Commit graph

536 commits

Author SHA1 Message Date
Simon Ser
4d04144b92 render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
2022-10-28 13:49:03 +02:00
Simon Ser
d69018c195 render/gles2: move color uniform from quad.vert to quad.frag
We have no use for a v_color varying. We can use the uniform
directly from the fragment shader without getting the vertex shader
involved.
2022-10-28 13:49:03 +02:00
Simon Ser
a75f9be2e8 render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).

The benefits from this are:

- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
  features.
2022-10-28 11:46:06 +00:00
Simon Ser
bc416ed752 render/gles2: log error on shader compilation failure 2022-10-27 16:43:03 +02:00
Simon Ser
6d90518c97 egl: add WLR_EGL_NO_MODIFIERS
Same as WLR_DRM_NO_MODIFIERS but for EGL. For debugging purposes
mostly.

References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3451
2022-10-21 09:52:18 +02:00
Simon Ser
9e5ad7a845 render/vulkan: add missing entries in vulkan_strerror()
And update the sort order to follow Khronos' <vulkan/vulkan_core.h>.
2022-10-18 16:57:00 +02:00
Gentaiii
11192e6930 Fixed false allocation failed 2022-10-11 09:36:36 +00:00
Simon Ser
221ee83d44 render/vulkan: drop wlr_vk_instance.extensions
This was unused. Even if it was, it'd be better to have bool fields
instead.
2022-10-10 14:39:47 +02:00
Simon Ser
9549749507 render/gles2: assert that GL_OES_EGL_image_external is supported
The target is set to GL_TEXTURE_EXTERNAL_OES when
EGL_EXT_image_dma_buf_import_modifiers [1] returns an external_only
flag. That spec states:

> In order to support imports for the GL_TEXTURE_EXTERNAL_OES target, a
> compatible OpenGL ES implementation supporting GL_OES_EGL_image_external
> must be present.

Fail hearder when a driver doesn't follow the spec instead of
skipping rendering.

See [2].

[1]: https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_image_dma_buf_import_modifiers.txt
[2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3631#note_1584343
2022-10-10 07:54:35 +00:00
John Lindgren
ab8341975e render/vulkan: Fix type-punned pointer warning/error 2022-10-09 12:07:57 -04:00
David96
f885aa0fbe render/vulkan: implement vulkan_preferred_read_format 2022-10-07 15:59:39 +00:00
David96
dce1372e35 render/vulkan: Implement vulkan_read_pixels 2022-10-07 15:59:39 +00:00
Simon Ser
6832ae14aa render: drop wlr_renderer_read_pixels() flags
These are unused.
2022-10-04 09:15:19 +02:00
Simon Ser
58d4cfaca3 render/allocator/drm_dumb: drop finish_buffer()
Simplify things a bit.
2022-10-01 19:45:29 +00:00
Simon Ser
c659792d7b render/allocator/drm_dumb: fix error handling
In the CREATE_DUMB error code-path, we'd only free() the buffer,
however it's already inserted in the alloc->buffers list at this
point.

Instead, make sure finish_buffer() is safe to call (by populating
drm_fd) and call that function.
2022-10-01 19:45:29 +00:00
Simon Ser
3e7ea8715b render/allocator/drm_dumb: get format info before allocating
Simplifies error handling a bit.
2022-10-01 19:45:29 +00:00
Simon Ser
d81f68d2b4 render/allocator/drm_dumb: check modifier list
Check that the modifier list passed as input contains either
INVALID or LINEAR. We don't support others.
2022-10-01 19:45:29 +00:00
Simon Ser
5ef8a18a29 render/allocator/drm_dumb: advertise LINEAR instead of INVALID modifier
INVALID means that the modifier is implicit. However dumb buffers
are guaranteed to be LINEAR, so let's just advertise this. Fixes
cursors with the DRM backend: cursor planes usually only support
LINEAR.
2022-10-01 19:45:29 +00:00
Simon Ser
3799649333 render/pixman: advertise support for linear format modifier
When running with the DRM backend, the Pixman renderer needs to
render the cursor buffer. However, DRM drivers only support linear
buffers for these in general, they don't support implicit modifiers
(aka. INVALID).

Advertise support for LINEAR in the Pixman renderer to fix this.
2022-10-01 19:45:29 +00:00
Simon Ser
49738406a3 render: don't fall back to Pixman if we have a render node
If we have a render node, it means there is a GPU which could be
used. We probably failed GL because of a kernel or Mesa issue.
Instead of automatically falling back to Pixman, error out.

This makes it more obvious to users when something goes wrong,
instead of silently exposing a slow unaccelerated desktop.

References: https://github.com/swaywm/sway/issues/7194
2022-10-01 18:05:31 +02:00
Simon Ser
db08004c23 render: don't automatically fall back to Vulkan
The Vulkan renderer is still experimental. If GL fails, we don't
want to automatically fall back to it by default.

Fixes: 8bd7170fd9 ("Use env helpers")
2022-10-01 18:01:57 +02:00
Simon Ser
e4efb6b601 render/vulkan: use addon for wlr_vk_texture
Avoids having to walk the list of all textures.
2022-09-30 14:02:51 +00:00
Simon Ser
7899b97d20 render/vulkan: use addon for wlr_vk_render_buffer
Avoids having to walk the list containing all of the render buffers.
2022-09-30 14:02:51 +00:00
Simon Ser
bcc6a5832f render: drop trailing whitespace 2022-09-23 21:48:03 +02:00
Simon Ser
8d6d2101bc render/vulkan: add error handling for vulkan_find_mem_type()
The function returns -1 if it doesn't find a suitable memory type.
2022-09-19 10:33:29 +00:00
Simon Ser
5206cea566 render/egl: add support for EGL_KHR_display_reference
See the spec at [1]. tl;dr EGL has terrible defaults: eglTerminate()
may have side-effects on completely unrelated EGLDisplay objects.
This extension allows us to opt-in to get the sane behavior:
eglTerminate() only free's our own EGLDisplay without affecting
others.

[1]: https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_display_reference.txt
2022-09-19 10:04:47 +00:00
Simon Ser
bca60c4eec render/vulkan: improve format logging 2022-09-14 12:13:48 +02:00
Simon Ser
80cb89acee render/allocator/gbm: log human-readable format and modifier 2022-09-14 12:13:17 +02:00
Simon Ser
4ad79d05ca render/egl: improve DMA-BUF format/modifier logging
For each format and modifier, log supported usage. Log a
human-readable format/modifier string.
2022-09-14 12:13:17 +02:00
Simon Ser
8026953df7 render/vulkan: remove unnecessary casts
No need to go back to the generic wlr_renderer/wlr_texture when
passing a Vulkan renderer/texture to an internal function.
2022-09-07 14:00:46 +00:00
Simon Ser
30769723c1 render/vulkan: fix format features check for shm textures
We were checking whether any of the features was supported. We need
to check if all of them are.

This makes the check consistent with query_modifier_support() above.
2022-09-07 15:46:38 +02:00
Simon Ser
ed018a3ee2 render/vulkan: drop wlr_vk_device.extensions
We don't need to store the list of enabled extensions.

While at it, rename variables to be less confusing.
2022-09-07 14:41:40 +02:00
Simon Ser
e19007dede render/vulkan: drop ext params from vulkan_device_create()
These are unused.
2022-09-07 14:39:58 +02:00
fakechen
30fafe4f4a egl: modify egl_init_display function definition
I think the second parameter of the function should be void* instead of
void **, because we use it as a right value in the function.

Signed-off-by: fakechen <chenzigui@kylinos.cn>
Signed-off-by: sunzg <sunzhigang1@kylinos.cn>
2022-09-07 06:27:09 +00:00
Alexander Orzechowski
9b091f528e pixel_format: RGBA4444 and RGBA5551 have alpha components 2022-09-06 18:48:41 -04:00
Bernardo Meurer
eee0f5e71f
render/vulkan: fix memory type detection
From a comment by emersion:

> There is a logic error here: we pass 0xFFFFFFFF to vulkan_find_mem_type, which
> returns an index, and then we logical-and that with mem_reqs.memoryTypeBits.
> Instead we should pass mem_reqs.memoryTypeBits to vulkan_find_mem_type and use
> the result for the memoryTypeIndex field directly. Ideally checking for errors
> (-1 return value) in case no memory type is suitable.

Closes: #3470
2022-08-28 16:32:09 -03:00
Alexander Orzechowski
8bd7170fd9 Use env helpers 2022-08-22 10:18:52 -04:00
Alexander Orzechowski
ef4baea0e2 Use wl_signal_emit_mutable 2022-08-18 07:16:16 -04:00
Simon Ser
98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00
Manuel Stoeckl
972a5cdf7a render/gles2: simplify alpha depth check
GL_ALPHA_BITS is the number of bits of the alpha channel of the
currently bound frame buffer's color buffer -- which is precisely
renderer->current_buffer->rbo . Thus, instead of binding the color
buffer and checking its properties, we can query the already bound
frame buffer.

Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also
properties of frame buffer's color buffer.
2022-07-20 20:02:46 -04:00
Simon Ser
e26c3a02df build: fix enabled GBM when allocators=auto and auto_features=disabled 2022-06-29 11:32:06 +02:00
Simon Ser
c20468cfa2 render: use internal_features to indicate EGL support
Instead of checking whether the wlr_egl dependencies are available
in the GLES2 code, introduce internal_features['egl'] and check
that field.

When updating the EGL dependency list, we no longer need to update
the GLES2 logic.
2022-06-24 07:20:42 +02:00
Simon Ser
b9d55b8769 render/gles2: check GBM is found
The GLES2 renderer depends on EGL, which depends on GBM for device
selection.
2022-06-24 07:16:41 +02:00
Simon Ser
29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
bi4k8
369c6525d7 render/egl: don't leak memory on error return 2022-06-12 06:55:06 +00:00
bi4k8
f295aff762 Add missing & 2022-06-11 20:41:16 +00:00
bi4k8
35d1bcff6f render/vulkan/pixel_format: do not leak props->...
`vulkan_format_props_query` calls `query_modifier_support` which
initializes fields of `props` with allocated memory. this memory is
leaked if `query_modifier_support` does not find a supported format
and shmtex is not supported, as in this case `add_fmt_props` ends
up being false and the allocated fields of `props` are never freed.
2022-06-11 20:25:35 +00:00
Simon Ser
96b594110d matrix: remove wlr_matrix_projection()
69477051cc ("matrix: deprecate wlr_matrix_projection") marked it
as deprecated. 1 year later, we can now remove it from our public
API.
2022-06-08 19:27:36 +00:00
Simon Ser
c2e046022f render/gles2: simplify flipped projection
Instead of computing the projection, then flipping, just provide
the correct transform to wlr_matrix_projection().
2022-06-08 19:27:36 +00:00
Alexander Orzechowski
bd7b42eb9f dmabuf: Don't leak file descriptors on error path 2022-06-06 00:50:41 -04:00