Commit graph

6397 commits

Author SHA1 Message Date
Alexander Orzechowski
919e67da7d wlr_scene: Account for occlusion by other scene nodes when calculating visibility 2022-08-14 02:38:51 -04:00
Alexander Orzechowski
ce57485e6a wlr_scene: Calculate output intersections based on node visibility
This has a few benefits one of them crucial for proper operation:
 - The primary output will be based on the largest area that is actually
 visible to the user. Presentation and frame done events are based on
 this state. This is important to do since we cull frame done events.
 If we happen to be in a situation where a surface sits mostly on output
 A and some on output B but is completely obstructed by for instance a
 fullscreen surface on output A we will erroneously send frame_done
 events based on output A. If we base things as they are in reality
 (visibility) the primary output will instead be output B and things will
 work properly.
 - The primary output will be NULL if the surface is completely hidden.
 Due to quirks with wayland, on a surface commit, frame done events are
 required to be sent. Therefore, a new frame will be submitted for rendering
 on the primary output. We can improve adaptive sync on completely hidden
 but enabled surfaces if we null out the primary output in this state.
 - The client will be more likely to choose better metadata to use
 for rendering to an output's optimal rendering characteristics.
2022-08-14 02:38:51 -04:00
Alexander Orzechowski
342830e99c wlr_scene/surface: Hook through opaque metadata 2022-08-14 02:38:50 -04:00
Alexander Orzechowski
18417026be wlr_scene: Introduce buffer opaque region metadata 2022-08-14 02:38:50 -04:00
Alexander Orzechowski
0a9a941ba3 wlr_scene: Rewrite direct scan out logic to rely on visibility
Also make the regular rendering logic use the introduced
render list.
2022-08-14 02:38:50 -04:00
Alexander Orzechowski
14f4cfffba wlr_scene: Don't render non visible parts of textures/rects
We can also get rid of the intersection checks in the rendering functions
because we are guaranteed to already be in the node do to the prior
intersection checking of the node visibility.
2022-08-14 02:38:50 -04:00
Alexander Orzechowski
d16d341381 wlr_scene: Only send frame done events for visible buffers 2022-08-14 02:38:50 -04:00
Alexander Orzechowski
6d62300324 wlr_scene_set_buffer_with_damage: Only damage the visible parts of the node 2022-08-14 02:38:50 -04:00
Alexander Orzechowski
c6246272fd wlr_scene: Rework damage handling
Simplify damage handling by using our cached visibility state.
Damaging can happen in one step because since we can use the old visibility
state which represent what portions of the screen the scene node was. This
way we can damage everything in one step after the fact.
2022-08-14 02:38:50 -04:00
Alexander Orzechowski
028606512d wlr_scene: Add per scene node visibility 2022-08-14 01:39:20 -04:00
Alexander Orzechowski
f411ca040e wlr_scene: Damage scene on node destroy by disabling node
This removes one trivial call of scene_node_damage_whole. It's easier
to disable the node later than it is to do the damage dance later.
2022-08-14 01:39:20 -04:00
Alexander Orzechowski
7f17774d18 wlr_scene: Introduce scene_nodes_in_box
Will query the scene for all nodes that appear in the given wlr_box.
The nodes will be sent to the iterator from closest to farthest from the
eye.

Refactor wlr_scene_node_at to use this new function.
2022-08-14 01:39:20 -04:00
Simon Ser
c2359d0321 surface: implement wl_surface.offset
References: https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/123
2022-08-12 11:27:33 +02:00
Simon Ser
42d68d7532 surface: add WLR_SURFACE_STATE_OFFSET
This indicates whether the surface offset has changed.
2022-08-12 11:20:44 +02:00
Simon Ser
98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00
Simon Ser
8c3c6987db backend/wayland: fix touch device not added on startup
We were firing the new_input signal on backend initialization,
before the compositor had the chance to add a listener for it.

Mimick what's done for wl_keyboard: if the backend hasn't been
started, delay wl_touch initialization.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3473
2022-08-11 09:13:08 +02:00
Simon Ser
f244094682 backend/drm: drop enum wlr_drm_connector_status
We can just use libdrm's drmModeConnection enum instead.
2022-08-10 14:19:58 +00:00
Simon Ser
08973d2430 backend/drm: drop WLR_DRM_CONN_NEEDS_MODESET
- Add wlr_output.enabled checks to CONNECTED checks
- Replace NEEDS_MODESET with CONNECTED
2022-08-10 14:19:58 +00:00
Simon Ser
6a5fb22698 backend/drm: remove unused WLR_DRM_CONN_CLEANUP 2022-08-10 14:19:58 +00:00
Alexander Orzechowski
f72aeacd6e wlr_scene: Add option to disable direct scanout
Closes: #3405
Supersedes: !3562

Co-authored-by: Xiao YaoBing <xiaoyaobing@qq.com>
2022-08-08 00:40:21 -04:00
Kenny Levinsen
3baf2a6bcf scene/layer_shell: Ignore unmapped exclusion zone
Only the exclusion zone for mapped layer shell surfaces should be respected. In
particular, a layer shell surface that was mapped with an exclusion zone but is
now unmapped should not adjust the usable area.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3471
2022-08-06 00:23:44 +02:00
Kenny Levinsen
7abe8352db xdg_shell: Destroy popups after unmap event
This aligns with wlr_layer_shell_v1, and better matches how we normally use
teardown signals.
2022-08-06 00:20:42 +02:00
Kenny Levinsen
668b2740ff Set mapped before firing map/unmap events
This allows whatever the user calls from the signal handlers to react to observe
the new state rather than the old, e.g. that a surface is no longer mapped in
the unmap handler.
2022-08-06 00:19:38 +02:00
Simon Ser
b24b50ec0c single-pixel-buffer-v1: new protocol implementation
This implements the single-pixel-buffer-v1 protocol [1], to allow clients
to create 1x1 buffers with a single color.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/104
2022-08-03 10:35:23 +00:00
Simon Ser
f1e05a6493 xdg-shell: add support for v5
This version adds a wm_capabilities event.
2022-08-01 18:50:16 +02:00
Quantum
30bf8a4303 seat/pointer: fix uninitialized variable warning
This results in the following warning, which in release mode causes an
error due to -Werror:

../types/seat/wlr_seat_pointer.c: In function ‘wlr_seat_pointer_send_axis’:
../types/seat/wlr_seat_pointer.c:344:25: error: ‘low_res_value_discrete’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  343 |   if (version < WL_POINTER_AXIS_VALUE120_SINCE_VERSION &&
      |       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  344 |     value_discrete != 0 && low_res_value_discrete == 0) {
      |     ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cc1: all warnings being treated as errors
2022-07-28 02:25:31 -04:00
Kirill Primak
7298c42139 seat/pointer: rework sending axis events
This commit fixes:
- sending discrete scrolling events to multiple pointer resources
- sending events to clients which don't support wl_pointer.axis_discrete
2022-07-27 14:26:56 +00:00
Simon Ser
7b5e890e61 backend/drm: use drmModeConnectorGetPossibleCrtcs
This function has been merged in libdrm.

References: 3ee004ef52
2022-07-25 17:28:33 +00:00
Simon Ser
bd587a7f43 backend/drm: use drmModeGetConnectorTypeName
No need to manually maintain this table now.

The wlroots names and the libdrm (= kernel) names all match.

References: 50f8d51773
2022-07-25 17:28:33 +00:00
Manuel Stoeckl
972a5cdf7a render/gles2: simplify alpha depth check
GL_ALPHA_BITS is the number of bits of the alpha channel of the
currently bound frame buffer's color buffer -- which is precisely
renderer->current_buffer->rbo . Thus, instead of binding the color
buffer and checking its properties, we can query the already bound
frame buffer.

Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also
properties of frame buffer's color buffer.
2022-07-20 20:02:46 -04:00
José Expósito
add44b3e2e seat: support low-resolution clients
When the client doesn't support high-resolution scroll, accumulate
deltas until we can notify a discrete event.

Some mice have a free spinning wheel, making possible to lock the wheel
when the accumulator value is not 0. To avoid synchronization issues
between the mouse wheel and the accumulators, store the last delta and
when the scroll direction changes, reset the accumulator.
2022-07-11 11:01:35 +02:00
José Expósito
40dc5121aa seat: support high-resolution clients
Upgrade the seat protocol to version 8 and handle clients that support
high-resolution scroll wheel events.

Since the backend already sends discrete values in the 120 range,
forwarding them is enough.
2022-07-11 11:01:35 +02:00
José Expósito
11f49b6b6a backend/wayland: handle high-res scroll events
Receive high-resolution scroll events from the parent compositor using
a Wayland listiner and emit the appropiate wlr_pointer signal.
2022-07-11 11:01:35 +02:00
José Expósito
e00f042f80 backend/libinput: code style consistency
Reduce a level of identation in "handle_pointer_axis" to keep the
consistency with "handle_pointer_axis_value120".
2022-07-11 11:01:35 +02:00
José Expósito
c6032d6b1c backend/libinput: handle high-res scroll events
On newer versions of libinput, the event LIBINPUT_EVENT_POINTER_AXIS
has been deprecated in favour of LIBINPUT_EVENT_POINTER_SCROLL_WHEEL,
LIBINPUT_EVENT_POINTER_SCROLL_FINGER and
LIBINPUT_EVENT_POINTER_SCROLL_CONTINUOUS.

Where new events are provided by the backend, ignore
LIBINPUT_EVENT_POINTER_AXIS, receive high-resolution scroll events from
libinput and emit the appropiate wlr_pointer signal.
2022-07-11 11:01:35 +02:00
José Expósito
65c436407f pointer: transform low-res to high-res axis events
Currently, the "wlr_event_pointer_axis" event stores low-resolution
values in its "delta_discrete" field. Low-resolution values are always
multiples of one, i.e., 1 for one wheel detent, 2 for two wheel
detents, etc.

In order to simplify internal handling of events, always transform in
the backend from the low-resolution value into the high-resolution
value.

The transformation is performed by multiplying by 120. The 120 magic
number is used by the kernel and it is exposed to clients in the
"WLR_POINTER_AXIS_DISCRETE_STEP" constant.
2022-07-11 11:01:35 +02:00
José Expósito
c84cc660f0 build: check if libinput supports high-res scroll
Starting with Linux Kernel v5.0 two new axes are available for
mice that support high-resolution wheel scrolling: REL_WHEEL_HI_RES and
REL_HWHEEL_HI_RES.

Both axes send data in fractions of 120 where each multiple of 120
amounts to one logical scroll event. Fractions of 120 indicate a wheel
movement less than one detent.

Three new events are now available on libinput:
LIBINPUT_EVENT_POINTER_SCROLL_WHEEL,
LIBINPUT_EVENT_POINTER_SCROLL_FINGER, and
LIBINPUT_EVENT_POINTER_SCROLL_CONTINUOUS.
These events replace the LIBINPUT_EVENT_POINTER_AXIS event, so new
clients should simply ignore that event.

Also, two new APIs are available to access the high-resolution data:
libinput_event_pointer_get_scroll_value() and
libinput_event_pointer_get_scroll_value_v120().

Add a project argument (LIBINPUT_HAS_SCROLL_VALUE120) to allow
building against old versions of libinput or, where high-resolution
scroll is available, support it.
2022-07-11 11:01:35 +02:00
José Expósito
c8f8ac672c build: bump Wayland to v1.21 2022-07-11 11:01:35 +02:00
Alexander Orzechowski
5dc1d4671d wlr_scene: Maintain damage highlight regions per output
The logic doesn't support handling multiple outputs so let's not break
the assumption and handle damages per output much like how damage_ring
is done.
2022-07-03 12:21:52 -04:00
Alexander Orzechowski
fdfdd01a79 wlr_scene: Use direct assignment for damage indicator timestamps 2022-07-03 12:21:39 -04:00
Isaac Freund
ffb53a6103
Document NULL return value of foo_from_wlr_surface() functions
wlr_xdg_surface_from_wlr_surface() for example may return NULL even if
the surface has the xdg surface role if the corresponding xdg surface
has been destroyed.
2022-07-02 13:28:02 +02:00
Kirill Primak
694b8c6683 scene: add missing output damage listener
This is necessary to handle damage coming from the backend and software
cursors.
2022-06-29 21:19:38 +03:00
Kirill Primak
97f0347780 scene: switch to wlr_damage_ring 2022-06-29 18:54:27 +03:00
Kirill Primak
e0accb2d50 types: add wlr_damage_ring
wlr_damage_ring is effectively wlr_output_damage untied from wlr_output.
2022-06-29 18:54:21 +03:00
Simon Ser
10a821a87d output: fix missing buffer when using direct scanout
When using direct scanout back_buffer is NULL. We'd emit a commit
event with WLR_OUTPUT_STATE_BUFFER set but with a NULL buffer field,
which is non-sensical.
2022-06-29 17:42:57 +02:00
Simon Ser
e26c3a02df build: fix enabled GBM when allocators=auto and auto_features=disabled 2022-06-29 11:32:06 +02:00
Simon Zeni
517ea218c6 tinywl: exit on backend, renderer or allocator creation failure 2022-06-28 13:43:36 +00:00
Kenny Levinsen
03dc7e2df5 wlr_{keyboard,pointer,touch}: Update event docs
Events used by our input devices were recently renamed from wlr_event_* to
wlr_*_event, but the documentation and a single point of use was not updated
accordingly.

Regressed by: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3484
2022-06-28 09:50:30 +00:00
Simon Ser
c20468cfa2 render: use internal_features to indicate EGL support
Instead of checking whether the wlr_egl dependencies are available
in the GLES2 code, introduce internal_features['egl'] and check
that field.

When updating the EGL dependency list, we no longer need to update
the GLES2 logic.
2022-06-24 07:20:42 +02:00
Simon Ser
b9d55b8769 render/gles2: check GBM is found
The GLES2 renderer depends on EGL, which depends on GBM for device
selection.
2022-06-24 07:16:41 +02:00