Commit graph

149 commits

Author SHA1 Message Date
Kirill Primak
b0437fc416 xdg-shell: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
c590bb600f subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00
Alexander Orzechowski
95062904c7 wlr_scene: Introduce wlr_scene_buffer_set_opacity 2023-05-30 15:43:29 +00:00
Alexander Orzechowski
2346b90a9f wlr_scene: Make scene_rect_from_node public
This is in an effort to be more consistent with both already public
getters: wlr_scene_buffer_from_node and wlr_scene_tree_from_node
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
88f80c4a7c wlr_scene: Make scene_tree_from_node public
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
d495fb8c04 wlr_{box, fbox}_equal: Consider empty boxes NULL 2023-05-23 17:57:16 +00:00
Simon Ser
d7fcc1e96f scene: port to wlr_render_pass 2023-04-25 17:26:35 +02:00
Alexander Orzechowski
eac2eaa6a9 wlr_scene: Fix potential use-after-free in wlr_scene_buffer_set_buffer
Fixes: #3636
2023-04-16 14:01:54 +02:00
Alexander Orzechowski
39be67df46 wlr_scene: Send presentation event before direct scanout output commit
We were doing it too late before and surfaces were never getting
the presentation event.
2023-04-14 22:29:24 +02:00
Simon Ser
ec5135cb09 scene: check wlr_output_is_direct_scanout_allowed() 2023-04-06 21:43:43 +02:00
Alexander Orzechowski
9ac94516b8 wlr_scene: Skip direct scanout if there is no damage 2023-03-09 05:38:53 +01:00
Alexander Orzechowski
3ef9f91283 wlr_scene: Add dmabuf_feedback helper 2023-02-20 17:21:17 -05:00
Alexander Orzechowski
4ddc20e14c wlr_scene: Extract considering logic for direct scanout 2023-02-20 16:53:59 -05:00
Alexander Orzechowski
323f0b94db wlr_scene: Cleanup header includes
We don't need to pull wlr_compositor.
2023-02-20 16:53:59 -05:00
Kenny Levinsen
1225f81a6a scene: Add fractional scale handling 2023-02-08 16:31:39 +01:00
Alexander Orzechowski
7b32c25a4f wlr_scene: Rename wlr_scene_surface_from_buffer
This renames it to wlr_scene_surface_try_from_buffer to be more clear
that this function can return NULL. This is inline with the rest of
wlroots[1].

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3991
2023-02-04 02:57:42 -05:00
Alexander Orzechowski
5007e713b4 wlr_scene: Send intersecting list of scene outputs for outputs_update signal 2023-01-21 16:23:30 -05:00
Simon Ser
fecbaa2bd6 scene: stop listening for output enable/mode events
These will go away.
2022-12-01 20:05:04 +00:00
Johan Malm
338e0a3976 scene/layer_shell_v1.c: remove redundant comment 2022-11-29 18:01:57 +00:00
Johan Malm
8e80432a72 scene/layer_shell_v1.c: set exclusive zone correctly
...when only one edge is anchored.

The layer-shell protocol specifies that a positive exclusive-zone value is
'meaningful' if the surface is anchored to either:

1. one edge
2. one edge and both perpendicular edges.

For example, if you wish to position a layer-shell client along the top
edge and make it exclusive, you should be able to either set anchor=TOP or
anchor=TOP|LEFT|RIGHT. It appears that many panels/bars use the latter
approach (anchor to an edge and also both perpendicular edges) which is
probably why this has not been reported previously.

This patch adds support for the first case and thereby makes exclusive
zone behaviour consistent with the protocol and also with sway's extant
layer-shell implementation.
2022-11-29 18:01:57 +00:00
Alexander Orzechowski
32d00984e1 wlr_scene: Expand damage cull region with fractional scales 2022-11-29 07:43:39 +00:00
Alexander Orzechowski
fe21fc6920 wlr_scene: Don't cull the entire output when entering direct scanout
We don't need to.
2022-11-29 07:43:39 +00:00
Kirill Primak
5477ad7d90 scene: fix output damage expansion condition
Now, it is checked whether an output pixel corresponds to an integer
number of buffer pixels; if it doesn't, the region is altered to take
this into account.
2022-11-28 23:54:29 +00:00
Simon Ser
35a0d9c85d scene: set output damage during direct scan-out
This allows the backend to have access to the frame damage, as
reported by the scanned-out client. Some KMS drivers can make use
of it (e.g. for PSR, or optimized USB transfers in the GUD driver),
and the Wayland/X11 backends forward it to the parent compositor.
2022-11-26 10:06:56 +01:00
Simon Ser
ce089498cc scene: use wlr_output_state for direct scanout
Avoids polluting wlr_output.pending with temporary state. Removes
the need to call wlr_output_rollback() in error codepaths.
2022-11-26 09:52:49 +01:00
Kirill Primak
060df4c6c0 scene: introduce wlr_scene_buffer.events.outputs_update
This event is useful for e.g. sending the preferred buffer scale to the
client.
2022-11-24 22:28:13 +00:00
Simon Ser
48541d2f2e scene: check wlr_renderer_begin return value 2022-11-15 15:50:19 +00:00
Simon Ser
258bf9be1e compositor: drop wlr_surface.{sx,sy}
The concept of a persistent accumulated surface offset is wrong
from a protocol point-of-view. wl_surface.offset is tied to a
commit, its interpretation depends on the surface role.

For example, with the following sequence:

    wl_surface@1.offset(1, 1)
    wl_surface@1.commit()
    wl_pointer@2.set_cursor(wl_surface@1, 42, 42)

The final cursor hotspot is (42, 42): the commit which happened
before the set_cursor request has no impact on the hotspot
computation.

The wlr_output_cursor logic already uses wlr_surface.current.{dx,dy}.
wlr_scene's drag icon doesn't, update it accordingly.
2022-11-15 13:41:09 +00:00
Alexander Orzechowski
c8a5dfcc87 wlr_scene: Add drag icon helper 2022-11-14 15:44:43 +00:00
Simon Ser
2b22a10478 scene: constify region APIs 2022-11-11 23:11:17 +00:00
Alexander Orzechowski
c58ad0f171 wlr_scene: Remove duplicate buffer check when submitting a new buffer
wlr_buffer allows mutation during its lifetime. This happens for
wlr_client_buffer which fixes damage tracking issues.
2022-11-11 15:37:22 +00:00
Alexander Orzechowski
ea40ba4f6a wlr_scene: Fix texture reuse
Add private interface to ignore a buffer that's locking a client_buffer
for damage tracking. This should eventually be replaced by wlr_raster.
2022-11-11 00:08:04 +00:00
Simon Ser
440d7fa072 scene: destroy addons before cleaning up internal state
This allows addons to access wlr_scene_node/wlr_scene_surface
fields to clean up themselves.
2022-11-08 16:47:59 +00:00
Simon Ser
24c149fefb scene: fix whitespace 2022-11-08 16:47:59 +00:00
Kirill Primak
123a08b448 scene: fix output damage expansion
This fixes e.g. `weston-simple-damage --use-viewport` which technically
renders at the buffer scale of 0.5.
2022-11-08 06:37:42 +00:00
Kirill Primak
92e3c5b798 scene: fix buffer source box transforming 2022-11-05 14:44:57 +03:00
Alexander Orzechowski
c2d2773df5 wlr_scene: Handle fractional scaling better
Try to alleviate scaling inaccuracies by implementing a fudge factor.
2022-10-22 19:13:21 +00:00
Alexander Orzechowski
c07424411a wlr_scene: Destroy the texture when setting a new buffer.
Fixes: https://github.com/labwc/labwc/issues/587
Fixes: f0e31e806f (wlr_scene: Fix not updating the scene node when setting a new buffer)
2022-10-14 20:11:28 +00:00
Alexander Orzechowski
5ba6cf517b wlr_scene: use wl_container_of() instead of casts 2022-10-13 16:36:05 +00:00
Alexander Orzechowski
99f55303aa wlr_scene: Apply source box translation 2022-10-10 08:09:55 +00:00
Alexander Orzechowski
ceff381747 wlr_scene: Ignore disabled outputs 2022-10-10 08:09:55 +00:00
Alexander Orzechowski
f0e31e806f wlr_scene: Fix not updating the scene node when setting a new buffer
If a new buffer is set for a buffer node, we must update the entire
node unconditionally if the buffer size changes, or the buffer is given
a buffer where it was previously NULL.

While we're here, let's avoid calling scene_node_update on just damage
updates. If the caller hasn't given us a damage region we just assume
the whole buffer.
2022-10-10 08:09:55 +00:00
Alexander Orzechowski
dd9cfd3e2f wlr_scene: Be resilient against overflow conditions
If the area calculations for output overlap overflow a signed int, we
may not consider it to be a primary output. Turn this into an unsigned
type so this happens less frequently.
Additionally, it is possible the overflow would produce 0, we can handle
this by simply changing the comparison to more than or equal.

While we're here, let's assert that we always assign a primary output
if there are any intersecting outputs.
2022-10-10 08:09:55 +00:00
Alexander Orzechowski
2e06ff5688 wlr_scene: Clarify surface commit frame events 2022-09-05 08:24:50 +00:00
Alexander Orzechowski
35d94d779c wlr_scene: Consider screen position when culling background 2022-09-03 18:42:17 -04:00
Alexander Orzechowski
78cf39b6bd wlr_scene: Don't leak a region32 when texture failed to upload 2022-08-29 16:19:30 +00:00
Alexander Orzechowski
fe9e193ab5 wlr_scene: More sanity checking
The render list should neither contain scene trees or null buffers.
2022-08-29 16:19:30 +00:00
Alexander Orzechowski
fa7d2cb8d6 wlr_scene: Only consider visible parts of the node when culling background
Originally, I thought that we could safely subtract opaque regions
from the background even if the black rect optimization was kicking in.
This is wrong because a scene node that isn't fully occluded will still
appear in the render list even if its partially under a black rect. We
need to make sure that while culling the background, we only consider
opaque regions that are also visible. This will fix the black rect
optimization with the background.
2022-08-26 19:07:52 -04:00
yiqiang
6a11256cd0 scene/wlr_scene:fix judgment of invisible node 2022-08-26 22:19:22 +00:00
Alexander Orzechowski
d3cb6b73a2 wlr_scene: Initialize region32 before trying to use it 2022-08-22 14:46:41 -04:00