19 +00:00
Simon Ser
2b22a10478
scene: constify region APIs
2022-11-11 23:11:17 +00:00
Alexander Orzechowski
c58ad0f171
wlr_scene: Remove duplicate buffer check when submitting a new buffer
...
wlr_buffer allows mutation during its lifetime. This happens for
wlr_client_buffer which fixes damage tracking issues.
2022-11-11 15:37:22 +00:00
Simon Ser
440d7fa072
scene: destroy addons before cleaning up internal state
...
This allows addons to access wlr_scene_node/wlr_scene_surface
fields to clean up themselves.
2022-11-08 16:47:59 +00:00
Simon Ser
24c149fefb
scene: fix whitespace
2022-11-08 16:47:59 +00:00
Kirill Primak
123a08b448
scene: fix output damage expansion
...
This fixes e.g. `weston-simple-damage --use-viewport` which technically
renders at the buffer scale of 0.5.
2022-11-08 06:37:42 +00:00
Kirill Primak
92e3c5b798
scene: fix buffer source box transforming
2022-11-05 14:44:57 +03:00
Alexander Orzechowski
c2d2773df5
wlr_scene: Handle fractional scaling better
...
Try to alleviate scaling inaccuracies by implementing a fudge factor.
2022-10-22 19:13:21 +00:00
Alexander Orzechowski
c07424411a
wlr_scene: Destroy the texture when setting a new buffer.
...
Fixes: https://github.com/labwc/labwc/issues/587
Fixes: f0e31e806f
(wlr_scene: Fix not updating the scene node when setting a new buffer)
2022-10-14 20:11:28 +00:00