Commit Graph

1611 Commits

Author SHA1 Message Date
Alexander Orzechowski 1d08ef234e util/box: Introduce wlr_fbox_equal 2022-08-15 06:14:59 -04:00
Alexander Orzechowski 9f3bd64a33 util/box: Introduce wlr_box_equal 2022-08-15 06:14:28 -04:00
Alexander Orzechowski 59675347e6 wlr_scene: Remove unused typedef 2022-08-14 02:38:51 -04:00
Alexander Orzechowski 919e67da7d wlr_scene: Account for occlusion by other scene nodes when calculating visibility 2022-08-14 02:38:51 -04:00
Alexander Orzechowski 18417026be wlr_scene: Introduce buffer opaque region metadata 2022-08-14 02:38:50 -04:00
Alexander Orzechowski 0a9a941ba3 wlr_scene: Rewrite direct scan out logic to rely on visibility
Also make the regular rendering logic use the introduced
render list.
2022-08-14 02:38:50 -04:00
Alexander Orzechowski 028606512d wlr_scene: Add per scene node visibility 2022-08-14 01:39:20 -04:00
Simon Ser 42d68d7532 surface: add WLR_SURFACE_STATE_OFFSET
This indicates whether the surface offset has changed.
2022-08-12 11:20:44 +02:00
Simon Ser 98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00
Alexander Orzechowski f72aeacd6e wlr_scene: Add option to disable direct scanout
Closes: #3405
Supersedes: !3562

Co-authored-by: Xiao YaoBing <xiaoyaobing@qq.com>
2022-08-08 00:40:21 -04:00
Simon Ser b24b50ec0c single-pixel-buffer-v1: new protocol implementation
This implements the single-pixel-buffer-v1 protocol [1], to allow clients
to create 1x1 buffers with a single color.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/104
2022-08-03 10:35:23 +00:00
Simon Ser f1e05a6493 xdg-shell: add support for v5
This version adds a wm_capabilities event.
2022-08-01 18:50:16 +02:00
José Expósito add44b3e2e seat: support low-resolution clients
When the client doesn't support high-resolution scroll, accumulate
deltas until we can notify a discrete event.

Some mice have a free spinning wheel, making possible to lock the wheel
when the accumulator value is not 0. To avoid synchronization issues
between the mouse wheel and the accumulators, store the last delta and
when the scroll direction changes, reset the accumulator.
2022-07-11 11:01:35 +02:00
José Expósito 65c436407f pointer: transform low-res to high-res axis events
Currently, the "wlr_event_pointer_axis" event stores low-resolution
values in its "delta_discrete" field. Low-resolution values are always
multiples of one, i.e., 1 for one wheel detent, 2 for two wheel
detents, etc.

In order to simplify internal handling of events, always transform in
the backend from the low-resolution value into the high-resolution
value.

The transformation is performed by multiplying by 120. The 120 magic
number is used by the kernel and it is exposed to clients in the
"WLR_POINTER_AXIS_DISCRETE_STEP" constant.
2022-07-11 11:01:35 +02:00
Alexander Orzechowski 5dc1d4671d wlr_scene: Maintain damage highlight regions per output
The logic doesn't support handling multiple outputs so let's not break
the assumption and handle damages per output much like how damage_ring
is done.
2022-07-03 12:21:52 -04:00
Isaac Freund ffb53a6103
Document NULL return value of foo_from_wlr_surface() functions
wlr_xdg_surface_from_wlr_surface() for example may return NULL even if
the surface has the xdg surface role if the corresponding xdg surface
has been destroyed.
2022-07-02 13:28:02 +02:00
Kirill Primak 694b8c6683 scene: add missing output damage listener
This is necessary to handle damage coming from the backend and software
cursors.
2022-06-29 21:19:38 +03:00
Kirill Primak 97f0347780 scene: switch to wlr_damage_ring 2022-06-29 18:54:27 +03:00
Kirill Primak e0accb2d50 types: add wlr_damage_ring
wlr_damage_ring is effectively wlr_output_damage untied from wlr_output.
2022-06-29 18:54:21 +03:00
Kenny Levinsen 03dc7e2df5 wlr_{keyboard,pointer,touch}: Update event docs
Events used by our input devices were recently renamed from wlr_event_* to
wlr_*_event, but the documentation and a single point of use was not updated
accordingly.

Regressed by: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3484
2022-06-28 09:50:30 +00:00
Isaac Freund 91943a68a6 wlr_input_device: remove anon union field
This union is unnecessary since the recent input device refactor and can
now be replaced by wlr_*_from_input_device() functions.
2022-06-21 18:42:07 +00:00
Kirill Primak 5c4384a133 xdg-popup: use configure fields 2022-06-21 15:14:37 +00:00
Simon Ser d89285f783 output-management-v1: add wlr_output_head_v1_state_apply()
This function applies a configuration sent by a client on a
struct wlr_output_state.
2022-06-17 21:05:51 +00:00
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
Simon Ser 96b594110d matrix: remove wlr_matrix_projection()
69477051cc ("matrix: deprecate wlr_matrix_projection") marked it
as deprecated. 1 year later, we can now remove it from our public
API.
2022-06-08 19:27:36 +00:00
Simon Ser 6688a3d9ea output: add output state setters
This ensures compositors don't forget to set the committed flag
or the mode_type when setting a field.
2022-06-08 18:22:32 +02:00
Simon Ser e383c1f1db xdg-shell: add support for v4
This adds a configure_bounds event to let the client know of the
preferred maximum window geometry size.
2022-06-01 18:18:54 +02:00
Kirill Primak 0c2eed533e scene/output-layout: improve ownership logic
This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.

Consider the following piece of logic:

// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now
2022-06-01 09:49:25 +00:00
Kirill Primak d3bc17d5d1 scene: add wlr_scene_output.events.destroy 2022-06-01 09:49:25 +00:00
Kirill Primak ec328ca8cc scene/wlr_scene.h: fix indentation 2022-05-31 20:34:50 +03:00
Simon Ser 638c5cda51 output: drop wlr_output_cursor.events.destroy
Compositors can just listen to wlr_output.events.destroy instead.
2022-05-31 11:40:47 +00:00
Simon Ser 459a642e83 output: introduce wlr_output_cursor_set_buffer
This will supersede wlr_output_cursor_set_image, and then later
also supersede wlr_output_cursor_set_surface.
2022-05-31 11:40:47 +00:00
Alexander Orzechowski 71f8a48d38 wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski cb2dbc327e wlr_scene: Inline wlr_scene_node_state
This seems like nothing interesting was done with this. Let's simplify
and allow us some flexibility in the future.
2022-05-31 09:14:28 +00:00
Alexander Orzechowski ccd0f85c2a wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski 9eb71146ae wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
2022-05-31 09:14:28 +00:00
Simon Ser bb2946f737 build: make GBM optional
Now that the DRM backend no longer depends on GBM, we can make it
optional. The GLES2 renderer still depends on it because of our EGL
device selection.

This is useful for compositors with their own renderers, and for
compositors using the Vulkan renderer.
2022-05-30 13:30:08 +00:00
Simon Ser d483dd2f4c output: add wlr_output_commit_state
Same as wlr_output_commit, but takes a wlr_output_state.
2022-05-30 11:40:34 +02:00
Simon Ser b21c26a1c9 output: add wlr_output_event_precommit.state 2022-05-30 11:34:57 +02:00
Simon Ser c4253fef9c output: add wlr_output_test_state
Same as wlr_output_test, but takes a wlr_output_state argument.
2022-05-30 11:34:57 +02:00
Simon Ser 25dd3cc0cd output: pass wlr_output_state to backend
Groundwork for the following commits. The goal is to allow users
to specify their own wlr_output_state instead of wlr_output.pending.
2022-05-30 11:34:57 +02:00
Kirill Primak 1761c3bbe2 xdg-popup: add reposition support 2022-05-27 13:31:30 +00:00
Kirill Primak 8a0835c59c xdg-positioner: add v3 parameters 2022-05-27 13:31:30 +00:00
Kirill Primak 6f1fce9cb4 xdg-popup: use current/pending state pattern 2022-05-27 13:31:30 +00:00
Kirill Primak 4a968576e4 xdg-popup: add proper configure flow 2022-05-27 13:31:30 +00:00
Simon Ser be86145322 output: turn make/model/serial into char *
This allows the make/model/serial to be NULL when unset, and allows
them to be longer than the hardcoded array length.

This is a breaking change: compositors need to handle the new NULL
case, and we stop setting make/model to useless "headless" or
"wayland" strings.
2022-05-26 13:36:06 +00:00
Simon Ser 1cb6b2cf67 render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
Simon Ser 4b3e08c8ac render/egl: make wlr_egl_{make,unset,is}_current private
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.
2022-05-25 18:17:41 +00:00
Simon Ser f954092f22 render/egl: make wlr_egl struct opaque
Compositors can use wlr_egl_create_with_context if they need a
custom EGL display or context.
2022-05-25 18:17:41 +00:00
Simon Ser 452a8ec940 render/egl: add wlr_egl_get_{context,display}
This allows compositors to integrate with the wlroots GLES2
renderer, if they need to perform custom GL rendering.
2022-05-25 18:17:41 +00:00