64964c4e3b
renderer: render back layer for workspace-less passes
2024-04-03 14:28:15 +01:00
3981f85e94
opengl: log framebuffer errors
2024-04-03 14:24:15 +01:00
efdc1af044
renderer: some fixes for renderModif
2024-04-03 14:09:58 +01:00
347b839034
workspaces: add visible flag
2024-04-03 10:09:48 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage ( #5380 )
...
* refactor workspaces to use ptrs
* clang-format
2024-04-02 20:32:39 +01:00
thejch
800dbf71b0
renderer: Fix rendering when swiping workspaces ( #5367 )
...
* fix rendering on swiping
* add alpha check
* fix floating fs check
2024-04-01 16:16:18 +01:00
thejch
9ae0c47a21
deco: fix groupbar offset ( #5364 )
2024-04-01 02:58:21 +01:00
thejch
e1e41e5448
reenderer: Add 1 border damage to fix number rounding issues ( #5343 )
...
* add 1 to border damage to avoid rounding issues
* add 1 to rounding too
2024-03-31 14:59:22 +01:00
thejch
16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets ( #5297 )
2024-03-31 02:14:26 +01:00
0869f65b0b
input: add misc:hide_cursor_on_key_press
...
fixes #3045
2024-03-28 02:07:06 +00:00
93d0511471
layershell: update render pos and size in arrange
...
fixes #5258
2024-03-27 16:30:08 +00:00
1a0b8d1263
renderer: minor fixes to misaligned reported surface rendering
...
fixes #5257
2024-03-26 13:35:03 +00:00
ae17e900e7
layer-shell: render popups above everything
2024-03-25 16:20:30 +00:00
ca17a89d86
renderer: allow blurring ls popups
2024-03-25 16:09:02 +00:00
thejch
8001b96bb5
renderer: dont render fullscreen special on wrong monitor ( #5249 )
2024-03-25 01:41:56 +00:00
Brett Alcox
03e99f93ae
renderer: forward decl for b_pch=false ( #5250 )
2024-03-24 20:38:10 +00:00
5cc4bf699c
IME: Refactor and fixup popups
2024-03-24 16:08:25 +00:00
thejch
c7fbea3368
animations: Fix animation issue in focusworkspaceoncurrentmonitor ( #5202 )
...
* dont render when workspace offset
* add guard
* can remove useless code now if workspace offset is not taken into account
* clang-format
* when special workspace is moved, set anim to move
* add offset back
* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔
* remove config option
2024-03-23 22:14:50 +00:00
MightyPlaza
397e08c16a
input: focus window on mouse down on groupbar ( #5224 )
...
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-03-22 17:41:20 +00:00
jill
ee00cb1dd8
opengl: report shader compilation errors from screen_shader ( #5138 )
...
* opengl: report shader compilation errors from screen_shader
* opengl: prefer .data()
* opengl: move shader error logging to logError
* opengl: quick glGetShaderiv -> glGetProgramiv fix
* opengl: typo fix
* opengl: format fixes
* opengl: minor compile fixes
* opengl: logError -> logShaderError
2024-03-21 14:46:23 +00:00
8593c45be3
refactor: move window.hpp to desktop/
2024-03-20 01:44:51 +00:00
49f5fd59ad
opengl: minor adjustment to getPreferredReadFormat
...
fixes #4791
2024-03-19 02:42:39 +00:00
7283dde878
screenShader: allow camel for screensize
...
ref #5059
2024-03-18 23:51:32 +00:00
5eb33ff4d8
screenshader: add screen_size uniform
...
fixes #5059
2024-03-18 16:35:22 +00:00
7587cadd0a
renderer: add support for gles3.2 screen shaders
2024-03-18 04:15:04 +00:00
30c5911718
renderer: minor fixups for misaligned surface rendering offsets
...
fixes #5136
2024-03-17 16:08:59 +00:00
e68c07d809
renderer: don't render window on other mons during anim in
...
fixes #5139
2024-03-17 01:05:26 +00:00
0e87a08e15
renderer: disable surface adjustments for misaligned reported when manual resizing
...
ref #5135
2024-03-16 17:56:09 +00:00
3162739e1b
renderer: don't translate surface box on interactive resizes with non-updated sizes
...
closes #5135
2024-03-16 17:12:29 +00:00
thejch
c942ce6dce
renderer: add better multi monitor animations ( #5126 )
2024-03-16 14:49:34 +00:00
5e5d7e2abc
renderer: fix non-reported sizes window box calculations
...
fixed #5129
2024-03-16 14:37:07 +00:00
2a2da6082e
renderer: fix invalid access on non-assigned surfaces
...
fixes #5125
2024-03-15 21:29:20 +00:00
38576d651a
renderer: adjust surface dimensions for oversized not-yet ackd surface sizes
...
supersedes #5104
2024-03-15 19:23:51 +00:00
Maximilian Seidler
a958884b52
lock: fix red screen issues with multiple monitors ( #5100 )
...
* lock: use uint64_t for iMonitorID
* lock: move activateLock to onNewSessionLock
* lock: add red screen fade
* lock: damage when fading the red screen and delay for screencopy
* lock: remove redundant scheduleFrameForMonitor
2024-03-15 16:17:13 +00:00
thejch
bc15a8f600
renderer: Allow headless mode in hyprland ( #4794 )
...
* allow headless
* clang-format
* fix redundant logic lol
2024-03-15 14:28:14 +00:00
164e92f8e3
internal: minor fixups for fading out xwayland windows
...
fixes #4935
2024-03-14 18:25:28 +00:00
Vaxry
c3882bb832
internal: Support libhyprcursor ( #5009 )
...
woo
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-03-09 16:52:59 +00:00
a01949dd28
deco: fix warnings
2024-03-09 16:39:38 +00:00
thejch
9c48c322d4
keybinds: Allow fullscreen/maximize in special workspace ( #4921 )
...
* allow fullscreen/maximize in special workspace
* remove duplicate code
* hide top layer
* fix special fullscreen deco
* edit
* fix fade top layer when toggle special
* remove double render
2024-03-04 23:29:45 +00:00
063708df26
config: improve config value infrastructure
2024-03-03 18:41:38 +00:00
cc94123fa7
renderer: minor fixes to transformations
2024-03-03 02:18:06 +00:00
Julien Roy
2a08f2ba84
opengl: fix compilation on legacy renderer ( #4928 )
2024-03-03 00:31:36 +00:00
JManch
1762e9c6ec
renderer: respect forceNoBlur when rendering small surface windows ( #4932 )
2024-03-03 00:17:40 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable ( #4911 )
...
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
2024-03-02 00:35:17 +00:00
f115ba94d2
xwayland: set scaledBy for unmanaged windows in map
2024-03-01 23:04:34 +00:00
e63b4b18aa
renderer: force a few render frames on init anim end
...
fixes #4875
2024-02-29 19:04:40 +00:00
6916d0a6a3
surface: unify owners
2024-02-29 15:07:14 +00:00
b39dcfa497
refactor: move a few things to desktop/
2024-02-29 13:03:38 +00:00
a31433c215
renderer: damage whole ring on failed commit
...
fixes #4770
2024-02-28 18:00:02 +00:00
4bc669f933
layers: add fully featured animations
...
Adds configs and layerrules to handle them
alas fixes #981
I have cooked
2024-02-28 15:00:40 +00:00
dfcfb92ec6
renderer: take into account fading out windows in solitary recheck
2024-02-26 00:19:16 +00:00
bfb1e876a8
config: add opengl:force_introspection
...
fixes #4819
2024-02-23 21:21:24 +00:00
ca59bd5739
opengl: check bottom/bg layers for required introspection
...
ref #4818
2024-02-23 21:09:47 +00:00
8c3613632a
renderer: nuke lastFrameDamage and rework finalDamage
...
this fucking SUCKED
2024-02-23 01:02:32 +00:00
c1ef361e02
renderer: fix logs
2024-02-23 00:02:48 +00:00
35e80a64a6
renderer: add more logging for fails in beginRender
2024-02-22 23:50:56 +00:00
c353b7c4f7
renderer: minor fixes for introspection detection
2024-02-22 23:01:22 +00:00
ea3fd13e24
shadow: fix missed invalid use of cfg val ptr
...
fixes #4785
2024-02-21 19:26:21 +00:00
Hiram Muñoz
dad8ffd576
renderer: Update splash text properties to be configurable ( #4707 )
...
* Update splash text properties to be configurable
The splash text's font and color properties have been updated to be configurable. This change includes adding new configuration values for the splash screen color and font. The rendering of the splash screen is also adjusted to use these new config values, allowing for easy customization of the splash text appearance.
* Updated to use Hyprlang config manager
2024-02-21 18:31:29 +00:00
André Silva
e5eb1bdf01
renderer: ignore set cursor surface if cursor should be hidden ( #4780 )
2024-02-21 13:48:48 +00:00
d62e7a5125
renderer: fixup damage_ring rotation
2024-02-19 19:11:05 +00:00
1763566308
surface: minor fixes for last logicalDamage calc fix
2024-02-19 11:34:55 +00:00
e4790e3f8e
surface: fix invalid damage tracking in damageSurface
...
ref #4744
2024-02-19 11:24:54 +00:00
301b48b740
renderer: fix invalid damage accumulation with invalid buffer_age
...
fixes #4670
2024-02-18 16:04:08 +00:00
Vaxry
13f6f0b923
Migrate the config to hyprlang ( #4656 )
...
* Migrate to hyprlang
* pop up errors
* fix swapped args
* Meson & Nix: build with hyprlang
* CI: add hyprlang to setup action
* add infra for plugin stuff
* fix hyprctl getoption
* fix hyprctl getoption with json
* format
* fix post parse logic
* fix autogen config
* oops missed exec-once
* fmt
* fix ws rules
* require 0.3.0 for hyprlang
* nix: flaek
* minor type fixes
* fix cfg usages in swipe
* use cvarlist for ws rules
* fix throw in addPluginConfigVar
* Nix: update hyprlang
* minor fixes
* fix disableLogs
* mention hyprlang docs
* bump hyprlang dep in cmake
* Meson: bump min hyprlang version
Nix: update hyprlang
* minor fix
* Nix: update meson patch
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-02-18 15:00:34 +00:00
Alessio Molinari
7e8bcd675d
monitors: fix outputmgr nullptr crash ( #4738 )
2024-02-18 02:24:01 +00:00
Abílio Costa
e3e7e1fdda
monitor: don't damage twice ( #4727 )
...
When scaled, the ring is already fully damaged, no need to add the region
damage.
Also moved a variable that was being declared way to far for where it is
actually used.
Co-authored-by: Abilio Costa <abilio.costa@criticaltechworks.com>
2024-02-17 02:09:12 +00:00
fbf5ba87ce
shaders: use highp for fragments
2024-02-15 17:32:34 +00:00
9c3f3b0018
renderer: don't calculate mirror damage without mirrors present
2024-02-14 22:33:50 +00:00
305b1419c8
renderer: accept custom state requests for fake outputs
2024-02-14 22:05:41 +00:00
2a002f31e4
renderer: don't set solitary on present notifications
...
fixes #4647
2024-02-14 11:09:18 +00:00
b500e5699b
renderer: update cursor also when hostpot only changes
...
fixes #4691
2024-02-13 17:39:51 +00:00
Ben Landon
289d4241be
groupbar: scale groupbar text according to monitor scale ( #4640 )
2024-02-08 22:29:10 +00:00
JManch
1ed4f1cb25
screenshader: rename output uniform to wl_output ( #4606 )
...
* screenshader: rename output uniform to monitor
* rename to wl_output
2024-02-04 02:30:00 +00:00
cf1886ca44
renderer: avoid unnecessary gpu resource deletions
...
fixes #4594
2024-02-02 15:36:13 +00:00
d7514412d8
renderer: reset fb pointers after render pass
...
fixes #4590
2024-02-02 14:56:04 +00:00
2e3f0d5991
renderer: Add new background infrastructure
...
Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan
2024-01-29 23:11:00 +00:00
4b4bd90b14
renderer: fixup misaligned fsv1 surfaces with uv
...
fixes #4548
2024-01-28 23:42:49 +00:00
bfcc2adbda
monitor: wrap usage of wlr_output_state
...
for better control and convenience in usage.
fixes #4546
2024-01-28 01:57:13 +00:00
3e93fdf779
opengl: use texBox for rendering background texture
...
fixes #4543
2024-01-28 00:32:54 +00:00
bc7e488a4c
monitor: clear output state after usage
...
fixes massive lag
2024-01-27 19:11:14 +00:00
7b3d039388
deps: update wlroots
...
drops requirement for WLR_DRM_NO_ATOMIC provided kernel >= 6.8
2024-01-27 13:58:28 +00:00
72987dee88
opengl: rassert false on lost context
...
we do not have infra to deal with this. It will cause hyprland to freeze rendering, we might as well die.
2024-01-26 02:26:10 +00:00
c4365f20ed
damage: use buffer_damage instead of effective_damage
2024-01-17 16:01:20 +01:00
MightyPlaza
f14c5ea5c5
groupbar: separate gradients from title ( #4444 )
...
* separate gradients from title logic
modified: src/config/ConfigManager.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* fix disabled extents
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* fix disabled height
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-01-15 16:17:42 +01:00
1over137
4cee94b91c
fractional: Set preferred scale on monitor config reload ( #4406 )
2024-01-14 14:56:35 +01:00
6b92144f15
surface: avoid spam of window surfaces with scale and transform events
...
fixes #4408
2024-01-11 14:07:28 +01:00
b240704bee
renderer: allow rendering multiple fullscreen windows in third fs pass
...
something might be fading out, sliding out, etc. We handle it before, why not use it?
fixes #4076
2024-01-09 20:42:07 +01:00
f92a86af53
renderer: ignore box offsets for fullscreen windows
2024-01-08 19:58:15 +01:00
MightyPlaza
2ba2c8aeee
groupbar: improve gradient handling ( #4390 )
...
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-01-08 19:38:22 +01:00
d7d333d162
opengl: apply box rot to projections
2024-01-07 18:51:08 +01:00
f5b2fd2bc3
opengl: add renderdata.forceIntrospection
2024-01-07 18:37:02 +01:00
44ee9915e3
renderer: overhaul renderModifData
2024-01-07 18:35:44 +01:00
813af393f1
layout: update rules before applying fullscreen nodes in layouts
2024-01-02 14:21:36 +01:00
dranull
583b05a8c6
groupbar: Drag single window instead of destroying group ( #4327 )
2024-01-02 13:37:03 +01:00
q234rty
1a4f23eb2f
renderer: Only force nearest neighbor when the sizes are off by one or two ( #4325 )
...
Fixes rendering issues in arch's extra/telegram-desktop
2024-01-01 20:20:27 +01:00
33444e1e5e
deps: update wlroots
2024-01-01 16:47:54 +01:00
46997a7643
renderer: fix auto scale detection with fractional
...
ref #4225
2023-12-31 13:54:24 +01:00
b5b025a1ed
renderer: use nearest_neighbor for misaligned fractional-scale surfaces
...
ref #4225
2023-12-31 13:11:26 +01:00
MightyPlaza
2ad2e1d5f5
groupbar: add enabling groupbar and setting priority ( #4299 )
2023-12-30 15:18:53 +01:00