Commit Graph

709 Commits

Author SHA1 Message Date
Vaxry e40e486f61 renderer: better checks for special rendering in renderWorkspaceWindows
ref #3916 #3888
2023-11-23 11:31:52 +00:00
Vaxry e55c5a916a renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
Vaxry 812a3f6d78 renderer: fix double render of tiled on workspace switch
fixes #3889
2023-11-22 20:05:50 +00:00
thejch 572fd554b8
renderer: Fix floating clipbox (#3907)
* fix floating decoration clipbox scale

* use vecTransformedSize

* use workspace offset
2023-11-21 00:34:34 +00:00
thejch 7d1c8d827a
shadow: add workspace offset to floating window shadow (#3906) 2023-11-20 22:34:28 +00:00
thejch 6d26199e1c
renderer: fix floating window rendering when scale > 1 (#3901) 2023-11-20 12:13:09 +00:00
MightyPlaza 7e0c90b92c
groupbar: fix text pos with verical offset (#3893)
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-19 12:29:26 +00:00
MightyPlaza add23a9ba2
group: fix dragging into floating groups (#3719)
* allow dragging into floating groups

modified:   src/Compositor.cpp
modified:   src/Compositor.hpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* floating-only
modified:   src/layout/IHyprLayout.cpp
2023-11-19 12:29:01 +00:00
Vaxry 89f6457a99 renderer: avoid rendering floating windows twice with special
fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry 8b57a1973e
internal: Allow floating windows on special (#3872)
* allow floating on special

* fix mistake

* fix clipbox
2023-11-18 17:00:24 +00:00
Dickby 1d9bfa60a1
opengl: Don't use wrong shader just because it's GLES (#3867) 2023-11-16 21:03:17 +00:00
Vaxry a34e192433 renderer: clip floating boxes on slide anim
fixes #3514
2023-11-16 20:20:41 +00:00
Vaxry 4868d4dfd3 shadow: avoid fatal mutation of the windowBox for calcs
fixes #3865
2023-11-16 17:31:52 +00:00
Vaxry 859841f4d1 renderer: don't make snapshots of invisible windows on close 2023-11-16 12:24:07 +00:00
Vaxry 28ef18a921 shadow: avoid using glClear and don't draw behind window if ignore_window
fixes #3860
2023-11-16 11:42:53 +00:00
Dickby 91d6be1f09
groupbar: Fix position of groupbar titles on monitor scales != 1.0 (#3856) 2023-11-15 20:32:44 +00:00
Vaxry e8469f8b1b renderer: drop unnecessary spammy logs 2023-11-14 19:51:47 +00:00
Vaxry 5edb4e4a30 decorations: recalc layout and positioner on add/remove 2023-11-13 16:42:58 +00:00
Vaxry 2e26542e3b renderer: use viewporter corrected size for uv calcs 2023-11-12 23:57:53 +00:00
Vaxry 68935ba9dc renderer: separate oversize uv calcs in dimensions 2023-11-12 23:27:52 +00:00
Vaxry 824ccd957b renderer: pass proper arg to main param of uv calcs
was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
Vaxry 45e86d4fdf groupbar: translate box by workspace offset 2023-11-12 22:40:21 +00:00
Vaxry 0ba2e68704 deco-positioner: don't remove hidden windows' data 2023-11-12 17:02:42 +00:00
Dickby e974d1fe98
shaders: Some more changes in rgb2hsl. (#3834) 2023-11-12 16:20:23 +00:00
Alessio Molinari 1bfd4a2bff
output-layout: fix wlroots display handling (#3718) 2023-11-12 13:14:05 +00:00
Vaxry 91cbe93cf8 decoration: add NON_SOLID flag for shadow
fixes #3841
2023-11-12 13:01:23 +00:00
Vaxry f39a6ca17c decoration-positioner: improve stability 2023-11-11 18:07:56 +00:00
Dickby 6eb2abcb20
shaders: Small optimization in rgb2hsl. (#3831) 2023-11-11 17:20:18 +00:00
Vaxry 52cf122a0a shadow: move workspace offset calcs to draw
fixes #3829
2023-11-11 16:15:23 +00:00
Dickby 844da8db56
shaders: Avoid calculating unused values in hsl2rgb. (#3827) 2023-11-11 15:43:31 +00:00
Vaxry bea828ea45 decoration-positioner: improve extent handling 2023-11-11 15:18:17 +00:00
Vaxry cc04b52ce1 deco-positioner: recalc after uncache 2023-11-11 14:52:27 +00:00
Vaxry 9be6fbf5ea
decorations: Decoration Positioner (#3800) 2023-11-11 14:37:17 +00:00
Dickby 7345b1a1ea
shaders: Use clamp in doubleCircleSigmoid. (#3824) 2023-11-11 13:15:37 +00:00
Vaxry e44d6de555 shadow: alpha treatment improvements 2023-11-11 00:52:40 +00:00
Vaxry 14195835ef opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
Vaxry 11432f69b9 opengl: remove unused alpha matte from shadow 2023-11-09 22:11:54 +00:00
Visual-Dawg 29e0a7112e
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
David Leal 0476e1b498
groups: add option to configure font name (#3751) 2023-11-05 19:25:50 +00:00
Vaxry 56dec1c6a2 renderer: properly set currentFB on snapshot renders 2023-11-04 22:25:09 +00:00
Vaxry 2b07d54bc7 shadow: fix missed fullBox.scale 2023-11-04 20:11:22 +00:00
Vaxry 66a3719b86 renderer: allow transform enabling from outside opengl 2023-11-04 19:35:49 +00:00
Vaxry 64a084477e shadows: fix on transformed 2023-11-04 19:32:50 +00:00
Vaxry 7a09d24065 shadow: fix ignore_window false 2023-11-04 17:45:31 +00:00
Vaxry 55b4f84fea
Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry 73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
Vaxry 15b25d5850 renderer: render oversized blur with respect to fade alpha 2023-11-03 21:58:02 +00:00
Vaxry 9d2a5fb417 renderer: improvements to wayland surface small() detection 2023-11-03 19:12:09 +00:00
pastalian 49fdffacea
renderer: fix legacy_renderer build (#3732)
In GLES2, `GL_RGB10_A2` and `GL_UNSIGNED_INT_2_10_10_10_REV` are defined as
`GL_RGB10_A2_EXT` and `GL_UNSIGNED_INT_2_10_10_10_REV_EXT` respectively.
2023-11-03 15:47:20 +00:00
MightyPlaza c44e255194
group: fixes for dragging groups onto groupbars (#3708)
* fixes for dragging groups onto groupbars

modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* use onWindowRemoved()
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-01 19:13:39 +00:00