96198dae55
Normalize color storage
...
Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
759490689c
fix damage issues with dimaround unmap
2022-12-29 12:19:11 +01:00
a6699ef30c
added dimaround
2022-12-28 15:39:17 +01:00
vaxerski
4fd90144d1
touch up the clang format and format all files
2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237
fix blur damage spam on no blurred windows
2022-12-18 12:41:19 +00:00
vaxerski
974739457f
remove damage_entire_on_snapshot
2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
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* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
80f58bc93f
fix blur damage issues with scaled
2022-12-12 14:29:04 +00:00
Flafy
ffc580dda9
blur xray for layers ( #1158 )
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* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
10d34ef818
added blur_xray
2022-12-02 18:37:11 +00:00
39a4f82460
fix crash with invalid frag dynamic shaders
2022-12-01 13:40:05 +00:00
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
51aebb2845
fix minor issues with blur w/o new optim
2022-11-29 11:21:03 +00:00
vaxerski
55776df685
fix double free
2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a
clean up blur code and fix minor issues
2022-11-28 19:19:07 +00:00
vaxerski
c341792092
fix minor issues with blur_new_optimize
2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2
Added handling more special workspaces
2022-11-27 22:42:22 +00:00
vaxerski
0db75852f3
fix transformed border thickness
2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab
allow 360 degrees of freedom in gradients
2022-11-26 19:37:20 +00:00
vaxerski
684c59e5bc
optimize data feeding to gradient renderer
2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
5327565b33
remove resize transitions
2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b
Unify rounding shaders
2022-11-21 18:09:47 +00:00
vaxerski
e3a3837164
fix up formatting
2022-11-07 20:31:56 +00:00
vaxerski
57817f7252
Added resize transitions
2022-11-06 17:52:09 +00:00
vaxerski
5ac2005318
remove old comments
2022-11-02 14:52:36 +00:00
vaxerski
ea7f617df6
remove redundant check
2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf
guard primaryFB tex in end()
2022-10-28 21:46:19 +01:00
vaxerski
2995867760
Transpose matrices on LEGACY_RENDERER
2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow ( #884 )
2022-10-20 20:36:27 +01:00
98a32f5e52
render layer snapshot without blur
2022-10-19 11:00:59 +01:00
vaxerski
34cd8b125a
rework focus system to be more safe and faster
2022-10-14 20:46:32 +01:00
Felix Dick
7e781f24c5
Merge branch 'main' into simplify_matrix_calculations
2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a
Let openGL transpose the matrixes for us.
2022-10-10 01:32:04 +02:00
vaxerski
496e37d044
ensure texture safety in clearWithTex()
2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92
inverse_transform the box in renderRectWithDamage.
2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076
Check earlier if pixman regions are empty.
2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
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Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
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Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00