Commit Graph

143 Commits

Author SHA1 Message Date
Simon Ser d7fcc1e96f scene: port to wlr_render_pass 2023-04-25 17:26:35 +02:00
Alexander Orzechowski eac2eaa6a9 wlr_scene: Fix potential use-after-free in wlr_scene_buffer_set_buffer
Fixes: #3636
2023-04-16 14:01:54 +02:00
Alexander Orzechowski 39be67df46 wlr_scene: Send presentation event before direct scanout output commit
We were doing it too late before and surfaces were never getting
the presentation event.
2023-04-14 22:29:24 +02:00
Simon Ser ec5135cb09 scene: check wlr_output_is_direct_scanout_allowed() 2023-04-06 21:43:43 +02:00
Alexander Orzechowski 9ac94516b8 wlr_scene: Skip direct scanout if there is no damage 2023-03-09 05:38:53 +01:00
Alexander Orzechowski 3ef9f91283 wlr_scene: Add dmabuf_feedback helper 2023-02-20 17:21:17 -05:00
Alexander Orzechowski 4ddc20e14c wlr_scene: Extract considering logic for direct scanout 2023-02-20 16:53:59 -05:00
Alexander Orzechowski 323f0b94db wlr_scene: Cleanup header includes
We don't need to pull wlr_compositor.
2023-02-20 16:53:59 -05:00
Kenny Levinsen 1225f81a6a scene: Add fractional scale handling 2023-02-08 16:31:39 +01:00
Alexander Orzechowski 7b32c25a4f wlr_scene: Rename wlr_scene_surface_from_buffer
This renames it to wlr_scene_surface_try_from_buffer to be more clear
that this function can return NULL. This is inline with the rest of
wlroots[1].

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3991
2023-02-04 02:57:42 -05:00
Alexander Orzechowski 5007e713b4 wlr_scene: Send intersecting list of scene outputs for outputs_update signal 2023-01-21 16:23:30 -05:00
Simon Ser fecbaa2bd6 scene: stop listening for output enable/mode events
These will go away.
2022-12-01 20:05:04 +00:00
Johan Malm 338e0a3976 scene/layer_shell_v1.c: remove redundant comment 2022-11-29 18:01:57 +00:00
Johan Malm 8e80432a72 scene/layer_shell_v1.c: set exclusive zone correctly
...when only one edge is anchored.

The layer-shell protocol specifies that a positive exclusive-zone value is
'meaningful' if the surface is anchored to either:

1. one edge
2. one edge and both perpendicular edges.

For example, if you wish to position a layer-shell client along the top
edge and make it exclusive, you should be able to either set anchor=TOP or
anchor=TOP|LEFT|RIGHT. It appears that many panels/bars use the latter
approach (anchor to an edge and also both perpendicular edges) which is
probably why this has not been reported previously.

This patch adds support for the first case and thereby makes exclusive
zone behaviour consistent with the protocol and also with sway's extant
layer-shell implementation.
2022-11-29 18:01:57 +00:00
Alexander Orzechowski 32d00984e1 wlr_scene: Expand damage cull region with fractional scales 2022-11-29 07:43:39 +00:00
Alexander Orzechowski fe21fc6920 wlr_scene: Don't cull the entire output when entering direct scanout
We don't need to.
2022-11-29 07:43:39 +00:00
Kirill Primak 5477ad7d90 scene: fix output damage expansion condition
Now, it is checked whether an output pixel corresponds to an integer
number of buffer pixels; if it doesn't, the region is altered to take
this into account.
2022-11-28 23:54:29 +00:00
Simon Ser 35a0d9c85d scene: set output damage during direct scan-out
This allows the backend to have access to the frame damage, as
reported by the scanned-out client. Some KMS drivers can make use
of it (e.g. for PSR, or optimized USB transfers in the GUD driver),
and the Wayland/X11 backends forward it to the parent compositor.
2022-11-26 10:06:56 +01:00
Simon Ser ce089498cc scene: use wlr_output_state for direct scanout
Avoids polluting wlr_output.pending with temporary state. Removes
the need to call wlr_output_rollback() in error codepaths.
2022-11-26 09:52:49 +01:00
Kirill Primak 060df4c6c0 scene: introduce wlr_scene_buffer.events.outputs_update
This event is useful for e.g. sending the preferred buffer scale to the
client.
2022-11-24 22:28:13 +00:00
Simon Ser 48541d2f2e scene: check wlr_renderer_begin return value 2022-11-15 15:50:19 +00:00
Simon Ser 258bf9be1e compositor: drop wlr_surface.{sx,sy}
The concept of a persistent accumulated surface offset is wrong
from a protocol point-of-view. wl_surface.offset is tied to a
commit, its interpretation depends on the surface role.

For example, with the following sequence:

    wl_surface@1.offset(1, 1)
    wl_surface@1.commit()
    wl_pointer@2.set_cursor(wl_surface@1, 42, 42)

The final cursor hotspot is (42, 42): the commit which happened
before the set_cursor request has no impact on the hotspot
computation.

The wlr_output_cursor logic already uses wlr_surface.current.{dx,dy}.
wlr_scene's drag icon doesn't, update it accordingly.
2022-11-15 13:41:09 +00:00
Alexander Orzechowski c8a5dfcc87 wlr_scene: Add drag icon helper 2022-11-14 15:44:43 +00:00
Simon Ser 2b22a10478 scene: constify region APIs 2022-11-11 23:11:17 +00:00
Alexander Orzechowski c58ad0f171 wlr_scene: Remove duplicate buffer check when submitting a new buffer
wlr_buffer allows mutation during its lifetime. This happens for
wlr_client_buffer which fixes damage tracking issues.
2022-11-11 15:37:22 +00:00
Alexander Orzechowski ea40ba4f6a wlr_scene: Fix texture reuse
Add private interface to ignore a buffer that's locking a client_buffer
for damage tracking. This should eventually be replaced by wlr_raster.
2022-11-11 00:08:04 +00:00
Simon Ser 440d7fa072 scene: destroy addons before cleaning up internal state
This allows addons to access wlr_scene_node/wlr_scene_surface
fields to clean up themselves.
2022-11-08 16:47:59 +00:00
Simon Ser 24c149fefb scene: fix whitespace 2022-11-08 16:47:59 +00:00
Kirill Primak 123a08b448 scene: fix output damage expansion
This fixes e.g. `weston-simple-damage --use-viewport` which technically
renders at the buffer scale of 0.5.
2022-11-08 06:37:42 +00:00
Kirill Primak 92e3c5b798 scene: fix buffer source box transforming 2022-11-05 14:44:57 +03:00
Alexander Orzechowski c2d2773df5 wlr_scene: Handle fractional scaling better
Try to alleviate scaling inaccuracies by implementing a fudge factor.
2022-10-22 19:13:21 +00:00
Alexander Orzechowski c07424411a wlr_scene: Destroy the texture when setting a new buffer.
Fixes: https://github.com/labwc/labwc/issues/587
Fixes: f0e31e806f (wlr_scene: Fix not updating the scene node when setting a new buffer)
2022-10-14 20:11:28 +00:00
Alexander Orzechowski 5ba6cf517b wlr_scene: use wl_container_of() instead of casts 2022-10-13 16:36:05 +00:00
Alexander Orzechowski 99f55303aa wlr_scene: Apply source box translation 2022-10-10 08:09:55 +00:00
Alexander Orzechowski ceff381747 wlr_scene: Ignore disabled outputs 2022-10-10 08:09:55 +00:00
Alexander Orzechowski f0e31e806f wlr_scene: Fix not updating the scene node when setting a new buffer
If a new buffer is set for a buffer node, we must update the entire
node unconditionally if the buffer size changes, or the buffer is given
a buffer where it was previously NULL.

While we're here, let's avoid calling scene_node_update on just damage
updates. If the caller hasn't given us a damage region we just assume
the whole buffer.
2022-10-10 08:09:55 +00:00
Alexander Orzechowski dd9cfd3e2f wlr_scene: Be resilient against overflow conditions
If the area calculations for output overlap overflow a signed int, we
may not consider it to be a primary output. Turn this into an unsigned
type so this happens less frequently.
Additionally, it is possible the overflow would produce 0, we can handle
this by simply changing the comparison to more than or equal.

While we're here, let's assert that we always assign a primary output
if there are any intersecting outputs.
2022-10-10 08:09:55 +00:00
Alexander Orzechowski 2e06ff5688 wlr_scene: Clarify surface commit frame events 2022-09-05 08:24:50 +00:00
Alexander Orzechowski 35d94d779c wlr_scene: Consider screen position when culling background 2022-09-03 18:42:17 -04:00
Alexander Orzechowski 78cf39b6bd wlr_scene: Don't leak a region32 when texture failed to upload 2022-08-29 16:19:30 +00:00
Alexander Orzechowski fe9e193ab5 wlr_scene: More sanity checking
The render list should neither contain scene trees or null buffers.
2022-08-29 16:19:30 +00:00
Alexander Orzechowski fa7d2cb8d6 wlr_scene: Only consider visible parts of the node when culling background
Originally, I thought that we could safely subtract opaque regions
from the background even if the black rect optimization was kicking in.
This is wrong because a scene node that isn't fully occluded will still
appear in the render list even if its partially under a black rect. We
need to make sure that while culling the background, we only consider
opaque regions that are also visible. This will fix the black rect
optimization with the background.
2022-08-26 19:07:52 -04:00
yiqiang 6a11256cd0 scene/wlr_scene:fix judgment of invisible node 2022-08-26 22:19:22 +00:00
Alexander Orzechowski d3cb6b73a2 wlr_scene: Initialize region32 before trying to use it 2022-08-22 14:46:41 -04:00
Alexander Orzechowski 8bd7170fd9 Use env helpers 2022-08-22 10:18:52 -04:00
Alexander Orzechowski e7477c7114 wlr_scene: Improve awkward code style 2022-08-22 10:18:00 -04:00
Alexander Orzechowski 9bba4284e4 wlr_scene: Cull background
We don't need to worry about the black rect optimization here (that
always assumes that there will be a black background) because the
background is culled based on the render list. That means if a black rect
is removed, the visibility will reach all the way to the bottom forcing
the renderer to clear the area not breaking the assumption.
2022-08-22 10:17:59 -04:00
Alexander Orzechowski 6d1b8b376d wlr_scene: Only enable black rect optimization if culling is enabled
If culling is not enabled, there is no longer any guarantee that the
elements behind the rect won't be rendered. We must render the black rect
in all circumstances to cover up anything rendered.

This fixes the WLR_SCENE_DISABLE_VISIBILTY option.
2022-08-19 16:18:46 -04:00
Alexander Orzechowski 4d4f823263 wlr_scene: Simplify calculate_visibilty option 2022-08-19 16:18:11 -04:00
Kenny Levinsen 7c575922c0 wlr_scene: Convert render_list to wl_array
This simplifies some of the growth logic, but uses array_realloc to shrink the
array if needed.
2022-08-19 19:38:33 +02:00