Hyprland/src/layout/IHyprLayout.cpp

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#include "IHyprLayout.hpp"
#include "../defines.hpp"
#include "../Compositor.hpp"
void IHyprLayout::onWindowCreated(CWindow* pWindow) {
if (pWindow->m_bIsFloating) {
onWindowCreatedFloating(pWindow);
} else {
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wlr_box desiredGeometry = {0};
g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
pWindow->m_vLastFloatingSize = PMONITOR->vecSize / 2.f;
} else {
pWindow->m_vLastFloatingSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
}
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onWindowCreatedTiling(pWindow);
}
}
void IHyprLayout::onWindowRemoved(CWindow* pWindow) {
if (pWindow->m_bIsFloating) {
onWindowRemovedFloating(pWindow);
} else {
onWindowRemovedTiling(pWindow);
}
}
void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) {
return; // no-op
}
void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
wlr_box desiredGeometry = {0};
g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
if (!PMONITOR) {
Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
return;
}
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11 && pWindow->m_iX11Type == 2) { // XDG windows should be fine. TODO: check for weird atoms?
pWindow->setHidden(true);
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return;
}
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// reject any windows with size <= 5x5
if (pWindow->m_vRealSize.goalv().x <= 5 || pWindow->m_vRealSize.goalv().y <= 5) {
pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
}
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.goalv().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.goalv().y) / 2.f);
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} else {
// we respect the size.
pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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// check if it's visible on any monitor (only for XDG)
bool visible = pWindow->m_bIsX11;
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if (!pWindow->m_bIsX11) {
for (auto& m : g_pCompositor->m_vMonitors) {
if (VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)
|| VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)
|| VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)
|| VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)) {
visible = true;
break;
}
}
}
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// TODO: detect a popup in a more consistent way.
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible) {
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// if it's not, fall back to the center placement
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {
// if it is, we respect where it wants to put itself, but apply monitor offset if outside
// most of these are popups
if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
} else {
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
}
if (pWindow->m_bX11DoesntWantBorders) {
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
}
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if (pWindow->m_iX11Type != 2) {
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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g_pCompositor->moveWindowToTop(pWindow);
}
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}
void IHyprLayout::onBeginDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
m_vBeginDragSizeXY = Vector2D();
// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
Debug::log(ERR, "Dragging attempted on an invalid window!");
return;
}
if (DRAGGINGWINDOW->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting drag on a fullscreen window.");
return;
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow) {
Debug::log(LOG, "Rejecting drag on a fullscreen workspace.");
return;
}
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DRAGGINGWINDOW->m_vRealPosition.setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsMove"));
DRAGGINGWINDOW->m_vRealSize.setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsMove"));
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DRAGGINGWINDOW->m_bDraggingTiled = false;
if (!DRAGGINGWINDOW->m_bIsFloating) {
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if (g_pInputManager->dragMode == MBIND_MOVE) {
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changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_bIsFloating = true;
DRAGGINGWINDOW->m_bDraggingTiled = true;
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DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize.goalv() / 2.f;
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}
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.goalv();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.goalv();
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m_vLastDragXY = m_vBeginDragXY;
// get the grab corner
if (m_vBeginDragXY.x < m_vBeginDragPositionXY.x + m_vBeginDragSizeXY.x / 2.0) {
// left
if (m_vBeginDragXY.y < m_vBeginDragPositionXY.y + m_vBeginDragSizeXY.y / 2.0)
m_iGrabbedCorner = 0;
else
m_iGrabbedCorner = 4;
} else {
// right
if (m_vBeginDragXY.y < m_vBeginDragPositionXY.y + m_vBeginDragSizeXY.y / 2.0)
m_iGrabbedCorner = 1;
else
m_iGrabbedCorner = 3;
}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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// shadow to ignore any bound to MAIN_MOD
g_pKeybindManager->shadowKeybinds();
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}
void IHyprLayout::onEndDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
return;
if (DRAGGINGWINDOW->m_bDraggingTiled) {
DRAGGINGWINDOW->m_bIsFloating = false;
changeWindowFloatingMode(DRAGGINGWINDOW);
}
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
}
void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
// Window invalid or drag begin size 0,0 meaning we rejected it.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
g_pInputManager->currentlyDraggedWindow = nullptr;
return;
}
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
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const auto PANIMATE = &g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
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if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
return;
m_vLastDragXY = mousePos;
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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if (g_pInputManager->dragMode == MBIND_MOVE) {
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if (*PANIMATE) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
} else {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
}
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else if (g_pInputManager->dragMode == MBIND_RESIZE) {
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if (DRAGGINGWINDOW->m_bIsFloating) {
const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(DRAGGINGWINDOW);
// calc the new size and pos
Vector2D newSize = m_vBeginDragSizeXY;
Vector2D newPos = m_vBeginDragPositionXY;
if (m_iGrabbedCorner == 3) {
newSize = newSize + DELTA;
} else if (m_iGrabbedCorner == 0) {
newSize = newSize - DELTA;
newPos = newPos + DELTA;
} else if (m_iGrabbedCorner == 1) {
newSize = newSize + Vector2D(DELTA.x, -DELTA.y);
newPos = newPos + Vector2D(0, DELTA.y);
} else if (m_iGrabbedCorner == 4) {
newSize = newSize + Vector2D(-DELTA.x, DELTA.y);
newPos = newPos + Vector2D(DELTA.x, 0);
}
newSize = newSize.clamp(Vector2D(20,20), MAXSIZE);
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if (*PANIMATE) {
DRAGGINGWINDOW->m_vRealSize = newSize;
DRAGGINGWINDOW->m_vRealPosition = newPos;
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} else {
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(newSize);
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(newPos);
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}
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else {
resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
}
}
// get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
if (PMONITOR) {
DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
DRAGGINGWINDOW->moveToWorkspace(PMONITOR->activeWorkspace);
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DRAGGINGWINDOW->updateToplevel();
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}
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DRAGGINGWINDOW->updateWindowDecos();
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
}
void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
if (pWindow->m_bIsFullscreen) {
Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
// restore its' floating mode
pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
return;
}
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pWindow->m_bPinned = false;
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const auto TILED = isWindowTiled(pWindow);
if (!TILED) {
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
pWindow->m_iMonitorID = PNEWMON->ID;
pWindow->moveToWorkspace(PNEWMON->activeWorkspace);
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// save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
// if the window is pseudo, update its size
pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
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pWindow->m_vLastFloatingSize = PSAVEDSIZE;
// move to narnia because we don't wanna find our own node. onWindowCreatedTiling should apply the coords back.
pWindow->m_vPosition = Vector2D(-999999, -999999);
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onWindowCreatedTiling(pWindow);
pWindow->m_vRealPosition.setValue(PSAVEDPOS);
pWindow->m_vRealSize.setValue(PSAVEDSIZE);
// fix pseudo leaving artifacts
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
} else {
pWindow->m_vSize = pWindow->m_vRealSize.vec();
pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
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onWindowRemovedTiling(pWindow);
g_pCompositor->moveWindowToTop(pWindow);
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pWindow->m_vRealPosition = pWindow->m_vRealPosition.vec() + (pWindow->m_vRealSize.vec() - pWindow->m_vLastFloatingSize) / 2.f;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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pWindow->m_sSpecialRenderData.rounding = true;
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}
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g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
pWindow->updateToplevel();
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}
void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
if (!PWINDOW->m_bIsFloating) {
Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
return;
}
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
g_pHyprRenderer->damageWindow(PWINDOW);
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}