Commit graph

472 commits

Author SHA1 Message Date
68e57b7ee3 renderer: proper full occlusion checks for back layer 2023-11-26 15:24:24 +00:00
408d96668d renderer: use occlusion checks for buffer clear 2023-11-26 15:06:42 +00:00
b281d8647a screencopy: use new isNvidia() for format 2023-11-25 17:56:38 +00:00
6f733292bf renderer: nvidia checks and use glFinish on nvidia
fixes #3952 #3946
2023-11-25 17:45:08 +00:00
Xavier
745b998587
renderer: Adding an option to disable first launch animation (#3933) 2023-11-24 21:45:59 +00:00
1a2a2da6aa renderer: fixup cursor scaling
fixes #3935
2023-11-24 21:30:28 +00:00
Vaxry
822775aa8c
renderer: Fixup double rendering cases with special (#3928)
* fixup

* better fullscreen
2023-11-24 21:18:50 +00:00
d79cf0afe2 renderer: fix software cursors on nvidia
fixes #3926
2023-11-24 13:47:36 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
2023-11-24 10:54:21 +00:00
e40e486f61 renderer: better checks for special rendering in renderWorkspaceWindows
ref #3916 #3888
2023-11-23 11:31:52 +00:00
e55c5a916a renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
812a3f6d78 renderer: fix double render of tiled on workspace switch
fixes #3889
2023-11-22 20:05:50 +00:00
thejch
572fd554b8
renderer: Fix floating clipbox (#3907)
* fix floating decoration clipbox scale

* use vecTransformedSize

* use workspace offset
2023-11-21 00:34:34 +00:00
thejch
6d26199e1c
renderer: fix floating window rendering when scale > 1 (#3901) 2023-11-20 12:13:09 +00:00
89f6457a99 renderer: avoid rendering floating windows twice with special
fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry
8b57a1973e
internal: Allow floating windows on special (#3872)
* allow floating on special

* fix mistake

* fix clipbox
2023-11-18 17:00:24 +00:00
a34e192433 renderer: clip floating boxes on slide anim
fixes #3514
2023-11-16 20:20:41 +00:00
e8469f8b1b renderer: drop unnecessary spammy logs 2023-11-14 19:51:47 +00:00
2e26542e3b renderer: use viewporter corrected size for uv calcs 2023-11-12 23:57:53 +00:00
68935ba9dc renderer: separate oversize uv calcs in dimensions 2023-11-12 23:27:52 +00:00
824ccd957b renderer: pass proper arg to main param of uv calcs
was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
Alessio Molinari
1bfd4a2bff
output-layout: fix wlroots display handling (#3718) 2023-11-12 13:14:05 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner (#3800) 2023-11-11 14:37:17 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements (#3739) 2023-11-04 13:10:52 +00:00
15b25d5850 renderer: render oversized blur with respect to fade alpha 2023-11-03 21:58:02 +00:00
9d2a5fb417 renderer: improvements to wayland surface small() detection 2023-11-03 19:12:09 +00:00
1c9d6b94d1 renderer: fix small surface's blur region being offset by monitor coords 2023-10-30 16:20:30 +00:00
4b592d0819 renderer: properly pass 10-bit formats to opengl 2023-10-30 15:56:16 +00:00
8e91c038db renderer: use optional for cursor surface storing
because nullptr is a valid surface.

fixes #3692
2023-10-30 00:18:40 +00:00
b95c0c318e renderer: fixup blend disable conditions in renderSurface
Fixes #3680
2023-10-29 20:54:14 +00:00
7a5234a0cc input: better cursor image infrastructure
Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
b0b88a63b6 renderer: fix missed box scale 2023-10-25 22:38:14 +01:00
5b0dc779ed renderer: blur properly behind small surfaces 2023-10-25 22:20:58 +01:00
8991be671f renderer: respect viewporter dest on base surfaces 2023-10-25 22:05:04 +01:00
03771d3aa9 windowrules: add nearestneighbor 2023-10-24 21:29:03 +01:00
d0367d8560 renderer: use preOffset pos instead of offset
offset is not passed to transformers, so if they change pos, decos will be in the wrong place
2023-10-21 19:51:14 +01:00
95db9108e5 transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
c6233a790f renderer: avoid drawing invisibly small surfaces in renderSurface 2023-10-21 14:20:06 +01:00
92311d260a renderer: add transformers 2023-10-21 14:15:56 +01:00
4a79718fe8 renderer: fix shimmers when manual resizing 2023-10-20 20:32:47 +01:00
7f35f33b4c surface/wayland: conform to small surface requirements
do not stretch small surfaces, instead center them if they fit.
2023-10-20 20:15:57 +01:00
424c9a7e70 render: stop locking SWC on tearing 2023-10-13 22:11:21 +01:00
vaxerski
cb7dd1ac6e layershell: avoid configure on unchanged size
fixes #3496
2023-10-06 14:00:05 +01:00
vaxerski
230356012b renderer: extract solitary check into frame handler 2023-10-04 13:48:44 +01:00
vaxerski
f8c18ff797 renderer: fixup solitary conditions 2023-10-04 13:30:13 +01:00
vaxerski
2901bb0d2f renderer: add further conditions to solitary recheck 2023-10-04 09:44:07 +01:00
vaxerski
fc1d7acd9a renderer: fix missing check for surfaceCount in rechecking solitary
closes #3470
2023-10-02 14:02:19 +01:00
vaxerski
763bb2d3bc renderer: remove old debug log 2023-10-02 10:50:33 +01:00
vaxerski
a2a29a60e5 tearing: cleanup vars and avoid rendering before drm is ready 2023-09-30 17:07:50 +01:00
vaxerski
e2b72b2975 renderer: avoid spamming software cursor locks 2023-09-30 16:55:41 +01:00
vaxerski
b8f8912db2 renderer: lock software cursors while tearing 2023-09-30 13:12:01 +01:00
vaxerski
a44ab7748f renderer: optimize render pipeline when there is a solitary client 2023-09-29 17:51:07 +01:00
Vaxry
88b63a00b6
renderer: Tearing implementation (#3441) 2023-09-28 21:48:33 +01:00
vaxerski
3b1e09e5a1 renderer: fix missing dontRound check in renderSurface
fixes 3296
2023-09-23 00:06:48 +01:00
vaxerski
ea45bfb63c renderer: cleanup drm format selection 2023-09-22 20:15:12 +01:00
memchr
3785defaf1
logging: implement std::formatter for some types (#3380) 2023-09-20 16:25:03 +01:00
memchr
6594b50e57
logging/format: use std::format_string to catch formatting string errors at compile time (#3377)
* fix(log): use constexpr format string

* deprecate getFormat
2023-09-20 08:26:20 +01:00
Philip Damianik
6c855dd6e4
internal: Fix wlr output management (#3234) 2023-09-10 13:14:27 +01:00
Philip Damianik
8c83852704
internal: Remove all .c_str() calls when using std::vformat (#3198)
Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
2023-09-06 21:45:37 +02:00
Vaxry
61a71c65ac
internal: Formatter rework (#3186) 2023-09-06 12:51:36 +02:00
vaxerski
c3a83daa1e monitor: minor adjustments 2023-09-05 22:16:14 +02:00
vaxerski
32f75ebb70 renderer: separate workspace window render logic
Makes the logic used to render stuff over the windows (special, popups, ime, lockscreen) unified by yeeting the workspace window logic (which is separate cuz fullscreen windows) into their own funcs. Fixes #2053
2023-09-04 15:07:56 +02:00
staz
01c6c5ae22
internal: Revert rounding of window size (#3153)
* Revert "renderer: round coords and size in renderWindow"

This reverts commit fc0c1896e0.

* Revert "xwaylandmgr: round reported sizes"

This reverts commit 2985e20e6a.
2023-09-03 12:51:48 +02:00
vaxerski
423b129b24 renderer: don't set enabled in applyMonitorRule 2023-09-03 12:43:57 +02:00
vaxerski
d4ec54d048 renderer: render IME popups in fullscreen
fixes #1353
2023-09-02 20:32:15 +02:00
vaxerski
d2a785dfe3 renderer: fixup occlusion conditions
fixes #3123 I fucking hate yall
2023-09-01 23:01:59 +02:00
memchr
1a13d44d5d
refactor: raise SIGABRT instead of write to null address (#3124) 2023-08-31 22:52:02 +02:00
vaxerski
fc0c1896e0 renderer: round coords and size in renderWindow 2023-08-31 09:55:38 +02:00
vaxerski
299d201e56 renderer: don't blur special on disabled blur 2023-08-26 11:48:04 +02:00
vaxerski
870471dd96 internal: allow opening empty special workspaces
Fixes point 2 of #2596
2023-08-25 18:05:08 +02:00
vaxerski
23e17700a7 renderer: add decoration:blur:special
will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
MightyPlaza
7155b4c266
renderer: Border improvements (#2986)
* simplify getting border size
	modified:   src/Window.cpp
	modified:   src/Window.hpp
	modified:   src/layout/DwindleLayout.cpp
	modified:   src/layout/MasterLayout.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.cpp

* fix border damage and input box
	modified:   src/Window.cpp
	modified:   src/managers/AnimationManager.cpp

* add border size in resize_on_border box
	modified:   src/managers/input/InputManager.cpp

* simplify border (fixes possible typo)
	modified:   src/Window.cpp

* use updateSpecialRenderData()
	modified:   Window.cpp
	modified:   Window.hpp
	modified:   events/Windows.cpp
	modified:   layout/DwindleLayout.cpp
	modified:   layout/IHyprLayout.cpp
	modified:   layout/MasterLayout.cpp
	modified:   render/Renderer.cpp

* update window workspace rule data on reload
	modified:   src/config/ConfigManager.cpp

* use rounding()
	modified:   src/Window.cpp
2023-08-17 10:13:19 +02:00
7e8a212027 internal: allow negative monitor offsets 2023-08-16 18:16:39 +02:00
b9a783229b compositor: don't apply offsets in renderer 2023-08-14 18:41:52 +02:00
13886a264f internal: add a new monitor auto system 2023-08-14 14:22:10 +02:00
3f7f4207a6 config: add vrr per-display 2023-08-11 17:37:57 +02:00
126792584f renderer: don't add workspace offset to pinned 2023-08-09 22:15:37 +02:00
cbb899740c rules: add layer and window xray rules 2023-08-09 22:03:31 +02:00
0x455241
b3393c429f
background: add background color option (#2915)
Co-authored-by: 0x455241 <>
2023-08-08 18:00:11 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
1a7fb1572a renderer: disable init anim on disabled animations 2023-07-22 19:26:44 +02:00
outfoxxed
375e8385ee
Fix background occlusion ignoring monitor position (#2771) 2023-07-22 10:19:51 +02:00
vaxerski
d2a8b8c2de renderer: cleanup back buffer skip checks 2023-07-20 18:27:14 +02:00
vaxerski
23eda1411b renderer: scale box for occlusion 2023-07-20 18:12:29 +02:00
vaxerski
ff598b0827 renderer: don't occlude when pre-blur is queued 2023-07-20 18:03:47 +02:00
vaxerski
a921c5b89e Debug: add tracy 2023-07-20 17:47:49 +02:00
vaxerski
948855a984 renderer: add canSkipBackBufferClear 2023-07-20 14:11:05 +02:00
vaxerski
547305c7ed opengl: adjust blend and reduce the usage of clear 2023-07-20 13:49:28 +02:00
vaxerski
80cd2ef3d7 renderer: remove unused var 2023-07-19 21:10:42 +02:00
vaxerski
2c2314faa0 renderer: take workspace offset into account for occlusion 2023-07-19 21:08:49 +02:00
Vaxry
89b87158db
internal: Wrap regions (#2750) 2023-07-19 20:09:49 +02:00
vaxerski
ce9896204a renderer: fix rounding in renderSurface 2023-07-19 20:06:19 +02:00
vaxerski
f4f0f35c5b renderer: add occlusion for back layers 2023-07-19 16:13:55 +02:00
vaxerski
81f4a4f471 screencopy: improve shm handling 2023-07-19 00:51:38 +02:00
vaxerski
ce9c5fd722 render: set refresh to 0 for both wl and x11 backends 2023-07-19 00:28:15 +02:00
vaxerski
f2999e84b9 render: set refresh to 0 for wayland backend outputs 2023-07-19 00:02:57 +02:00
Vaxry
8370a7fcc4
internal: Protocol C++ Wraps + XDGOutput impl (#2733)
move to our own xdgoutput impl instead of wlr's
2023-07-18 15:30:28 +02:00
vaxerski
2e323a5671 renderer: use correct wlr sample func 2023-07-18 12:25:48 +02:00