* dont render when workspace offset
* add guard
* can remove useless code now if workspace offset is not taken into account
* clang-format
* when special workspace is moved, set anim to move
* add offset back
* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔
* remove config option
* Add options to set tablet's active area
* Set tablet's active area in `setTabletConfigs`
* Fix formatting for new variables in ConfigManager
* Report tablet's physical size with hyprctl
* Workspace Swipe: Refactor update and end functions
* Touch: Implement workspace swipe better
ignoring additional fingers and new touches
allow gaps-right and gaps-left to be different
Since `hyprctl monitor` shows szShortDescription now, it needs to be sanitized.
(See #2457)
Also, monitor selectors are now compared against szShortDescription and
szDescription to avoid re-striping the string.
* allow fullscreen/maximize in special workspace
* remove duplicate code
* hide top layer
* fix special fullscreen deco
* edit
* fix fade top layer when toggle special
* remove double render
* rewritten constraints
* send pointer enter on activate if not pointer focus
* minor cleanup
* simulate movement on commit
* don't ignore oneshot prop
* various fixes
* dont send motion on confined
* update pos hint on region change
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
This commit adds the new configuration option 'resolve_binds_by_sym'
which can be set globally or per-device. It is off by default, which
preserves the current behavior.
This setting only affects the behavior of keybinds that are defined via
key symbols, not those defined via keycode. Binds defined by symbols
currently activate if the keycode pressed would generate the specified
symbol on the first layout specified in the input section.
If enabled, keys pressed on the relevant device will instead match
keybinds by the symbols they produce with their current layout.
Closes#1881.
* Map bound touch devices and tablets to an output
* Add "[[Auto]]" default option for auto detecting outputs for touch inputs
* Bind new monitors to configured touch and tablet devices
* Use Monitor::matchesStaticSelector in CConfigManager::getMonitorRuleFor
* Use Monitor::matchesStaticSelector in CCompositor::getMonitorFromString
This fixes an observed SigSegV resulting from the cursor surface using
`g_pInputManager` when invoked from the `CInputManager` destructor
Co-authored-by: github-user-name <spam-here@github.com>
When scaled, the ring is already fully damaged, no need to add the region
damage.
Also moved a variable that was being declared way to far for where it is
actually used.
Co-authored-by: Abilio Costa <abilio.costa@criticaltechworks.com>
* add monitor szShortDescription without DRM node name
* change hyprctl to use szShortDescription
* add monitoraddedv2 event
* add monitor ID as first param of monitoraddedv2
I was able to reproduce this frequently by having a kitty terminal on an
monitor running the following command and then unplugging that monitor:
`while true; do echo "" && sleep 0.02; done`
* fix: smart_split not working correctly when creating a window with cursor over reserved area
* use getClosestNodeOnWorkspace instead of getFirstNodeOnWorkspace when hovering over reserved area
* optimize `getClosestNodeOnWorkspace`
* remove unused methods
* feat: implement xmonad/qtile-style workspace switching
Implements the focusWorkspaceOnCurrentMonitor dispatcher and function,
which implements XMonad/Qtile-style workspace switching.
When called, focusWorkspaceOnCurrentMonitor will:
1. Send the requested workspace to the current monitor,
2. If the workspace was previously active on a different monitor,
replace it with the workspace that was previously active on the
current monitor,
3. Focus the workspace on the current monitor.
* fix: address PR comments
Instead of allowing Hyprland to sit in a state where there are no monitors, which various parts of the code don't like, we create a fake headless output on all monitor disconnect, and then remove it when a monitor appears
* helpers: add missing header after 2e34548aea
src/helpers/VarList.cpp: In constructor 'CVarList::CVarList(const std::string&, size_t, char, bool)':
src/helpers/VarList.cpp:19:34: error: 'removeBeginEndSpacesTabs' was not declared in this scope
19 | m_vArgs.emplace_back(removeBeginEndSpacesTabs(in.substr(pos)));
| ^~~~~~~~~~~~~~~~~~~~~~~~
src/helpers/VarList.cpp:23:30: error: 'removeBeginEndSpacesTabs' was not declared in this scope
23 | m_vArgs.emplace_back(removeBeginEndSpacesTabs(std::string_view{s}.data()));
| ^~~~~~~~~~~~~~~~~~~~~~~~
* helpers: add missing C linkage after 0dbd997003
ld.lld: error: undefined symbol: wlr_region_scale(pixman_region32*, pixman_region32 const*, float)
>>> referenced by Region.cpp
>>> src/Hyprland.p/helpers_Region.cpp.o:(CRegion::scale(float))
>>> did you mean: extern "C" wlr_region_scale
>>> defined in: /usr/lib/libwlroots.so.12032
This commit address an issue where focusing a window on a hidden
workspace inadvertently triggered a second `focusWindow` call due to
simulated mouse movement. This behaviour led to the incorrect focus on
the window under the cursor instead of target window of method
`focusWindow()`, disrupting `focusurgentorlast` and `focuscurrentorlast`
dispatchers. Introduced a flag to the `CMonitor::changeWorkspace()`
method to prevent simulated mouse movements. This flag is set to false
by default. Changed the `focusWindow()` method accordingly to set this
flag to true when the target window is in a hidden workspace.