Commit graph

197 commits

Author SHA1 Message Date
Simon Ser
56ec13596a Cleanup wlr_matrix.h includes
Many files used to require wlr_matrix but no longer do.
2023-11-25 08:37:43 +01:00
Simon Ser
2eb225236e util/transform: add wlr_output_transform_coords()
We hand-roll this in multiple places.
2023-11-23 11:07:34 +01:00
Simon Ser
9e702e9cfe util/transform: move over wl_output_transform helpers
These aren't really tied to wlr_output.
2023-11-23 11:03:57 +01:00
Alexander Orzechowski
303f23d7dd wlr_scene: Update outputs if subpixel status changes
This is important for buffers that are meant to render any sort of
text.
2023-11-15 18:42:12 -05:00
Alexander Orzechowski
50446fe75e wlr_scene: Update outputs when primary output is changed
Helpers care about the primary output. They need to know when it changes
even if intersection status has not changed necessarily.
2023-11-15 18:42:12 -05:00
Alexander Orzechowski
889c5ed5ff wlr_scene: Update outputs when output scale/transform changes
We want to call the outputs updated signal when an output scale or transform
changes. Otherwise helpers like the scene surface helpers will not be
notified of scale changes and not pass them to clients.
2023-11-15 18:38:12 -05:00
Alexander Orzechowski
3d3cca9164 wlr_scene: Introduce wlr_scene_subsurface_tree_set_clip 2023-11-14 17:27:08 +00:00
Alexander Orzechowski
d1ddd4ca3a wlr_scene_surface: Introduce scene_surface_set_clip 2023-11-14 17:27:08 +00:00
Alexander Orzechowski
c6d356648c set_buffer_with_surface_state: Take whole surface struct 2023-11-14 17:27:08 +00:00
Alexander Orzechowski
1c0b10b61a wlr_scene_subsurface_tree: Addon to scene
We will need this later so that we can determine the subsurface tree
that owns any given scene node.
2023-11-14 17:27:08 +00:00
Alexander Orzechowski
33b437d574 wlr_scene: Amend scene_buffer.point_accepts_input to take coordinate pointers
The pointers mean that we can mutate them. This will be useful later
so we can hide details from the compositor when we clip subsurface trees.
2023-11-14 17:27:08 +00:00
Alexander Orzechowski
291431c14f scene/output_layout: Add assert for duplicate output insertion
Ensure that the output was not added multiple times to the scene
output layout.
2023-10-08 11:18:11 -04:00
Kirill Primak
b06c2f3d1f scene-output-layout: assert lo->output == so->output 2023-10-08 13:11:29 +03:00
Alexander Orzechowski
e1e911d425 scene_output_layout: Don't destroy output when output layout is destroyed
There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]

This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260

This reverts commit 1a731596c5.

Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
2023-10-07 13:31:20 -04:00
Alexander Orzechowski
5fb0007e02 output_event_commit: Remove committed and buffer
The newly introduced state struct can be used to retrieve this.
2023-10-06 10:06:01 +00:00
Alexander Orzechowski
1b0694b794 treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical 2023-10-03 01:51:07 -04:00
Leo Li
b18a849fc3 wlr_scene: Use cached node coordinates where possible
Avoids recalculating node coordinates.
2023-09-08 21:11:19 +00:00
Rose Hudson
f5917f0247 scene_output_layout: make output adding explicit
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3709
2023-08-22 11:53:28 +02:00
Kirill Primak
10ba8ebc70 Don't assume xdg_surface.{toplevel,popup} is non-NULL
This assumption will become incorrect with future commits.
2023-08-21 16:30:29 +00:00
Alexander Orzechowski
fd540f6d07 wlr_scene: Don't damage when setting opaque region
Opaque region is a optimization hint, (bugs outstanding) it will not
change the output contents, therefore damage does not need to be submitted.

However, we still need to update the visibility state of the other
nodes in the tree. To do this call scene_update_region() by ourselves
but not `scene_node_update()` which will damage the outputs.
2023-07-22 19:23:36 -04:00
Alexander Orzechowski
a32180afa7 wlr_scene: Fix damage tracking with non atomic opaque region configuration
We need to intersect the opaque region with the node size or else we'll
get damage tracking effects with compositors attempting to use
wlr_scene_buffer_set_opaque_region() along with resizing the buffer
at the same time in a certain order.

Consider this: I have a new buffer that I want to commit to my scene buffer
that is smaller than the old one. However, I still have the old opaque
region that is the size of the old larger buffer, so that means that
for the small moment between when we reconfigure the opaque region for the
new buffer the opaque region will be oversized. Scene logic will then
try to apply occluding optimizations outside of the node boundaries
causing damage artifacts.
2023-07-22 19:23:36 -04:00
Ronan Pigott
b18c76642a scene: apply rounding when translating buffer damage
Without a round in this case the damage region is translated to truncated coordinates, potentially
misplacing it relative to the actual position of that region in the output buffer.
2023-07-16 02:55:09 -07:00
Leonardo Hernández Hernández
4de9c9c47f scene: send wl_surface.preferred_buffer_scale 2023-07-15 10:28:25 +00:00
Simon Ser
67447d6cb4 presentation-time: add separate helper for zero-copy
The backend is not able to tell whether a surface is being
presented via direct scan-out or not. The backend will set
ZERO_COPY if the buffer submitted via the output commit was
presented in a zero-copy fashion, but will no know whether the
buffer comes from the compositor or the client.
2023-07-14 15:20:35 +02:00
Simon Ser
fe84bfc8d9 scene: add wlr_scene_output_sample_event
This contains the output and a bool indicating direct scan-out.
2023-07-14 15:16:12 +02:00
Simon Ser
88942d43fd scene: rename output_present event to output_sample
Using "present" is confusing here: the event is emitted when the
buffer is being sampled to be displayed on an output, not when it's
being presented on-screen.

Rename to match the presentation-time terminology.
2023-07-14 15:06:13 +02:00
Alexander Orzechowski
d8585d661c wlr_scene: Fix buffer damage for output state
We would transform the damage based on output state which might be
out of date.
2023-07-12 17:20:12 +00:00
Simon Ser
fe06e5f49a Use wl_container_of() instead of casts
This slightly improves type safety.

The culprits were found with:

    git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
2023-07-11 20:16:17 +02:00
Rose Hudson
214df8eda0 scene_output: optionally record and report timings 2023-07-10 09:57:02 +00:00
Simon Ser
7a9f8d8d6b Use struct initializers instead of memset()
This is a bit more type-safe.
2023-07-07 17:31:11 +02:00
Alexander Orzechowski
57a0313779 wlr_scene: Don't recompute node location during rendering
We already compute it during the render list creation, we should cache
it and re-use the value.
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
48f2a7a3a1 wlr_scene: Simplify direct scanout handling
By adding a sent_feedback bool into the list entry that we can mutate
we no longer need to maintain this `sent_direct_scanout_feedback` variable.

sent_feedback will also be useful for output layers.
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
9613b3bc8a wlr_scene: Wrap render_list nodes in struct
We will be able to add more state here
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
ea3c6fde3a wlr_scene: Add opaque region blend mode optimization
If we are only rendering within a region of the surface that is
advertised as opaque, we can choose no blending
2023-06-27 14:02:25 +00:00
Simon Ser
be05097968 output: add wlr_output_state_init()
This changes the semantics of wlr_output_state. Instead of having
fields with uninitialized memory when missing from the committed
bitflag, all fields are always initialized (and maybe NULL/empty),
just like we do in wlr_surface_state. This reduces the chances of
footguns when reading a field, and removes the need to check for
the committed bitfield everywhere.

A new wlr_output_state_init() function takes care of initializing
the Pixman region.
2023-06-23 18:07:26 +00:00
Alexander Orzechowski
b5eaa47049 scene: Use wlr_output_state_copy for direct scanout path 2023-06-22 11:56:30 +02:00
Alexander Orzechowski
2ac31fc630 wlr_scene: Introduce wlr_scene_buffer_set_filter_mode 2023-06-20 09:04:35 +00:00
Alexander Orzechowski
58a2f8bd5c wlr_scene: Clear damage ring on transform change 2023-06-15 14:57:51 +00:00
Alexander Orzechowski
61667404ce wlr_scene: Clear damage ring on scale change
If we were trying to change the scale in wlr_scene_output_build_state,
we would be using incorrect damage
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
96b95bf775 wlr_scene: Reset damage ring bounds every frame
This fixes damage issues when a output state attempts to change
the transformed size in some way
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
4391845910 wlr_damage_ring_set_bounds: Ignore duplicate size requests 2023-06-15 14:57:51 +00:00
Alexander Orzechowski
3896b6b107 wlr_scene: Fix transforms with non 1 scale
wlr_region_transform / wlr_box_transform want unscaled coordinates here
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
0925a500d1 wlr_scene: Don't use direct scanout if trying to commit a new render_format
Found by inspection.
2023-06-12 20:30:09 -04:00
Alexander Orzechowski
05dd08afe5 scene: introduce wlr_scene_output_build_state() 2023-06-12 14:13:09 +02:00
Alexander Orzechowski
7e67b8152b scene: Don't rely on output current state during rendering
In the next commit, state such as scale, transform, width/height that
we gather from the output might be outdated and incorrect.
2023-06-12 14:13:02 +02:00
Rose Hudson
9e8947e4d5 add render timer API
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory

The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2023-06-05 19:50:07 +00:00
Kirill Primak
af4181f388 drag: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
c63f3659c5 layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
b0437fc416 xdg-shell: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
c590bb600f subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00