Commit graph

994 commits

Author SHA1 Message Date
Dickby
91d6be1f09
groupbar: Fix position of groupbar titles on monitor scales != 1.0 (#3856) 2023-11-15 20:32:44 +00:00
e8469f8b1b renderer: drop unnecessary spammy logs 2023-11-14 19:51:47 +00:00
5edb4e4a30 decorations: recalc layout and positioner on add/remove 2023-11-13 16:42:58 +00:00
2e26542e3b renderer: use viewporter corrected size for uv calcs 2023-11-12 23:57:53 +00:00
68935ba9dc renderer: separate oversize uv calcs in dimensions 2023-11-12 23:27:52 +00:00
824ccd957b renderer: pass proper arg to main param of uv calcs
was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
45e86d4fdf groupbar: translate box by workspace offset 2023-11-12 22:40:21 +00:00
0ba2e68704 deco-positioner: don't remove hidden windows' data 2023-11-12 17:02:42 +00:00
Dickby
e974d1fe98
shaders: Some more changes in rgb2hsl. (#3834) 2023-11-12 16:20:23 +00:00
Alessio Molinari
1bfd4a2bff
output-layout: fix wlroots display handling (#3718) 2023-11-12 13:14:05 +00:00
91cbe93cf8 decoration: add NON_SOLID flag for shadow
fixes #3841
2023-11-12 13:01:23 +00:00
f39a6ca17c decoration-positioner: improve stability 2023-11-11 18:07:56 +00:00
Dickby
6eb2abcb20
shaders: Small optimization in rgb2hsl. (#3831) 2023-11-11 17:20:18 +00:00
52cf122a0a shadow: move workspace offset calcs to draw
fixes #3829
2023-11-11 16:15:23 +00:00
Dickby
844da8db56
shaders: Avoid calculating unused values in hsl2rgb. (#3827) 2023-11-11 15:43:31 +00:00
bea828ea45 decoration-positioner: improve extent handling 2023-11-11 15:18:17 +00:00
cc04b52ce1 deco-positioner: recalc after uncache 2023-11-11 14:52:27 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner (#3800) 2023-11-11 14:37:17 +00:00
Dickby
7345b1a1ea
shaders: Use clamp in doubleCircleSigmoid. (#3824) 2023-11-11 13:15:37 +00:00
e44d6de555 shadow: alpha treatment improvements 2023-11-11 00:52:40 +00:00
14195835ef opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
11432f69b9 opengl: remove unused alpha matte from shadow 2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
David Leal
0476e1b498
groups: add option to configure font name (#3751) 2023-11-05 19:25:50 +00:00
56dec1c6a2 renderer: properly set currentFB on snapshot renders 2023-11-04 22:25:09 +00:00
2b07d54bc7 shadow: fix missed fullBox.scale 2023-11-04 20:11:22 +00:00
66a3719b86 renderer: allow transform enabling from outside opengl 2023-11-04 19:35:49 +00:00
64a084477e shadows: fix on transformed 2023-11-04 19:32:50 +00:00
7a09d24065 shadow: fix ignore_window false 2023-11-04 17:45:31 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
15b25d5850 renderer: render oversized blur with respect to fade alpha 2023-11-03 21:58:02 +00:00
9d2a5fb417 renderer: improvements to wayland surface small() detection 2023-11-03 19:12:09 +00:00
pastalian
49fdffacea
renderer: fix legacy_renderer build (#3732)
In GLES2, `GL_RGB10_A2` and `GL_UNSIGNED_INT_2_10_10_10_REV` are defined as
`GL_RGB10_A2_EXT` and `GL_UNSIGNED_INT_2_10_10_10_REV_EXT` respectively.
2023-11-03 15:47:20 +00:00
MightyPlaza
c44e255194
group: fixes for dragging groups onto groupbars (#3708)
* fixes for dragging groups onto groupbars

modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* use onWindowRemoved()
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-01 19:13:39 +00:00
1c9d6b94d1 renderer: fix small surface's blur region being offset by monitor coords 2023-10-30 16:20:30 +00:00
4b592d0819 renderer: properly pass 10-bit formats to opengl 2023-10-30 15:56:16 +00:00
MightyPlaza
a1924ae435
internal: create canBeGroupedInto() (#3693)
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-10-30 14:54:12 +00:00
8e91c038db renderer: use optional for cursor surface storing
because nullptr is a valid surface.

fixes #3692
2023-10-30 00:18:40 +00:00
b95c0c318e renderer: fixup blend disable conditions in renderSurface
Fixes #3680
2023-10-29 20:54:14 +00:00
MightyPlaza
9abfa9efc6
input: handle mouse on decorations (#3560) 2023-10-29 20:14:47 +00:00
7a5234a0cc input: better cursor image infrastructure
Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
b0b88a63b6 renderer: fix missed box scale 2023-10-25 22:38:14 +01:00
5b0dc779ed renderer: blur properly behind small surfaces 2023-10-25 22:20:58 +01:00
8991be671f renderer: respect viewporter dest on base surfaces 2023-10-25 22:05:04 +01:00
03771d3aa9 windowrules: add nearestneighbor 2023-10-24 21:29:03 +01:00
d0367d8560 renderer: use preOffset pos instead of offset
offset is not passed to transformers, so if they change pos, decos will be in the wrong place
2023-10-21 19:51:14 +01:00
95db9108e5 transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
a61eb7694d hooksystem: add callbackinfo struct and cancellable events 2023-10-21 14:52:43 +01:00
c6233a790f renderer: avoid drawing invisibly small surfaces in renderSurface 2023-10-21 14:20:06 +01:00
92311d260a renderer: add transformers 2023-10-21 14:15:56 +01:00
4a79718fe8 renderer: fix shimmers when manual resizing 2023-10-20 20:32:47 +01:00
7f35f33b4c surface/wayland: conform to small surface requirements
do not stretch small surfaces, instead center them if they fit.
2023-10-20 20:15:57 +01:00
6e15590e98 shaders: support changing the outer radius of borders independently 2023-10-19 14:05:02 +01:00
Jan Beich
93676f91a0
renderer: cast std::clamp args to be of the same type (#3589)
src/render/OpenGL.cpp:1769:41: error: no matching function for call to 'clamp'
    const auto         FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, -1L, 2L);
                                        ^~~~~~~~~~
/usr/include/c++/v1/__algorithm/clamp.h:38:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int64_t' (aka 'long long') vs. 'long')
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi)
^
/usr/include/c++/v1/__algorithm/clamp.h:27:1: note: candidate function template not viable: requires 4 arguments, but 3 were provided
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi, _Compare __comp)
^
2023-10-17 01:29:06 +01:00
Philip Damianik
442209942f
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() (#3572)
* Replace find() with C++20 starts_with() and ends_with()

* Replace find() with C++20 contains()
2023-10-15 19:07:23 +01:00
424c9a7e70 render: stop locking SWC on tearing 2023-10-13 22:11:21 +01:00
MightyPlaza
d537815d43
groups: create group and groupbar config sections (#3522)
* config: create group section

modified:   src/Compositor.cpp
modified:   src/config/ConfigManager.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* separate group border and groupbar colors

modified:   src/Compositor.cpp
modified:   src/config/ConfigManager.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* add new line
modified:   config/ConfigManager.cpp
2023-10-10 17:42:45 +01:00
DaniD3v
7d7565e7ec
renderer: add force_wallpaper instead of no_hypr_chan (#3459) 2023-10-07 14:08:38 +01:00
vaxerski
cb7dd1ac6e layershell: avoid configure on unchanged size
fixes #3496
2023-10-06 14:00:05 +01:00
vaxerski
230356012b renderer: extract solitary check into frame handler 2023-10-04 13:48:44 +01:00
vaxerski
f8c18ff797 renderer: fixup solitary conditions 2023-10-04 13:30:13 +01:00
vaxerski
2901bb0d2f renderer: add further conditions to solitary recheck 2023-10-04 09:44:07 +01:00
vaxerski
fc1d7acd9a renderer: fix missing check for surfaceCount in rechecking solitary
closes #3470
2023-10-02 14:02:19 +01:00
vaxerski
763bb2d3bc renderer: remove old debug log 2023-10-02 10:50:33 +01:00
vaxerski
a2a29a60e5 tearing: cleanup vars and avoid rendering before drm is ready 2023-09-30 17:07:50 +01:00
vaxerski
e2b72b2975 renderer: avoid spamming software cursor locks 2023-09-30 16:55:41 +01:00
Dickby
772c7d1d3c
shaders: Remove redundant clamp of smoothsteps return value. (#3456) 2023-09-30 13:12:48 +01:00
vaxerski
b8f8912db2 renderer: lock software cursors while tearing 2023-09-30 13:12:01 +01:00
vaxerski
c298439433 renderer: nuke multisample_edges in favor of a faster algorithm 2023-09-30 01:41:05 +01:00
vaxerski
495d4f2d11 shaders: improve border rounding 2023-09-30 01:35:05 +01:00
vaxerski
a44ab7748f renderer: optimize render pipeline when there is a solitary client 2023-09-29 17:51:07 +01:00
Vaxry
88b63a00b6
renderer: Tearing implementation (#3441) 2023-09-28 21:48:33 +01:00
vaxerski
3b1e09e5a1 renderer: fix missing dontRound check in renderSurface
fixes 3296
2023-09-23 00:06:48 +01:00
vaxerski
ea45bfb63c renderer: cleanup drm format selection 2023-09-22 20:15:12 +01:00
memchr
3785defaf1
logging: implement std::formatter for some types (#3380) 2023-09-20 16:25:03 +01:00
memchr
6594b50e57
logging/format: use std::format_string to catch formatting string errors at compile time (#3377)
* fix(log): use constexpr format string

* deprecate getFormat
2023-09-20 08:26:20 +01:00
Mihai Fufezan
f72e04d63b
misc: add disable_hypr_chan option (#3343) 2023-09-17 15:26:24 +01:00
Philip Damianik
6c855dd6e4
internal: Fix wlr output management (#3234) 2023-09-10 13:14:27 +01:00
Philip Damianik
8c83852704
internal: Remove all .c_str() calls when using std::vformat (#3198)
Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
2023-09-06 21:45:37 +02:00
Vaxry
61a71c65ac
internal: Formatter rework (#3186) 2023-09-06 12:51:36 +02:00
vaxerski
c3a83daa1e monitor: minor adjustments 2023-09-05 22:16:14 +02:00
Dickby
fa3de9b70e
renderer: Fix blur for passes set to 0. (#3181) 2023-09-05 16:33:40 +02:00
memchr
69439871e6
refactor: replace manual iteration of CWindow with existing methods (#3147) 2023-09-04 15:13:39 +02:00
vaxerski
32f75ebb70 renderer: separate workspace window render logic
Makes the logic used to render stuff over the windows (special, popups, ime, lockscreen) unified by yeeting the workspace window logic (which is separate cuz fullscreen windows) into their own funcs. Fixes #2053
2023-09-04 15:07:56 +02:00
staz
01c6c5ae22
internal: Revert rounding of window size (#3153)
* Revert "renderer: round coords and size in renderWindow"

This reverts commit fc0c1896e0.

* Revert "xwaylandmgr: round reported sizes"

This reverts commit 2985e20e6a.
2023-09-03 12:51:48 +02:00
vaxerski
423b129b24 renderer: don't set enabled in applyMonitorRule 2023-09-03 12:43:57 +02:00
vaxerski
d4ec54d048 renderer: render IME popups in fullscreen
fixes #1353
2023-09-02 20:32:15 +02:00
vaxerski
d2a785dfe3 renderer: fixup occlusion conditions
fixes #3123 I fucking hate yall
2023-09-01 23:01:59 +02:00
memchr
1a13d44d5d
refactor: raise SIGABRT instead of write to null address (#3124) 2023-08-31 22:52:02 +02:00
vaxerski
fc0c1896e0 renderer: round coords and size in renderWindow 2023-08-31 09:55:38 +02:00
MightyPlaza
b10cae3010
decos: groupbar mouse interaction (#3102)
* allow groupbar clicking
	modified:   src/Window.cpp
	modified:   src/Window.hpp
	modified:   src/managers/input/InputManager.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.hpp

* remove setting pos inside insertWindowToGroup()

modified:   src/Window.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp

* add group window by index and group size functions
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/managers/input/InputManager.cpp

* allow dragging into groupbar
modified:   src/Window.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp

* allow dragging from groupbar
modified:   src/managers/KeybindManager.cpp

* try groupbar clicking before border resize
modified:   src/managers/input/InputManager.cpp

* block grabbing groupbar on floating (crash)

remove later when crashing is fixed

modified:   src/managers/KeybindManager.cpp

* remove redundant { }
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp

* implement getWindowDecorationBox()
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* fix crash when moveoutofgroup in floating windows

also removes dragging from floating windows limitation

modified:   src/layout/IHyprLayout.cpp
modified:   src/managers/KeybindManager.cpp

* use CRegion in getWindowDecorationBox()
modified:   src/helpers/Region.cpp
modified:   src/helpers/Region.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* add groupbar scrolling
modified:   src/config/ConfigManager.cpp
modified:   src/managers/input/InputManager.cpp

* change name to getWindowDecorationRegion()
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* make dragging from group less hacky for floating
modified:   src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
vaxerski
84c4a14dad opengl: cleanup framebuffer style 2023-08-29 23:24:35 +02:00
vaxerski
df691859fb renderer: make contrast and brightness adjustments before rendering 2023-08-28 18:29:44 +02:00
vaxerski
299d201e56 renderer: don't blur special on disabled blur 2023-08-26 11:48:04 +02:00
vaxerski
870471dd96 internal: allow opening empty special workspaces
Fixes point 2 of #2596
2023-08-25 18:05:08 +02:00
vaxerski
23e17700a7 renderer: add decoration:blur:special
will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
3d9545d2e0 shaders: minor premultiplication fixes 2023-08-18 22:07:28 +02:00
MightyPlaza
7155b4c266
renderer: Border improvements (#2986)
* simplify getting border size
	modified:   src/Window.cpp
	modified:   src/Window.hpp
	modified:   src/layout/DwindleLayout.cpp
	modified:   src/layout/MasterLayout.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* fix border damage and input box
	modified:   src/Window.cpp
	modified:   src/managers/AnimationManager.cpp

* add border size in resize_on_border box
	modified:   src/managers/input/InputManager.cpp

* simplify border (fixes possible typo)
	modified:   src/Window.cpp

* use updateSpecialRenderData()
	modified:   Window.cpp
	modified:   Window.hpp
	modified:   events/Windows.cpp
	modified:   layout/DwindleLayout.cpp
	modified:   layout/IHyprLayout.cpp
	modified:   layout/MasterLayout.cpp
	modified:   render/Renderer.cpp

* update window workspace rule data on reload
	modified:   src/config/ConfigManager.cpp

* use rounding()
	modified:   src/Window.cpp
2023-08-17 10:13:19 +02:00
7e8a212027 internal: allow negative monitor offsets 2023-08-16 18:16:39 +02:00
b9a783229b compositor: don't apply offsets in renderer 2023-08-14 18:41:52 +02:00
13886a264f internal: add a new monitor auto system 2023-08-14 14:22:10 +02:00
MightyPlaza
739598717b
remove shadow no_gaps_when_only (#2956)
modified:   src/Window.hpp
	modified:   src/config/ConfigManager.cpp
	modified:   src/config/ConfigManager.hpp
	modified:   src/layout/DwindleLayout.cpp
	modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
2023-08-12 23:37:55 +02:00
3f7f4207a6 config: add vrr per-display 2023-08-11 17:37:57 +02:00
126792584f renderer: don't add workspace offset to pinned 2023-08-09 22:15:37 +02:00
cbb899740c rules: add layer and window xray rules 2023-08-09 22:03:31 +02:00
0x455241
b3393c429f
background: add background color option (#2915)
Co-authored-by: 0x455241 <>
2023-08-08 18:00:11 +02:00
261c3307f7 internal: cleanup headers in helpers/ 2023-08-07 13:36:14 +02:00
6e53c47e68 renderer: fix missing premultiplication for border multisampling 2023-08-06 20:46:00 +02:00
6c10c38481 renderer: fully switch to premultiplied alpha 2023-08-06 20:33:36 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
f61a714320 renderer: cleanup old redundancies in CFramebuffer 2023-07-29 13:27:40 +02:00
vaxerski
a9b8e2159c renderer: reset scissor after renderTexturePrimitive 2023-07-25 13:33:08 +02:00
vaxerski
603de16f9a renderer: adjust distribution of backgrounds 2023-07-24 18:30:00 +02:00
vaxerski
9bad2a8180 backgrounds: add hypr chan var 2 2023-07-24 18:22:39 +02:00
vaxerski
5a64c73e05 render: use primitive end() only when no screen shader is present 2023-07-23 15:54:27 +02:00
MightyPlaza
d3bba2489d
render: Border fixes (#2781)
* Window.cpp

* layout

* CHyprGroupBarDecoration.cpp
2023-07-23 15:49:49 +02:00
vaxerski
b70553cf46 opengl: fix warn 2023-07-22 19:26:56 +02:00
vaxerski
1a7fb1572a renderer: disable init anim on disabled animations 2023-07-22 19:26:44 +02:00
outfoxxed
375e8385ee
Fix background occlusion ignoring monitor position (#2771) 2023-07-22 10:19:51 +02:00
vaxerski
d7e9eb65e2 renderer: use primitive rendering for copying buffers 2023-07-21 17:11:54 +02:00
vaxerski
f864b15427 background: add option to force hypr chan 2023-07-20 21:01:07 +02:00
vaxerski
d2a8b8c2de renderer: cleanup back buffer skip checks 2023-07-20 18:27:14 +02:00
vaxerski
833d73df09 shaders: short-circuit rounding if radius <= 0 2023-07-20 18:18:53 +02:00
vaxerski
23eda1411b renderer: scale box for occlusion 2023-07-20 18:12:29 +02:00
vaxerski
ff598b0827 renderer: don't occlude when pre-blur is queued 2023-07-20 18:03:47 +02:00
vaxerski
a3e1e5e8ba tracy: add more opengl zones 2023-07-20 17:51:38 +02:00
vaxerski
a921c5b89e Debug: add tracy 2023-07-20 17:47:49 +02:00
vaxerski
948855a984 renderer: add canSkipBackBufferClear 2023-07-20 14:11:05 +02:00
vaxerski
547305c7ed opengl: adjust blend and reduce the usage of clear 2023-07-20 13:49:28 +02:00
vaxerski
b65adf8d4a toplevelexport: support dmabuf + various fixes 2023-07-20 12:42:25 +02:00
vaxerski
80cd2ef3d7 renderer: remove unused var 2023-07-19 21:10:42 +02:00
vaxerski
2c2314faa0 renderer: take workspace offset into account for occlusion 2023-07-19 21:08:49 +02:00
vaxerski
88c2a02773 render: avoid allocating mirrorfb for no reason 2023-07-19 21:04:45 +02:00
Vaxry
89b87158db
internal: Wrap regions (#2750) 2023-07-19 20:09:49 +02:00
vaxerski
ce9896204a renderer: fix rounding in renderSurface 2023-07-19 20:06:19 +02:00
vaxerski
f4f0f35c5b renderer: add occlusion for back layers 2023-07-19 16:13:55 +02:00
vaxerski
81f4a4f471 screencopy: improve shm handling 2023-07-19 00:51:38 +02:00
vaxerski
ce9c5fd722 render: set refresh to 0 for both wl and x11 backends 2023-07-19 00:28:15 +02:00
vaxerski
f2999e84b9 render: set refresh to 0 for wayland backend outputs 2023-07-19 00:02:57 +02:00
Vaxry
8370a7fcc4
internal: Protocol C++ Wraps + XDGOutput impl (#2733)
move to our own xdgoutput impl instead of wlr's
2023-07-18 15:30:28 +02:00
vaxerski
2e323a5671 renderer: use correct wlr sample func 2023-07-18 12:25:48 +02:00
Jan Beich
8c9e2e1ff1
deps: update wlroots (#2734) 2023-07-18 12:13:59 +02:00
vaxerski
2c7b2ad6ca windowrules: add border size rule 2023-07-18 00:11:29 +02:00
vaxerski
70dae78c1b background: add mascot versions 2023-07-13 14:32:30 +02:00
vaxerski
9c9f56743e groupbar: fix vram leak 2023-07-11 20:57:38 +02:00
vaxerski
26579fa962 texture: fix styling 2023-07-11 00:27:13 +02:00
vaxerski
382af06406 render: resize subsurfaces with size resizes 2023-07-10 13:32:57 +02:00
vaxerski
515a363ecd render: move lastFrameDamage to CMonitor 2023-07-10 13:21:00 +02:00
Ed Younis
f49af187bc
Xdg config home support (#2047)
* config: Add support for XDG_CONFIG_HOME

Contributes-to: #1040
Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de>
Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de>

* config: Log used config file

* config: Add GetConfigDir and minor fixes

* config: fixed minor nitpicks

---------

Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de>
Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de>
2023-07-07 19:19:35 +02:00
MightyPlaza
05047f60f4
groupbar fixes (#2630)
Fixes multiple groupbar decoration issues:

  -  togglegroup removes fullscreen to avoid to avoid weird state
 -   fixes issue where a group had multiple windows with head = true
 -   fixes issue where merging 2 groups would cause a window to have 2 groupbar decorations
  -  fixes issue where merging a group with more than 1 window into another group would make windows have no groupbar decoration
  -  fixes issue where ungrouping windows could just move them into another group on the same workspace


---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-07-03 12:49:56 +02:00
vaxerski
1012e2735a shader: remove useless comment 2023-06-29 23:20:10 +02:00
d83296c7a9 renderer: damage decos on damageWindow 2023-06-27 13:23:58 +02:00
01f85a09a9 xwayland: send zero scaling to xwayland if enabled 2023-06-23 21:42:44 +02:00
83ad6b9af8 groupbar: fix damage calcs 2023-06-21 13:16:10 +02:00
Shemig
302ec1372c
Fix crash when screen size is 0x0 (#2523)
(When booting into laptop clam mode in dell XPS)
and also ignore any screen with size 0x0 in the first place

Co-authored-by: giladsx <gilad@spectalix.com>
2023-06-15 22:07:58 +02:00
vaxerski
0f1911a8d4 opengl: fix invalid tex references to tex-less shader 2023-06-14 13:47:57 +02:00
vaxerski
e43f7fc98d shader: init uniforms to -1 2023-06-14 13:29:12 +02:00
vaxerski
fbabb105c3 gamma: use wlr's new gamma manager event 2023-06-14 13:26:47 +02:00
JManch
9a88c19f1a
screenshader: fix uniform variable checks (#2513) 2023-06-14 13:03:20 +02:00
vaxerski
0e31eaa157 shadow: drop useless damageEntire() 2023-06-13 18:50:45 +02:00
memchr
24ed9b061f
feat: add variable to customize locked group border color (#2507)
added variables:
- general:col.group_border_locked
- general:col.group_border_locked_active
2023-06-13 12:04:54 +02:00
6beb79f27b xwayland: add force_zero_scaling 2023-06-11 21:52:13 +02:00
64ce06a353 xwayland: add nearest neighbor filtering as an opt 2023-06-11 21:33:59 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
2023-06-11 19:30:31 +02:00
Nicola Guerrera
10fd75c833
zoom: multiply by scale only on mouseZoomUseMouse (#2495) 2023-06-10 23:00:41 +02:00
7932e42507 screenshader: add output uniform 2023-06-10 16:10:26 +02:00
Nicola Guerrera
003993337a
calculate zoom_center based on monitor scale (#2482) 2023-06-10 12:28:00 +02:00
d83e5b8409 internal: make borderSize prop overridable 2023-06-04 21:35:23 +02:00
9f72d508ae groupbars: fix damage calcs 2023-05-31 19:53:58 +02:00
vaxerski
078ba6daa8 groupbars: add text color opt 2023-05-27 17:46:02 +02:00
vaxerski
9c9b74179c pluginapi: add separate window render events 2023-05-26 13:07:45 +02:00
vaxerski
f877d68f4f launchanim: fix #2291 2023-05-24 15:49:31 +02:00
vaxerski
799add8659 groupbars: fix reserved area on titles 2023-05-23 14:18:26 +02:00
vaxerski
90cb5fb672 groupbars: make gradients toggleable 2023-05-22 22:07:32 +02:00
vaxerski
d1ec314a03 groupbars: conserve VRAM by staticizing textures 2023-05-22 22:06:40 +02:00
vaxerski
7bcc01efb7 groupbars: fix minor alignment issues 2023-05-22 21:43:37 +02:00
vaxerski
206ac000b9 groupbars: add title and gradient rendering 2023-05-22 21:40:32 +02:00
vaxerski
1eb6cfd45c groupbar: make exclusive 2023-05-22 20:52:41 +02:00
vaxerski
f2725a374a render: minor fixes to fullscreen rendering 2023-05-10 18:36:13 +01:00
Andrei Alexeyev
2f87e4c2f3
renderer,config: add custom DRM modeline support (#2254)
This allows specifying custom display resolutions for the DRM backend.
This is useful for display overclocking, working around broken EDIDs,
etc. To use this feature, specify a modeline instead of a resolution
in the config, for example:

    monitor = DP-1, modeline 1071.101 3840 3848 3880 3920 2160 2263 2271 2277 +hsync -vsync, 0x0, 1

This example is a custom 3840x2160@120Hz mode with tightened timings.
I use it because the standard timings don't work with my monitor and GPU
combination (M28U with RX580).

The syntax is compatible with Sway and Xorg.
2023-05-09 14:01:45 +01:00
vaxerski
72b118cd8f opengl: don't use new optim with xray off on special tiled 2023-05-02 21:23:53 +01:00
vaxerski
79791c9ed4 internal: fix -Wsign-compare and -Wunused-variable warnings 2023-05-02 14:53:31 +01:00
levnikmyskin
c949173bc9
Added some workspace-specific rules (#1986)
* added some workspace-specific rules

* added some worskpace-specific rules, with windowrule like syntax

* monitor is not mandatory anymore

* pointers to config are now static

* fixed optional WorkspaceRule fields

* Windows can now specify border size

* removed CHyprOpenGLImpl::renderBorder borderSize default value

* stuff

---------

Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-05-01 22:28:27 +01:00
vaxerski
11b7ce14f8 renderer: fix misused size -> transformed size 2023-05-01 02:53:43 +01:00
vaxerski
ddfeebad3d Renderer: add init animation 2023-05-01 02:49:41 +01:00
vaxerski
02312cac59 renderer: more checks for background LS optimizations 2023-04-30 01:15:51 +01:00
vaxerski
2946221195 renderer: fix fadingout render on fs 2023-04-29 13:29:32 +01:00
vaxerski
1a1656ddbf Revert "internal: include headers from protocols/"
This reverts commit 550700bed0.

We can't cuz meson
2023-04-27 13:55:13 +01:00
vaxerski
550700bed0 internal: include headers from protocols/ 2023-04-27 13:40:38 +01:00
vaxerski
49fb4cd94d renderer: improvements to layer render detection 2023-04-22 12:54:57 +01:00
vaxerski
1911e4262b renderer: skip rendering bottom layers on fullscreen opaque 2023-04-22 12:36:54 +01:00
vaxerski
1c50a11688 opengl: keep current rendered workspace in renderData 2023-04-17 23:47:12 +01:00
vaxerski
385fe4e301 events: add render event for plugins 2023-04-17 23:45:03 +01:00
vaxerski
8b3d8dc792 Format: use %lx for all addresses 2023-04-17 17:35:28 +01:00
vaxerski
b05ff89c76 Render: add cursor_zoom 2023-04-16 14:48:38 +01:00
vaxerski
28dfe21584 blur: fixup optimization bool 2023-04-16 14:18:02 +01:00
vaxerski
e329bc2c7b renderer: fix incorrect shouldRenderWindow calcs 2023-04-14 15:16:43 +01:00
vaxerski
293df75b97 renderer: workspace rendering improvements 2023-04-12 13:05:57 +01:00
vaxerski
f00e11d457 renderer: fix incorrect delta calc 2023-04-12 12:50:20 +01:00
vaxerski
0fd09579a1 renderer: reset renderModif on fullscreen render 2023-04-12 12:45:16 +01:00
vaxerski
3ae33b951f renderer: add support for rendering workspaces 2023-04-12 12:41:23 +01:00
vaxerski
3ade6c4a96 renderer: fixup damage repaint 2023-04-09 17:59:24 +01:00
vaxerski
24ace03780 internal: migrate to damage_ring 2023-04-07 12:18:40 +01:00
vaxerski
1a5d5bf620 deps: update wlroots 2023-04-06 21:03:53 +01:00
vaxerski
a80ba54bbc renderer: don't use simple rect on alphazero stencil 2023-04-04 22:58:58 +01:00
vaxerski
e7185b338f debug: minor improvements to manual crash 2023-04-04 22:04:32 +01:00
7d9977d028 debug: added manual_crash 2023-04-04 14:50:03 +01:00
vaxerski
99314fbe71 render: plug missing software cursor unlocks 2023-04-04 00:46:58 +01:00
Vaxry
0a099ca2ab
Hyprland Screencopy impl (#1800)
---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-04-03 17:01:05 +01:00
vaxerski
de3b00b5ee renderer: go back to rendering layers without reverse 2023-03-31 17:44:36 +01:00
vaxerski
614ea53ad7 Renderer: fix dim easing 2023-03-30 21:08:20 +01:00
vaxerski
3343aac6bf feat: add forcergbx rule 2023-03-26 02:00:24 +01:00
vaxerski
c418007c68 shaders: fix missing discardAlphaZero 2023-03-24 19:43:50 +00:00
Vaxry
a80f8f257f
Feat: Introduce render_ahead_of_time (#1863) 2023-03-24 19:23:16 +00:00
staz
5ce91bb0fd
Added overflow check for blur radius (#1847)
* internal: added overflow check for blur radius

---------

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry
788a8f7c13
internal: wrap wlr surfaces (#1822) 2023-03-20 15:00:58 +00:00
vaxerski
928de33447 monitors: more guards for safety 2023-03-19 02:19:52 +00:00
vaxerski
e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski
91a565c7b0 monitors: don't refocus on apply rule 2023-03-17 20:34:33 +00:00
vaxerski
e77ebec629 monitors: guard output in damageSurface 2023-03-16 16:32:03 +00:00
vaxerski
0aeb61a95a Opengl: Fix forcefully setting missing time prop to final shader 2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
c444099325 Mirrors: remove accidentally leftover logs 2023-03-04 01:06:16 +00:00
1ead6c46f4 Mirrors: minor fixes 2023-03-04 00:48:22 +00:00
vaxerski
a34b747661 update wlroots dep 2023-03-03 21:28:22 +00:00
vaxerski
9c0e2bba54 Renderer: Nuke onWindowResize{start/end} 2023-03-03 13:18:44 +00:00
vaxerski
2187c6cf43 Allow decos to request interactivity 2023-02-28 22:32:42 +00:00
vaxerski
72fc309fb1 make window reserved area less stupid 2023-02-28 21:18:13 +00:00
vaxerski
4b20d4f1ad Added decoration reserved area 2023-02-28 19:36:36 +00:00
Vaxry
8b81f41e52
Plugin System (#1590)
---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-02-27 12:32:38 +00:00
Vaxry
e5a4c0c986
Group/Tab Rework (#1580) 2023-02-19 21:07:32 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System (#1578)
* added an eventHookSystem

* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
3fbef25ffc refocus on monitor attach 2023-02-16 12:55:52 +00:00
wsippel
1992f27a26
ignore VR headsets (#1555)
* ignore VR headsets

don't interact with screens that have the non_desktop property set, fixes #1553

* remove superfluous curly braces
2023-02-15 14:50:51 +00:00
vaxerski
bda8208aaa render lockscreen in fullscreenworkspace 2023-02-10 22:03:28 +00:00
vaxerski
1dde751da4 fixup LS fs-v1 calcs 2023-02-10 12:53:43 +00:00
8e6950e200 place sessionlock surfaces at correct coordinates 2023-02-03 14:00:23 +00:00
vaxerski
a46abd8b1a update wlroots dep 2023-02-03 12:43:43 +00:00
vaxerski
129e99a6f6 Implement ext-session-lock-v1 2023-02-03 11:58:55 +00:00
ozwaldorf
32d56fec97
feat: border angle animations (#1469)
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-02-01 21:06:01 +00:00
85c07c2fe0 scale the opaque region in blurring 2023-01-31 12:29:23 +00:00
ef12120270 fixup LS scaling impl 2023-01-29 15:58:36 +00:00
vaxerski
3d83a0bc5f enable UV calcs for all surfaces 2023-01-29 13:58:47 +00:00
06b17db227 don't set cursor when timeout reached 2023-01-26 10:39:06 +00:00
a2ae37396f add hyprctl setprop 2023-01-24 19:05:43 +00:00
vaxerski
2a5ae435e1 allow preblur for opaque surfaces if alpha not 1 2023-01-23 13:55:11 +00:00
cb98242ea7 remove old comment and fixup lsl var name 2023-01-22 17:03:25 +01:00
147be3e10b use goal size for uv calcs 2023-01-22 16:58:10 +01:00
7d754b7c22 fix cutting geometry on surfaces spilling out 2023-01-22 16:24:51 +01:00
Vaxry
60b880d931
wp-fractional-scaling-v1 impl (#1373)
* Initial fractional scaling impl

* apply UV after geom calcs

* fix scaling -> scale

* meson: add fractional scale proto

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-01-20 19:44:30 +01:00
3436486575 sanitize scale better 2023-01-20 16:03:52 +01:00
428063ff23 fix up log types 2023-01-18 16:12:44 +01:00
f14e808847 dump monitor data after setting rules 2023-01-17 11:57:36 +01:00
5c83976977 added misc:hide_cursor_on_touch 2023-01-17 11:47:39 +01:00
589046ecf7 fix dimaround with transformed displays 2023-01-16 16:12:24 +01:00
2b248b25c8 clamp a instead of asserting 2023-01-07 13:12:08 +01:00
96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
ddcae74e09 normalize gradients and denormalize in groupbar 2022-12-31 17:31:33 +01:00
228e630f40 fix group bar color calc 2022-12-31 17:04:41 +01:00
5d095bb9e1 use curves for special dim anim 2022-12-29 12:30:43 +01:00
759490689c fix damage issues with dimaround unmap 2022-12-29 12:19:11 +01:00
a55db95a3b ignore dim when pass popup 2022-12-28 19:56:18 +01:00
a6699ef30c added dimaround 2022-12-28 15:39:17 +01:00
b5f5c26be3 added dim_special 2022-12-28 15:18:23 +01:00
659a5195d4 render overlay layers in reverse
prevents stuff leaking when locked
2022-12-27 15:25:51 +01:00
vaxerski
6749c8abd7 fix dynamic monitor disables corrupting pmosthz 2022-12-22 12:15:07 +00:00
vaxerski
fc37ce4a72 render pinned windows above floating separately 2022-12-20 23:07:25 +00:00
vaxerski
4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
vaxerski
974739457f remove damage_entire_on_snapshot 2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
3bd9ee0d32 minor xcursor and scale fixes 2022-12-15 17:17:15 +00:00
vaxerski
374571da96 add auto scale 2022-12-14 17:57:45 +00:00
vaxerski
80f58bc93f fix blur damage issues with scaled 2022-12-12 14:29:04 +00:00
vaxerski
e8b99ae13a add override to opacity rules 2022-12-11 17:15:02 +00:00
vaxerski
bb99f151da fix pinned offset calc 2022-12-11 16:58:29 +00:00
vaxerski
f97289a3c0 fix rendering multi special ws 2022-12-11 16:53:59 +00:00
vaxerski
da76a1ed9e block surface feedback on window sharing 2022-12-05 19:12:15 +00:00
vaxerski
9c67e08dbd ignore alpha when sharing window 2022-12-05 18:00:57 +00:00
Vaxry
66fb083003
Implement window sharing with the hl toplevel export proto (#1179)
* implement window sharing

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2022-12-05 17:05:15 +00:00
Flafy
ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
056a45d035 fix shader destroy id unset 2022-12-03 14:45:10 +00:00
vaxerski
10d34ef818 added blur_xray 2022-12-02 18:37:11 +00:00
39a4f82460 fix crash with invalid frag dynamic shaders 2022-12-01 13:40:05 +00:00
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
ff4ea1a13a fix border inner offset in shader 2022-11-29 21:11:37 +00:00
vaxerski
51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski
212f599412 fix AA on borders 2022-11-29 11:12:29 +00:00
vaxerski
55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski
c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski
7699d657d9 optimize border shader
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski
6cbaad896c use highp for pixcoord to fix nvidia border issues 2022-11-26 23:55:41 +00:00
vaxerski
0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski
c709dc5e8e fix fadeout with animated border 2022-11-26 18:41:30 +00:00
vaxerski
684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski
1c9a0be8c4 fix up the border shader 2022-11-26 13:51:30 +00:00
vaxerski
381d7a4300 check for special workspace open in attemptDirectScanout 2022-11-25 18:25:04 +00:00
vaxerski
5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
Julian Schuler
41a8975bd1
Render focused window at last (#1060) 2022-11-20 18:50:01 +00:00
e887149f25 minor fixes for mirrors & log more monitor events 2022-11-19 13:01:32 +00:00
vaxerski
ba05c43ae3 minor monitor code fixups 2022-11-18 14:15:19 +00:00
vaxerski
c02bfc3897 fix extents in shadow deco 2022-11-16 15:35:36 +00:00
vaxerski
878a20741b fix slide calcs for windows outside the viewport 2022-11-16 15:35:36 +00:00
vaxerski
f41fe59cb6 fix shadow extent & offset calculations 2022-11-09 22:39:19 +00:00
d0b3cdc835 Fix crashes with DS and mirrors 2022-11-09 10:56:49 +00:00
vaxerski
1d2e4243dc clamp shadow scale to 1 2022-11-07 22:51:26 +00:00
vaxerski
2a20cf5379 Added decoration:shadow_scale 2022-11-07 21:27:28 +00:00
vaxerski
e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
vaxerski
efbc3f8194 resize transition fixes + default transitions to false 2022-11-06 18:10:53 +00:00
vaxerski
f755351511 Fix resize transitions on multimon + transformed 2022-11-06 18:04:30 +00:00
vaxerski
57817f7252 Added resize transitions 2022-11-06 17:52:09 +00:00
vaxerski
5295244026 Revert adding toggle for drm scanout flags
This reverts commit 12697d2b72.

Stupid idea.
2022-11-06 14:25:53 +00:00
vaxerski
082f439db2 fix issues with direct scanout's lack of surface frame feedback 2022-11-06 14:20:03 +00:00
vaxerski
12697d2b72 added toggle for drm scanout flags 2022-11-06 14:11:37 +00:00
vaxerski
5a750b485a Added creating / destroying outputs on a multi-backend + headless backend
See `hyprctl output`.
2022-11-05 18:04:44 +00:00
vaxerski
6a59b57ef8 remove spammy logs for DS 2022-11-05 13:06:48 +00:00
vaxerski
f50c786640 Added direct scanout 2022-11-05 12:50:47 +00:00
c47581fc5a handle transforming displays in outputMgr 2022-11-03 09:06:44 +00:00
vaxerski
5ac2005318 remove old comments 2022-11-02 14:52:36 +00:00
a2b8e3b34e fix the damageBox in damageMonitor 2022-11-02 11:04:17 +00:00
vaxerski
95bbac8791 remove redundant check in CShader 2022-11-01 18:46:51 +00:00
vaxerski
d994ad75e8 revert output smart layout reporting 2022-10-29 17:32:03 +01:00
vaxerski
2caebb3b10 fix default 0 in box passing test 2022-10-29 14:37:33 +01:00
vaxerski
05f3eebd96 avoid layout changes when unnecessary in applyMonitorRule 2022-10-29 12:24:44 +01:00
vaxerski
ea7f617df6 remove redundant check 2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf guard primaryFB tex in end() 2022-10-28 21:46:19 +01:00
7d6ccca695 add 10bit support to displays 2022-10-27 13:26:47 +01:00
vaxerski
d55338a3f5 fix debug nest black screen 2022-10-24 11:58:07 +01:00
vaxerski
47eac4be1c disable adaptive sync with no_vfr off 2022-10-22 21:45:17 +01:00
vaxerski
2995867760 Transpose matrices on LEGACY_RENDERER 2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski
dc1737f128 allow glob wildcard in addreserved 2022-10-17 23:23:07 +01:00
vaxerski
34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
vaxerski
170def35d7 simplify shouldRenderWindow and fix one cond 2022-10-12 18:37:11 +01:00
vaxerski
2ee9fb0675 don't recalc offset on monitor reload offset auto 2022-10-12 15:16:31 +01:00
vaxerski
1396d2a39b fix crash in renderWorkspaceWithFullscreenWindow 2022-10-11 20:29:51 +01:00
Felix Dick
7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
vaxerski
496e37d044 ensure texture safety in clearWithTex() 2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92 inverse_transform the box in renderRectWithDamage. 2022-10-09 01:58:00 +02:00