Hyprland/src/render/Renderer.cpp

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#include "Renderer.hpp"
#include "../Compositor.hpp"
void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
const auto TEXTURE = wlr_surface_get_texture(surface);
const auto RDATA = (SRenderData*)data;
if (!TEXTURE)
return;
double outputX = 0, outputY = 0;
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY);
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wlr_box windowBox;
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if (RDATA->surface && surface == RDATA->surface) {
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
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} else { // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)};
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}
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scaleBox(&windowBox, RDATA->output->scale);
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
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g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = false;
if (RDATA->surface && surface == RDATA->surface) {
g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = true;
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->decorate);
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}
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else
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false, false);
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wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
}
bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
wlr_box geometry = pWindow->getFullWindowBoundingBox();
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false;
// now check if it has the same workspace
if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
return true;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
// if not, check if it maybe is active on a different monitor. vvv might be animation in progress
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if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) || (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated())))
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return true;
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if (pMonitor->specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
return true;
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return false;
}
bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow) {
if (!g_pCompositor->windowValidMapped(pWindow))
return false;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID))
return true;
for (auto& m : g_pCompositor->m_lMonitors) {
if (PWORKSPACE && PWORKSPACE->m_iMonitorID == m.ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated()))
return true;
if (m.specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
return true;
}
return false;
}
void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) {
CWindow* pWorkspaceWindow = nullptr;
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for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID != pWorkspace->m_iID || !w.m_bIsFullscreen)
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continue;
// found it!
renderWindow(&w, pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL);
pWorkspaceWindow = &w;
}
// then render windows over fullscreen
for (auto& w : g_pCompositor->m_lWindows) {
if (w.m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w.m_bCreatedOverFullscreen || !w.m_bIsMapped)
continue;
renderWindow(&w, pMonitor, time, true);
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}
// and then special windows
for (auto& w : g_pCompositor->m_lWindows) {
if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
continue;
if (w.m_iWorkspaceID != SPECIAL_WORKSPACE_ID)
continue;
if (!shouldRenderWindow(&w, pMonitor))
continue;
// render the bad boy
renderWindow(&w, pMonitor, time, true);
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}
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// and the overlay layers
if (pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL) {
// on non-full we draw the bar and shit
for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls, pMonitor, time);
}
}
for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
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renderLayer(ls, pMonitor, time);
}
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renderDragIcon(pMonitor, time);
// if correct monitor draw hyprerror
if (pMonitor == &g_pCompositor->m_lMonitors.front())
g_pHyprError->draw();
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}
void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) {
if (pWindow->m_bHidden)
return;
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if (pWindow->m_bFadingOut) {
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if (pMonitor->ID == pWindow->m_iMonitorID) // TODO: fix this
g_pHyprOpenGL->renderSnapshot(&pWindow);
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return;
}
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
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static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.w = std::clamp(pWindow->m_vRealSize.vec().x, (double)5, (double)1337420); // clamp the size to min 5,
renderdata.h = std::clamp(pWindow->m_vRealSize.vec().y, (double)5, (double)1337420); // otherwise we'll have issues later with invalid boxes
renderdata.dontRound = pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL;
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
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renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true);
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renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
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// apply window special data
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if (pWindow->m_sSpecialRenderData.alphaInactive == -1)
renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;
else
renderdata.alpha *= pWindow == g_pCompositor->m_pLastWindow ? pWindow->m_sSpecialRenderData.alpha : pWindow->m_sSpecialRenderData.alphaInactive;
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g_pHyprOpenGL->m_pCurrentWindow = pWindow;
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// render window decorations first
for (auto& wd : pWindow->m_dWindowDecorations)
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
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if (!pWindow->m_bIsX11) {
// To everyone who makes apps with improperly aligned surfaces,
// For example chromium, or GTK devs who allow shadows on windows,
// a sincere FUCK YOU.
wlr_box geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
if (!pWindow->m_bIsX11) {
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renderdata.dontRound = false; // restore dontround
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renderdata.pMonitor = pMonitor;
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wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
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}
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
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}
void CHyprRenderer::renderLayer(SLayerSurface* pLayer, SMonitor* pMonitor, timespec* time) {
if (pLayer->fadingOut) {
g_pHyprOpenGL->renderSnapshot(&pLayer);
return;
}
SRenderData renderdata = {pMonitor->output, time, pLayer->geometry.x, pLayer->geometry.y};
renderdata.fadeAlpha = pLayer->alpha.fl();
wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
}
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void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(ID);
if (!PMONITOR)
return;
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// Render layer surfaces below windows for monitor
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls, PMONITOR, time);
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}
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls, PMONITOR, time);
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}
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// if there is a fullscreen window, render it and then do not render anymore.
// fullscreen window will hide other windows and top layers
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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if (PWORKSPACE->m_bHasFullscreenWindow) {
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renderWorkspaceWithFullscreenWindow(PMONITOR, PWORKSPACE, time);
return;
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}
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// Non-floating
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for (auto& w : g_pCompositor->m_lWindows) {
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if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
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continue;
if (w.m_bIsFloating)
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continue; // floating are in the second pass
if (w.m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
continue; // special are in the third pass
if (!shouldRenderWindow(&w, PMONITOR))
continue;
// render the bad boy
renderWindow(&w, PMONITOR, time, true);
}
// floating on top
for (auto& w : g_pCompositor->m_lWindows) {
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if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
continue;
if (!w.m_bIsFloating)
continue;
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if (w.m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
continue;
if (!shouldRenderWindow(&w, PMONITOR))
continue;
// render the bad boy
renderWindow(&w, PMONITOR, time, true);
}
// and then special
for (auto& w : g_pCompositor->m_lWindows) {
if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
continue;
if (w.m_iWorkspaceID != SPECIAL_WORKSPACE_ID)
continue;
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if (!shouldRenderWindow(&w, PMONITOR))
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continue;
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// render the bad boy
renderWindow(&w, PMONITOR, time, true);
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}
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// Render surfaces above windows for monitor
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls, PMONITOR, time);
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}
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls, PMONITOR, time);
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}
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renderDragIcon(PMONITOR, time);
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}
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void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) {
wlr_output_configuration_head_v1* head;
bool noError = true;
wl_list_for_each(head, &config->heads, link) {
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std::string commandForCfg = "";
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const auto OUTPUT = head->state.output;
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commandForCfg += std::string(OUTPUT->name) + ",";
if (!head->state.enabled) {
commandForCfg += "disabled";
if (!test)
g_pConfigManager->parseKeyword("monitor", commandForCfg, true);
continue;
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}
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wlr_output_enable(OUTPUT, head->state.enabled);
if (head->state.mode)
commandForCfg += std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ",";
else
commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" + std::to_string(head->state.custom_mode.refresh / 1000.f) + ",";
commandForCfg += std::to_string(head->state.x) + "x" + std::to_string(head->state.y) + "," + std::to_string(head->state.scale);
if (!test)
g_pConfigManager->parseKeyword("monitor", commandForCfg, true);
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noError = wlr_output_test(OUTPUT);
if (!noError)
break;
}
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if (!test)
g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords
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if (noError)
wlr_output_configuration_v1_send_succeeded(config);
else
wlr_output_configuration_v1_send_failed(config);
wlr_output_configuration_v1_destroy(config);
Debug::log(LOG, "OutputMgr Applied/Tested.");
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}
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// taken from Sway.
// this is just too much of a spaghetti for me to understand
void apply_exclusive(struct wlr_box* usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) {
if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
int* positive_axis;
int* negative_axis;
int margin;
} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usable_area->y,
.negative_axis = &usable_area->height,
.margin = margin_top,
},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->height,
.margin = margin_bottom,
},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usable_area->x,
.negative_axis = &usable_area->width,
.margin = margin_left,
},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->width,
.margin = margin_right,
},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
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void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list<SLayerSurface*>& layerSurfaces, bool exclusiveZone, wlr_box* usableArea) {
wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
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for (auto& ls : layerSurfaces) {
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if (ls->fadingOut || ls->readyToDelete)
continue;
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const auto PLAYER = ls->layerSurface;
const auto PSTATE = &PLAYER->current;
if (exclusiveZone != (PSTATE->exclusive_zone > 0)) {
continue;
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}
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wlr_box bounds;
if (PSTATE->exclusive_zone == -1) {
bounds = full_area;
} else {
bounds = *usableArea;
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}
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wlr_box box = {
.width = PSTATE->desired_width,
.height = PSTATE->desired_height};
// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0) {
box.x = bounds.x;
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x = bounds.x;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x = bounds.x + (bounds.width - box.width);
} else {
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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}
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// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0) {
box.y = bounds.y;
} else if ((PSTATE->anchor & both_vert) == both_vert) {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y = bounds.y;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y = bounds.y + (bounds.height - box.height);
} else {
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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}
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// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width -
(PSTATE->margin.left + PSTATE->margin.right);
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
box.x += PSTATE->margin.left;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
box.x -= PSTATE->margin.right;
}
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height -
(PSTATE->margin.top + PSTATE->margin.bottom);
} else if ((PSTATE->anchor & both_vert) == both_vert) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
box.y += PSTATE->margin.top;
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
box.y -= PSTATE->margin.bottom;
}
if (box.width <= 0 || box.height <= 0) {
Debug::log(ERR, "LayerSurface %x has a negative/zero w/h???", ls);
continue;
}
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// Apply
ls->geometry = box;
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apply_exclusive(usableArea, PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
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wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height);
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Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top, PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom);
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}
}
void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
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wlr_box usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
for (auto& la : PMONITOR->m_aLayerSurfaceLists)
arrangeLayerArray(PMONITOR, la, true, &usableArea);
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for (auto& la : PMONITOR->m_aLayerSurfaceLists)
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arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
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const auto ENTRY = g_pConfigManager->m_mAdditionalReservedAreas[PMONITOR->szName];
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ENTRY.left, ENTRY.top);
PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ENTRY.right, ENTRY.bottom);
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// damage the monitor if can
if (PMONITOR->damage)
damageMonitor(PMONITOR);
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Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y, PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y);
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}
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void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
if (!pSurface)
return; // wut?
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pixman_region32_t damageBox;
pixman_region32_init(&damageBox);
wlr_surface_get_effective_damage(pSurface, &damageBox);
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pixman_region32_translate(&damageBox, x, y);
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for (auto& m : g_pCompositor->m_lMonitors) {
double lx = 0, ly = 0;
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m.output, &lx, &ly);
pixman_region32_translate(&damageBox, lx, ly);
wlr_region_scale(&damageBox, &damageBox, m.scale);
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wlr_output_damage_add(m.damage, &damageBox);
pixman_region32_translate(&damageBox, -lx, -ly);
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}
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pixman_region32_fini(&damageBox);
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1, damageBox.extents.y2 - damageBox.extents.y1);
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}
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void CHyprRenderer::damageWindow(CWindow* pWindow) {
if (!pWindow->m_bIsFloating) {
// damage by size & pos
// TODO TEMP: revise when added shadows/etc
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wlr_box damageBox = pWindow->getFullWindowBoundingBox();
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for (auto& m : g_pCompositor->m_lMonitors) {
wlr_box fixedDamageBox = damageBox;
fixedDamageBox.x -= m.vecPosition.x;
fixedDamageBox.y -= m.vecPosition.y;
scaleBox(&fixedDamageBox, m.scale);
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wlr_output_damage_add_box(m.damage, &fixedDamageBox);
}
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Window floated (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
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} else {
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// damage by real size & pos + border size * 2 (JIC)
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wlr_box damageBox = pWindow->getFullWindowBoundingBox();
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for (auto& m : g_pCompositor->m_lMonitors) {
wlr_box fixedDamageBox = damageBox;
fixedDamageBox.x -= m.vecPosition.x;
fixedDamageBox.y -= m.vecPosition.y;
scaleBox(&fixedDamageBox, m.scale);
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wlr_output_damage_add_box(m.damage, &fixedDamageBox);
}
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Window tiled (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
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}
}
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void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
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wlr_output_damage_add_box(pMonitor->damage, &damageBox);
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Monitor %s", pMonitor->szName.c_str());
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}
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void CHyprRenderer::damageBox(wlr_box* pBox) {
for (auto& m : g_pCompositor->m_lMonitors) {
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wlr_box damageBox = {pBox->x - m.vecPosition.x, pBox->y - m.vecPosition.y, pBox->width, pBox->height};
scaleBox(&damageBox, m.scale);
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wlr_output_damage_add_box(m.damage, &damageBox);
}
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static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Box: xy: %d, %d wh: %d, %d", pBox->x, pBox->y, pBox->width, pBox->height);
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}
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
wlr_box box = {x, y, w, h};
damageBox(&box);
}
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void CHyprRenderer::renderDragIcon(SMonitor* pMonitor, timespec* time) {
if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface))
return;
SRenderData renderdata = {pMonitor->output, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y};
renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface;
renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width;
renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height;
wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata);
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}
DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) {
if (mode == "full")
return DAMAGE_TRACKING_FULL;
if (mode == "monitor")
return DAMAGE_TRACKING_MONITOR;
if (mode == "none")
return DAMAGE_TRACKING_NONE;
return DAMAGE_TRACKING_INVALID;
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}
void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorRule, bool force) {
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Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str());
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// Check if the rule isn't already applied
if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale && DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1) && pMonitor->transform == pMonitorRule->transform) {
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Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
return;
}
wlr_output_set_scale(pMonitor->output, pMonitorRule->scale);
pMonitor->scale = pMonitorRule->scale;
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pMonitor->vecPosition = pMonitorRule->offset;
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// loop over modes and choose an appropriate one.
if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
bool found = false;
wl_list_for_each(mode, &pMonitor->output->modes, link) {
// if delta of refresh rate, w and h chosen and mode is < 1 we accept it
if (DELTALESSTHAN(mode->width, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(mode->height, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(mode->refresh / 1000.f, pMonitorRule->refreshRate, 1)) {
wlr_output_set_mode(pMonitor->output, mode);
if (!wlr_output_test(pMonitor->output)) {
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh / 1000.f);
continue;
}
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh);
found = true;
pMonitor->refreshRate = mode->refresh / 1000.f;
pMonitor->vecSize = Vector2D(mode->width, mode->height);
break;
}
}
if (!found) {
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f",
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
return;
}
// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
}
} else {
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
pMonitor->vecSize = pMonitorRule->resolution;
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}
wlr_output_set_transform(pMonitor->output, pMonitorRule->transform);
pMonitor->transform = pMonitorRule->transform;
pMonitor->vecPixelSize = pMonitor->vecSize;
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// update renderer
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
if (!wlr_output_commit(pMonitor->output)) {
Debug::log(ERR, "Couldn't commit output named %s", pMonitor->output->name);
return;
}
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int x, y;
wlr_output_transformed_resolution(pMonitor->output, &x, &y);
pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
pMonitor->vecTransformedSize = Vector2D(x,y);
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wlr_output_layout_add(g_pCompositor->m_sWLROutputLayout, pMonitor->output, (int)pMonitorRule->offset.x, (int)pMonitorRule->offset.y);
//wlr_output_damage_add_whole(pMonitor->damage);
wlr_output_enable(pMonitor->output, true);
// updato wlroots
Events::listener_change(nullptr, nullptr);
// updato us
arrangeLayersForMonitor(pMonitor->ID);
// frame skip
pMonitor->framesToSkip = 1;
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}
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void CHyprRenderer::ensureCursorRenderingMode() {
static auto *const PCURSORTIMEOUT = &g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout")->intValue;
const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds();
if (*PCURSORTIMEOUT > 0) {
if (*PCURSORTIMEOUT < PASSEDCURSORSECONDS && m_bHasARenderedCursor) {
m_bHasARenderedCursor = false;
wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, nullptr, 0, 0); // hide
Debug::log(LOG, "Hiding the cursor (timeout)");
for (auto& m : g_pCompositor->m_lMonitors)
g_pHyprRenderer->damageMonitor(&m); // TODO: maybe just damage the cursor area?
} else if (*PCURSORTIMEOUT > PASSEDCURSORSECONDS && !m_bHasARenderedCursor) {
m_bHasARenderedCursor = true;
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
Debug::log(LOG, "Showing the cursor (timeout)");
for (auto& m : g_pCompositor->m_lMonitors)
g_pHyprRenderer->damageMonitor(&m); // TODO: maybe just damage the cursor area?
}
} else {
m_bHasARenderedCursor = true;
}
}