Commit Graph

184 Commits

Author SHA1 Message Date
zccrs 5b34fe5513 render/vulkan: add wlr_vk_texture_has_alpha
Allow to get whether has alpha channel of the VkImage, it can help an
optimization to disable blending when the texture doesn't have alpha.
Because the VkFormat isn't enough because it's always set to
VK_FORMAT_B8G8R8A8_SRGB or VK_FORMAT_R8G8B8A8_SRGB.
2022-11-15 10:58:45 +08:00
fakechen 4026da53f8 egl: remove eglQueryWaylandBufferWL define
This define doesn't exist anymore.

Signed-off-by: fakechen <chenzigui@kylinos.cn>
Signed-off-by: sunzhguy <sunzhigang1@kylinos.cn>
2022-11-14 09:22:01 +08:00
Simon Ser f4f3c15c1e render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make
sure we don't start rendering before the previous texture uploads
are complete.
2022-11-11 19:18:04 +00:00
Simon Ser 7fdcb45e66 render/vulkan: use command buffer pool for stage 2022-11-11 19:18:04 +00:00
Simon Ser f1eae0eeeb render/vulkan: add a command buffer pool
Before re-using a VkCommandBuffer, we need to wait for its
operations to complete. Right now we unconditionally wait for
rendering to complete in vulkan_end(), however we have plans to
fix this [1]. To fully avoid blocking, we need to handle multiple
command buffers in flight at the same time (e.g. for multi-output,
or for rendering followed by texture uploads).

Implement a pool of command buffers. When we need to render, we
pick a command buffer from the pool which has completed its
operations. If we don't find one, try to allocate a new command
buffer. If we don't have slots in the pool anymore, block like we
did before.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
2022-11-11 19:18:04 +00:00
Simon Ser a8a194d695 render/vulkan: switch to timeline semaphores
Up until now we were using a VkFence for GPU-to-CPU
synchronization. This has some limitations that become a blocker
when trying to have multiple command buffers in flight at once
(e.g. for multi-output). It's desirable to implement a command
buffer pool [1], but VkFence cannot be used to track command buffer
completion for individual subpasses.

Let's just switch to timeline semaphores [2], which fix this issue,
make synchronization a lot more ergonomic and are a core Vulkan 1.2
feature.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3802
[2]: https://www.khronos.org/blog/vulkan-timeline-semaphores
2022-11-11 19:18:04 +00:00
Simon Ser 6c31f3b078 render/vulkan: use wl_array for wlr_vk_shared_buffer.allocs
Avoids the need to open-code the realloc() logic.
2022-11-07 21:22:33 +00:00
Simon Ser ea68506b73 render/vulkan: fix and add missing wl_list comments
In wlroots we add comments near struct wl_list members to indicate
which type it's linked to. The Vulkan renderer had some comments
with mistakes, and some members without a comment.
2022-11-07 14:08:03 +00:00
Simon Ser 3b75ab97e2 render/vulkan: drop outdated comments 2022-11-04 14:29:54 +01:00
Simon Ser 2ac2835a1f render/vulkan: remove exts arg from vulkan_instance_create() 2022-11-04 14:12:38 +01:00
David96 7a42392da2 render/vulkan: add caching to vulkan_read_pixels 2022-11-04 09:13:48 +00:00
Simon Ser f83b3809cf render/gles2: remove stale gles2_texture_from_wl_drm() prototype
This function doesn't exist anymore.
2022-10-25 10:19:15 +02:00
Simon Ser 221ee83d44 render/vulkan: drop wlr_vk_instance.extensions
This was unused. Even if it was, it'd be better to have bool fields
instead.
2022-10-10 14:39:47 +02:00
Simon Ser e4efb6b601 render/vulkan: use addon for wlr_vk_texture
Avoids having to walk the list of all textures.
2022-09-30 14:02:51 +00:00
Simon Ser 7899b97d20 render/vulkan: use addon for wlr_vk_render_buffer
Avoids having to walk the list containing all of the render buffers.
2022-09-30 14:02:51 +00:00
Simon Ser 5206cea566 render/egl: add support for EGL_KHR_display_reference
See the spec at [1]. tl;dr EGL has terrible defaults: eglTerminate()
may have side-effects on completely unrelated EGLDisplay objects.
This extension allows us to opt-in to get the sane behavior:
eglTerminate() only free's our own EGLDisplay without affecting
others.

[1]: https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_display_reference.txt
2022-09-19 10:04:47 +00:00
Simon Ser ed018a3ee2 render/vulkan: drop wlr_vk_device.extensions
We don't need to store the list of enabled extensions.

While at it, rename variables to be less confusing.
2022-09-07 14:41:40 +02:00
Simon Ser e19007dede render/vulkan: drop ext params from vulkan_device_create()
These are unused.
2022-09-07 14:39:58 +02:00
Simon Ser 4b3e08c8ac render/egl: make wlr_egl_{make,unset,is}_current private
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.
2022-05-25 18:17:41 +00:00
Simon Ser f954092f22 render/egl: make wlr_egl struct opaque
Compositors can use wlr_egl_create_with_context if they need a
custom EGL display or context.
2022-05-25 18:17:41 +00:00
Manuel Stoeckl 7ad67e0f1d render/gles: add support for some 16-bpc unsigned shm formats
These formats require EXT_texture_norm16, which in turn needs OpenGL
ES 3.1. The EXT_texture_norm16 extension does not support passing
gl_internalformat = GL_RGBA to glTexImage2D, as can be done for
formats available in OpenGL ES 2.0, so this commit adds a field to
wlr_gles2_pixel_format to provide a more specific internalformat
parameter to glTexImage2D.
2022-05-07 16:25:38 +00:00
Simon Ser d78cb808b1 render/drm_format_set: add wlr_drm_format_has 2021-11-26 16:40:53 +00:00
Simon Ser a04cfca4da Remove support for DMA-BUF flags
They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
2021-11-17 16:12:59 +00:00
Simon Zeni 02a1ae169e render/allocator: make wlr_allocator part of the public API 2021-11-09 15:26:36 +00:00
nyorain 8e34692250 render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.

The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.

Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-18 11:51:13 +02:00
Elyes HAOUAS dc3d1530bf Fix spelling errors
Signed-off-by: Elyes HAOUAS <ehaouas@noos.fr>
2021-10-02 10:22:13 +02:00
Simon Ser 323b8498ad Revert "render/drm_format_set: add wlr_drm_format_has"
This reverts commit 833437d592.
2021-10-01 09:26:05 -06:00
Simon Ser 833437d592 render/drm_format_set: add wlr_drm_format_has 2021-10-01 09:21:50 -06:00
Simon Ser ee6c841d47 render/allocator/gbm: fix create() docs for FD ownership
Fixes: d9d8fc1ab9 ("render/allocator: re-open GBM FD")
2021-09-01 21:34:34 +02:00
Simon Ser 3ce2ea9e16 Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
2021-08-25 09:57:20 -04:00
Simon Ser ad7651a370 render/gles2: make wlr_gles2_texture a wlr_buffer addon 2021-08-12 10:22:19 +02:00
Simon Ser ee1156b62b render/gles2: make wlr_gles2_buffer an addon
Saves us from walking a list.
2021-08-12 10:22:19 +02:00
Manuel Stoeckl f5df956c18 render/gles2: add a few 10-bit and FP16 formats
The half-float formats depend on GL_OES_texture_half_float_linear,
not just the GL_OES_texture_half_float extension, because the latter
does not include support for linear magni/minification filters.

The new 2101010 and 16161616F formats are only available on little-
endian builds, since their gl_types are larger than a byte and thus
endianness dependent.
2021-07-30 08:29:13 +02:00
Manuel Stoeckl 44e8451cd9 render/gles2: hide shm formats without GL support
This change introduces a new function to check whether the renderer
has the needed GL extensions to read a given pixel format.
2021-07-30 08:29:13 +02:00
Simon Zeni 04d4fb536d render/wlr_texture: put wlr_texture_from_buffer into the public API 2021-07-22 22:28:24 +02:00
Simon Ser 9b70eab194 render/gles2: rename wlr_egl.exts to better match Khronos
Khronos refers to extensions with their namespace as a prefix in
uppercase. Change our naming to align with Khronos conventions.
This also makes grepping easier.
2021-07-12 09:13:49 -04:00
Simon Ser 8a4957570f render/egl: remove EGL_WL_bind_wayland_display support
Our GLES2 renderer doesn't use it anymore, so we can drop it.
2021-07-05 11:13:41 -04:00
Simon Ser 29be2d47e4 render: drop wlr_renderer_impl.texture_from_dmabuf 2021-07-01 14:57:52 -04:00
Simon Ser 18adb43a44 render: drop wlr_renderer_impl.texture_from_pixels 2021-07-01 14:57:52 -04:00
Simon Ser 1db976cecb render/egl: replace wlr_egl_create with wlr_egl_create_with_drm_fd
We never create an EGL context with the platform set to something
other than EGL_PLATFORM_GBM_KHR. Let's simplify wlr_egl_create by
taking a DRM FD instead of a (platform, remote_display) tuple.

This hides the internal details of creating an EGL context for a
specific device. This will allow us to transparently use the device
platform [1] when the time comes.

[1]: https://github.com/swaywm/wlroots/pull/2671
2021-06-30 14:02:26 -04:00
Simon Ser a2419eb4ea render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.

The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
2021-06-24 13:53:05 -04:00
Simon Ser b2f6db3533 render: drop wlr_ prefix from wlr_renderer_bind_buffer
Make it clear this function is a private wlroots API and will stay
that way.
2021-06-09 10:26:09 +02:00
Simon Ser 625c66ef75 render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
Simon Ser 766a24fa77 render/allocator: add wlr_allocator.buffer_caps
This allows users to know the capabilities of the buffers that
will be allocated. The buffer capability is important to
know when negotiating buffer formats.
2021-05-31 15:50:13 -04:00
Simon Ser abf527b075 render/gles2: fix texture cleanup on destroy
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2
renderer caches the result, in case the buffer is used for texturing
again in the future. When the wlr_texture is destroyed by the caller,
the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around.
This is fine because wlr_gles2_texture listens for wlr_buffer's destroy
event to avoid any use-after-free.

However, with this logic wlr_texture_destroy doesn't "really" destroy
the wlr_gles2_texture. It just decrements the wlr_buffer ref'count.
Each wlr_texture_destroy call must have a matching prior
wlr_texture_create_from_buffer call or the ref'counting will go south.

Wehn destroying the renderer, we don't want to decrement any wlr_buffer
ref'count. Instead, we want to go through any cached wlr_gles2_texture
and destroy our GL state. So instead of calling wlr_texture_destroy, we
need to call our internal gles2_texture_destroy function.

Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-30 10:11:09 -04:00
Simon Ser f6ba26ff58 render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.

When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).

When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
2021-05-17 16:22:43 +02:00
Simon Ser 9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
Simon Zeni ed7f2651b6 render: add DRM dumb buffer allocator 2021-05-05 10:40:21 +02:00
Simon Zeni 2c90e0f521 render/gbm_allocator: duplicate drm fd during creation process 2021-05-05 10:40:21 +02:00
Simon Ser 5be76bb047 render/allocator: add allocator_autocreate_with_drm_fd
Same as wlr_allocator_autocreate, but allows the caller to force a
DRM FD.

Similar to renderer_autocreate_with_drm_fd.
2021-04-29 15:58:56 +02:00
Simon Ser 619a975025 render: remove wlr_ prefix from wlr_renderer_autocreate_with_drm_fd
This function is only required because the DRM backend still needs
to perform multi-GPU magic under-the-hood. Remove the wlr_ prefix
to make it clear it's not a candidate for being made public.
2021-04-29 09:46:34 +02:00
Simon Zeni 318e3ac92c render/allocator: introduce wlr_allocator_autocreate 2021-04-28 20:55:57 +02:00
Simon Zeni 982498fab3 render: introduce renderer_get_render_buffer_caps 2021-04-28 20:55:57 +02:00
Simon Zeni a8c91fbac9 render/shm_allocator: make wlr_shm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Zeni c75aa71816 render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Zeni 30706b71fb render/pixman: implement preferred_read_format 2021-04-27 18:28:41 +02:00
Simon Ser 8ca2b4cf49 render/pixman: destroy textures on renderer teardown 2021-04-22 15:44:49 +02:00
Simon Ser 661ba49564 render/gles2: destroy textures on renderer teardown 2021-04-22 15:44:49 +02:00
Simon Zeni 0d90dddfab render: introduce pixman renderer 2021-04-17 09:54:39 +02:00
Simon Ser c6b009ef85 render: introduce shared memory allocator
It allocates in local main memory via shm_open, and provides a FD
to allow sharing with other processes.

This is suitable for software rendering under the Wayland and X11
backends.
2021-04-17 09:54:39 +02:00
Simon Zeni 84dea55b20 render: rename get_dmabuf_render_formats into get_render_formats 2021-04-15 17:10:06 +02:00
Simon Ser a109a80dca render: drop support for ellipses
For anything more complicated than quads, compositors can easily
ship their own shaders.

Closes: https://github.com/swaywm/wlroots/issues/2759
2021-04-08 09:10:03 +02:00
Simon Zeni 78d21fa131 render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format 2021-03-25 10:55:54 +01:00
Simon Zeni 50d2985607 Move render/shm_format functions to render/pixel_format 2021-03-25 10:55:54 +01:00
Simon Zeni 5fd82c6f54 render/pixel_format: introduce pixel format info table 2021-03-25 10:55:54 +01:00
Simon Zeni 9601a2abf0 output: improve transform matrix calculation
Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.

The goal is to help the pixman rendering process.
2021-03-10 15:33:36 +01:00
Simon Ser 27fba3df43 render: use DRM formats in wlr_texture_from_pixels 2021-02-23 16:09:26 +01:00
Simon Ser ddfee63055 render: use DRM formats in wlr_renderer_get_shm_texture_formats 2021-02-23 16:09:26 +01:00
Simon Ser 549435aee5 render/gles2: replace wlr_gles2_texture.wl_format with drm_format 2021-02-23 16:09:26 +01:00
Simon Ser fab396f149 render/gles2: convert format table to DRM formats 2021-02-23 16:09:26 +01:00
Simon Ser 5d6d76c61f render/shm_format: add wl_shm_format conversion helpers 2021-02-23 16:09:26 +01:00
Simon Ser 2f11914613 render: introduce private wlr_renderer_autocreate_with_drm_fd 2021-01-16 22:52:26 +01:00
Simon Ser c73a8cde83 render/gbm_allocator: fix gbm_device use-after-free
We need to destroy any gbm_bo we've created before gbm_device_destroy.

Closes: https://github.com/swaywm/wlroots/issues/2601
2021-01-15 19:27:49 +01:00
Simon Ser 9dd059376c
render/gbm_allocator: document that DRM primary FDs work 2021-01-15 11:25:30 +01:00
Simon Ser 5642b880c3
render: document wlr_renderer_bind_buffer 2021-01-14 12:16:51 +01:00
Simon Ser d37214cb16 render/drm_format_set: add wlr_drm_format_{create,add} 2020-12-18 09:41:12 +01:00
Simon Ser 82443ea46b render/drm_format_set: introduce wlr_drm_format_intersect
Intersects modifiers from two wlr_drm_format structs. If either format
doesn't support modifiers, the resulting format won't support modifiers.
2020-12-03 10:52:25 +01:00
Simon Ser 5d008d9030 render: introduce wlr_renderer_get_dmabuf_render_formats
It describes which DMA-BUF formats can be used to render.
2020-11-30 11:08:44 +01:00
Simon Ser eb8360bda3 render: introduce wlr_renderer_get_drm_fd 2020-11-15 22:54:07 +01:00
Simon Ser c11c6c4568 render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
Simon Ser 6136fe87d1 render/gles2: implement wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser c88c54fb38 render: introduce wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser b0a663d39d render: introduce wlr_swapchain
The swapchain maximum capacity is set to 4, so that we have enough room
for:

- A buffer currently displayed on screen
- A buffer queued for display (e.g. to KMS)
- A pending buffer that'll be queued next commit
- An additional pending buffer in case we want to invalidate the
  currently pending one
2020-11-15 22:48:42 +01:00
Simon Ser 7c6212a0f7 render/drm_format_set: introduce wlr_drm_format_dup 2020-11-15 22:48:42 +01:00
Simon Ser 5913040110 render: introduce wlr_gbm_allocator 2020-11-15 22:48:42 +01:00
Simon Ser f47445f142 render: introduce wlr_allocator 2020-11-15 22:48:42 +01:00
Simon Ser 1dbcfdaf81 render/gles2: remove gles2_procs
Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
2020-07-28 06:59:07 -06:00
Simon Ser 62da61716f render/gles2: make push/pop debug functions take a wlr_renderer 2020-07-28 06:59:07 -06:00
Simon Ser e8872d9ed7 render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture 2020-07-28 06:59:07 -06:00
Simon Ser 26af316b3b render/gles2: make wlr_gles2_texture_from_* private
These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.

[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
2020-07-28 06:59:07 -06:00
Simon Zeni 4a4da256dd render/gles2: use glGetAttribLocation instead of hardcoded indices 2020-06-24 20:01:19 +02:00
Andri Yngvason b64a8a7f98 render: Add wlr_renderer_blit_dmabuf() 2020-06-08 20:49:41 +02:00
Simon Ser 06f4c3945d render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
2020-04-28 21:45:14 +02:00
Simon Ser 5dc3a9c754 render/gles2: add wlr_gles2_renderer_check_ext 2020-04-22 22:40:54 +02:00
Simon Ser 515679e4fe Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
Scott Anderson 85a2ee6d30 render/gles: Simplify textures a bit
We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.

Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
2019-11-06 09:46:01 +01:00
Manuel Stoeckl bb05617414 Use -fmacro-prefix-map to strip build path
This commit matches sway's 2dc4978d8af326c310057ca8fd22a4c7f5d09335.

To help ensure a reproducible build (when debug info is disabled),
the meson build script now uses the -fmacro-prefix-map command line
argument supported by GCC to strip the build-path dependent bytes
of each __FILE__ string used by wlr_log and related functions.

A rather ugly algorithm is used to compute the relative path between
the build and source folders, because meson has no specific function
for this.

When the compiler does not support -fmacro-prefix-map, fall back
to shifting the start of each __FILE__ string by the length of the
relative path to the source directory.
2019-07-17 21:00:09 -04:00
Alyssa Ross 95b22619e0 Fix missing headers when building without X11
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.

For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
2019-04-22 00:04:08 +03:00
Guido Günther f8fcd7f06a Remove glEGLImageTargetTexture2DOES
It's declared via render/glapi.txt.
2019-02-28 21:24:22 +01:00
emersion d592dcdedd
render/gles2: check for GL_OES_EGL_image_external 2018-11-04 09:00:55 +01:00