Hypr/src/events/events.cpp

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#include "events.hpp"
gpointer handle(gpointer data) {
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int lazyUpdateCounter = 0;
while (1) {
// wait for the main thread to be idle
while (g_pWindowManager->mainThreadBusy) {
;
}
// set state to let the main thread know to wait.
g_pWindowManager->animationUtilBusy = true;
// update animations.
AnimationUtil::move();
//
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// Don't spam these
if (lazyUpdateCounter > 10){
// Update the active window name
g_pWindowManager->updateActiveWindowName();
// Update the bar
g_pWindowManager->updateBarInfo();
// check config
ConfigManager::tick();
lazyUpdateCounter = 0;
}
++lazyUpdateCounter;
// restore anim state
g_pWindowManager->animationUtilBusy = false;
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / ConfigManager::getInt("max_fps")));
}
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}
void Events::setThread() {
// Start a GTK thread so that Cairo does not complain.
g_pWindowManager->barThread = g_thread_new("Bar", handle, nullptr);
if (!g_pWindowManager->barThread) {
Debug::log(ERR, "Gthread failed!");
return;
}
/*g_pWindowManager->barThread = new std::thread([&]() {
for (;;) {
handle();
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / ConfigManager::getInt("max_fps")));
}
});*/
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}
void Events::eventEnter(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_enter_notify_event_t*>(event);
// Just focus it and update.
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g_pWindowManager->setFocusedWindow(E->event);
if(const auto PENTERWINDOW = g_pWindowManager->getWindowFromDrawable(E->event)) {
PENTERWINDOW->setDirty(true);
}
}
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void Events::eventLeave(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_leave_notify_event_t*>(event);
//
}
void Events::eventDestroy(xcb_generic_event_t* event) {
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const auto E = reinterpret_cast<xcb_destroy_notify_event_t*>(event);
g_pWindowManager->closeWindowAllChecks(E->window);
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// refocus on new window
g_pWindowManager->refocusWindowOnClosed();
}
void Events::eventUnmapWindow(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_unmap_notify_event_t*>(event);
g_pWindowManager->closeWindowAllChecks(E->window);
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// refocus on new window
g_pWindowManager->refocusWindowOnClosed();
}
CWindow* Events::remapFloatingWindow(int windowID, int forcemonitor) {
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CWindow window;
window.setDrawable(windowID);
window.setIsFloating(true);
window.setDirty(true);
if (!g_pWindowManager->getMonitorFromCursor()) {
Debug::log(ERR, "Monitor was null! (remapWindow)");
// rip! we cannot continue.
}
const auto CURRENTSCREEN = forcemonitor != -1 ? forcemonitor : g_pWindowManager->getMonitorFromCursor()->ID;
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window.setWorkspaceID(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]);
window.setMonitor(CURRENTSCREEN);
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// Window name
const auto WINNAME = getWindowName(windowID);
Debug::log(LOG, "New window got name: " + WINNAME);
window.setName(WINNAME);
const auto WINCLASSNAME = getClassName(windowID);
Debug::log(LOG, "New window got class: " + WINCLASSNAME.second);
window.setClassName(WINCLASSNAME.second);
// For all floating windows, get their default size
const auto GEOMETRYCOOKIE = xcb_get_geometry(g_pWindowManager->DisplayConnection, windowID);
const auto GEOMETRY = xcb_get_geometry_reply(g_pWindowManager->DisplayConnection, GEOMETRYCOOKIE, 0);
if (GEOMETRY) {
window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition);
window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height));
} else {
Debug::log(ERR, "Geometry failed in remap.");
window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition);
window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f));
}
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if (window.getDefaultSize().x < 20 || window.getDefaultSize().y < 20) {
// min size
window.setDefaultSize(Vector2D( std::clamp(window.getDefaultSize().x, (double)20, (double)99999),
std::clamp(window.getDefaultSize().y, (double)20, (double)99999)));
}
if (nextWindowCentered) {
nextWindowCentered = false;
window.setDefaultPosition(g_pWindowManager->monitors[CURRENTSCREEN].vecPosition + g_pWindowManager->monitors[CURRENTSCREEN].vecSize / 2.f - window.getDefaultSize() / 2.f);
}
//
// Dock Checks
//
const auto wm_type_cookie = xcb_get_property(g_pWindowManager->DisplayConnection, false, windowID, HYPRATOMS["_NET_WM_WINDOW_TYPE"], XCB_GET_PROPERTY_TYPE_ANY, 0, (4294967295U));
const auto wm_type_cookiereply = xcb_get_property_reply(g_pWindowManager->DisplayConnection, wm_type_cookie, NULL);
xcb_atom_t TYPEATOM = NULL;
if (wm_type_cookiereply == NULL || xcb_get_property_value_length(wm_type_cookiereply) < 1) {
Debug::log(LOG, "No preferred type found.");
} else {
const auto ATOMS = (xcb_atom_t*)xcb_get_property_value(wm_type_cookiereply);
if (!ATOMS) {
Debug::log(ERR, "Atoms not found in preferred type!");
} else {
if (xcbContainsAtom(wm_type_cookiereply, HYPRATOMS["_NET_WM_WINDOW_TYPE_DOCK"])) {
// set to floating and set the immovable and nointerventions flag
window.setImmovable(true);
window.setNoInterventions(true);
window.setDefaultPosition(Vector2D(GEOMETRY->x, GEOMETRY->y));
window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height));
Debug::log(LOG, "New dock created, setting default XYWH to: " + std::to_string(GEOMETRY->x) + ", " + std::to_string(GEOMETRY->y)
+ ", " + std::to_string(GEOMETRY->width) + ", " + std::to_string(GEOMETRY->height));
}
}
}
free(wm_type_cookiereply);
//
//
//
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// Also sets the old one
g_pWindowManager->calculateNewWindowParams(&window);
// Set real size. No animations in the beginning. Maybe later. TODO?
window.setRealPosition(window.getEffectivePosition());
window.setRealSize(window.getEffectiveSize());
// Add to arr
g_pWindowManager->addWindowToVectorSafe(window);
Debug::log(LOG, "Created a new floating window! X: " + std::to_string(window.getPosition().x) + ", Y: " + std::to_string(window.getPosition().y) + ", W: " + std::to_string(window.getSize().x) + ", H:" + std::to_string(window.getSize().y) + " ID: " + std::to_string(windowID));
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// Set map values
g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE;
xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, windowID, XCB_CW_EVENT_MASK, g_pWindowManager->Values);
g_pWindowManager->setFocusedWindow(windowID);
// Make all floating windows above
g_pWindowManager->setAllFloatingWindowsTop();
return g_pWindowManager->getWindowFromDrawable(windowID);
}
CWindow* Events::remapWindow(int windowID, bool wasfloating, int forcemonitor) {
// Do the setup of the window's params and stuf
CWindow window;
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window.setDrawable(windowID);
window.setIsFloating(false);
window.setDirty(true);
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if (!g_pWindowManager->getMonitorFromCursor()) {
Debug::log(ERR, "Monitor was null! (remapWindow)");
// rip! we cannot continue.
}
const auto CURRENTSCREEN = forcemonitor != -1 ? forcemonitor : g_pWindowManager->getMonitorFromCursor()->ID;
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window.setWorkspaceID(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]);
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window.setMonitor(CURRENTSCREEN);
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// Window name
const auto WINNAME = getWindowName(windowID);
Debug::log(LOG, "New window got name: " + WINNAME);
window.setName(WINNAME);
const auto WINCLASSNAME = getClassName(windowID);
Debug::log(LOG, "New window got class: " + WINCLASSNAME.second);
window.setClassName(WINCLASSNAME.second);
// For all floating windows, get their default size
const auto GEOMETRYCOOKIE = xcb_get_geometry(g_pWindowManager->DisplayConnection, windowID);
const auto GEOMETRY = xcb_get_geometry_reply(g_pWindowManager->DisplayConnection, GEOMETRYCOOKIE, 0);
if (GEOMETRY) {
window.setDefaultPosition(Vector2D(GEOMETRY->x, GEOMETRY->y));
window.setDefaultSize(Vector2D(GEOMETRY->width, GEOMETRY->height));
} else {
Debug::log(ERR, "Geometry failed in remap.");
window.setDefaultPosition(Vector2D(0, 0));
window.setDefaultSize(Vector2D(g_pWindowManager->Screen->width_in_pixels / 2.f, g_pWindowManager->Screen->height_in_pixels / 2.f));
}
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// Set the parent
// check if lastwindow is on our workspace
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if (auto PLASTWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow); (PLASTWINDOW && PLASTWINDOW->getWorkspaceID() == g_pWindowManager->activeWorkspaces[CURRENTSCREEN]) || wasfloating) {
// LastWindow is on our workspace, let's make a new split node
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if (wasfloating || PLASTWINDOW->getIsFloating()) {
// find a window manually
PLASTWINDOW = g_pWindowManager->findWindowAtCursor();
}
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if (PLASTWINDOW) {
CWindow newWindowSplitNode;
newWindowSplitNode.setPosition(PLASTWINDOW->getPosition());
newWindowSplitNode.setSize(PLASTWINDOW->getSize());
newWindowSplitNode.setChildNodeAID(PLASTWINDOW->getDrawable());
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newWindowSplitNode.setChildNodeBID(windowID);
newWindowSplitNode.setParentNodeID(PLASTWINDOW->getParentNodeID());
newWindowSplitNode.setWorkspaceID(window.getWorkspaceID());
newWindowSplitNode.setMonitor(window.getMonitor());
// generates a negative node ID
newWindowSplitNode.generateNodeID();
// update the parent if exists
if (const auto PREVPARENT = g_pWindowManager->getWindowFromDrawable(PLASTWINDOW->getParentNodeID()); PREVPARENT) {
if (PREVPARENT->getChildNodeAID() == PLASTWINDOW->getDrawable()) {
PREVPARENT->setChildNodeAID(newWindowSplitNode.getDrawable());
} else {
PREVPARENT->setChildNodeBID(newWindowSplitNode.getDrawable());
}
}
window.setParentNodeID(newWindowSplitNode.getDrawable());
PLASTWINDOW->setParentNodeID(newWindowSplitNode.getDrawable());
g_pWindowManager->addWindowToVectorSafe(newWindowSplitNode);
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} else {
window.setParentNodeID(0);
}
} else {
// LastWindow is not on our workspace, so set the parent to 0.
window.setParentNodeID(0);
}
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// For master layout, add the index
window.setMasterChildIndex(g_pWindowManager->getWindowsOnWorkspace(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]) - 1);
// and set master if needed
if (g_pWindowManager->getWindowsOnWorkspace(g_pWindowManager->activeWorkspaces[CURRENTSCREEN]) == 0)
window.setMaster(true);
// Add to arr
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g_pWindowManager->addWindowToVectorSafe(window);
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// Now we need to modify the copy in the array.
const auto PWINDOWINARR = g_pWindowManager->getWindowFromDrawable(windowID);
// Also sets the old one
g_pWindowManager->calculateNewWindowParams(PWINDOWINARR);
// Set real size. No animations in the beginning. Maybe later. TODO?
PWINDOWINARR->setRealPosition(PWINDOWINARR->getEffectivePosition());
PWINDOWINARR->setRealSize(PWINDOWINARR->getEffectiveSize());
Debug::log(LOG, "Created a new tiled window! X: " + std::to_string(PWINDOWINARR->getPosition().x) + ", Y: " + std::to_string(PWINDOWINARR->getPosition().y) + ", W: " + std::to_string(PWINDOWINARR->getSize().x) + ", H:" + std::to_string(PWINDOWINARR->getSize().y) + " ID: " + std::to_string(windowID));
// Set map values
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g_pWindowManager->Values[0] = XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_FOCUS_CHANGE;
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xcb_change_window_attributes_checked(g_pWindowManager->DisplayConnection, windowID, XCB_CW_EVENT_MASK, g_pWindowManager->Values);
g_pWindowManager->setFocusedWindow(windowID);
// Make all floating windows above
g_pWindowManager->setAllFloatingWindowsTop();
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return PWINDOWINARR;
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}
void Events::eventMapWindow(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_map_request_event_t*>(event);
// Map the window
xcb_map_window(g_pWindowManager->DisplayConnection, E->window);
// make sure it's not the bar!
if (E->window == g_pWindowManager->barWindowID)
return;
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// We check if the window is not on our tile-blacklist and if it is, we have a special treatment procedure for it.
// this func also sets some stuff
CWindow* pNewWindow = nullptr;
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if (g_pWindowManager->shouldBeFloatedOnInit(E->window)) {
Debug::log(LOG, "Window SHOULD be floating on start.");
pNewWindow = remapFloatingWindow(E->window);
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} else {
Debug::log(LOG, "Window should NOT be floating on start.");
pNewWindow = remapWindow(E->window);
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}
if (!pNewWindow)
return;
// Do post-creation checks.
g_pWindowManager->doPostCreationChecks(pNewWindow);
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// Do ICCCM
g_pWindowManager->getICCCMWMProtocols(pNewWindow);
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}
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void Events::eventButtonPress(xcb_generic_event_t* event) {
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const auto E = reinterpret_cast<xcb_button_press_event_t*>(event);
// mouse down!
g_pWindowManager->mouseKeyDown = E->detail;
xcb_grab_pointer(g_pWindowManager->DisplayConnection, 0, g_pWindowManager->Screen->root, XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_BUTTON_MOTION | XCB_EVENT_MASK_POINTER_MOTION_HINT,
XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC,
g_pWindowManager->Screen->root, XCB_NONE, XCB_CURRENT_TIME);
if (const auto PLASTWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->LastWindow); PLASTWINDOW) {
if (PLASTWINDOW->getIsFloating()) {
g_pWindowManager->actingOnWindowFloating = PLASTWINDOW->getDrawable();
g_pWindowManager->mouseLastPos = g_pWindowManager->getCursorPos();
}
}
}
void Events::eventButtonRelease(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_button_release_event_t*>(event);
// ungrab the mouse ptr
xcb_ungrab_pointer(g_pWindowManager->DisplayConnection, XCB_CURRENT_TIME);
const auto PACTINGWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->actingOnWindowFloating);
if (PACTINGWINDOW)
PACTINGWINDOW->setDirty(true);
g_pWindowManager->actingOnWindowFloating = 0;
g_pWindowManager->mouseKeyDown = 0;
}
void Events::eventKeyPress(xcb_generic_event_t* event) {
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const auto E = reinterpret_cast<xcb_key_press_event_t*>(event);
const auto KEYSYM = KeybindManager::getKeysymFromKeycode(E->detail);
for (auto& keybind : KeybindManager::keybinds) {
if (keybind.getKeysym() != 0 && keybind.getKeysym() == KEYSYM && KeybindManager::modToMask(keybind.getMod()) == E->state) {
keybind.getDispatcher()(keybind.getCommand());
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return;
// TODO: fix duplicating keybinds
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}
}
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}
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void Events::eventMotionNotify(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_motion_notify_event_t*>(event);
if (!g_pWindowManager->mouseKeyDown)
return; // mouse up.
if (!g_pWindowManager->actingOnWindowFloating)
return; // not acting, return.
// means we are holding super
const auto POINTERPOS = g_pWindowManager->getCursorPos();
const auto POINTERDELTA = Vector2D(POINTERPOS) - g_pWindowManager->mouseLastPos;
const auto PACTINGWINDOW = g_pWindowManager->getWindowFromDrawable(g_pWindowManager->actingOnWindowFloating);
if (!PACTINGWINDOW) {
Debug::log(ERR, "ActingWindow not null but doesn't exist?? (Died?)");
g_pWindowManager->actingOnWindowFloating = 0;
return;
}
if (abs(POINTERDELTA.x) < 1 && abs(POINTERDELTA.y) < 1)
return; // micromovements
if (g_pWindowManager->mouseKeyDown == 1) {
// moving
PACTINGWINDOW->setPosition(PACTINGWINDOW->getPosition() + POINTERDELTA);
PACTINGWINDOW->setEffectivePosition(PACTINGWINDOW->getPosition());
PACTINGWINDOW->setDefaultPosition(PACTINGWINDOW->getPosition());
PACTINGWINDOW->setRealPosition(PACTINGWINDOW->getPosition());
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// update workspace if needed
if (g_pWindowManager->getMonitorFromCursor()) {
const auto WORKSPACE = g_pWindowManager->activeWorkspaces[g_pWindowManager->getMonitorFromCursor()->ID];
PACTINGWINDOW->setWorkspaceID(WORKSPACE);
} else {
PACTINGWINDOW->setWorkspaceID(-1);
}
PACTINGWINDOW->setDirty(true);
} else if (g_pWindowManager->mouseKeyDown == 3) {
// resizing
PACTINGWINDOW->setSize(PACTINGWINDOW->getSize() + POINTERDELTA);
// clamp
PACTINGWINDOW->setSize(Vector2D(std::clamp(PACTINGWINDOW->getSize().x, (double)30, (double)999999), std::clamp(PACTINGWINDOW->getSize().y, (double)30, (double)999999)));
// apply to other
PACTINGWINDOW->setDefaultSize(PACTINGWINDOW->getSize());
PACTINGWINDOW->setEffectiveSize(PACTINGWINDOW->getSize());
PACTINGWINDOW->setRealSize(PACTINGWINDOW->getSize());
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PACTINGWINDOW->setDirty(true);
}
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g_pWindowManager->mouseLastPos = POINTERPOS;
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}
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void Events::eventExpose(xcb_generic_event_t* event) {
const auto E = reinterpret_cast<xcb_expose_event_t*>(event);
// nothing
}