vaxerski
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afe688e6ab
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allow 360 degrees of freedom in gradients
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2022-11-26 19:37:20 +00:00 |
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vaxerski
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c709dc5e8e
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fix fadeout with animated border
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2022-11-26 18:41:30 +00:00 |
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vaxerski
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684c59e5bc
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optimize data feeding to gradient renderer
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2022-11-26 18:09:57 +00:00 |
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vaxerski
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0948b078e1
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added border gradients
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2022-11-26 17:57:02 +00:00 |
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vaxerski
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1c9a0be8c4
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fix up the border shader
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2022-11-26 13:51:30 +00:00 |
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vaxerski
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381d7a4300
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check for special workspace open in attemptDirectScanout
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2022-11-25 18:25:04 +00:00 |
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vaxerski
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5327565b33
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remove resize transitions
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2022-11-22 17:20:58 +00:00 |
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vaxerski
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c78db1212b
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Unify rounding shaders
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2022-11-21 18:09:47 +00:00 |
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Julian Schuler
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41a8975bd1
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Render focused window at last (#1060)
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2022-11-20 18:50:01 +00:00 |
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e887149f25
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minor fixes for mirrors & log more monitor events
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2022-11-19 13:01:32 +00:00 |
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vaxerski
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ba05c43ae3
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minor monitor code fixups
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2022-11-18 14:15:19 +00:00 |
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vaxerski
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c02bfc3897
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fix extents in shadow deco
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2022-11-16 15:35:36 +00:00 |
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vaxerski
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878a20741b
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fix slide calcs for windows outside the viewport
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2022-11-16 15:35:36 +00:00 |
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vaxerski
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f41fe59cb6
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fix shadow extent & offset calculations
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2022-11-09 22:39:19 +00:00 |
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d0b3cdc835
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Fix crashes with DS and mirrors
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2022-11-09 10:56:49 +00:00 |
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vaxerski
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1d2e4243dc
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clamp shadow scale to 1
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2022-11-07 22:51:26 +00:00 |
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vaxerski
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2a20cf5379
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Added decoration:shadow_scale
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2022-11-07 21:27:28 +00:00 |
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vaxerski
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e3a3837164
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fix up formatting
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2022-11-07 20:31:56 +00:00 |
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vaxerski
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efbc3f8194
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resize transition fixes + default transitions to false
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2022-11-06 18:10:53 +00:00 |
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vaxerski
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f755351511
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Fix resize transitions on multimon + transformed
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2022-11-06 18:04:30 +00:00 |
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vaxerski
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57817f7252
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Added resize transitions
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2022-11-06 17:52:09 +00:00 |
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vaxerski
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5295244026
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Revert adding toggle for drm scanout flags
This reverts commit 12697d2b72 .
Stupid idea.
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2022-11-06 14:25:53 +00:00 |
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vaxerski
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082f439db2
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fix issues with direct scanout's lack of surface frame feedback
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2022-11-06 14:20:03 +00:00 |
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vaxerski
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12697d2b72
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added toggle for drm scanout flags
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2022-11-06 14:11:37 +00:00 |
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vaxerski
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5a750b485a
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Added creating / destroying outputs on a multi-backend + headless backend
See `hyprctl output`.
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2022-11-05 18:04:44 +00:00 |
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vaxerski
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6a59b57ef8
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remove spammy logs for DS
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2022-11-05 13:06:48 +00:00 |
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vaxerski
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f50c786640
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Added direct scanout
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2022-11-05 12:50:47 +00:00 |
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c47581fc5a
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handle transforming displays in outputMgr
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2022-11-03 09:06:44 +00:00 |
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vaxerski
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5ac2005318
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remove old comments
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2022-11-02 14:52:36 +00:00 |
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a2b8e3b34e
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fix the damageBox in damageMonitor
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2022-11-02 11:04:17 +00:00 |
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vaxerski
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95bbac8791
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remove redundant check in CShader
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2022-11-01 18:46:51 +00:00 |
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vaxerski
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d994ad75e8
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revert output smart layout reporting
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2022-10-29 17:32:03 +01:00 |
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vaxerski
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2caebb3b10
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fix default 0 in box passing test
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2022-10-29 14:37:33 +01:00 |
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vaxerski
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05f3eebd96
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avoid layout changes when unnecessary in applyMonitorRule
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2022-10-29 12:24:44 +01:00 |
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vaxerski
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ea7f617df6
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remove redundant check
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2022-10-28 22:33:47 +01:00 |
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vaxerski
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d193d70ecf
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guard primaryFB tex in end()
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2022-10-28 21:46:19 +01:00 |
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7d6ccca695
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add 10bit support to displays
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2022-10-27 13:26:47 +01:00 |
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vaxerski
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d55338a3f5
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fix debug nest black screen
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2022-10-24 11:58:07 +01:00 |
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vaxerski
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47eac4be1c
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disable adaptive sync with no_vfr off
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2022-10-22 21:45:17 +01:00 |
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vaxerski
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2995867760
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Transpose matrices on LEGACY_RENDERER
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2022-10-22 21:10:49 +01:00 |
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Kainoa Kanter
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ca2d2db0ef
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Add windowrules for noblur and noshadow (#884)
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2022-10-20 20:36:27 +01:00 |
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98a32f5e52
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render layer snapshot without blur
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2022-10-19 11:00:59 +01:00 |
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vaxerski
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dc1737f128
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allow glob wildcard in addreserved
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2022-10-17 23:23:07 +01:00 |
|
vaxerski
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34cd8b125a
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rework focus system to be more safe and faster
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2022-10-14 20:46:32 +01:00 |
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vaxerski
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170def35d7
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simplify shouldRenderWindow and fix one cond
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2022-10-12 18:37:11 +01:00 |
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vaxerski
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2ee9fb0675
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don't recalc offset on monitor reload offset auto
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2022-10-12 15:16:31 +01:00 |
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vaxerski
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1396d2a39b
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fix crash in renderWorkspaceWithFullscreenWindow
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2022-10-11 20:29:51 +01:00 |
|
Felix Dick
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7e781f24c5
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Merge branch 'main' into simplify_matrix_calculations
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2022-10-10 02:45:40 +02:00 |
|
Felix Dick
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3bf7c5aea1
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Change matrixProjection function stop use matrixFlip180 everywhere.
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2022-10-10 01:35:42 +02:00 |
|
Felix Dick
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092dbda88a
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Let openGL transpose the matrixes for us.
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2022-10-10 01:32:04 +02:00 |
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