vaxerski
cfc1f6c211
optimize animationmanager
2022-06-30 12:54:58 +02:00
vaxerski
a7ebf0ddc3
added CPU uniform location lookup optimization
2022-06-30 12:39:10 +02:00
vaxerski
4101006b5e
remove asserts in CAnimatedVariable
2022-06-30 12:22:24 +02:00
vaxerski
b0cd90a43c
refactor a bunch of layout code
2022-06-30 12:09:05 +02:00
vaxerski
ae3ff6736e
hyprctl monitors changes
2022-06-29 23:33:51 +02:00
vaxerski
6ce2678970
fix snapshot scaling issue
2022-06-29 22:26:34 +02:00
vaxerski
d28151d255
added foreign support
2022-06-29 22:23:51 +02:00
vaxerski
2659afee3c
force workspace events
2022-06-29 18:19:06 +02:00
vaxerski
9391357063
fix focus on maximize
2022-06-29 14:44:24 +02:00
vaxerski
6ec16fdcda
damage drag and drop
2022-06-29 14:15:08 +02:00
vaxerski
697ce96d62
temp fix for snapshot size on scaled
2022-06-29 13:08:28 +02:00
vaxerski
31a1b3b192
allow init logs to be saved
2022-06-29 12:58:49 +02:00
vaxerski
8820f7f210
optimization + revert one oopsie
2022-06-29 12:54:53 +02:00
vaxerski
73663a8ba5
fix incorrect snapshot calc for scaled outputs
2022-06-29 12:36:50 +02:00
vaxerski
13acfb1c30
fix disabling in animationmanager
2022-06-29 12:06:09 +02:00
vaxerski
37abe0aedc
added debug:damage_blink
2022-06-29 11:44:00 +02:00
vaxerski
5636d2031e
simplify damageWindow
2022-06-29 11:21:42 +02:00
vaxerski
9388bb5d55
fix shadows on scaled
2022-06-29 11:13:30 +02:00
vaxerski
6213328d2c
default currentrules to null
2022-06-28 16:12:47 +02:00
vaxerski
f7db5eaf50
don't render decos on fullscreen windows
2022-06-28 15:45:38 +02:00
vaxerski
3832720273
fix possible crash in cinputmanager
2022-06-28 15:40:14 +02:00
vaxerski
9fcef41d66
mutliple fixes to subsurface handling
2022-06-28 15:30:46 +02:00
vaxerski
fc5cd49795
don't create a surface tree on xwayland windows
2022-06-28 14:09:14 +02:00
vaxerski
9f407b9018
log window parent for x11
2022-06-28 12:46:32 +02:00
vaxerski
85977fb4dc
add xwayland class raw to destroywindow
2022-06-28 12:43:08 +02:00
vaxerski
3cbd69e703
added createworkspace destroyworkspace events
2022-06-28 12:39:56 +02:00
vaxerski
a2e009bd9f
log classes in create/destroy
2022-06-28 12:24:21 +02:00
vaxerski
80f04fa7c6
speed up damage log in commit subsurface
2022-06-28 12:20:33 +02:00
vaxerski
8b4a373efa
update wlroots dep
2022-06-28 11:30:07 +02:00
vaxerski
c6f7eecf0f
set custom if mode not found
2022-06-28 11:12:01 +02:00
vaxerski
1fc1fc9d3b
fix focus on close fullscreen
2022-06-27 22:34:37 +02:00
vaxerski
73d0259210
don't guard changes in activateWindow
2022-06-27 22:01:10 +02:00
vaxerski
4443906994
fix fullscreen rule on already fullscreen ws
2022-06-27 20:11:09 +02:00
vaxerski
2cdb29aa10
fix anims with special workspace
2022-06-27 19:46:04 +02:00
vaxerski
213d0f25cf
fix oopsie with fullscreen
2022-06-27 19:08:14 +02:00
vaxerski
dfe06cb060
fix crash with decos with null workspaces
2022-06-27 14:07:33 +02:00
vaxerski
5ad8cead7c
prevent failed assert
2022-06-27 13:54:33 +02:00
vaxerski
781526dac5
added hyprctl kill
2022-06-27 13:42:20 +02:00
vaxerski
b9a5fc0d2f
added pid and title info to hyprctl
2022-06-27 13:17:11 +02:00
vaxerski
bc5fc7fad6
guard shadow w/h
2022-06-27 11:27:02 +02:00
vaxerski
3d48469cb4
fix decos with workspace offset
2022-06-27 00:25:37 +02:00
vaxerski
3263e48675
rerender monitors on config reload
2022-06-26 22:48:31 +02:00
vaxerski
0b1459ef04
typo + fix shadow on multimon
2022-06-26 22:27:03 +02:00
vaxerski
b7b4853301
fix deco on fullscreen
2022-06-26 22:26:13 +02:00
vaxerski
44aeb1fc90
added decoration:shadow_offset
2022-06-26 22:15:06 +02:00
vaxerski
0d6e248f15
bring back alacritty to autogen cfg
2022-06-26 20:35:08 +02:00
vaxerski
0b525cdc63
default to multisample on
2022-06-26 20:09:42 +02:00
vaxerski
6a47a305f8
fix some xwayland popups
2022-06-26 20:08:19 +02:00
vaxerski
1a0b2c4ade
rewritten borders, fixed msaa
2022-06-26 19:39:56 +02:00
Vaxry
f1a5cb4979
Merge pull request #252 from squidgyberries/ex-conf-improvements
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Made some settings' comments clearer
2022-06-26 14:53:46 +01:00
vaxerski
f5c2dfc706
a bit of fixes to cursor hiding
2022-06-26 13:43:32 +02:00
vaxerski
78bf88ba60
Added fullscreen rule
2022-06-26 12:12:29 +02:00
vaxerski
29aab21033
fix up some stupid default settings (internal)
2022-06-25 23:57:23 +02:00
vaxerski
adead82778
some changes to the sens and use in autogen
2022-06-25 23:40:52 +02:00
vaxerski
45898a57c8
guard windows' validity in focuswindowbyclass
2022-06-25 21:18:33 +02:00
vaxerski
2c8cf6afc4
notify of wiki in case of crashes
2022-06-25 21:16:52 +02:00
vaxerski
316b49eee2
added log level info
2022-06-25 20:50:29 +02:00
vaxerski
8de8f6667e
add system info logging
2022-06-25 20:49:06 +02:00
vaxerski
2955698f28
fix fade with deco
2022-06-25 20:31:54 +02:00
vaxerski
747ff3369d
added drop shadows
2022-06-25 20:28:40 +02:00
vaxerski
b46f45befa
additional keymap reload safety
2022-06-25 11:50:09 +02:00
vaxerski
3842b1641f
allow move to 0 0
2022-06-25 11:20:03 +02:00
vaxerski
72c86b99eb
added general:cursor_inactive_timeout
2022-06-24 23:27:02 +02:00
vaxerski
eb13be1240
fix one of the stupidest things i've ever written I am embarrassed.
2022-06-24 22:45:30 +02:00
vaxerski
45a44f9690
added noblur
2022-06-24 22:28:54 +02:00
vaxerski
3053f99db6
guard dragging windows in dwindle
2022-06-24 18:37:04 +02:00
vaxerski
e7467c60f9
fix windowrule regex logic and add title:
2022-06-24 16:25:57 +02:00
vaxerski
3e8842e1f8
fix janky pixel maths with scaled textures
2022-06-24 15:59:59 +02:00
vaxerski
81e36298bf
dont scale thick in border
2022-06-24 15:52:42 +02:00
vaxerski
218675246f
guard pkeyboard in onMouseButton
2022-06-23 21:46:36 +02:00
vaxerski
e4e323a0df
dwindle: disallow swaps between workspaces
2022-06-23 20:51:01 +02:00
vaxerski
f76b9c4852
fix: ignore reserved in getWindowInDirection
2022-06-23 20:39:48 +02:00
vaxerski
ae60075226
fix calculating damage offset for oversized popups
2022-06-23 19:32:00 +02:00
vaxerski
b25bafda08
guard null context in applyConfigToKeyboard
2022-06-23 18:52:05 +02:00
vaxerski
4945c5887d
reload all keyboards and not only the active
2022-06-23 15:48:31 +02:00
vaxerski
31dc70a41a
Added exact to resizeActive and added moveactive
2022-06-23 10:14:59 +02:00
vaxerski
f9745b0d3b
allow getWindowInDirection to scan other mons
2022-06-23 09:56:16 +02:00
vaxerski
19d94b87ab
Added keybind submaps
2022-06-22 20:23:20 +02:00
vaxerski
770bada5d5
Fixed oversized apps' incorrect layout
2022-06-22 15:45:56 +02:00
vaxerski
499d2e41bf
default apply_sens_to_raw to 0
2022-06-22 13:01:59 +02:00
taylor85345
b9f542a60f
Fixed crash on movetoworkspacesilent
2022-06-21 16:13:05 -07:00
vaxerski
4c2459861b
fix borders sometimes disappearing on certain windows
2022-06-21 23:09:20 +02:00
vaxerski
0f1ad16aec
added general:no_border_on_floating
2022-06-21 22:54:41 +02:00
vaxerski
5541098f20
Added bindl
2022-06-21 22:47:27 +02:00
vaxerski
48e33023af
fix crash on number workspace with null mon
2022-06-21 22:42:54 +02:00
vaxerski
0b6c04355a
Merge pull request #239 from SebOuellette/main
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Optimize cursor constraints for games
2022-06-21 21:34:31 +01:00
vaxerski
33abb6a5bf
dang it autoformat
2022-06-21 22:30:07 +02:00
vaxerski
1810725a0c
cleaner code
2022-06-21 22:29:11 +02:00
vaxerski
84d6e640ff
support all workspace types in workspace keyword
2022-06-21 22:25:54 +02:00
SebOuellette
20ad9d3e7d
Passes all constraint tests!
...
So a summary of what's been done in this fork/PR. Instead of moving the cursor, we're warp_closest ing. warp_absolute didn't work, so warp closest has kindof an auto constrain feature so it works beautifully. I'm also contraining to the right side of the window - 1, because the cursors are treating that pixel as the next pixel over, so it was actually thinking it was on the next monitor (assuming fullscreen) when the cursor got to the right or bottom of the window. TL;DR rounding issue.
This fix didn't work when you had a fullscreen video playing on a monitor beside, so I also fixed that by ignoring all focus changes or whatever when a constraint actually occured, we obviously just don't want to focus another monitor when constrained, so why not just *disable it when a constraint happened*
The PR is now ready, I love Hyprland, and I can't wait to contribute more :)
2022-06-21 16:25:40 -04:00
vaxerski
4a3f9ccba2
move ignore to eventmanager and fix double focus in changeworkspace
2022-06-21 22:17:30 +02:00
vaxerski
ff49f22440
fix rapid blinking on launch
2022-06-21 22:13:13 +02:00
SebOuellette
3dc2277fd0
Actually, mostly working.
...
One failure case: When there is a fullscreen window directly to the right of a game, for example, in a multimonitor setup, then the cursor will bug out in between the monitors. sometimes it will get constrained to the border, but just outside the window (which is what this PR fixes, so it's unusual) and sometimes the cursor will just ignore the constraint entirely. However this is only in the one case.
2022-06-21 02:23:57 -04:00
SebOuellette
ee7900f819
Mouse no longer removes focus from constraining window
...
The window properly constrains the mouse now
I do still notice a bug with moving the mouse in games, if you don't move the mouse fast enough, some games will not register the mouse movement. This doesn't happen in KDE so I know it's related somehow
2022-06-20 23:15:16 -04:00
Sebastian Ouellette
f7e9a27c0a
Merge branch 'vaxerski:main' into main
2022-06-20 22:05:02 -04:00
vaxerski
f5f531562b
Merge pull request #205 from sp1ritCS/meson
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Added meson buildfiles
2022-06-20 13:56:58 +01:00
Sebastian Ouellette
dc84935059
Set the constraint position to the window center (properly)
...
Missed one expression, it was set to the bottom middle. I missed it because i don't have an extra monitor extending from the bottom of that screen.
2022-06-19 16:54:59 -04:00
Sebastian Ouellette
95e083dbd3
Converted tabs to spaces. Now ready for PR
2022-06-19 16:51:03 -04:00
SebOuellette
5058a74453
Cleaned up some old debug
2022-06-19 16:23:49 -04:00
Sebastian Ouellette
ae1bcc909d
Invisible cursors are constrained to center
...
This is a first version of my test to properly constrain cursors. This is mostly working in the buggy applications I had before, but I feel that the cursor needs to actually move around, instead of being locked to the center of the window.
This may cause problems when locking to the edge, but yeah.
2022-06-19 16:07:41 -04:00