vaxerski
614ea53ad7
Renderer: fix dim easing
2023-03-30 21:08:20 +01:00
vaxerski
3343aac6bf
feat: add forcergbx rule
2023-03-26 02:00:24 +01:00
vaxerski
c418007c68
shaders: fix missing discardAlphaZero
2023-03-24 19:43:50 +00:00
staz
5ce91bb0fd
Added overflow check for blur radius ( #1847 )
...
* internal: added overflow check for blur radius
---------
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry
788a8f7c13
internal: wrap wlr surfaces ( #1822 )
2023-03-20 15:00:58 +00:00
vaxerski
928de33447
monitors: more guards for safety
2023-03-19 02:19:52 +00:00
vaxerski
e5870d47c7
LS: add blur and ignorezero rules
2023-03-17 23:16:13 +00:00
vaxerski
0aeb61a95a
Opengl: Fix forcefully setting missing time prop to final shader
2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders ( #1700 )
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* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f
opengl: use a passthru shader for final wlr copy
2023-03-04 14:59:27 +00:00
vaxerski
9c0e2bba54
Renderer: Nuke onWindowResize{start/end}
2023-03-03 13:18:44 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System ( #1578 )
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* added an eventHookSystem
* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
85c07c2fe0
scale the opaque region in blurring
2023-01-31 12:29:23 +00:00
vaxerski
2a5ae435e1
allow preblur for opaque surfaces if alpha not 1
2023-01-23 13:55:11 +00:00
2b248b25c8
clamp a instead of asserting
2023-01-07 13:12:08 +01:00
96198dae55
Normalize color storage
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Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
759490689c
fix damage issues with dimaround unmap
2022-12-29 12:19:11 +01:00
a6699ef30c
added dimaround
2022-12-28 15:39:17 +01:00
vaxerski
4fd90144d1
touch up the clang format and format all files
2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237
fix blur damage spam on no blurred windows
2022-12-18 12:41:19 +00:00
vaxerski
974739457f
remove damage_entire_on_snapshot
2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
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* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
80f58bc93f
fix blur damage issues with scaled
2022-12-12 14:29:04 +00:00
Flafy
ffc580dda9
blur xray for layers ( #1158 )
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* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
10d34ef818
added blur_xray
2022-12-02 18:37:11 +00:00
39a4f82460
fix crash with invalid frag dynamic shaders
2022-12-01 13:40:05 +00:00
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
51aebb2845
fix minor issues with blur w/o new optim
2022-11-29 11:21:03 +00:00
vaxerski
55776df685
fix double free
2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a
clean up blur code and fix minor issues
2022-11-28 19:19:07 +00:00
vaxerski
c341792092
fix minor issues with blur_new_optimize
2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2
Added handling more special workspaces
2022-11-27 22:42:22 +00:00
vaxerski
0db75852f3
fix transformed border thickness
2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab
allow 360 degrees of freedom in gradients
2022-11-26 19:37:20 +00:00
vaxerski
684c59e5bc
optimize data feeding to gradient renderer
2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
5327565b33
remove resize transitions
2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b
Unify rounding shaders
2022-11-21 18:09:47 +00:00
vaxerski
e3a3837164
fix up formatting
2022-11-07 20:31:56 +00:00
vaxerski
57817f7252
Added resize transitions
2022-11-06 17:52:09 +00:00
vaxerski
5ac2005318
remove old comments
2022-11-02 14:52:36 +00:00
vaxerski
ea7f617df6
remove redundant check
2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf
guard primaryFB tex in end()
2022-10-28 21:46:19 +01:00
vaxerski
2995867760
Transpose matrices on LEGACY_RENDERER
2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow ( #884 )
2022-10-20 20:36:27 +01:00
98a32f5e52
render layer snapshot without blur
2022-10-19 11:00:59 +01:00
vaxerski
34cd8b125a
rework focus system to be more safe and faster
2022-10-14 20:46:32 +01:00
Felix Dick
7e781f24c5
Merge branch 'main' into simplify_matrix_calculations
2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a
Let openGL transpose the matrixes for us.
2022-10-10 01:32:04 +02:00