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# include "AnimationManager.hpp"
# include "../Compositor.hpp"
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CAnimationManager : : CAnimationManager ( ) {
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std : : vector < Vector2D > points = { Vector2D ( 0 , 0.75f ) , Vector2D ( 0.15f , 1.f ) } ;
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m_mBezierCurves [ " default " ] . setup ( & points ) ;
}
void CAnimationManager : : removeAllBeziers ( ) {
m_mBezierCurves . clear ( ) ;
// add the default one
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std : : vector < Vector2D > points = { Vector2D ( 0 , 0.75f ) , Vector2D ( 0.15f , 1.f ) } ;
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m_mBezierCurves [ " default " ] . setup ( & points ) ;
}
void CAnimationManager : : addBezierWithName ( std : : string name , const Vector2D & p1 , const Vector2D & p2 ) {
std : : vector points = { p1 , p2 } ;
m_mBezierCurves [ name ] . setup ( & points ) ;
}
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void CAnimationManager : : tick ( ) {
bool animationsDisabled = false ;
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static auto * const PANIMENABLED = & g_pConfigManager - > getConfigValuePtr ( " animations:enabled " ) - > intValue ;
if ( ! * PANIMENABLED )
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animationsDisabled = true ;
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static auto * const PBORDERSIZE = & g_pConfigManager - > getConfigValuePtr ( " general:border_size " ) - > intValue ;
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static auto * const PSHADOWSENABLED = & g_pConfigManager - > getConfigValuePtr ( " decoration:drop_shadow " ) - > intValue ;
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const auto DEFAULTBEZIER = m_mBezierCurves . find ( " default " ) ;
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for ( auto & av : m_lAnimatedVariables ) {
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// first of all, check if we need to update it at all
if ( ! av - > isBeingAnimated ( ) )
continue ;
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if ( av - > m_eDamagePolicy = = AVARDAMAGE_SHADOW & & ! * PSHADOWSENABLED ) {
av - > warp ( ) ;
continue ;
}
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// get speed
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const auto SPEED = av - > m_pConfig - > pValues - > internalSpeed ;
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// get the spent % (0 - 1)
const auto DURATIONPASSED = std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( std : : chrono : : system_clock : : now ( ) - av - > animationBegin ) . count ( ) ;
const float SPENT = std : : clamp ( ( DURATIONPASSED / 100.f ) / SPEED , 0.f , 1.f ) ;
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// window stuff
const auto PWINDOW = ( CWindow * ) av - > m_pWindow ;
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const auto PWORKSPACE = ( CWorkspace * ) av - > m_pWorkspace ;
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const auto PLAYER = ( SLayerSurface * ) av - > m_pLayer ;
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CMonitor * PMONITOR = nullptr ;
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wlr_box WLRBOXPREV = { 0 , 0 , 0 , 0 } ;
if ( PWINDOW ) {
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WLRBOXPREV = PWINDOW - > getFullWindowBoundingBox ( ) ;
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PMONITOR = g_pCompositor - > getMonitorFromID ( PWINDOW - > m_iMonitorID ) ;
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} else if ( PWORKSPACE ) {
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PMONITOR = g_pCompositor - > getMonitorFromID ( PWORKSPACE - > m_iMonitorID ) ;
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WLRBOXPREV = { ( int ) PMONITOR - > vecPosition . x , ( int ) PMONITOR - > vecPosition . y , ( int ) PMONITOR - > vecSize . x , ( int ) PMONITOR - > vecSize . y } ;
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} else if ( PLAYER ) {
WLRBOXPREV = PLAYER - > geometry ;
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PMONITOR = g_pCompositor - > getMonitorFromVector ( Vector2D ( PLAYER - > geometry . x , PLAYER - > geometry . y ) + Vector2D ( PLAYER - > geometry . width , PLAYER - > geometry . height ) / 2.f ) ;
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}
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// beziers are with a switch unforto
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// TODO: maybe do something cleaner
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switch ( av - > m_eVarType ) {
case AVARTYPE_FLOAT : {
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// for disabled anims just warp
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if ( av - > m_pConfig - > pValues - > internalEnabled = = 0 | | animationsDisabled ) {
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av - > warp ( ) ;
break ;
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}
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if ( SPENT > = 1.f ) {
av - > warp ( ) ;
break ;
}
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const auto DELTA = av - > m_fGoal - av - > m_fBegun ;
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const auto BEZIER = m_mBezierCurves . find ( av - > m_pConfig - > pValues - > internalBezier ) ;
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if ( BEZIER ! = m_mBezierCurves . end ( ) )
av - > m_fValue = av - > m_fBegun + BEZIER - > second . getYForPoint ( SPENT ) * DELTA ;
else
av - > m_fValue = av - > m_fBegun + DEFAULTBEZIER - > second . getYForPoint ( SPENT ) * DELTA ;
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break ;
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}
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case AVARTYPE_VECTOR : {
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// for disabled anims just warp
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if ( av - > m_pConfig - > pValues - > internalEnabled = = 0 | | animationsDisabled ) {
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av - > warp ( ) ;
break ;
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}
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if ( SPENT > = 1.f ) {
av - > warp ( ) ;
break ;
}
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const auto DELTA = av - > m_vGoal - av - > m_vBegun ;
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const auto BEZIER = m_mBezierCurves . find ( av - > m_pConfig - > pValues - > internalBezier ) ;
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if ( BEZIER ! = m_mBezierCurves . end ( ) )
av - > m_vValue = av - > m_vBegun + DELTA * BEZIER - > second . getYForPoint ( SPENT ) ;
else
av - > m_vValue = av - > m_vBegun + DELTA * DEFAULTBEZIER - > second . getYForPoint ( SPENT ) ;
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break ;
}
case AVARTYPE_COLOR : {
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// for disabled anims just warp
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if ( av - > m_pConfig - > pValues - > internalEnabled = = 0 | | animationsDisabled ) {
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av - > warp ( ) ;
break ;
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}
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if ( SPENT > = 1.f ) {
av - > warp ( ) ;
break ;
}
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const auto DELTA = av - > m_cGoal - av - > m_cBegun ;
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const auto BEZIER = m_mBezierCurves . find ( av - > m_pConfig - > pValues - > internalBezier ) ;
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if ( BEZIER ! = m_mBezierCurves . end ( ) )
av - > m_cValue = av - > m_cBegun + DELTA * BEZIER - > second . getYForPoint ( SPENT ) ;
else
av - > m_cValue = av - > m_cBegun + DELTA * DEFAULTBEZIER - > second . getYForPoint ( SPENT ) ;
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break ;
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}
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default : {
;
}
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}
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// damage the window with the damage policy
switch ( av - > m_eDamagePolicy ) {
case AVARDAMAGE_ENTIRE : {
g_pHyprRenderer - > damageBox ( & WLRBOXPREV ) ;
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if ( PWINDOW ) {
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PWINDOW - > updateWindowDecos ( ) ;
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g_pHyprRenderer - > damageWindow ( PWINDOW ) ;
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} else if ( PWORKSPACE ) {
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for ( auto & w : g_pCompositor - > m_vWindows ) {
if ( ! w - > m_bIsMapped | | w - > m_bHidden )
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continue ;
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if ( w - > m_iWorkspaceID ! = PWORKSPACE - > m_iID )
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continue ;
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w - > updateWindowDecos ( ) ;
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}
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} else if ( PLAYER ) {
if ( PLAYER - > layer = = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND | | PLAYER - > layer = = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM )
g_pHyprOpenGL - > markBlurDirtyForMonitor ( PMONITOR ) ;
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}
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break ;
}
case AVARDAMAGE_BORDER : {
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RASSERT ( PWINDOW , " Tried to AVARDAMAGE_BORDER a non-window AVAR! " ) ;
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// damage only the border.
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static auto * const PROUNDING = & g_pConfigManager - > getConfigValuePtr ( " decoration:rounding " ) - > intValue ;
const auto ROUNDINGSIZE = * PROUNDING + 1 ;
const auto BORDERSIZE = * PBORDERSIZE ;
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// damage for old box
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g_pHyprRenderer - > damageBox ( WLRBOXPREV . x - BORDERSIZE , WLRBOXPREV . y - BORDERSIZE , WLRBOXPREV . width + 2 * BORDERSIZE , BORDERSIZE + ROUNDINGSIZE ) ; // top
g_pHyprRenderer - > damageBox ( WLRBOXPREV . x - BORDERSIZE , WLRBOXPREV . y - BORDERSIZE , BORDERSIZE + ROUNDINGSIZE , WLRBOXPREV . height + 2 * BORDERSIZE ) ; // left
g_pHyprRenderer - > damageBox ( WLRBOXPREV . x + WLRBOXPREV . width - ROUNDINGSIZE , WLRBOXPREV . y - BORDERSIZE , BORDERSIZE + ROUNDINGSIZE , WLRBOXPREV . height + 2 * BORDERSIZE ) ; // right
g_pHyprRenderer - > damageBox ( WLRBOXPREV . x , WLRBOXPREV . y + WLRBOXPREV . height - ROUNDINGSIZE , WLRBOXPREV . width + 2 * BORDERSIZE , BORDERSIZE + ROUNDINGSIZE ) ; // bottom
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// damage for new box
const wlr_box WLRBOXNEW = { PWINDOW - > m_vRealPosition . vec ( ) . x , PWINDOW - > m_vRealPosition . vec ( ) . y , PWINDOW - > m_vRealSize . vec ( ) . x , PWINDOW - > m_vRealSize . vec ( ) . y } ;
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g_pHyprRenderer - > damageBox ( WLRBOXNEW . x - BORDERSIZE , WLRBOXNEW . y - BORDERSIZE , WLRBOXNEW . width + 2 * BORDERSIZE , BORDERSIZE + ROUNDINGSIZE ) ; // top
g_pHyprRenderer - > damageBox ( WLRBOXNEW . x - BORDERSIZE , WLRBOXNEW . y - BORDERSIZE , BORDERSIZE + ROUNDINGSIZE , WLRBOXNEW . height + 2 * BORDERSIZE ) ; // left
g_pHyprRenderer - > damageBox ( WLRBOXNEW . x + WLRBOXNEW . width - ROUNDINGSIZE , WLRBOXNEW . y - BORDERSIZE , BORDERSIZE + ROUNDINGSIZE , WLRBOXNEW . height + 2 * BORDERSIZE ) ; // right
g_pHyprRenderer - > damageBox ( WLRBOXNEW . x , WLRBOXNEW . y + WLRBOXNEW . height - ROUNDINGSIZE , WLRBOXNEW . width + 2 * BORDERSIZE , BORDERSIZE + ROUNDINGSIZE ) ; // bottom
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break ;
} case AVARDAMAGE_SHADOW : {
RASSERT ( PWINDOW , " Tried to AVARDAMAGE_SHADOW a non-window AVAR! " ) ;
static auto * const PSHADOWIGNOREWINDOW = & g_pConfigManager - > getConfigValuePtr ( " decoration:shadow_ignore_window " ) - > intValue ;
const auto PDECO = PWINDOW - > getDecorationByType ( DECORATION_SHADOW ) ;
if ( PDECO ) {
const auto EXTENTS = PDECO - > getWindowDecorationExtents ( ) ;
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wlr_box dmg = { PWINDOW - > m_vRealPosition . vec ( ) . x - EXTENTS . topLeft . x , PWINDOW - > m_vRealPosition . vec ( ) . y - EXTENTS . topLeft . y ,
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PWINDOW - > m_vRealSize . vec ( ) . x + EXTENTS . topLeft . x + EXTENTS . bottomRight . x , PWINDOW - > m_vRealSize . vec ( ) . y + EXTENTS . topLeft . y + EXTENTS . bottomRight . y } ;
if ( ! * PSHADOWIGNOREWINDOW ) {
// easy, damage the entire box
g_pHyprRenderer - > damageBox ( & dmg ) ;
} else {
pixman_region32_t rg ;
pixman_region32_init_rect ( & rg , dmg . x , dmg . y , dmg . width , dmg . height ) ;
pixman_region32_t wb ;
pixman_region32_init_rect ( & wb , PWINDOW - > m_vRealPosition . vec ( ) . x , PWINDOW - > m_vRealPosition . vec ( ) . y , PWINDOW - > m_vRealSize . vec ( ) . x , PWINDOW - > m_vRealSize . vec ( ) . y ) ;
pixman_region32_subtract ( & rg , & rg , & wb ) ;
g_pHyprRenderer - > damageRegion ( & rg ) ;
pixman_region32_fini ( & rg ) ;
pixman_region32_fini ( & wb ) ;
}
}
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break ;
}
default : {
Debug : : log ( ERR , " av has damage policy INVALID??? " ) ;
break ;
}
}
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// set size and pos if valid, but only if damage policy entire (dont if border for example)
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if ( g_pCompositor - > windowValidMapped ( PWINDOW ) & & av - > m_eDamagePolicy = = AVARDAMAGE_ENTIRE & & PWINDOW - > m_iX11Type ! = 2 )
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g_pXWaylandManager - > setWindowSize ( PWINDOW , PWINDOW - > m_vRealSize . goalv ( ) ) ;
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// manually schedule a frame
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g_pCompositor - > scheduleFrameForMonitor ( PMONITOR ) ;
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}
}
bool CAnimationManager : : deltaSmallToFlip ( const Vector2D & a , const Vector2D & b ) {
return std : : abs ( a . x - b . x ) < 0.5f & & std : : abs ( a . y - b . y ) < 0.5f ;
}
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bool CAnimationManager : : deltaSmallToFlip ( const CColor & a , const CColor & b ) {
return std : : abs ( a . r - b . r ) < 0.5f & & std : : abs ( a . g - b . g ) < 0.5f & & std : : abs ( a . b - b . b ) < 0.5f & & std : : abs ( a . a - b . a ) < 0.5f ;
}
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bool CAnimationManager : : deltaSmallToFlip ( const float & a , const float & b ) {
return std : : abs ( a - b ) < 0.5f ;
}
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bool CAnimationManager : : deltazero ( const Vector2D & a , const Vector2D & b ) {
return a . x = = b . x & & a . y = = b . y ;
}
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bool CAnimationManager : : deltazero ( const float & a , const float & b ) {
return a = = b ;
}
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bool CAnimationManager : : deltazero ( const CColor & a , const CColor & b ) {
return a . r = = b . r & & a . g = = b . g & & a . b = = b . b & & a . a = = b . a ;
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}
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//
// Anims
//
//
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void CAnimationManager : : animationPopin ( CWindow * pWindow , bool close , float minPerc ) {
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const auto GOALPOS = pWindow - > m_vRealPosition . goalv ( ) ;
const auto GOALSIZE = pWindow - > m_vRealSize . goalv ( ) ;
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if ( ! close ) {
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pWindow - > m_vRealSize . setValue ( ( GOALSIZE * minPerc ) . clamp ( { 5 , 5 } , { GOALSIZE . x , GOALSIZE . y } ) ) ;
pWindow - > m_vRealPosition . setValue ( GOALPOS + GOALSIZE / 2.f - pWindow - > m_vRealSize . m_vValue / 2.f ) ;
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} else {
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pWindow - > m_vRealSize = ( GOALSIZE * minPerc ) . clamp ( { 5 , 5 } , { GOALSIZE . x , GOALSIZE . y } ) ;
pWindow - > m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow - > m_vRealSize . m_vGoal / 2.f ;
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}
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}
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void CAnimationManager : : animationSlide ( CWindow * pWindow , std : : string force , bool close ) {
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pWindow - > m_vRealSize . warp ( ) ; // size we preserve in slide
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const auto GOALPOS = pWindow - > m_vRealPosition . goalv ( ) ;
const auto GOALSIZE = pWindow - > m_vRealSize . goalv ( ) ;
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const auto PMONITOR = g_pCompositor - > getMonitorFromID ( pWindow - > m_iMonitorID ) ;
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Vector2D posOffset ;
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if ( force ! = " " ) {
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if ( force = = " bottom " ) posOffset = Vector2D ( GOALPOS . x , PMONITOR - > vecPosition . y + PMONITOR - > vecSize . y ) ;
else if ( force = = " left " ) posOffset = GOALPOS - Vector2D ( GOALSIZE . x , 0 ) ;
else if ( force = = " right " ) posOffset = GOALPOS + Vector2D ( GOALSIZE . x , 0 ) ;
else posOffset = Vector2D ( GOALPOS . x , PMONITOR - > vecPosition . y - GOALSIZE . y ) ;
if ( ! close )
pWindow - > m_vRealPosition . setValue ( posOffset ) ;
else
pWindow - > m_vRealPosition = posOffset ;
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return ;
}
const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f ;
// check sides it touches
const bool DISPLAYLEFT = STICKS ( pWindow - > m_vPosition . x , PMONITOR - > vecPosition . x + PMONITOR - > vecReservedTopLeft . x ) ;
const bool DISPLAYRIGHT = STICKS ( pWindow - > m_vPosition . x + pWindow - > m_vSize . x , PMONITOR - > vecPosition . x + PMONITOR - > vecSize . x - PMONITOR - > vecReservedBottomRight . x ) ;
const bool DISPLAYTOP = STICKS ( pWindow - > m_vPosition . y , PMONITOR - > vecPosition . y + PMONITOR - > vecReservedTopLeft . y ) ;
const bool DISPLAYBOTTOM = STICKS ( pWindow - > m_vPosition . y + pWindow - > m_vSize . y , PMONITOR - > vecPosition . y + PMONITOR - > vecSize . y - PMONITOR - > vecReservedBottomRight . y ) ;
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if ( DISPLAYBOTTOM & & DISPLAYTOP ) {
if ( DISPLAYLEFT & & DISPLAYRIGHT ) {
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posOffset = GOALPOS + Vector2D ( 0 , GOALSIZE . y ) ;
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} else if ( DISPLAYLEFT ) {
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posOffset = GOALPOS - Vector2D ( GOALSIZE . x , 0 ) ;
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} else {
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posOffset = GOALPOS + Vector2D ( GOALSIZE . x , 0 ) ;
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}
} else if ( DISPLAYTOP ) {
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posOffset = GOALPOS - Vector2D ( 0 , GOALSIZE . y ) ;
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} else if ( DISPLAYBOTTOM ) {
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posOffset = GOALPOS + Vector2D ( 0 , GOALSIZE . y ) ;
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} else {
if ( MIDPOINT . y > PMONITOR - > vecPosition . y + PMONITOR - > vecSize . y / 2.f )
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posOffset = Vector2D ( GOALPOS . x , PMONITOR - > vecPosition . y + PMONITOR - > vecSize . y ) ;
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else
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posOffset = Vector2D ( GOALPOS . x , PMONITOR - > vecPosition . y - GOALSIZE . y ) ;
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}
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if ( ! close )
pWindow - > m_vRealPosition . setValue ( posOffset ) ;
else
pWindow - > m_vRealPosition = posOffset ;
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}
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void CAnimationManager : : onWindowPostCreateClose ( CWindow * pWindow , bool close ) {
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if ( ! close ) {
pWindow - > m_vRealPosition . m_pConfig = g_pConfigManager - > getAnimationPropertyConfig ( " windowsIn " ) ;
pWindow - > m_vRealSize . m_pConfig = g_pConfigManager - > getAnimationPropertyConfig ( " windowsIn " ) ;
pWindow - > m_fAlpha . m_pConfig = g_pConfigManager - > getAnimationPropertyConfig ( " fadeIn " ) ;
} else {
pWindow - > m_vRealPosition . m_pConfig = g_pConfigManager - > getAnimationPropertyConfig ( " windowsOut " ) ;
pWindow - > m_vRealSize . m_pConfig = g_pConfigManager - > getAnimationPropertyConfig ( " windowsOut " ) ;
pWindow - > m_fAlpha . m_pConfig = g_pConfigManager - > getAnimationPropertyConfig ( " fadeOut " ) ;
}
auto ANIMSTYLE = pWindow - > m_vRealPosition . m_pConfig - > pValues - > internalStyle ;
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transform ( ANIMSTYLE . begin ( ) , ANIMSTYLE . end ( ) , ANIMSTYLE . begin ( ) , : : tolower ) ;
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// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
if ( ! pWindow - > m_vRealPosition . isBeingAnimated ( ) & & ! pWindow - > m_vRealSize . isBeingAnimated ( ) )
return ;
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if ( pWindow - > m_sAdditionalConfigData . animationStyle ! = " " ) {
// the window has config'd special anim
if ( pWindow - > m_sAdditionalConfigData . animationStyle . find ( " slide " ) = = 0 ) {
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if ( pWindow - > m_sAdditionalConfigData . animationStyle . contains ( ' ' ) ) {
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// has a direction
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animationSlide ( pWindow , pWindow - > m_sAdditionalConfigData . animationStyle . substr ( pWindow - > m_sAdditionalConfigData . animationStyle . find ( ' ' ) + 1 ) , close ) ;
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} else {
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animationSlide ( pWindow , " " , close ) ;
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}
} else {
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// anim popin, fallback
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float minPerc = 0.f ;
if ( pWindow - > m_sAdditionalConfigData . animationStyle . find ( " % " ) ! = 0 ) {
try {
auto percstr = pWindow - > m_sAdditionalConfigData . animationStyle . substr ( pWindow - > m_sAdditionalConfigData . animationStyle . find_last_of ( ' ' ) ) ;
minPerc = std : : stoi ( percstr . substr ( 0 , percstr . length ( ) - 1 ) ) ;
} catch ( std : : exception & e ) {
; // oops
}
}
animationPopin ( pWindow , close , minPerc / 100.f ) ;
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}
} else {
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if ( ANIMSTYLE = = " slide " ) {
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animationSlide ( pWindow , " " , close ) ;
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} else {
// anim popin, fallback
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float minPerc = 0.f ;
if ( ANIMSTYLE . find ( " % " ) ! = 0 ) {
try {
auto percstr = ANIMSTYLE . substr ( ANIMSTYLE . find_last_of ( ' ' ) ) ;
minPerc = std : : stoi ( percstr . substr ( 0 , percstr . length ( ) - 1 ) ) ;
} catch ( std : : exception & e ) {
; // oops
}
}
animationPopin ( pWindow , close , minPerc / 100.f ) ;
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}
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}
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}