Commit Graph

976 Commits

Author SHA1 Message Date
zakk4223 cef6aad28f
groupbar: Fix window title rendering (#6392) 2024-06-10 12:20:18 +02:00
Vaxry 1423707dbe output: remove wl_output globals for mirrored displays
ref #6387
2024-06-10 00:06:42 +02:00
Vaxry 722b846ac5 egl: assume implicit modifiers are available for old drivers
fixes #6367
2024-06-09 21:10:46 +02:00
Vaxry 3fb079a2a3 renderer: allow custom uv for surface no-blur passes 2024-06-08 16:16:43 +02:00
Vaxry 6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
Vaxry addd3e7f1a
xwayland: move to hyprland impl (#6086) 2024-05-25 22:43:51 +02:00
giskard 93fea89043
renderer: render fonts with pango, add global `font_family` config option (#6138) 2024-05-22 10:09:36 +02:00
zakk4223 ca0833c9ed
decoration: Stacked group tabs (#5886)
* Stacked group tabs

* Fix index when creating groupbar title textures

* Changes for stacked dnd

* formatting

* Don't remove internal horizontal padding when calculating stacked bar
width
2024-05-16 11:38:10 +01:00
Vaxry 7eeee2c94e wl-data-device: move to hyprland impl 2024-05-14 23:13:35 +01:00
Vaxry 0cfdde3d1a xdg-shell: move to new impl 2024-05-14 23:02:24 +01:00
Vaxry 121d3a7213 wl_seat: move to hyprland impl 2024-05-14 23:02:24 +01:00
Vaxry 4cdddcfe46 cursor: minor fixes for unhiding surfaces
the surface equality check is done in CPointerManager, the one in renderer can be wrong

fixes #5975
2024-05-14 16:45:12 +01:00
Vaxry 19186de118 renderer: avoid locking during rendering
it can trigger pointermgr to render which fucks up our pass

fixes #5998
2024-05-10 23:38:46 +01:00
Vaxry a7e23d2f1e presentation-time: move to new impl 2024-05-10 02:38:54 +01:00
Vaxry b0861b6709 config: move various cursor-related vars to cursor: 2024-05-09 22:25:20 +01:00
MightyPlaza eeebbc0e7e groupbar: fix title scaling (#5969)
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.hpp
2024-05-09 22:02:19 +01:00
Vaxry 635a02d83f layer-shell: move to new impl
Also bumps the hw-s dep
2024-05-09 22:02:18 +01:00
MightyPlaza 85f7f69046
decorations: fix groupbar input (#5963)
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.hpp
2024-05-09 19:19:32 +01:00
Vaxry ed411f53bd cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under
CPointerManager

Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry 96365309de deco-positioner: avoid infinite recalcs
fixes #5908
2024-05-07 11:53:29 +01:00
Vaxry a8a04c746b renderer: deny solitary during a session lock
closes #5906

fixes #5899
2024-05-06 02:24:11 +01:00
Vaxry 1ed1ce9506
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
Vaxry a3309b51a2 shadow: fix small pixel gaps between border
huge fix
2024-05-04 20:30:03 +01:00
Vaxry 8a2269272b output-management: move to new impl 2024-05-03 18:08:04 +01:00
zakk4223 d2899a6c27
layout: Trigger layout recalcuation on deco position/size change (#5821)
* Trigger layout recalcuation on deco position/size change

* Remove now unneeded code

* Formatting
2024-05-01 12:59:40 +01:00
Vaxry 70ebc3add3 sessionLock: call wlr_surface_map/_unmap on the surface manually
fixes unmapped subsurfaces etc

ref #5816
2024-04-30 21:59:07 +01:00
Vaxry 90e1411315 session-lock: move to new impl 2024-04-30 16:34:09 +01:00
Vaxry 5edc32930d layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
Vaxry 33e0bb1478 wlr-output-power: move to new impl 2024-04-29 01:38:24 +01:00
Vaxry bca7804bb6
internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
eriedaberrie faa9017043
renderer: fix rounding of the size of fractionally scaled monitors (#5748) 2024-04-25 18:52:49 +01:00
Virt 9fe409800b
renderer: Fix mirrored displays when transformed and preserve aspect ratio (#5697)
* renderer: transform mirror buffer and preserve mirror aspect ratio

* renderer: render mirrors directly from offloadFB

* renderer: fix formatting

* renderer: use monitorMirrorFB again, but properly damage mirrors

* renderer: clean mirrors after reload and support cursor zoom mirroring
2024-04-24 16:29:41 +01:00
Vaxry d119513749 renderer: fix safety around sendFrameEventsToWorkspace
ref #5718
2024-04-23 21:15:37 +01:00
Vaxry a2366f78f0 renderer: send frame events to apps on empty damage renders
fixes #5711
2024-04-23 16:08:54 +01:00
Vaxry cf3596a96d renderer: avoid rendering frame if finalDamage is empty 2024-04-23 12:29:01 +01:00
Vaxry 741c75d907 gamma-control: move to new impl 2024-04-22 18:21:03 +01:00
Vaxry 8afdb8403b style: fix clang-format 2024-04-21 21:29:37 +01:00
Vaxry f587c3e0ba alpha-modifier: add support for protocol 2024-04-21 21:21:22 +01:00
Vaxry 4ad739ec63 HookSystem: improve callback safety 2024-04-20 20:16:42 +01:00
Vaxry b52a49b4c4
tearing-control: hyprland impl (#5655)
* tearing: hl impl

* format
2024-04-19 22:16:35 +01:00
Epikastema 82222342f1
shaders: Use sin-less hash for noise (#5607) 2024-04-17 19:01:50 +01:00
MightyPlaza 0634aaeac6
renderer: remove border on fullscreen (#5577)
modified:   src/render/Renderer.cpp
2024-04-14 00:16:26 +01:00
TheOnlyMrCat 47e5b41fea
renderer: Add dimaround layer rule (#4643) 2024-04-11 12:41:18 +01:00
Vaxry 63e3668529 style: run clang-format 2024-04-08 15:33:02 +01:00
Vaxry 7d989f2cf0 damageSurface: don't correct smallVec twice 2024-04-07 22:25:34 +01:00
Vaxry ec2cc79c65 renderer: avoid double-rendering ls-es on fadingOut
fixes #5295
2024-04-04 22:43:57 +01:00
Vaxry d605e47511 renderer: block screen shader on screencopy 2024-04-03 21:35:16 +01:00
Vaxry 10146f5ec5 core: fix some crash conditions around workspace ptrs in CWindow
ref #5402, supersedes #5409
2024-04-03 20:42:38 +01:00
Vaxry 93915502d2 blur: block modif only on no new optimize 2024-04-03 17:08:11 +01:00
Vaxry 91061a2084 opengl: fix modif in blur 2024-04-03 15:08:29 +01:00
Vaxry 64964c4e3b renderer: render back layer for workspace-less passes 2024-04-03 14:28:15 +01:00
Vaxry 3981f85e94 opengl: log framebuffer errors 2024-04-03 14:24:15 +01:00
Vaxry efdc1af044 renderer: some fixes for renderModif 2024-04-03 14:09:58 +01:00
Vaxry 347b839034 workspaces: add visible flag 2024-04-03 10:09:48 +01:00
Vaxry ef23ef60c5
Workspace/core: Refactor workspace storage (#5380)
* refactor workspaces to use ptrs

* clang-format
2024-04-02 20:32:39 +01:00
thejch 800dbf71b0
renderer: Fix rendering when swiping workspaces (#5367)
* fix rendering on swiping

* add alpha check

* fix floating fs check
2024-04-01 16:16:18 +01:00
thejch 9ae0c47a21
deco: fix groupbar offset (#5364) 2024-04-01 02:58:21 +01:00
thejch e1e41e5448
reenderer: Add 1 border damage to fix number rounding issues (#5343)
* add 1 to border damage to avoid rounding issues

* add 1 to rounding too
2024-03-31 14:59:22 +01:00
thejch 16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297) 2024-03-31 02:14:26 +01:00
Vaxry 0869f65b0b input: add misc:hide_cursor_on_key_press
fixes #3045
2024-03-28 02:07:06 +00:00
Vaxry 93d0511471 layershell: update render pos and size in arrange
fixes #5258
2024-03-27 16:30:08 +00:00
Vaxry 1a0b8d1263 renderer: minor fixes to misaligned reported surface rendering
fixes #5257
2024-03-26 13:35:03 +00:00
Vaxry ae17e900e7 layer-shell: render popups above everything 2024-03-25 16:20:30 +00:00
Vaxry ca17a89d86 renderer: allow blurring ls popups 2024-03-25 16:09:02 +00:00
thejch 8001b96bb5
renderer: dont render fullscreen special on wrong monitor (#5249) 2024-03-25 01:41:56 +00:00
Brett Alcox 03e99f93ae
renderer: forward decl for b_pch=false (#5250) 2024-03-24 20:38:10 +00:00
Vaxry 5cc4bf699c IME: Refactor and fixup popups 2024-03-24 16:08:25 +00:00
thejch c7fbea3368
animations: Fix animation issue in focusworkspaceoncurrentmonitor (#5202)
* dont render when workspace offset

* add guard

* can remove useless code now if workspace offset is not taken into account

* clang-format

* when special workspace is moved, set anim to move

* add offset back

* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔

* remove config option
2024-03-23 22:14:50 +00:00
MightyPlaza 397e08c16a
input: focus window on mouse down on groupbar (#5224)
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2024-03-22 17:41:20 +00:00
jill ee00cb1dd8
opengl: report shader compilation errors from screen_shader (#5138)
* opengl: report shader compilation errors from screen_shader

* opengl: prefer .data()

* opengl: move shader error logging to logError

* opengl: quick glGetShaderiv -> glGetProgramiv fix

* opengl: typo fix

* opengl: format fixes

* opengl: minor compile fixes

* opengl: logError -> logShaderError
2024-03-21 14:46:23 +00:00
Vaxry 8593c45be3 refactor: move window.hpp to desktop/ 2024-03-20 01:44:51 +00:00
Vaxry 49f5fd59ad opengl: minor adjustment to getPreferredReadFormat
fixes #4791
2024-03-19 02:42:39 +00:00
Vaxry 7283dde878 screenShader: allow camel for screensize
ref #5059
2024-03-18 23:51:32 +00:00
Vaxry 5eb33ff4d8 screenshader: add screen_size uniform
fixes #5059
2024-03-18 16:35:22 +00:00
Vaxry 7587cadd0a renderer: add support for gles3.2 screen shaders 2024-03-18 04:15:04 +00:00
Vaxry 30c5911718 renderer: minor fixups for misaligned surface rendering offsets
fixes #5136
2024-03-17 16:08:59 +00:00
Vaxry e68c07d809 renderer: don't render window on other mons during anim in
fixes #5139
2024-03-17 01:05:26 +00:00
Vaxry 0e87a08e15 renderer: disable surface adjustments for misaligned reported when manual resizing
ref #5135
2024-03-16 17:56:09 +00:00
Vaxry 3162739e1b renderer: don't translate surface box on interactive resizes with non-updated sizes
closes #5135
2024-03-16 17:12:29 +00:00
thejch c942ce6dce
renderer: add better multi monitor animations (#5126) 2024-03-16 14:49:34 +00:00
Vaxry 5e5d7e2abc renderer: fix non-reported sizes window box calculations
fixed #5129
2024-03-16 14:37:07 +00:00
Vaxry 2a2da6082e renderer: fix invalid access on non-assigned surfaces
fixes #5125
2024-03-15 21:29:20 +00:00
Vaxry 38576d651a renderer: adjust surface dimensions for oversized not-yet ackd surface sizes
supersedes #5104
2024-03-15 19:23:51 +00:00
Maximilian Seidler a958884b52
lock: fix red screen issues with multiple monitors (#5100)
* lock: use uint64_t for iMonitorID

* lock: move activateLock to onNewSessionLock

* lock: add red screen fade

* lock: damage when fading the red screen and delay for screencopy

* lock: remove redundant scheduleFrameForMonitor
2024-03-15 16:17:13 +00:00
thejch bc15a8f600
renderer: Allow headless mode in hyprland (#4794)
* allow headless

* clang-format

* fix redundant logic lol
2024-03-15 14:28:14 +00:00
Vaxry 164e92f8e3 internal: minor fixups for fading out xwayland windows
fixes #4935
2024-03-14 18:25:28 +00:00
Vaxry c3882bb832
internal: Support libhyprcursor (#5009)
woo

---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-03-09 16:52:59 +00:00
Vaxry a01949dd28 deco: fix warnings 2024-03-09 16:39:38 +00:00
thejch 9c48c322d4
keybinds: Allow fullscreen/maximize in special workspace (#4921)
* allow fullscreen/maximize in special workspace

* remove duplicate code

* hide top layer

* fix special fullscreen deco

* edit

* fix fade top layer when toggle special

* remove double render
2024-03-04 23:29:45 +00:00
Vaxry 063708df26 config: improve config value infrastructure 2024-03-03 18:41:38 +00:00
Vaxry cc94123fa7 renderer: minor fixes to transformations 2024-03-03 02:18:06 +00:00
Julien Roy 2a08f2ba84
opengl: fix compilation on legacy renderer (#4928) 2024-03-03 00:31:36 +00:00
JManch 1762e9c6ec
renderer: respect forceNoBlur when rendering small surface windows (#4932) 2024-03-03 00:17:40 +00:00
GartoxFR b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00
Vaxry f115ba94d2 xwayland: set scaledBy for unmanaged windows in map 2024-03-01 23:04:34 +00:00
Vaxry e63b4b18aa renderer: force a few render frames on init anim end
fixes #4875
2024-02-29 19:04:40 +00:00
Vaxry 6916d0a6a3 surface: unify owners 2024-02-29 15:07:14 +00:00
Vaxry b39dcfa497 refactor: move a few things to desktop/ 2024-02-29 13:03:38 +00:00
Vaxry a31433c215 renderer: damage whole ring on failed commit
fixes #4770
2024-02-28 18:00:02 +00:00
Vaxry 4bc669f933 layers: add fully featured animations
Adds configs and layerrules to handle them

alas fixes #981

I have cooked
2024-02-28 15:00:40 +00:00