Commit graph

610 commits

Author SHA1 Message Date
Joshua Ashton
f132d66816 render/vulkan: Optimize vertex shader
This ends up being a horrible global load:

  s_getpc_b64   s[4:5]                                  // 000000000000: BE841C80
  v_add_u32     v0, s2, v0                              // 000000000004: 68000002
  v_sub_co_u32  v1, vcc, 0, v0                          // 000000000008: 34020080
  v_max_i32     v1, v0, v1                              // 00000000000C: 1A020300
  v_and_b32     v1, 3, v1                               // 000000000010: 26020283
  v_cmp_lt_i32  s[0:1], v0, 0                           // 000000000014: D0C10000 00010100
  v_sub_co_u32  v0, vcc, 0, v1                          // 00000000001C: 34000280
  v_cndmask_b32  v0, v1, v0, s[0:1]                     // 000000000020: D1000000 00020101
  v_lshlrev_b32  v1, 3, v0                              // 000000000028: 24020083
  v_mad_u32_u24  v0, v0, 8, 4                           // 00000000002C: D1C30000 02111100
  v_min_u32     v1, 32, v1                              // 000000000034: 1C0202A0
  v_min_u32     v0, 32, v0                              // 000000000038: 1C0000A0
  s_getpc_b64   s[0:1]                                  // 00000000003C: BE801C00
  s_add_u32     s0, s0, 0x0000003c                      // 000000000040: 8000FF00 0000003C
  s_addc_u32    s1, s1, 0                               // 000000000048: 82018001
  global_load_dword  v1, v[1:2], s[0:1]                 // 00000000004C: DC508000 01000001
  global_load_dword  v0, v[0:1], s[0:1]                 // 000000000054: DC508000 00000000
  v_mov_b32     v2, 0                                   // 00000000005C: 7E040280
  v_mov_b32     v3, 1.0                                 // 000000000060: 7E0602F2
  s_waitcnt     vmcnt(0)                                // 000000000064: BF8C0F70
  exp           pos0, v1, v0, v2, v3 done               // 000000000068: C40008CF 03020001
  exp           param0, off, off, off, off              // 000000000070: C4000200 00000000
  s_endpgm                                              // 000000000078: BF810000
  v_cndmask_b32  v0, s0, v0, vcc                        // 00000000007C: 00000000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000080: 00000000
  v_add_f16     v192, s0, v0                            // 000000000084: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000088: 00000000
  v_add_f16     v192, s0, v0                            // 00000000008C: 3F800000
  v_add_f16     v192, s0, v0                            // 000000000090: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000094: 00000000
  v_add_f16     v192, s0, v0                            // 000000000098: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 00000000009C: 00000000

With some bit magic, we can get something much nicer:

  v_add_u32     v0, s2, v0                              // 000000000000: 68000002
  v_add_u32     v1, 1, v0                               // 000000000004: 68020081
  v_and_b32     v1, 2, v1                               // 000000000008: 26020282
  v_cvt_f32_i32  v1, v1                                 // 00000000000C: 7E020B01
  v_mul_f32     v1, 0.5, v1                             // 000000000010: 0A0202F0
  v_and_b32     v0, 2, v0                               // 000000000014: 26000082
  v_cvt_f32_i32  v0, v0                                 // 000000000018: 7E000B00
  v_mul_f32     v0, 0.5, v0                             // 00000000001C: 0A0000F0
  v_mov_b32     v2, 0                                   // 000000000020: 7E040280
  v_mov_b32     v3, 1.0                                 // 000000000024: 7E0602F2
  exp           pos0, v1, v0, v2, v3 done               // 000000000028: C40008CF 03020001
  exp           param0, off, off, off, off              // 000000000030: C4000200 00000000
  s_endpgm                                              // 000000000038: BF810000

The above output was based on just shoving it in ShaderPlayground -- I was not able to use pipeline feedback as I was unable to get RenderDoc working due to the EXT_physical_device_drm requirement.

I additionally considered using >> 1 instead of * 0.5, but AMD has dedicated modifiers to merge a * 0.5, * 2.0, etc in a single instruction. (Albeit, not taken advantage of in the code above, but might with ACO)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-23 15:46:24 +00:00
Simon Ser
5332935afc render/vulkan: quiet glslangValidator
This suppresses the output filename printed to stdout. Errors and
warnings should still be printed to stderr as usual.
2021-11-23 15:38:56 +00:00
Demi Marie Obenour
b5d4bc3c62 Improve wlr_drm_format documentation
A wlroots user can easily get confused and think that `cap` refers to
wlroots buffer capabilities, not array capacity.
2021-11-17 16:35:20 +00:00
Simon Ser
a04cfca4da Remove support for DMA-BUF flags
They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
2021-11-17 16:12:59 +00:00
Cole Mickens
3a685b10b6
egl: use alts for EGL_EXT_device_enum, if missing 2021-11-09 16:47:32 -08:00
Simon Zeni
02a1ae169e render/allocator: make wlr_allocator part of the public API 2021-11-09 15:26:36 +00:00
Jan Beich
760e166578 render: completely disable gles2 if requested but libEGL is found
For `required` to disable search the value needs to be of `feature` type.
Checking `gles2` via `in` keyword returns a `bool` but `required: false`
makes the dependency optional instead of disabled.
2021-11-02 09:36:38 +00:00
Haelwenn (lanodan) Monnier
6666604f17 render/egl.c: Fix memory leaks in egl_create
calloc is moved to right before egl is called to avoid requiring to free()
unused memory.

Found via scan-build
2021-10-27 07:30:36 -06:00
Haelwenn (lanodan) Monnier
4fb652c27f render/pixman/renderer.c: Fix memory-leak in create_buffer
Found via scan-build
2021-10-27 07:30:36 -06:00
Simon Ser
36cf387427 render/vulkan: check vulkan-headers dependency
There's no pkg-config file we can check for sadly, so check
vulkan/vulkan.h as a fallback.

Closes: https://github.com/swaywm/wlroots/issues/3272
2021-10-19 06:51:14 -06:00
Joshua Ashton
b62ce3c3c8 render/vulkan: Use image view swizzles instead of shader hack
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-18 15:57:46 +02:00
nyorain
8e34692250 render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.

The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.

Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-18 11:51:13 +02:00
Simon Ser
1b65a80e9d render/allocator: use empty DRM lease to re-open node
This allows us to obtain a new DRM file description without relying
on filesystem permissions.
2021-10-14 21:23:41 +02:00
Simon Ser
13cdb84ee8 render/allocator: use render node if available in reopen_drm_node
If we aren't trying to create a dumb buffer allocator, and if the
DRM device has a render node (ie, not a split render/display SoC),
then we can use the render node instead of the primary node. This
should allow wlroots to run under seatd when the current user
doesn't have the permission to open primary nodes (logind has a
quirk to allow physically logged in users to open primary nodes).
2021-10-04 12:25:27 +02:00
Simon Ser
323b8498ad Revert "render/drm_format_set: add wlr_drm_format_has"
This reverts commit 833437d592.
2021-10-01 09:26:05 -06:00
Simon Ser
1d7e438d8a Revert "Require INVALID for implicit format modifiers"
This reverts commit ea7357b703.
2021-10-01 09:26:05 -06:00
Simon Ser
62be833aef Revert "render/egl: always add LINEAR to supported modifiers"
This reverts commit 780052d4da.
2021-10-01 09:26:05 -06:00
Simon Ser
42138a073b Revert "render/drm_format_set: remove special LINEAR case"
This reverts commit 6d281d96cb.
2021-10-01 09:26:05 -06:00
Simon Ser
6d281d96cb render/drm_format_set: remove special LINEAR case
This was used to make the intersection of INVALID and LINEAR result
in LINEAR. We can now just require LINEAR to be in both lists.
2021-10-01 09:21:50 -06:00
Simon Ser
780052d4da render/egl: always add LINEAR to supported modifiers 2021-10-01 09:21:50 -06:00
Simon Ser
ea7357b703 Require INVALID for implicit format modifiers
See [1] for the motivation.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-10-01 09:21:50 -06:00
Simon Ser
833437d592 render/drm_format_set: add wlr_drm_format_has 2021-10-01 09:21:50 -06:00
Simon Zeni
9579d62a16 types/buffer: make {begin,end}_data_ptr_access part of the public API 2021-09-15 11:50:44 +02:00
Simon Ser
4e7a8707cc buffer: add data_ptr access flags
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:

- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
  read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-10 13:16:10 -04:00
Simon Ser
38cd1b4f4f render/allocator/gbm: add log message for gbm_bo_get_fd_for_plane
Makes it easier to find out which branch is taken when debugging
issues like [1].

[1]: https://github.com/swaywm/wlroots/issues/3156
2021-09-03 22:13:38 +02:00
Simon Ser
7df2ae88fa render/allocator: use legacy authentication for primary nodes
Closes: https://github.com/swaywm/wlroots/issues/3156
2021-09-03 11:44:12 -04:00
Simon Ser
d9d8fc1ab9 render/allocator: re-open GBM FD
Using the same DRM file description for the DRM backend and for the
GBM allocator will result in GEM handle ref'counting issues [1].
Re-open the DRM FD to fix these issues.

[1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
2021-09-01 15:17:05 -04:00
Simon Ser
749b3c00f0 render/egl: reopen DRM node for GBM
This will be necessary for the next patch, to avoid messing up BO
handles shared between the GL implementation and the DRM backend.
2021-08-25 10:05:37 -04:00
Simon Ser
3ce2ea9e16 Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
2021-08-25 09:57:20 -04:00
Simon Ser
ad7651a370 render/gles2: make wlr_gles2_texture a wlr_buffer addon 2021-08-12 10:22:19 +02:00
Simon Ser
ee1156b62b render/gles2: make wlr_gles2_buffer an addon
Saves us from walking a list.
2021-08-12 10:22:19 +02:00
Simon Ser
8a3cd28973 render/pixman/pixel_format: add more formats
Add a bunch of new formats for Pixman: a few missing 32-bit ones,
some 16-bit and 32-bit formats as well.

Mostly based on a Weston patch [1].

[1]: https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/664
2021-08-03 02:53:03 -04:00
Simon Ser
b913e64f95 render/pixel_format: add more formats for Pixman
These will be added to Pixman in the next commit.
2021-08-03 02:53:03 -04:00
Manuel Stoeckl
f5df956c18 render/gles2: add a few 10-bit and FP16 formats
The half-float formats depend on GL_OES_texture_half_float_linear,
not just the GL_OES_texture_half_float extension, because the latter
does not include support for linear magni/minification filters.

The new 2101010 and 16161616F formats are only available on little-
endian builds, since their gl_types are larger than a byte and thus
endianness dependent.
2021-07-30 08:29:13 +02:00
Manuel Stoeckl
44e8451cd9 render/gles2: hide shm formats without GL support
This change introduces a new function to check whether the renderer
has the needed GL extensions to read a given pixel format.
2021-07-30 08:29:13 +02:00
Manuel Stoeckl
4dc52bcb6c render/pixel-format: add a few 10-bit and FP16 formats 2021-07-30 08:29:13 +02:00
Simon Ser
f76960388f render/gles2: add support for some 24 and 16-bit formats
On little-endian, we can enable pixel formats which don't use
gl_type = GL_UNSIGNED_BYTE. See [1].

[1]: https://afrantzis.com/pixel-format-guide/
2021-07-29 10:47:34 -04:00
Simon Ser
6973361d60 render/pixel-format: add some 24 and 16-bit formats 2021-07-29 10:47:34 -04:00
Simon Zeni
6f19295647 render/egl: initialize wlr_egl with EGL_PLATFORM_DEVICE_EXT
Uses the EXT_device_query extension to get the EGL device matching the
requested DRM file descriptor. If the extension is not supported or no device
is found, the EGL device will be retrieved using GBM.

Depends on the EGL_EXT_device_enumeration to get the list of EGL devices.
2021-07-27 20:45:53 +02:00
yuiiio
7667ab73bd
render/egl: fix typo 2021-07-27 00:35:36 +02:00
Simon Ser
3cf2535c23 render/egl: add support for EGL_EXT_device_drm_render_node
This EGL extension has been added in [1]. The upsides are:

- We directly get a render node, instead of having to convert the
  primary node name to a render node name.
- If EGL_DRM_RENDER_NODE_FILE_EXT returns NULL, that means there is
  no render node being used by the driver.

[1]: https://github.com/KhronosGroup/EGL-Registry/pull/127
2021-07-26 11:44:16 -04:00
Simon Ser
ace2eda073 render/egl: set EGL_IMAGE_PRESERVED_KHR
Without setting this the EGL implementation is allowed to perform
destructive actions on the buffer when imported: its contents
become undefined.

This is mostly a pedantic change, because Mesa processes the attrib
and does absolutely nothing with it.
2021-07-23 11:27:17 -04:00
Simon Zeni
04d4fb536d render/wlr_texture: put wlr_texture_from_buffer into the public API 2021-07-22 22:28:24 +02:00
Simon Ser
2fa47c1837 render: drop wlr_renderer_impl.init_wl_display
Now that we have our own wl_drm implementation, there's no reason
to provide custom renderer hooks to init a wl_display in the
interface. We can just initialize the wl_display generically,
depending on the renderer capabilities.
2021-07-22 14:10:26 -04:00
Simon Ser
5544973814 render/gles2: disable blending opportunistically
We don't always need to enable blending: when the texture doesn't
have alpha or when the color is opaque, we can disable it.
2021-07-12 09:16:09 -04:00
Simon Ser
9dba176e8d render/gles2: set has_alpha for DMA-BUFs
Use our internal pixel format table to figure out whether an
imported DMA-BUF has alpha.
2021-07-12 09:16:09 -04:00
Simon Ser
9b70eab194 render/gles2: rename wlr_egl.exts to better match Khronos
Khronos refers to extensions with their namespace as a prefix in
uppercase. Change our naming to align with Khronos conventions.
This also makes grepping easier.
2021-07-12 09:13:49 -04:00
Simon Ser
4c51a0f6eb render/egl: rename wlr_egl.exts to better match Khronos
Khronos refers to extensions with their namespace as a prefix in
uppercase. Change our naming to align with Khronos conventions.
This also makes grepping easier.
2021-07-12 09:13:49 -04:00
Vyivel
a362d21d6b render/pixman: fix texture_is_opaque()
A texture is opaque when it does *not* have alpha.

Fixes https://github.com/swaywm/wlroots/issues/2907
2021-07-09 08:23:45 +02:00
Simon Zeni
e192d87731 move wlr_box from /types to /util 2021-07-06 21:43:17 +02:00
Simon Ser
8a4957570f render/egl: remove EGL_WL_bind_wayland_display support
Our GLES2 renderer doesn't use it anymore, so we can drop it.
2021-07-05 11:13:41 -04:00
Simon Ser
e5b5592a95 render: remove wl_drm support from wlr_renderer
Everything needs to go through the unified wlr_buffer interface
now.

If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:

- Either by using GBM to convert back EGL Wayland buffers to
  DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
  that doesn't implement any wlr_buffer_impl hook, and special-case
  that buffer type in the renderer.
2021-07-05 11:13:41 -04:00
Simon Ser
4e07d4cbf9 render/gles2: use wlr_drm for wl_drm implementation
This allows use to remove all of our special wl_drm support code.
2021-07-05 11:13:41 -04:00
Simon Ser
a38baec1f8 buffer: make enum wlr_buffer_cap public
Custom backends and renderers need to implement
wlr_backend_impl.get_buffer_caps and
wlr_renderer_impl.get_render_buffer_caps. They can't if enum
wlr_buffer_cap isn't made public.
2021-07-01 16:40:19 -04:00
Simon Ser
29be2d47e4 render: drop wlr_renderer_impl.texture_from_dmabuf 2021-07-01 14:57:52 -04:00
Simon Ser
7ad44051a2 render: use wlr_dmabuf_buffer in wlr_texture_from_dmabuf 2021-07-01 14:57:52 -04:00
Simon Ser
18adb43a44 render: drop wlr_renderer_impl.texture_from_pixels 2021-07-01 14:57:52 -04:00
Simon Ser
29c8df7e0a render: use wlr_readonly_data_buffer in wlr_texture_from_pixels 2021-07-01 14:57:52 -04:00
Simon Ser
1db976cecb render/egl: replace wlr_egl_create with wlr_egl_create_with_drm_fd
We never create an EGL context with the platform set to something
other than EGL_PLATFORM_GBM_KHR. Let's simplify wlr_egl_create by
taking a DRM FD instead of a (platform, remote_display) tuple.

This hides the internal details of creating an EGL context for a
specific device. This will allow us to transparently use the device
platform [1] when the time comes.

[1]: https://github.com/swaywm/wlroots/pull/2671
2021-06-30 14:02:26 -04:00
Simon Ser
a2419eb4ea render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.

The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
2021-06-24 13:53:05 -04:00
zccrs
3c03639cd5 render: add get native paint target of renderer
Add wlr_pixman_buffer_get_current_image for wlr_pixman_renderer.
Add wlr_gles2_buffer_get_current_fbo for wlr_gles2_renderer.

Allow get the FBO/pixman_image_t, the compositor can be add some
action for FBO(for eg, attach a depth buffer), or without pixman
render to pixman_image_t(for eg, use QPainter of Qt instead of pixman).
2021-06-19 10:04:35 +02:00
zccrs
dc17ecd236 render/pixman: add wlr_*_is_pixman and wlr_pixman_texture_get_image
Add the following functions:

- wlr_renderer_is_pixman
- wlr_texture_is_pixman
- wlr_pixman_texture_get_image
2021-06-19 10:04:35 +02:00
zccrs
fdc40e071e render/gles2: add wlr_renderer_is_gles2
Export the interface used to determine whether the wlr_renderer object
is gles2.
2021-06-19 10:04:35 +02:00
Simon Ser
2806154900 render: add missing arg to wlr_renderer_impl.get_buffer_caps
The types of buffers supported by the renderer might depend on the
renderer's instance. For instance, a renderer might only support
DMA-BUFs if the necessary EGL extensions are available.

Pass the wlr_renderer to get_buffer_caps so that the renderer can
perform such checks.

Fixes: 982498fab3 ("render: introduce renderer_get_render_buffer_caps")
2021-06-09 16:41:03 +02:00
Simon Ser
b2f6db3533 render: drop wlr_ prefix from wlr_renderer_bind_buffer
Make it clear this function is a private wlroots API and will stay
that way.
2021-06-09 10:26:09 +02:00
Simon Ser
625c66ef75 render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
Simon Ser
6e43d642b2 render/gles2: add support for DATA_PTR buffers in texture_from_buffer 2021-06-07 09:22:56 -04:00
Simon Ser
38ba5881a0 buffer: replace get_data_ptr with {begin,end}_data_ptr_access
This new API allows buffer implementations to know when a user is
actively accessing the buffer's underlying storage. This is
important for the upcoming client-backed wlr_buffer implementation.
2021-06-07 09:22:56 -04:00
Simon Ser
6430230d1f render: add wlr_renderer_begin_with_buffer
This allows compositors to choose a wlr_buffer to render to. This
is a less awkward interface than having to call bind_buffer() before
and after begin() and end().

Closes: https://github.com/swaywm/wlroots/issues/2618
2021-06-01 13:12:28 -04:00
Simon Ser
b732f094c6 render: disallow wlr_renderer_destroy while rendering
This probably already felt apart, but let's make it explicit that
this is not allowed.
2021-06-01 13:11:24 -04:00
Simon Ser
766a24fa77 render/allocator: add wlr_allocator.buffer_caps
This allows users to know the capabilities of the buffers that
will be allocated. The buffer capability is important to
know when negotiating buffer formats.
2021-05-31 15:50:13 -04:00
Simon Ser
5c30cf3d94 render/drm_dumb_allocator: check for DRM master
If we aren't the DRM master, allocating dumb buffers will fail with
EPERM.
2021-05-31 15:50:13 -04:00
Simon Ser
abf527b075 render/gles2: fix texture cleanup on destroy
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2
renderer caches the result, in case the buffer is used for texturing
again in the future. When the wlr_texture is destroyed by the caller,
the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around.
This is fine because wlr_gles2_texture listens for wlr_buffer's destroy
event to avoid any use-after-free.

However, with this logic wlr_texture_destroy doesn't "really" destroy
the wlr_gles2_texture. It just decrements the wlr_buffer ref'count.
Each wlr_texture_destroy call must have a matching prior
wlr_texture_create_from_buffer call or the ref'counting will go south.

Wehn destroying the renderer, we don't want to decrement any wlr_buffer
ref'count. Instead, we want to go through any cached wlr_gles2_texture
and destroy our GL state. So instead of calling wlr_texture_destroy, we
need to call our internal gles2_texture_destroy function.

Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-30 10:11:09 -04:00
Simon Ser
beae3018cb render: relax stride check in wlr_texture_from_pixels
Some formats have a byte-per-pixel lower than 1. Let's not encode
an arbitrary limitation into the wlr_renderer API.
2021-05-19 11:13:42 -04:00
Simon Ser
f73c04b801 render/pixman: avoid sqrt() in render_quad without rotation
When the matrix doesn't have a rotation, we can avoid a sqrt() call.

Tested with Sway's tabbed containers.
2021-05-19 09:57:37 -04:00
Simon Ser
66e100ffbf render/gbm_allocator: add support for gbm_bo_get_fd_for_plane
See [1]. This allows us to remove the workaround for GBM API
limitations.

[1]: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5442
2021-05-19 10:17:28 +02:00
Simon Ser
f6ba26ff58 render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.

When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).

When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
2021-05-17 16:22:43 +02:00
Simon Ser
9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
Simon Ser
9221ed7b4c render/gles2: add gles2_texture_create
This centralizes the wlr_texture initialization.

In future commits, more fields will need to get initialized.
2021-05-17 16:22:43 +02:00
Simon Ser
6f69e2f12e render/gles2: remove unnecessary EGL import ext checks
We require the ext in the renderer init function.
2021-05-17 10:09:22 -04:00
Simon Ser
6369f70931 render: remove wlr_texture_get_size
Users can just access the width/height fields directly.
2021-05-17 10:03:17 +02:00
Simon Ser
101b9a193d render/egl: query and display EGL driver name
GL_RENDERER typically displays a human-readable string for the name
of the GPU, and EGL_VENDOR typically displays a human-readable string
for the GPU manufacturer. EGL_DRIVER_NAME_EXT should give the name of
the driver in use.

References: e8baa0bf39
2021-05-11 12:43:25 +02:00
Simon Zeni
ed7f2651b6 render: add DRM dumb buffer allocator 2021-05-05 10:40:21 +02:00
Simon Zeni
2c90e0f521 render/gbm_allocator: duplicate drm fd during creation process 2021-05-05 10:40:21 +02:00
Simon Ser
69d4cf19b5 render/gles2: assert texture comes from the same renderer
Rendering a wlr_texture with a different wlr_renderer is invalid.
Add an assert to make sure this doesn't happen.
2021-04-29 15:59:13 +02:00
Simon Ser
5be76bb047 render/allocator: add allocator_autocreate_with_drm_fd
Same as wlr_allocator_autocreate, but allows the caller to force a
DRM FD.

Similar to renderer_autocreate_with_drm_fd.
2021-04-29 15:58:56 +02:00
Simon Ser
619a975025 render: remove wlr_ prefix from wlr_renderer_autocreate_with_drm_fd
This function is only required because the DRM backend still needs
to perform multi-GPU magic under-the-hood. Remove the wlr_ prefix
to make it clear it's not a candidate for being made public.
2021-04-29 09:46:34 +02:00
Simon Ser
1c1ef69326 Log when WLR_BACKENDS/WLR_RENDERER is set
Makes it easier to figure out why a backend/renderer is picked.
2021-04-28 21:06:41 +02:00
Simon Zeni
318e3ac92c render/allocator: introduce wlr_allocator_autocreate 2021-04-28 20:55:57 +02:00
Simon Zeni
982498fab3 render: introduce renderer_get_render_buffer_caps 2021-04-28 20:55:57 +02:00
Simon Zeni
a8c91fbac9 render/shm_allocator: make wlr_shm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Zeni
c75aa71816 render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Ser
3a04fb4560 render/pixman: check format is supported in create_buffer 2021-04-27 20:36:03 +02:00
Simon Ser
24fde77c62 buffer: add format param to get_data_ptr
Allow wlr_buffer_impl.get_data_ptr to return a format.

This allows the Pixman renderer to not care about get_dmabuf/get_shm,
and only care about get_data_ptr. This will also help with [1], because
client wl_shm buffers can't implement get_shm.

[1]: https://github.com/swaywm/wlroots/pull/2892

References: https://github.com/swaywm/wlroots/issues/2864
2021-04-27 20:36:03 +02:00
Simon Zeni
144b41a45c pixman: implement read pixels 2021-04-27 18:28:41 +02:00
Simon Zeni
30706b71fb render/pixman: implement preferred_read_format 2021-04-27 18:28:41 +02:00
Simon Ser
5c699f09cb Log drmGetDevices2 error code 2021-04-26 16:27:24 +02:00
Simon Ser
af78ecb86b render: unconditionally read WLR_RENDERER
Prior to this commit, WLR_RENDERER was only looked up when the
backend returned a DRM FD.

Make it so WLR_RENDERER is always looked up, so that running wlroots
on a system without a GPU and with WLR_RENDERER=gles2 fails as
expected instead of falling back to the Pixman renderer.
2021-04-26 15:05:34 +02:00
Simon Zeni
8a27050b4e render/egl: fail on EGL_MESA_device_software 2021-04-26 09:02:52 +02:00
Simon Ser
c314920a3d render: remove NULL checks in wlr_texture_impl.destroy
The NULL check already exists in wlr_texture_destroy, no need to
duplicate it in each impl
2021-04-22 15:44:49 +02:00
Simon Ser
8ca2b4cf49 render/pixman: destroy textures on renderer teardown 2021-04-22 15:44:49 +02:00
Simon Ser
661ba49564 render/gles2: destroy textures on renderer teardown 2021-04-22 15:44:49 +02:00
Simon Ser
9901d49fa5 render/pixman: cleanup when renderer is destroyed
We were leaking wlr_pixman_buffers and a wlr_drm_format_set.
2021-04-22 15:44:49 +02:00
Simon Ser
8e375ae340 render/gles2: log when creating renderer
Make it clear GLES2 is being used. Before this commit, various
GL-related information was printed, but not an easy-to-find line
about which renderer is being picked up.
2021-04-21 08:30:35 +02:00
Simon Zeni
cdacf4f632 render: introduce WLR_RENDERER in wlr_renderer_autocreate_with_drm_fd
This env var forces the creation of a specific renderer. If no renderer
is specified, the function will try to create all of the renderers one
by one until one is created successfuly.
2021-04-20 21:14:27 +02:00
Simon Zeni
10c5199d85 render/gles2: introduce wlr_gles2_renderer_create_with_drm_fd 2021-04-20 21:14:27 +02:00
nyorain
572b5910bb render: Assert that texture dimensions are > 0 2021-04-20 18:10:48 +02:00
ayaka
ed1924800d render: make GLES2 renderer optional
Allow selecting whether the GLES2 renderer gets enabled.

Co-authored-by: Simon Ser <contact@emersion.fr>
2021-04-17 16:39:40 +02:00
Simon Zeni
122d6c6988 renderer: create pixman renderer if getting drm fd failed 2021-04-17 09:54:39 +02:00
Simon Zeni
0d90dddfab render: introduce pixman renderer 2021-04-17 09:54:39 +02:00
Simon Ser
c6b009ef85 render: introduce shared memory allocator
It allocates in local main memory via shm_open, and provides a FD
to allow sharing with other processes.

This is suitable for software rendering under the Wayland and X11
backends.
2021-04-17 09:54:39 +02:00
Simon Zeni
84dea55b20 render: rename get_dmabuf_render_formats into get_render_formats 2021-04-15 17:10:06 +02:00
Simon Ser
004cf887b7 render/gles2: prevent imported DMA-BUF textures from being mutated
The compositor shouldn't write to client buffers if the client
attaches a DMA-BUF to a wl_surface, then attaches a shm buffer.
Make gles2_texture_write_pixels return an error to prevent this
from happening.
2021-04-15 10:49:42 +02:00
Roman Gilg
b36af22c94 backend: move get_drm_fd to public interface
The get_drm_fd was made available in an internal header with a53ab146f. Move it
now to the public header so consumers opting in to the unstable interfaces can
make use of it.
2021-04-12 11:43:56 +02:00
Stephan Hilb
9f012cac2f drm: check for PRIME support
PRIME support for buffer sharing has become mandatory since the renderer
rewrite. Make sure we check for the appropriate capabilities in backend,
allocator and renderer.

See also #2819.
2021-04-10 10:49:55 +02:00
Simon Ser
a109a80dca render: drop support for ellipses
For anything more complicated than quads, compositors can easily
ship their own shaders.

Closes: https://github.com/swaywm/wlroots/issues/2759
2021-04-08 09:10:03 +02:00
Simon Ser
9ecfa4343a render: remove wlr_texture_to_dmabuf
This is unused in wlroots, and the use-cases for compositors are
pretty niche since they can access the original DMA-BUF via the
wlr_buffer.
2021-04-08 09:09:50 +02:00
Simon Ser
1cdef8da57 render: drop wlr_renderer_blit_dmabuf
It can be replaced with wlr_renderer_bind_buffer. blit_dmabuf is
broken as-is (dies on an assertion).
2021-04-08 09:09:03 +02:00
zccrs
69e1997ebe render/egl: check "EGL_KHR_platform_gbm" for EGL gbm platform
See the
https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_platform_gbm.txt
example code. On EGL_PLATFORM_GBM_KHR platform, we should be check the
"EGL_KHR_platform_gbm" extension.

Change-Id: Icf11c07c2949841a80b10527fb09987257fbd63b
2021-04-07 15:38:35 +02:00
Simon Ser
b514d4afe2 render/egl: stop relying on platform for high priority
All backends use the GBM platform. We can't use it to figure out
whether the DRM backend is used anymore.

Let's just try to always request a high-priority EGL context. Failing
to do so is not fatal.
2021-04-06 14:57:54 +02:00
Simon Ser
b89bcffea4 render/egl, backend/wayland: add workaround for split render/display setups
Split render/display setups have two separate devices: one display-only
with a primary node, and one render-only with a render node. However
in these cases the EGL implementation and the Wayland compositor will
advertise the display device instead of the render device [1]. The EGL
implementation will magically open the render device when the display
device is passed in.

So just pass the display device as if it were a render device. Maybe in
the future Mesa will advertise the render device instead and we'll be
able to remove this workaround.

[1]: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4178
2021-03-27 11:23:32 +01:00
Simon Zeni
78d21fa131 render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format 2021-03-25 10:55:54 +01:00
Simon Zeni
9b3f2e327f render/pixel_format: add XBGR8888 and ABGR8888 format 2021-03-25 10:55:54 +01:00
Simon Zeni
50d2985607 Move render/shm_format functions to render/pixel_format 2021-03-25 10:55:54 +01:00
Simon Zeni
5fd82c6f54 render/pixel_format: introduce pixel format info table 2021-03-25 10:55:54 +01:00
Simon Ser
2382684e94 render/egl: don't fail on EGL_MESA_device_software
Mesa may advertise EGL_MESA_device_software even when hardware
drivers are in use [1]. Demote the error to a warning until the Mesa
bug is fixed.

[1]: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4178

References: https://github.com/swaywm/wlroots/pull/2689
2021-03-15 15:14:33 +01:00
Simon Zeni
9601a2abf0 output: improve transform matrix calculation
Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.

The goal is to help the pixman rendering process.
2021-03-10 15:33:36 +01:00
Simon Ser
27fba3df43 render: use DRM formats in wlr_texture_from_pixels 2021-02-23 16:09:26 +01:00
Simon Ser
b54ef3372d render: use DRM formats in wlr_renderer_read_pixels 2021-02-23 16:09:26 +01:00
Simon Ser
00bf6674b3 output: use DRM format in wlr_output_preferred_read_format 2021-02-23 16:09:26 +01:00
Simon Ser
ddfee63055 render: use DRM formats in wlr_renderer_get_shm_texture_formats 2021-02-23 16:09:26 +01:00
Simon Ser
549435aee5 render/gles2: replace wlr_gles2_texture.wl_format with drm_format 2021-02-23 16:09:26 +01:00
Simon Ser
fab396f149 render/gles2: convert format table to DRM formats 2021-02-23 16:09:26 +01:00
Simon Ser
5d6d76c61f render/shm_format: add wl_shm_format conversion helpers 2021-02-23 16:09:26 +01:00
Simon Ser
bfd020047d render/gles2: remove current_buffer checks
All backends now use wlr_swapchain. This means the renderer is
guaranteed to have a current_buffer bound.

Remove the legacy code used for EGLSurface.
2021-02-19 23:36:00 +01:00
Simon Ser
6ca59519c9 render/gles2: check buffer stride when uploading texture
If the stride is too small, the driver could end up segfaulting
(e.g. radeonsi segfaults in __memmove_sse2_unaligned_erms).
2021-02-19 23:35:38 +01:00
Simon Ser
9396d8433a
render/gles2: remove YUV blocklist
Mesa provides YUV shaders, and can import multi-planar YUV DMA-BUFs
as a single EGLImage. Remove the arbitrary limitation.

If the driver doesn't support importing YUV as a single EGLImage,
the import will fail and the result will be the same anyways.
2021-02-05 15:56:29 +01:00
Simon Ser
3d7aa73867 render/dmabuf: make src arg const in wlr_dmabuf_attributes_copy 2021-02-02 19:53:16 +01:00
Simon Ser
7ac2ce25e3 render/dmabuf: cleanup on wlr_dmabuf_attributes_copy error 2021-02-02 19:52:20 +01:00
Quantum
975d14b799 render/wlr_texture: clamp texture coordinates to edge by default
Clamping texture coordinates prevents OpenGL from blending the left and
right edge (or top and bottom edge) when scaling textures with GL_LINEAR
filtering. This prevents visual artifacts like swaywm/sway#5809.

Per discussion on IRC, this behaviour is made default. Compositors that want
the wrapping behaviour (e.g. for tiled patterns) can override this by doing:

    struct wlr_gles2_texture_attribs attribs;
    wlr_gles2_texture_get_attribs(texture, &attribs);

    glBindTexture(attribs.target, attribs.tex);
    glTexParameteri(attribs.target, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(attribs.target, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glBindTexture(attribs.target, 0);
2021-02-01 21:19:17 +01:00
Simon Ser
01d21cdd9f render/egl: log whether DMA-BUF modifiers are supported 2021-02-01 16:16:37 +01:00
Brandon Dowdy
f1d37c54c8 render/egl: add check for EGL_KHR_surfaceless_context
As surfaces are no longer going to be used for wlr_egl, I may as well just go and add this check as it is needed for safety whenever surface-less rendering is being used.
2021-02-01 09:31:44 +01:00
Brandon Dowdy
8aa38fe73e render/egl: remove *config_attribs and wlr_egl->config
Breaking changes:

Both "EGLint *config_attribs" and "wlr_egl->config" no longer exist.
2021-01-29 10:03:24 +01:00
Brandon Dowdy
705b3da7cb render/egl: remove wlr_egl_{create,destroy}_surface
Breaking changes:

wlr_egl_create_surface and wlr_egl_destroy_surface have been
removed and no longer exist.
2021-01-29 10:03:24 +01:00
Simon Ser
a406f19479 render/egl: fix NULL dereference when using llvmpipe
Fixes: 6becc69ec9 ("render/egl: fail to create wlr_egl on software renderer")
2021-01-27 21:12:19 +01:00
Simon Zeni
6becc69ec9 render/egl: fail to create wlr_egl on software renderer
The creation of `wlr_egl` will fail is the device extension
EGL_MESA_device_software is defined. The creation process is allowed to
continue only if the environment variable `WLR_RENDERER_ALLOW_SOFTWARE`
is defined to the value 1.
2021-01-27 15:50:19 +01:00
Simon Ser
4f06ce2550 render/gbm_allocator: avoid drmPrimeHandleToFD
Some drivers (e.g. nouveau) need to do some book-keeping when exporting
a BO handle to a DMA-BUF [1]. Using drmPrimeHandleToFD directly hides
the export from the user-space drivers and causes some ref'counting
issues.

So we can't properly handle BOs with a different handle for each plane
until [2] lands.

[1]: https://gitlab.freedesktop.org/drm/nouveau/-/issues/43#note_772661
[2]: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5442

Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2021-01-23 16:41:54 +01:00
Simon Ser
7c995b78b2 Revert "render: add wlr_egl_create_from_drm_fd function"
This reverts commit ee31be167b.
2021-01-20 21:32:50 +01:00
Simon Ser
54e5ef39c0 Revert "render/egl: remove unused gbm_device member"
This reverts commit 306cf11d87.
2021-01-20 21:32:50 +01:00
Simon Zeni
306cf11d87 render/egl: remove unused gbm_device member 2021-01-20 15:29:00 +01:00
Simon Zeni
ee31be167b render: add wlr_egl_create_from_drm_fd function 2021-01-20 15:29:00 +01:00
Simon Ser
bf86110fc5 render/gbm_allocator: set modifier to INVALID if implicit
When gbm_bo_create is used and the GBM implementation does support
modifiers, gbm_bo_get_modifier may return something other than
DRM_FORMAT_MOD_INVALID. This can cause issues with the rest of the
stack (e.g. EGL or KMS) in case these don't support modifiers.

Instead, force the modifier to INVALID, to make sure no one uses
modifiers.
2021-01-17 10:27:46 +01:00
Simon Ser
b5cefada92 render/gbm_allocator: export to DMA-BUF on init
Instead of lazily exporting BOs to DMA-BUFs, do it on init. This is
the only way to use the buffer, so there's no point in deferring
that work.

This is preparatory work for the next commit.
2021-01-17 10:27:46 +01:00
Simon Ser
2f11914613 render: introduce private wlr_renderer_autocreate_with_drm_fd 2021-01-16 22:52:26 +01:00
Simon Ser
32c30481d3
render/egl: fix gbm_device use-after-free
The GBM device needs to be destroyed after the EGL display.

    ==50931==ERROR: AddressSanitizer: SEGV on unknown address 0x7fe40a000049 (pc 0x7fe446121d30 bp 0x60400001bbd0 sp 0x7ffc99c774d0 T0)
    ==50931==The signal is caused by a READ memory access.
        #0 0x7fe446121d30  (/usr/lib/dri/radeonsi_dri.so+0x5f0d30)
        #1 0x7fe4474717bd  (/usr/lib/../lib/libEGL_mesa.so.0+0x177bd)
        #2 0x7fe4474677d9  (/usr/lib/../lib/libEGL_mesa.so.0+0xd7d9)
        #3 0x7fe44cca7b6f in wlr_egl_destroy ../subprojects/wlroots/render/egl.c:379
        #4 0x7fe44ccc2626 in gles2_destroy ../subprojects/wlroots/render/gles2/renderer.c:705
        #5 0x7fe44ccb5041 in wlr_renderer_destroy ../subprojects/wlroots/render/wlr_renderer.c:37
        #6 0x7fe44cd17850 in backend_destroy ../subprojects/wlroots/backend/wayland/backend.c:296
        #7 0x7fe44ccca4de in wlr_backend_destroy ../subprojects/wlroots/backend/backend.c:48
        #8 0x7fe44cd11b21 in multi_backend_destroy ../subprojects/wlroots/backend/multi/backend.c:58
        #9 0x7fe44cd125b0 in handle_display_destroy ../subprojects/wlroots/backend/multi/backend.c:125
        #10 0x7fe44c315e0e  (/usr/lib/libwayland-server.so.0+0x8e0e)
        #11 0x7fe44c3165a6 in wl_display_destroy (/usr/lib/libwayland-server.so.0+0x95a6)
        #12 0x55a2c8870683 in server_fini ../sway/server.c:203
        #13 0x55a2c886cbf2 in main ../sway/main.c:436
        #14 0x7fe44b77c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
        #15 0x55a2c883172d in _start (/home/simon/src/sway/build/sway/sway+0x33472d)
2021-01-16 09:07:56 +01:00
Simon Ser
afdf4dc890 render/gles2: make EGL context current in bind_buffer
Instead of requiring callers to manually make the EGL context current
before binding a buffer and unsetting it after unbinding a buffer, do
it inside wlr_renderer_bind_buffer.

This hides renderer-specific implementation details inside the
wlr_renderer interface. Non-GLES2 renderers may not use EGL.
This removes all EGL dependencies from the backends.

References: https://github.com/swaywm/wlroots/issues/2618
References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
2021-01-16 09:06:17 +01:00
Simon Zeni
e128e6c08d render: drop egl parameters from wlr_renderer_autocreate 2021-01-16 08:57:42 +01:00
Simon Ser
87293d1b15
render: extract gles2 build files to subdir
This will make it easier to toggle when we make our GLES2 renderer
optional.
2021-01-15 22:13:04 +01:00
Simon Ser
c73a8cde83 render/gbm_allocator: fix gbm_device use-after-free
We need to destroy any gbm_bo we've created before gbm_device_destroy.

Closes: https://github.com/swaywm/wlroots/issues/2601
2021-01-15 19:27:49 +01:00
Simon Ser
f0303978e3
render/gbm_allocator: log GBM backend name 2021-01-15 11:18:17 +01:00
Simon Ser
642b349e94 render/gles2: restore EGL context after texture operations
It can be surprising and unexpected that texture operations (such as
texture upload and import) change the current EGL context, especially
when it's done under-the-hood by wlroots in response to wl_surface
requests.

To prevent surprises, save and restore the previous EGL context.
2021-01-15 10:19:31 +01:00
Simon Ser
02a086599c
render/gles2: save/restore EGL context in destroy_buffer
It can be surprising that destroying a buffer changes the EGL context,
especially since this can be triggered from anywhere wlr_buffer_unlock
is called.

Prevent this from happening by saving and restoring the EGL context.
2021-01-14 12:00:06 +01:00
Simon Ser
3f7e0cf5f0 render/egl: remove surface and buffer age args from make_current
These aren't used anymore.
2021-01-12 11:31:04 +01:00
Simon Ser
1d461687d2 render/egl: replace init/finish with create/destroy
This ensures wlr_gles2_renderer can properly take ownership of the
wlr_egl.

Closes: https://github.com/swaywm/wlroots/issues/2612
2021-01-12 11:31:04 +01:00
Simon Ser
50b120927d render/egl: remove wlr_egl_swap_buffers 2021-01-12 11:31:04 +01:00
Simon Ser
76ed2255ef render/egl: remove support for EGL_NATIVE_VISUAL_ID
Nobody uses it anymore.
2021-01-12 11:31:04 +01:00
Simon Ser
2585f322cb
render/gles2: fix EGL use-after-free
The wlr_egl was cleaned up too early.

While at it, also fix a memory leak.

Fixes: b899a412e3 ("backend: remove wlr_egl from all backends")
2021-01-12 10:45:14 +01:00
Simon Zeni
b899a412e3 backend: remove wlr_egl from all backends 2021-01-07 17:11:22 +01:00
Simon Ser
07d75c99db render: remove EGL config and visual from wlr_renderer_autocreate
This isn't used anymore by any backend.

Some examples still provide an EGL config to wlr_egl_init, so we can't
drop it yet there.
2021-01-06 12:05:51 +01:00
Simon Ser
c4635c68d2 render/drm_format_set: add special case for LINEAR-only formats
Our wlr_format_set structs don't hold GBM usage flags. Instead, users
who want to get a LINEAR buffer can use the DRM_FORMAT_MOD_LINEAR
modifier even if the kernel driver doesn't support modifiers.

Add a special case to wlr_drm_format_intersect to properly handle this
situation.
2020-12-30 11:17:43 +01:00
Simon Ser
b9460ab724
Stop using wlr_texture_get_size
Just use wlr_texture.{width,height} directly.
2020-12-25 12:21:29 +01:00
Simon Ser
d37214cb16 render/drm_format_set: add wlr_drm_format_{create,add} 2020-12-18 09:41:12 +01:00
Simon Ser
bdf26f87d5
render/allocator: ignore NULL in wlr_allocator_destroy 2020-12-17 20:34:19 +01:00
Simon Ser
3fd8098881
render/gles2: require GL_EXT_unpack_subimage
We implicitly depended on this extension.
2020-12-15 14:55:18 +01:00
Ilia Bozhinov
12ede67c62 egl: fix memory leak
I have noticed this with LeakSanitizer, I hope these are all occurrences.
2020-12-10 23:29:59 +01:00
Simon Ser
f91e89fd9f render/gles2: query alpha size from render buffer
If we're using a render buffer, query the alpha size from it.

Closes: https://github.com/swaywm/wlroots/issues/2527
2020-12-09 21:45:28 +01:00
Simon Ser
be8403e73d render/gles2: don't eglGetConfigAttrib on EGL_NO_CONFIG_KHR
If we don't have an EGL config, don't try to query anything from it.
2020-12-09 21:45:28 +01:00
Simon Ser
8a6930c138
render/drm_format_set: assert len <= cap when duplicating 2020-12-08 23:35:05 +01:00
Simon Ser
29da97c185
render/drm_format_set: allocate using cap when duplicating
In wlr_drm_format_dup, allocate the new wlr_drm_format using cap instead
of len. This makes it so the cap field is up-to-date and the chunk of
memory isn't too small if we append new modifiers (we don't allow this
yet but might in the future).
2020-12-08 16:02:44 +01:00
Simon Ser
037710b1d4 render/egl: support config-less wlr_egl
When using wlr_swapchain, there's no need to select an EGLConfig. Add
support for creating config-less EGL contexts.
2020-12-07 11:40:45 +01:00
Simon Ser
82443ea46b render/drm_format_set: introduce wlr_drm_format_intersect
Intersects modifiers from two wlr_drm_format structs. If either format
doesn't support modifiers, the resulting format won't support modifiers.
2020-12-03 10:52:25 +01:00
Simon Ser
83a5d03bf3 render/egl: remove wlr_egl.external_only_dmabuf_formats
Replace it with wlr_egl.dmabuf_render_formats.
2020-11-30 11:08:44 +01:00
Simon Ser
1f15dd093d render: assert {X,A}RGB8888 are supported
The Wayland protocol requires those to be supported.
2020-11-30 11:08:44 +01:00
Simon Ser
c94ab99ae2 render: rename wlr_renderer_get_formats
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
2020-11-30 11:08:44 +01:00
Simon Ser
49115e9d5d render: rename wlr_renderer_get_dmabuf_formats
Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
2020-11-30 11:08:44 +01:00
Simon Ser
5d008d9030 render: introduce wlr_renderer_get_dmabuf_render_formats
It describes which DMA-BUF formats can be used to render.
2020-11-30 11:08:44 +01:00
Simon Ser
61612ecb36 render: remove wlr_renderer_format_supported
Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.

This function was unused in wlroots.
2020-11-30 11:08:44 +01:00
Simon Ser
44cea53e72 render/egl: don't rely on being able to open primary node
On some setups (e.g. remote access via SSH) the current user won't have
the permission to open the primary node at all. It's still possible to
use drmGetDevices to match the primary node name returned by EGL.

Closes: https://github.com/swaywm/wlroots/issues/2488
2020-11-28 19:21:36 +01:00
Ronan Pigott
dc7c6c4860 render/egl: recognize EGL_BAD_DEVICE_EXT error 2020-11-19 00:42:37 +01:00
Simon Ser
eb8360bda3 render: introduce wlr_renderer_get_drm_fd 2020-11-15 22:54:07 +01:00
Simon Ser
c8d95acc37 render/egl: introduce wlr_egl_dup_drm_fd 2020-11-15 22:54:07 +01:00
Simon Ser
c11c6c4568 render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
Simon Ser
1245730ea2 render/gles2: fix y-inverted output when rendering to buffer 2020-11-15 22:48:42 +01:00
Simon Ser
6136fe87d1 render/gles2: implement wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser
c88c54fb38 render: introduce wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser
b0a663d39d render: introduce wlr_swapchain
The swapchain maximum capacity is set to 4, so that we have enough room
for:

- A buffer currently displayed on screen
- A buffer queued for display (e.g. to KMS)
- A pending buffer that'll be queued next commit
- An additional pending buffer in case we want to invalidate the
  currently pending one
2020-11-15 22:48:42 +01:00
Simon Ser
7c6212a0f7 render/drm_format_set: introduce wlr_drm_format_dup 2020-11-15 22:48:42 +01:00
Simon Ser
5913040110 render: introduce wlr_gbm_allocator 2020-11-15 22:48:42 +01:00
Simon Ser
f47445f142 render: introduce wlr_allocator 2020-11-15 22:48:42 +01:00
Isaac Freund
0724b3c453 Use uint32_t in wlr_renderer_begin signature
This matches the signature of wlr_renderer_impl.begin
2020-11-11 11:01:46 +01:00