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d79cf0afe2
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renderer: fix software cursors on nvidia
fixes #3926
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2023-11-24 13:47:36 +00:00 |
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Vaxry
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2ebfd0c745
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renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
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2023-11-24 10:54:21 +00:00 |
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e40e486f61
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renderer: better checks for special rendering in renderWorkspaceWindows
ref #3916 #3888
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2023-11-23 11:31:52 +00:00 |
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e55c5a916a
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renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
fixes #3916 fixes #3888
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2023-11-22 23:43:46 +00:00 |
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812a3f6d78
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renderer: fix double render of tiled on workspace switch
fixes #3889
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2023-11-22 20:05:50 +00:00 |
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thejch
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572fd554b8
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renderer: Fix floating clipbox (#3907)
* fix floating decoration clipbox scale
* use vecTransformedSize
* use workspace offset
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2023-11-21 00:34:34 +00:00 |
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thejch
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6d26199e1c
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renderer: fix floating window rendering when scale > 1 (#3901)
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2023-11-20 12:13:09 +00:00 |
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89f6457a99
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renderer: avoid rendering floating windows twice with special
fixes #3887
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2023-11-18 19:53:45 +00:00 |
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Vaxry
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8b57a1973e
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internal: Allow floating windows on special (#3872)
* allow floating on special
* fix mistake
* fix clipbox
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2023-11-18 17:00:24 +00:00 |
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a34e192433
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renderer: clip floating boxes on slide anim
fixes #3514
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2023-11-16 20:20:41 +00:00 |
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e8469f8b1b
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renderer: drop unnecessary spammy logs
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2023-11-14 19:51:47 +00:00 |
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2e26542e3b
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renderer: use viewporter corrected size for uv calcs
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2023-11-12 23:57:53 +00:00 |
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68935ba9dc
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renderer: separate oversize uv calcs in dimensions
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2023-11-12 23:27:52 +00:00 |
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824ccd957b
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renderer: pass proper arg to main param of uv calcs
was fucking up some non-fitting subsurfaces
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2023-11-12 22:59:19 +00:00 |
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Alessio Molinari
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1bfd4a2bff
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output-layout: fix wlroots display handling (#3718)
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2023-11-12 13:14:05 +00:00 |
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Vaxry
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9be6fbf5ea
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decorations: Decoration Positioner (#3800)
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2023-11-11 14:37:17 +00:00 |
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Vaxry
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55b4f84fea
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Internal: Hyprland box implementation (#3755)
* box impl
* remove unused operators
* missed applyfromwlr
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2023-11-04 17:03:05 +00:00 |
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Vaxry
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73e78f05ad
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Decos: Window decoration flags, shadow improvements (#3739)
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2023-11-04 13:10:52 +00:00 |
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15b25d5850
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renderer: render oversized blur with respect to fade alpha
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2023-11-03 21:58:02 +00:00 |
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9d2a5fb417
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renderer: improvements to wayland surface small() detection
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2023-11-03 19:12:09 +00:00 |
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1c9d6b94d1
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renderer: fix small surface's blur region being offset by monitor coords
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2023-10-30 16:20:30 +00:00 |
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4b592d0819
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renderer: properly pass 10-bit formats to opengl
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2023-10-30 15:56:16 +00:00 |
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8e91c038db
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renderer: use optional for cursor surface storing
because nullptr is a valid surface.
fixes #3692
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2023-10-30 00:18:40 +00:00 |
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b95c0c318e
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renderer: fixup blend disable conditions in renderSurface
Fixes #3680
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2023-10-29 20:54:14 +00:00 |
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7a5234a0cc
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input: better cursor image infrastructure
Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
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2023-10-29 18:09:05 +00:00 |
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b0b88a63b6
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renderer: fix missed box scale
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2023-10-25 22:38:14 +01:00 |
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5b0dc779ed
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renderer: blur properly behind small surfaces
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2023-10-25 22:20:58 +01:00 |
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8991be671f
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renderer: respect viewporter dest on base surfaces
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2023-10-25 22:05:04 +01:00 |
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03771d3aa9
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windowrules: add nearestneighbor
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2023-10-24 21:29:03 +01:00 |
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d0367d8560
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renderer: use preOffset pos instead of offset
offset is not passed to transformers, so if they change pos, decos will be in the wrong place
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2023-10-21 19:51:14 +01:00 |
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95db9108e5
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transformers: allow modifying renderdata pre-pass
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2023-10-21 19:25:44 +01:00 |
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c6233a790f
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renderer: avoid drawing invisibly small surfaces in renderSurface
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2023-10-21 14:20:06 +01:00 |
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92311d260a
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renderer: add transformers
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2023-10-21 14:15:56 +01:00 |
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4a79718fe8
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renderer: fix shimmers when manual resizing
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2023-10-20 20:32:47 +01:00 |
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7f35f33b4c
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surface/wayland: conform to small surface requirements
do not stretch small surfaces, instead center them if they fit.
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2023-10-20 20:15:57 +01:00 |
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424c9a7e70
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render: stop locking SWC on tearing
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2023-10-13 22:11:21 +01:00 |
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vaxerski
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cb7dd1ac6e
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layershell: avoid configure on unchanged size
fixes #3496
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2023-10-06 14:00:05 +01:00 |
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vaxerski
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230356012b
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renderer: extract solitary check into frame handler
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2023-10-04 13:48:44 +01:00 |
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vaxerski
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f8c18ff797
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renderer: fixup solitary conditions
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2023-10-04 13:30:13 +01:00 |
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vaxerski
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2901bb0d2f
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renderer: add further conditions to solitary recheck
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2023-10-04 09:44:07 +01:00 |
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vaxerski
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fc1d7acd9a
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renderer: fix missing check for surfaceCount in rechecking solitary
closes #3470
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2023-10-02 14:02:19 +01:00 |
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vaxerski
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763bb2d3bc
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renderer: remove old debug log
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2023-10-02 10:50:33 +01:00 |
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vaxerski
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a2a29a60e5
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tearing: cleanup vars and avoid rendering before drm is ready
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2023-09-30 17:07:50 +01:00 |
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vaxerski
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e2b72b2975
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renderer: avoid spamming software cursor locks
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2023-09-30 16:55:41 +01:00 |
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vaxerski
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b8f8912db2
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renderer: lock software cursors while tearing
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2023-09-30 13:12:01 +01:00 |
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vaxerski
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a44ab7748f
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renderer: optimize render pipeline when there is a solitary client
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2023-09-29 17:51:07 +01:00 |
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Vaxry
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88b63a00b6
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renderer: Tearing implementation (#3441)
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2023-09-28 21:48:33 +01:00 |
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vaxerski
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3b1e09e5a1
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renderer: fix missing dontRound check in renderSurface
fixes 3296
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2023-09-23 00:06:48 +01:00 |
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vaxerski
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ea45bfb63c
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renderer: cleanup drm format selection
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2023-09-22 20:15:12 +01:00 |
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memchr
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3785defaf1
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logging: implement std::formatter for some types (#3380)
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2023-09-20 16:25:03 +01:00 |
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