Commit graph

174 commits

Author SHA1 Message Date
Simon Ser
67447d6cb4 presentation-time: add separate helper for zero-copy
The backend is not able to tell whether a surface is being
presented via direct scan-out or not. The backend will set
ZERO_COPY if the buffer submitted via the output commit was
presented in a zero-copy fashion, but will no know whether the
buffer comes from the compositor or the client.
2023-07-14 15:20:35 +02:00
Simon Ser
fe84bfc8d9 scene: add wlr_scene_output_sample_event
This contains the output and a bool indicating direct scan-out.
2023-07-14 15:16:12 +02:00
Simon Ser
88942d43fd scene: rename output_present event to output_sample
Using "present" is confusing here: the event is emitted when the
buffer is being sampled to be displayed on an output, not when it's
being presented on-screen.

Rename to match the presentation-time terminology.
2023-07-14 15:06:13 +02:00
Alexander Orzechowski
d8585d661c wlr_scene: Fix buffer damage for output state
We would transform the damage based on output state which might be
out of date.
2023-07-12 17:20:12 +00:00
Simon Ser
fe06e5f49a Use wl_container_of() instead of casts
This slightly improves type safety.

The culprits were found with:

    git grep -E '\([a-z0-9_ ]+ \*\)\W?[a-z]'
2023-07-11 20:16:17 +02:00
Rose Hudson
214df8eda0 scene_output: optionally record and report timings 2023-07-10 09:57:02 +00:00
Simon Ser
7a9f8d8d6b Use struct initializers instead of memset()
This is a bit more type-safe.
2023-07-07 17:31:11 +02:00
Alexander Orzechowski
57a0313779 wlr_scene: Don't recompute node location during rendering
We already compute it during the render list creation, we should cache
it and re-use the value.
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
48f2a7a3a1 wlr_scene: Simplify direct scanout handling
By adding a sent_feedback bool into the list entry that we can mutate
we no longer need to maintain this `sent_direct_scanout_feedback` variable.

sent_feedback will also be useful for output layers.
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
9613b3bc8a wlr_scene: Wrap render_list nodes in struct
We will be able to add more state here
2023-07-01 09:48:25 +00:00
Alexander Orzechowski
ea3c6fde3a wlr_scene: Add opaque region blend mode optimization
If we are only rendering within a region of the surface that is
advertised as opaque, we can choose no blending
2023-06-27 14:02:25 +00:00
Simon Ser
be05097968 output: add wlr_output_state_init()
This changes the semantics of wlr_output_state. Instead of having
fields with uninitialized memory when missing from the committed
bitflag, all fields are always initialized (and maybe NULL/empty),
just like we do in wlr_surface_state. This reduces the chances of
footguns when reading a field, and removes the need to check for
the committed bitfield everywhere.

A new wlr_output_state_init() function takes care of initializing
the Pixman region.
2023-06-23 18:07:26 +00:00
Alexander Orzechowski
b5eaa47049 scene: Use wlr_output_state_copy for direct scanout path 2023-06-22 11:56:30 +02:00
Alexander Orzechowski
2ac31fc630 wlr_scene: Introduce wlr_scene_buffer_set_filter_mode 2023-06-20 09:04:35 +00:00
Alexander Orzechowski
58a2f8bd5c wlr_scene: Clear damage ring on transform change 2023-06-15 14:57:51 +00:00
Alexander Orzechowski
61667404ce wlr_scene: Clear damage ring on scale change
If we were trying to change the scale in wlr_scene_output_build_state,
we would be using incorrect damage
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
96b95bf775 wlr_scene: Reset damage ring bounds every frame
This fixes damage issues when a output state attempts to change
the transformed size in some way
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
4391845910 wlr_damage_ring_set_bounds: Ignore duplicate size requests 2023-06-15 14:57:51 +00:00
Alexander Orzechowski
3896b6b107 wlr_scene: Fix transforms with non 1 scale
wlr_region_transform / wlr_box_transform want unscaled coordinates here
2023-06-15 14:57:51 +00:00
Alexander Orzechowski
0925a500d1 wlr_scene: Don't use direct scanout if trying to commit a new render_format
Found by inspection.
2023-06-12 20:30:09 -04:00
Alexander Orzechowski
05dd08afe5 scene: introduce wlr_scene_output_build_state() 2023-06-12 14:13:09 +02:00
Alexander Orzechowski
7e67b8152b scene: Don't rely on output current state during rendering
In the next commit, state such as scale, transform, width/height that
we gather from the output might be outdated and incorrect.
2023-06-12 14:13:02 +02:00
Rose Hudson
9e8947e4d5 add render timer API
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory

The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2023-06-05 19:50:07 +00:00
Kirill Primak
af4181f388 drag: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
c63f3659c5 layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
b0437fc416 xdg-shell: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
c590bb600f subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00
Alexander Orzechowski
95062904c7 wlr_scene: Introduce wlr_scene_buffer_set_opacity 2023-05-30 15:43:29 +00:00
Alexander Orzechowski
2346b90a9f wlr_scene: Make scene_rect_from_node public
This is in an effort to be more consistent with both already public
getters: wlr_scene_buffer_from_node and wlr_scene_tree_from_node
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
88f80c4a7c wlr_scene: Make scene_tree_from_node public
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
d495fb8c04 wlr_{box, fbox}_equal: Consider empty boxes NULL 2023-05-23 17:57:16 +00:00
Simon Ser
d7fcc1e96f scene: port to wlr_render_pass 2023-04-25 17:26:35 +02:00
Alexander Orzechowski
eac2eaa6a9 wlr_scene: Fix potential use-after-free in wlr_scene_buffer_set_buffer
Fixes: #3636
2023-04-16 14:01:54 +02:00
Alexander Orzechowski
39be67df46 wlr_scene: Send presentation event before direct scanout output commit
We were doing it too late before and surfaces were never getting
the presentation event.
2023-04-14 22:29:24 +02:00
Simon Ser
ec5135cb09 scene: check wlr_output_is_direct_scanout_allowed() 2023-04-06 21:43:43 +02:00
Alexander Orzechowski
9ac94516b8 wlr_scene: Skip direct scanout if there is no damage 2023-03-09 05:38:53 +01:00
Alexander Orzechowski
3ef9f91283 wlr_scene: Add dmabuf_feedback helper 2023-02-20 17:21:17 -05:00
Alexander Orzechowski
4ddc20e14c wlr_scene: Extract considering logic for direct scanout 2023-02-20 16:53:59 -05:00
Alexander Orzechowski
323f0b94db wlr_scene: Cleanup header includes
We don't need to pull wlr_compositor.
2023-02-20 16:53:59 -05:00
Kenny Levinsen
1225f81a6a scene: Add fractional scale handling 2023-02-08 16:31:39 +01:00
Alexander Orzechowski
7b32c25a4f wlr_scene: Rename wlr_scene_surface_from_buffer
This renames it to wlr_scene_surface_try_from_buffer to be more clear
that this function can return NULL. This is inline with the rest of
wlroots[1].

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3991
2023-02-04 02:57:42 -05:00
Alexander Orzechowski
5007e713b4 wlr_scene: Send intersecting list of scene outputs for outputs_update signal 2023-01-21 16:23:30 -05:00
Simon Ser
fecbaa2bd6 scene: stop listening for output enable/mode events
These will go away.
2022-12-01 20:05:04 +00:00
Johan Malm
338e0a3976 scene/layer_shell_v1.c: remove redundant comment 2022-11-29 18:01:57 +00:00
Johan Malm
8e80432a72 scene/layer_shell_v1.c: set exclusive zone correctly
...when only one edge is anchored.

The layer-shell protocol specifies that a positive exclusive-zone value is
'meaningful' if the surface is anchored to either:

1. one edge
2. one edge and both perpendicular edges.

For example, if you wish to position a layer-shell client along the top
edge and make it exclusive, you should be able to either set anchor=TOP or
anchor=TOP|LEFT|RIGHT. It appears that many panels/bars use the latter
approach (anchor to an edge and also both perpendicular edges) which is
probably why this has not been reported previously.

This patch adds support for the first case and thereby makes exclusive
zone behaviour consistent with the protocol and also with sway's extant
layer-shell implementation.
2022-11-29 18:01:57 +00:00
Alexander Orzechowski
32d00984e1 wlr_scene: Expand damage cull region with fractional scales 2022-11-29 07:43:39 +00:00
Alexander Orzechowski
fe21fc6920 wlr_scene: Don't cull the entire output when entering direct scanout
We don't need to.
2022-11-29 07:43:39 +00:00
Kirill Primak
5477ad7d90 scene: fix output damage expansion condition
Now, it is checked whether an output pixel corresponds to an integer
number of buffer pixels; if it doesn't, the region is altered to take
this into account.
2022-11-28 23:54:29 +00:00
Simon Ser
35a0d9c85d scene: set output damage during direct scan-out
This allows the backend to have access to the frame damage, as
reported by the scanned-out client. Some KMS drivers can make use
of it (e.g. for PSR, or optimized USB transfers in the GUD driver),
and the Wayland/X11 backends forward it to the parent compositor.
2022-11-26 10:06:56 +01:00
Simon Ser
ce089498cc scene: use wlr_output_state for direct scanout
Avoids polluting wlr_output.pending with temporary state. Removes
the need to call wlr_output_rollback() in error codepaths.
2022-11-26 09:52:49 +01:00