Commit graph

387 commits

Author SHA1 Message Date
1468001d3b offset floating windows out of bounds on ws anims 2022-10-07 12:34:54 +01:00
7faa3c367d Added clipping support, clip windows on slide anim 2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13 optimize vector config value setting 2022-09-30 17:03:14 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c Even less branching (taken more or less from the border shader). 2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110 Merge branch 'main' into fix_bordersize_again 2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f fixing your shit. 2022-09-28 23:33:18 +02:00
Felix Dick
168a326609 Merge branch 'main' into rework_rounding_shader 2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b Use double literals, don't cast a integer literal to double. 2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d Make the rounding texture shaders smaller and more efficient. 2022-09-28 18:40:04 +02:00
Felix Dick
5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250 Replace clamp with max if there is no upper bound. 2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba Scale the border size, revert the window scaling according to border 2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3 Scale the cairo matrix to fit the monitor dimensions. 2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
65fb0cf0f6 fix custom rules on null modelist 2022-09-24 13:10:11 +01:00
5101ddeff1 fix oopsies in rule code 2022-09-24 11:30:41 +01:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd don't decorate on only no gaps 2022-09-23 16:47:58 +01:00
Fabio Lenherr
c4e782ca5d remove more silly mistakes 2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21 remove empty line 2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270 fix silly mistakes 2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66 add refreshrate or resolution preference 2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0 fix Hz Log 2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce added high to monitor resolution 2022-09-21 22:29:52 +02:00
Fabio Lenherr / DashieTM
d51c7ca135 change Preferred mode to use highest refreshrate 2022-09-20 23:41:03 +02:00
7a9423c782 better dwindle swapping with groups 2022-09-20 18:04:39 +01:00
85c7aaf155 fade control for fullscreen action on windows 2022-09-19 17:26:11 +01:00
7c809a3059 fullscreen animation en-nice-ment 2022-09-19 10:23:13 +01:00
dd61f88ed1 guard invalid FB allocs 2022-09-18 12:40:49 +01:00
cf32d28082 fix groupbar being wonk on scaled 2022-09-18 12:13:16 +01:00
vaxerski
e9f226797e Added monitor mirroring 2022-09-13 15:25:42 +02:00
vaxerski
a09c614c2d more forceRendering checks in shouldRenderWindow 2022-09-12 15:33:25 +02:00
vaxerski
864e227f5d fix decos on pinned 2022-09-11 20:27:59 +02:00
vaxerski
d94fe3d063 added window pinning 2022-09-10 13:11:02 +02:00
vaxerski
49a55f136e fix addreserved lag 2022-09-08 14:11:32 +02:00
vaxerski
5b5f36f494 fix transformed blur on new optimizations 2022-09-05 21:26:21 +02:00
vaxerski
3ea89e6171 fix splash positioning 2022-09-05 11:31:54 +02:00
vaxerski
3dd514a452 fix a damage issue with transformed blur 2022-09-04 23:08:04 +02:00
vaxerski
6afab12b91 fix blur on transformed displays 2022-09-04 19:27:38 +02:00
vaxerski
fbd2b4799d Fix some more crimes against humanity 2022-09-03 22:49:52 +02:00
vaxerski
7f62cbc48a Update wlroots dep 2022-09-01 11:24:15 +02:00
vaxerski
eb658dcb61 finally fixed transformed snapshots 2022-08-30 19:40:19 +02:00
vaxerski
48eb2e0d6f Added window dimming 2022-08-30 12:46:17 +02:00
vaxerski
179562b646 fix dwindle groupbars 2022-08-29 19:52:35 +02:00
vaxerski
5726f394b1 fix subsurface UV handling on oversized windows 2022-08-28 14:43:25 +02:00
vaxerski
f5f99c6700 reset uv on invalid buffer source box 2022-08-28 14:32:06 +02:00
vaxerski
4203a61b69 minor fixes to the viewporter behavior 2022-08-28 10:41:47 +02:00
Vaxry
52c0ba544c
Viewporter implementaion (#585)
Implementation of the `wp_viewporter` core protocol and some bugfixes
2022-08-28 10:14:43 +02:00
vaxerski
ed2cacc5d5 fix styling in const ptrs 2022-08-27 21:37:35 +02:00
vaxerski
dbd774fedb simplify a bit of code 2022-08-26 18:02:10 +02:00
vaxerski
f9b2aa5468 don't round popups 2022-08-23 16:54:32 +02:00
vaxerski
a9e34cba93 move monitor damage to separate funcs 2022-08-23 16:07:47 +02:00
vaxerski
52318692f0 clean up temp logic in snapshots 2022-08-22 13:38:40 +02:00
vaxerski
86be6c3884 fix LS snapshot rendering logic 2022-08-22 13:36:00 +02:00
vaxerski
9513031da3 fix a minor border issue 2022-08-20 22:45:30 +02:00
vaxerski
08e874bcf9 fix special workspace windows being xray with new optim 2022-08-20 20:16:04 +02:00
6cae44e2c0 fix custom rounding in shadow deco 2022-08-19 14:52:18 +02:00
Roger Roger
eca6e53bd7 Animate workspaces with fullscreen windows 2022-08-18 12:42:21 +02:00
Roger Roger
f2d3aecf00 Don't draw fullscreen windows on other monitors 2022-08-18 12:41:10 +02:00
Roger Roger
5a20573e91 Fix workspace animation showing on other monitors 2022-08-17 12:12:16 +02:00
bec7501365 fix borders on no_gaps_when_only 2022-08-16 16:19:52 +02:00
bfe0f844d2 fix wallpaper pixelation in some cases 2022-08-13 22:33:51 +02:00
db35a1c6d0 ensure egl is current in begin 2022-08-12 17:10:07 +02:00
37442db20e destroy program in shader destructor 2022-08-11 20:33:35 +02:00
b178891ab3 compile shaders for every context separately 2022-08-11 20:29:21 +02:00
69db6207c0 don't damage in unsafe state 2022-08-10 23:14:53 +02:00
f64f94ca56 scale rounding in shadows 2022-08-10 18:29:37 +02:00
96f3b62429 multiply by scale in rounding 2022-08-10 18:22:01 +02:00
0162da7a7c adjust curve size for scaled 2022-08-10 18:10:38 +02:00
1744be7bdd log more in output cfg 2022-08-07 19:28:31 +02:00
vaxerski
74cbfdcda4 guard zero border 2022-08-05 22:21:14 +02:00
vaxerski
d72f1cc644 fix various shadow damage issues 2022-08-05 19:23:53 +02:00
vaxerski
e0ada97a24 support zwp_input_method_v2 popups 2022-08-05 17:07:01 +02:00
vaxerski
3947fe9e9f simplify border rendering when rounding is 0 2022-08-04 17:21:01 +02:00
vaxerski
07f68bf72a scale shadows properly 2022-08-04 11:18:33 +02:00
vaxerski
81308a9cc3 add position auto for mon config 2022-08-04 11:10:26 +02:00
vaxerski
587330d864 fix recursion bomb 2022-08-03 17:32:12 +02:00
vaxerski
179e5188a4 remove incorrect border thickness calc 2022-08-03 12:03:15 +02:00
vaxerski
02fbb3a417 fix preferred mode 2022-08-02 22:20:45 +02:00
vaxerski
00747fc6df fix preWindowPass with floating as first 2022-08-01 20:32:46 +02:00
vaxerski
523023aec7 mark blur dirty on monitor damage 2022-08-01 20:28:20 +02:00
vaxerski
024752bbe3 fix new blur optimizations with non-full damage 2022-08-01 20:18:26 +02:00
vaxerski
e794de1f4d guard texid in new optimized blur 2022-08-01 19:50:37 +02:00
vaxerski
cb36456f40 optimize new blur rendering 2022-08-01 15:32:20 +02:00