Commit Graph

195 Commits

Author SHA1 Message Date
Vaxry 7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski 614ea53ad7 Renderer: fix dim easing 2023-03-30 21:08:20 +01:00
vaxerski 3343aac6bf feat: add forcergbx rule 2023-03-26 02:00:24 +01:00
vaxerski c418007c68 shaders: fix missing discardAlphaZero 2023-03-24 19:43:50 +00:00
staz 5ce91bb0fd
Added overflow check for blur radius (#1847)
* internal: added overflow check for blur radius

---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry 788a8f7c13
internal: wrap wlr surfaces (#1822) 2023-03-20 15:00:58 +00:00
vaxerski 928de33447 monitors: more guards for safety 2023-03-19 02:19:52 +00:00
vaxerski e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski 0aeb61a95a Opengl: Fix forcefully setting missing time prop to final shader 2023-03-06 19:02:08 +00:00
scorpion-26 de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
vaxerski 9c0e2bba54 Renderer: Nuke onWindowResize{start/end} 2023-03-03 13:18:44 +00:00
Vaxry 1b56cc4e99
Added an Event Hook System (#1578)
* added an eventHookSystem

* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
Vaxry 85c07c2fe0 scale the opaque region in blurring 2023-01-31 12:29:23 +00:00
vaxerski 2a5ae435e1 allow preblur for opaque surfaces if alpha not 1 2023-01-23 13:55:11 +00:00
Vaxry 2b248b25c8 clamp a instead of asserting 2023-01-07 13:12:08 +01:00
Vaxry 96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
Vaxry 759490689c fix damage issues with dimaround unmap 2022-12-29 12:19:11 +01:00
Vaxry a6699ef30c added dimaround 2022-12-28 15:39:17 +01:00
vaxerski 4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
vaxerski 974739457f remove damage_entire_on_snapshot 2022-12-17 23:05:15 +00:00
Vaxry 98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski 80f58bc93f fix blur damage issues with scaled 2022-12-12 14:29:04 +00:00
Flafy ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski 10d34ef818 added blur_xray 2022-12-02 18:37:11 +00:00
Vaxry 39a4f82460 fix crash with invalid frag dynamic shaders 2022-12-01 13:40:05 +00:00
Vaxry 7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski 51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski 55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski 3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski 0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski 0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski 684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski 0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski 5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
vaxerski e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
vaxerski 57817f7252 Added resize transitions 2022-11-06 17:52:09 +00:00
vaxerski 5ac2005318 remove old comments 2022-11-02 14:52:36 +00:00
vaxerski ea7f617df6 remove redundant check 2022-10-28 22:33:47 +01:00
vaxerski d193d70ecf guard primaryFB tex in end() 2022-10-28 21:46:19 +01:00
vaxerski 2995867760 Transpose matrices on LEGACY_RENDERER 2022-10-22 21:10:49 +01:00
Kainoa Kanter ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
Vaxry 98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski 34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
Felix Dick 7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick 3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00