Commit graph

746 commits

Author SHA1 Message Date
nmzik
efdf07e295
renderer: Allocate background texture only if required (#4111) 2023-12-10 16:53:08 +00:00
Vaxry
9f5b9053c6
internal: Remake borders as window decorations (#4104) 2023-12-10 16:28:12 +00:00
af6aae4e12 renderer: don't use clipBox for pinned window occlusion during animations
ref #4094
2023-12-09 18:41:32 +00:00
0ebbf371ff renderer: improve fullscreen workspace client rendering
fixes #4076
2023-12-09 18:38:32 +00:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci (#4039)
* style: apply clang-format

* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
5489f9f07a renderer: use xray for background blur on small() surfaces
ref #4050
2023-12-06 20:17:40 +00:00
03c6f4506a internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
37d7a8c64d framebuffer: ignore addStencil on legacyRenderer
ref #4044
2023-12-05 15:41:17 +00:00
c6804ccaab opengl: fixup blur dirty repaint conditions with solitary
fixes #4025
2023-12-05 00:43:09 +00:00
68783d904d screencopy: use buffer format for glReadPixels
fixes #4029
2023-12-04 03:52:54 +00:00
e496b0f250 screencopy: fix detecting gl shm formats
ref #4029
2023-12-03 22:04:07 +00:00
80b9b21f9f opengl: fix nvidia read formats
fixes #4023
2023-12-02 14:51:45 +00:00
6e8b9ef7d8 opengl: fix swapped rgb drm formats 2023-12-01 17:23:50 +00:00
9c09f2a847 screencopy: fix shm exports with 10-bit
fixes #4019
2023-12-01 17:20:56 +00:00
9f2027be4b opengl: don't make a mirror buffer on fakeFrame 2023-11-30 10:15:02 +00:00
b9937484f4 screencopy: fix broken shm copying
fixes #4001
2023-11-30 10:14:35 +00:00
776f944619 opengl: fix missed makeEGLCurrent
fixes #3998
2023-11-30 02:19:27 +00:00
d2c3b23ace deps: update wlroots 2023-11-30 01:18:55 +00:00
b80c72c7dd groupbar: fix crash in renderGradientTo
fixes #3985
2023-11-29 13:36:37 +00:00
e2f18f8c7f groupbar: more safety around gradient textures 2023-11-28 19:03:02 +00:00
MightyPlaza
7a0a5666d5
groupbar: allow reload and fix locked groupbar gradient (#3546)
modified:   src/config/ConfigManager.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.hpp
2023-11-26 17:59:49 +00:00
adeb20ea11 opengl: tiled special require introspection 2023-11-26 16:42:04 +00:00
68e57b7ee3 renderer: proper full occlusion checks for back layer 2023-11-26 15:24:24 +00:00
408d96668d renderer: use occlusion checks for buffer clear 2023-11-26 15:06:42 +00:00
ad3f688648 opengl: check for introspection on special_blur 2023-11-25 19:44:34 +00:00
b281d8647a screencopy: use new isNvidia() for format 2023-11-25 17:56:38 +00:00
15b282ee0c opengl: fix window introspection check 2023-11-25 17:46:50 +00:00
6f733292bf renderer: nvidia checks and use glFinish on nvidia
fixes #3952 #3946
2023-11-25 17:45:08 +00:00
3fe6162af1 opengl: fix xray modes in introspection checks for ls
fixes #3953
2023-11-25 14:52:52 +00:00
a6eba91935 opengl: require introspection on mirroring
fixes #3939
2023-11-25 00:48:02 +00:00
Xavier
745b998587
renderer: Adding an option to disable first launch animation (#3933) 2023-11-24 21:45:59 +00:00
1a2a2da6aa renderer: fixup cursor scaling
fixes #3935
2023-11-24 21:30:28 +00:00
Vaxry
822775aa8c
renderer: Fixup double rendering cases with special (#3928)
* fixup

* better fullscreen
2023-11-24 21:18:50 +00:00
d79cf0afe2 renderer: fix software cursors on nvidia
fixes #3926
2023-11-24 13:47:36 +00:00
aedcade68d opengl: better checking for required introspection
performance woo
2023-11-24 12:37:10 +00:00
802ab58f8a renderer: fix inverseOpaque calcs in renderWithBlur 2023-11-24 12:32:35 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
2023-11-24 10:54:21 +00:00
e40e486f61 renderer: better checks for special rendering in renderWorkspaceWindows
ref #3916 #3888
2023-11-23 11:31:52 +00:00
e55c5a916a renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
812a3f6d78 renderer: fix double render of tiled on workspace switch
fixes #3889
2023-11-22 20:05:50 +00:00
thejch
572fd554b8
renderer: Fix floating clipbox (#3907)
* fix floating decoration clipbox scale

* use vecTransformedSize

* use workspace offset
2023-11-21 00:34:34 +00:00
thejch
7d1c8d827a
shadow: add workspace offset to floating window shadow (#3906) 2023-11-20 22:34:28 +00:00
thejch
6d26199e1c
renderer: fix floating window rendering when scale > 1 (#3901) 2023-11-20 12:13:09 +00:00
MightyPlaza
7e0c90b92c
groupbar: fix text pos with verical offset (#3893)
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-19 12:29:26 +00:00
MightyPlaza
add23a9ba2
group: fix dragging into floating groups (#3719)
* allow dragging into floating groups

modified:   src/Compositor.cpp
modified:   src/Compositor.hpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* floating-only
modified:   src/layout/IHyprLayout.cpp
2023-11-19 12:29:01 +00:00
89f6457a99 renderer: avoid rendering floating windows twice with special
fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry
8b57a1973e
internal: Allow floating windows on special (#3872)
* allow floating on special

* fix mistake

* fix clipbox
2023-11-18 17:00:24 +00:00
Dickby
1d9bfa60a1
opengl: Don't use wrong shader just because it's GLES (#3867) 2023-11-16 21:03:17 +00:00
a34e192433 renderer: clip floating boxes on slide anim
fixes #3514
2023-11-16 20:20:41 +00:00
4868d4dfd3 shadow: avoid fatal mutation of the windowBox for calcs
fixes #3865
2023-11-16 17:31:52 +00:00