aedcade68d
opengl: better checking for required introspection
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performance woo
2023-11-24 12:37:10 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
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Also updates wlroots
2023-11-24 10:54:21 +00:00
14195835ef
opengl: switch to black-and-white for alpha mattes
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also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders ( #3650 )
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Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
66a3719b86
renderer: allow transform enabling from outside opengl
2023-11-04 19:35:49 +00:00
64a084477e
shadows: fix on transformed
2023-11-04 19:32:50 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
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* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
92311d260a
renderer: add transformers
2023-10-21 14:15:56 +01:00
6e15590e98
shaders: support changing the outer radius of borders independently
2023-10-19 14:05:02 +01:00
vaxerski
23e17700a7
renderer: add decoration:blur:special
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will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e
renderer: track fade alpha for blur if ignore opacity is true
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with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
cbb899740c
rules: add layer and window xray rules
2023-08-09 22:03:31 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements ( #2877 )
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* move blur to its own category
* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
d7e9eb65e2
renderer: use primitive rendering for copying buffers
2023-07-21 17:11:54 +02:00
vaxerski
ff598b0827
renderer: don't occlude when pre-blur is queued
2023-07-20 18:03:47 +02:00
vaxerski
a921c5b89e
Debug: add tracy
2023-07-20 17:47:49 +02:00
vaxerski
547305c7ed
opengl: adjust blend and reduce the usage of clear
2023-07-20 13:49:28 +02:00
vaxerski
b65adf8d4a
toplevelexport: support dmabuf + various fixes
2023-07-20 12:42:25 +02:00
Vaxry
89b87158db
internal: Wrap regions ( #2750 )
2023-07-19 20:09:49 +02:00
vaxerski
515a363ecd
render: move lastFrameDamage to CMonitor
2023-07-10 13:21:00 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule ( #2477 )
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* rename ignorezero to ignorealpha
* allow setting ignorealpha value
This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.
* add brackets i forgot to add
* prevent crash with invalid ignorealpha value
prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log
* don't try to set ignoreAlphaValue if alpha value not specified
* add catch to try, reintroduce ignorezero
- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change
* add logging for failed ignorealpha layer rule
* fix get ignorealpha's get VALUE
* check npos and use empty()
* rename VALUE cuz no longer const
* format Shader.hpp
2023-06-11 19:30:31 +02:00
levnikmyskin
c949173bc9
Added some workspace-specific rules ( #1986 )
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* added some workspace-specific rules
* added some worskpace-specific rules, with windowrule like syntax
* monitor is not mandatory anymore
* pointers to config are now static
* fixed optional WorkspaceRule fields
* Windows can now specify border size
* removed CHyprOpenGLImpl::renderBorder borderSize default value
* stuff
---------
Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-05-01 22:28:27 +01:00
vaxerski
ddfeebad3d
Renderer: add init animation
2023-05-01 02:49:41 +01:00
vaxerski
1c50a11688
opengl: keep current rendered workspace in renderData
2023-04-17 23:47:12 +01:00
vaxerski
b05ff89c76
Render: add cursor_zoom
2023-04-16 14:48:38 +01:00
vaxerski
3ae33b951f
renderer: add support for rendering workspaces
2023-04-12 12:41:23 +01:00
7d9977d028
debug: added manual_crash
2023-04-04 14:50:03 +01:00
vaxerski
e5870d47c7
LS: add blur and ignorezero rules
2023-03-17 23:16:13 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders ( #1700 )
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* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f
opengl: use a passthru shader for final wlr copy
2023-03-04 14:59:27 +00:00
vaxerski
9c0e2bba54
Renderer: Nuke onWindowResize{start/end}
2023-03-03 13:18:44 +00:00
vaxerski
4fd90144d1
touch up the clang format and format all files
2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237
fix blur damage spam on no blurred windows
2022-12-18 12:41:19 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
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* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
Flafy
ffc580dda9
blur xray for layers ( #1158 )
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* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
5327565b33
remove resize transitions
2022-11-22 17:20:58 +00:00
vaxerski
f755351511
Fix resize transitions on multimon + transformed
2022-11-06 18:04:30 +00:00
vaxerski
57817f7252
Added resize transitions
2022-11-06 17:52:09 +00:00
Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
vaxerski
e9f226797e
Added monitor mirroring
2022-09-13 15:25:42 +02:00
vaxerski
6afab12b91
fix blur on transformed displays
2022-09-04 19:27:38 +02:00
vaxerski
48eb2e0d6f
Added window dimming
2022-08-30 12:46:17 +02:00
b178891ab3
compile shaders for every context separately
2022-08-11 20:29:21 +02:00
vaxerski
024752bbe3
fix new blur optimizations with non-full damage
2022-08-01 20:18:26 +02:00