Commit graph

188 commits

Author SHA1 Message Date
vaxerski
e5870d47c7 LS: add blur and ignorezero rules 2023-03-17 23:16:13 +00:00
vaxerski
0aeb61a95a Opengl: Fix forcefully setting missing time prop to final shader 2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
vaxerski
9c0e2bba54 Renderer: Nuke onWindowResize{start/end} 2023-03-03 13:18:44 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System (#1578)
* added an eventHookSystem

* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
85c07c2fe0 scale the opaque region in blurring 2023-01-31 12:29:23 +00:00
vaxerski
2a5ae435e1 allow preblur for opaque surfaces if alpha not 1 2023-01-23 13:55:11 +00:00
2b248b25c8 clamp a instead of asserting 2023-01-07 13:12:08 +01:00
96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
759490689c fix damage issues with dimaround unmap 2022-12-29 12:19:11 +01:00
a6699ef30c added dimaround 2022-12-28 15:39:17 +01:00
vaxerski
4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
vaxerski
974739457f remove damage_entire_on_snapshot 2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
80f58bc93f fix blur damage issues with scaled 2022-12-12 14:29:04 +00:00
Flafy
ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
10d34ef818 added blur_xray 2022-12-02 18:37:11 +00:00
39a4f82460 fix crash with invalid frag dynamic shaders 2022-12-01 13:40:05 +00:00
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski
55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski
c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski
0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski
684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski
5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
vaxerski
e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
vaxerski
57817f7252 Added resize transitions 2022-11-06 17:52:09 +00:00
vaxerski
5ac2005318 remove old comments 2022-11-02 14:52:36 +00:00
vaxerski
ea7f617df6 remove redundant check 2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf guard primaryFB tex in end() 2022-10-28 21:46:19 +01:00
vaxerski
2995867760 Transpose matrices on LEGACY_RENDERER 2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski
34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
Felix Dick
7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
vaxerski
496e37d044 ensure texture safety in clearWithTex() 2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92 inverse_transform the box in renderRectWithDamage. 2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076 Check earlier if pixman regions are empty. 2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd fix a VRAM leak in destroyMonitorResources 2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4 Add missing pixman_region32_fini. 2022-10-07 23:11:20 +02:00