vaxerski
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ff0f535c28
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Added workspace animations
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2022-05-12 11:27:31 +02:00 |
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vaxerski
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ddab8e60dc
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optimized texture rendering
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2022-05-10 09:56:58 +02:00 |
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vaxerski
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9a699ab153
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fix yesterday's commit
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2022-05-10 09:19:54 +02:00 |
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vaxerski
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ef21baaf88
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Optimize blur massively and some fixes
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2022-05-09 21:37:41 +02:00 |
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vaxerski
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034192650f
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respect outputMgrApplyTest
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2022-05-06 17:18:24 +02:00 |
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vaxerski
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ff86f723b2
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Fix blur leaving strokes on full damage tracking
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2022-05-06 16:06:21 +02:00 |
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vaxerski
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b67eae7228
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fix kb stuff
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2022-05-06 14:30:35 +02:00 |
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vaxerski
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8fb3ad8bf1
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log damage debug opt
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2022-05-05 15:09:26 +02:00 |
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vaxerski
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77d37cd72a
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optimization: dont damage entire window on border anim
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2022-05-05 14:02:30 +02:00 |
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vaxerski
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c7fd3d46fd
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damage mon on arrange
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2022-05-04 15:23:30 +02:00 |
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vaxerski
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8e1abb6540
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render border with damage
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2022-05-04 15:16:50 +02:00 |
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vaxerski
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6bfe9162e1
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Reject blur rendering on empty damage
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2022-05-02 23:03:22 +02:00 |
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vaxerski
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42c77b01ed
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fix kawase oopsie
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2022-05-02 17:02:00 +02:00 |
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vaxerski
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43fc7662cc
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Major blur rework: optimization & fixes
Blur should be considerably faster now and work on full damage tracking
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2022-05-02 16:54:40 +02:00 |
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vaxerski
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d284aaa2ca
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Added custom reserved area per mon
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2022-04-27 17:46:07 +02:00 |
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vaxerski
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cabab409e6
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fixed overlay layers being on bottom of fullscreen windows
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2022-04-25 21:49:45 +02:00 |
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vaxerski
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e5f8bca41c
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Switched old blur to dual kawase
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2022-04-24 16:41:01 +02:00 |
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vaxerski
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3b3718df3d
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some fixes for full damage tracking
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2022-04-24 12:04:16 +02:00 |
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vaxerski
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1afc8329bc
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Merge branch 'main' into animation-system-rework
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2022-04-24 11:18:30 +02:00 |
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vaxerski
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fc14157d76
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Fixed damaging multimon
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2022-04-23 23:53:12 +02:00 |
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vaxerski
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0147975faf
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New animation system
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2022-04-23 14:16:02 +02:00 |
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vaxerski
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94811485c9
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added opacity rule
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2022-04-22 14:37:38 +02:00 |
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vaxerski
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5fa916e6f2
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fix monitor reload crash
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2022-04-21 18:11:28 +02:00 |
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vaxerski
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08ee14b4a0
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Added dynamic monitor rules
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2022-04-19 19:01:23 +02:00 |
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vaxerski
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cbf0d366b4
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fixed discardopaque with custom alpha
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2022-04-18 18:23:10 +02:00 |
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vaxerski
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8a8877e739
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Added active/inactive opacity
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2022-04-17 21:44:06 +02:00 |
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vaxerski
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b0f5e4ab56
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store scale and scale windows with monitor
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2022-04-17 18:47:10 +02:00 |
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vaxerski
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748a787ba2
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Don't blur behind opaque pixels
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2022-04-17 13:15:56 +02:00 |
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vaxerski
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1789facddb
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fixed some nested render bugs
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2022-04-14 17:45:18 +02:00 |
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vaxerski
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3e36f1c42c
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renderer fixes
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2022-04-14 17:00:35 +02:00 |
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vaxerski
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75af34da96
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added basic damage tracking
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2022-04-14 16:43:29 +02:00 |
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vaxerski
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402c11d341
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respect texture size and not mon size in BGTex
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2022-04-13 18:49:15 +02:00 |
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vaxerski
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46a95afafd
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oops, fixed regular renderer
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2022-04-13 17:51:18 +02:00 |
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vaxerski
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084e922642
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Added legacy GLES2 renderer option
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2022-04-13 17:34:13 +02:00 |
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vaxerski
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6911ed3176
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log more in begin()
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2022-04-12 21:49:35 +02:00 |
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vaxerski
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b6a93b2f03
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Added window grouping for dwindle
furthermore, added LayoutRenderHints.
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2022-04-12 16:44:18 +02:00 |
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vaxerski
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a8e8729230
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Added zext_workspace protocol support 🎉
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2022-04-11 19:51:37 +02:00 |
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vaxerski
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b56343133d
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fixed blur rendering, stencil and gles3
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2022-04-11 16:39:48 +02:00 |
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vaxerski
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2973860b25
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do not round fullscreen windows
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2022-04-10 19:04:38 +02:00 |
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vaxerski
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2cf4480969
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fix fadeout blinking transparent windows
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2022-04-10 18:25:45 +02:00 |
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vaxerski
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3753f83f69
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Added default background as a PNG
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2022-04-10 14:32:18 +02:00 |
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vaxerski
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91a6c53197
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Added blur_passes config
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2022-04-09 17:06:09 +02:00 |
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vaxerski
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7996abc8ed
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fix C++20 deprecation warning
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2022-04-09 16:51:36 +02:00 |
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vaxerski
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969bebbd06
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Added blurring 🎉
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2022-04-09 16:51:08 +02:00 |
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vaxerski
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b7094200f6
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Rendering now to a HyprFramebuffer
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2022-04-09 15:01:28 +02:00 |
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vaxerski
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7347a72ba6
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Added HyprError for showing config errors
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2022-04-08 21:40:41 +02:00 |
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vaxerski
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a49bbf4508
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fadeout done 🎉
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2022-04-05 20:49:15 +02:00 |
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vaxerski
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f8e0b0b448
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fadein and prep for fadeout
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2022-04-05 19:28:10 +02:00 |
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vaxerski
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f5562941f7
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fixed rounding of things not to be rounded
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2022-04-05 18:32:06 +02:00 |
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vaxerski
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dcb6fc269a
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support all shaders rounded and fix RGBX borders
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2022-04-05 17:01:44 +02:00 |
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