Currently, an icon surface's role_data is set manually to a struct
wlr_drag_icon, which is hacky, incorrect (as role_data is supposed
to be the surface's role object, and drag icons don't have them), and
will be disallowed by future changes.
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
Many issues here:
- wlr_output_cursor_set_buffer() takes a buffer already scaled for
the output, not a buffer with scale=1.
- wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output
buffer coordinates.
- render_cursor_buffer() had hardcoded no-ops for scale and
transform, instead of using the cursor surface's.
Fixes: b64e7e88bf ("output: add output_cursor_set_texture()")
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
Add a src_box state field. Use the SRC_* KMS props in the DRM
backend, reject the layers in the Wayland backend (for now, we can
support it later via viewporter).
This allows callers to set a destination size different from the
buffer size to scale them.
The DRM backend supports this. The Wayland backend doesn't yet
(we'd need to wire up viewporter).
- Simplifies the backends
- Avoids having two ways to do the same thing: previously one could
disable a layer by either omitting it from wlr_output_state.layers,
or by passing a NULL buffer
- We can change our mind in the future: we can allow users to omit
some layers and define a meaning without breaking the API.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4017#note_1783997
This is based on previous work [1] [2].
This new API allows compositors to display buffers without needing to
perform rendering operations. This API can be implemented on Wayland
using subsurfaces and on DRM using KMS planes.
Compared to [1], this approach leverages wlr_addon_set to let backends
attach their own private state to layers, removes the pending
state (necessary for interop with wlr_output_commit_state()) and
enum wlr_output_layer_state_field.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/1985
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3447
The invalid_destroy and invalid_unlock protocol errors aren't currently
sent by wlroots and instead left up to the compositor. However, we can
handle these as well without much additional complexity.
This also adds a missing wl_resource_destroy() call if the lock is inert
in lock_handle_unlock_and_destroy().
wlroots uses "// private state" comments to denote structure fields
which shouldn't be accessed by compositors, so let's drop
wlr_output_layout_output_state and inline its fields into
wlr_output_layout_output; this also simplifies layout output creation.
Query the formats at init time, then forget about the renderer.
This will allow wl_drm to be created with a list of formats instead
of a renderer, and will behave better after a GPU reset.
The backend no longer changes the output state behind the
compositor's back. Instead, compositors can listen to the "commit"
event and check for WLR_OUTPUT_STATE_ENABLED/WLR_OUTPUT_STATE_MODE.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/2300
Some compositors may want to use the linux-dmabuf-v1 implementation
with a completely custom renderer. Add a function to create the
global with a default feedback.
This is a first step towards moving texture uploading out of
wlr_compositor.
This commit allows compositors to opt-out of the texture uploading
by passing a NULL wlr_renderer. An immediate user of this is
gamescope, which currently implements a stub wlr_renderer just to
make wlr_compositor happy.
This is a re-implementation of wl_shm. The motivations for using
this over the one shipped in libwayland are:
- Properly handle SIGBUS when accessing a wl_buffer's underlying
data after the wl_buffer protocol object has been destroyed.
With the current code, we just crash if the client does that
and then shrinks the backing file.
- No need to fight the wl_shm_buffer API anymore. This was awkward
because we weren't notified when clients created a wl_shm buffer,
and this doesn't play well with our wlr_buffer abstraction.
- Access to the underlying FD. This makes it possible to forward
the wl_shm buffer to a parent compositor with the Wayland/X11
backends.
- Better stride checks. We can use our format table to ensure that
the stride is consistent with the bpp and width.
The concept of a persistent accumulated surface offset is wrong
from a protocol point-of-view. wl_surface.offset is tied to a
commit, its interpretation depends on the surface role.
For example, with the following sequence:
wl_surface@1.offset(1, 1)
wl_surface@1.commit()
wl_pointer@2.set_cursor(wl_surface@1, 42, 42)
The final cursor hotspot is (42, 42): the commit which happened
before the set_cursor request has no impact on the hotspot
computation.
The wlr_output_cursor logic already uses wlr_surface.current.{dx,dy}.
wlr_scene's drag icon doesn't, update it accordingly.
This allows compositors to indicate which features they support,
and is required to eventually make this API stable.
References: https://github.com/swaywm/sway/issues/7260
We were crashing in the error codepath [1] when
wlr_drm_create_lease() fails.
To fix this, delay the creation of the wlr_drm_lease_v1 until the
request is granted. Previously we were allocating that struct early
without populating the drm_lease field. However that means we ended
up with a half-constructed struct in the error codepath which is
annoying to handle.
[1]: https://github.com/swaywm/sway/issues/7204#issuecomment-1269797356
When starting up, the compositor might call wlr_output_set_mode()
with a mode which is already the current one. wlroots will detect
this and make the wlr_output_set_mode() call a no-op. During the
next wlr_output_commit() call, wlroots will perform an atomic
commit without the ALLOW_MODESET flag.
This is an issue, because some drivers need ALLOW_MODESET even if
the mode is the same. For instance, if the FB stride or modifier
changed, some drivers require a modeset.
Add a new flag "allow_artifacts" which is set when the compositor
calls mode-setting functions. Use this flag to figure out whether
we want to perform atomic commits with ALLOW_MODESET.
(The name "allow_artifacts" is picked because ALLOW_MODESET is a
misnomer, see [1].)
[1]: https://patchwork.freedesktop.org/patch/505107/
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3499
Instead of using low-level wl_shm_buffer and wlr_dmabuf_v1_buffer
APIs, use the unified wlr_buffer APIs. That way it doesn't matter
what the exact wlr_buffer implementation is used, any which provides
the necessary capabilities (data_ptr or dmabuf) would work.
Simplifies the logic a bit, and will make the transition to wlr_shm
easier.
CTA-861-H defines a picture aspect ratio which may be attached to
each mode. This affects the way the sink will display the image.
See annexes H.1 and H.2 for examples.
dac040f87f mistakenly renamed
xdg_surface_destroy listener, which was listening to *unmap* events, to
xdg_surface_unmap. The actual fix, however, is to listen to destroy
events. This fixes various crashes.
Previously, adaptive sync was just a hint and wouldn't make any
atomic commit fail if the backend didn't support it. The main reason
is wlr_output_test wasn't supported at the time.
Now that we have a way for compositors to test whether a change can
work, let's remove the exception for adaptive sync and convert it to
a regular output state field.
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
When the client doesn't support high-resolution scroll, accumulate
deltas until we can notify a discrete event.
Some mice have a free spinning wheel, making possible to lock the wheel
when the accumulator value is not 0. To avoid synchronization issues
between the mouse wheel and the accumulators, store the last delta and
when the scroll direction changes, reset the accumulator.
Currently, the "wlr_event_pointer_axis" event stores low-resolution
values in its "delta_discrete" field. Low-resolution values are always
multiples of one, i.e., 1 for one wheel detent, 2 for two wheel
detents, etc.
In order to simplify internal handling of events, always transform in
the backend from the low-resolution value into the high-resolution
value.
The transformation is performed by multiplying by 120. The 120 magic
number is used by the kernel and it is exposed to clients in the
"WLR_POINTER_AXIS_DISCRETE_STEP" constant.