3e93fdf779
opengl: use texBox for rendering background texture
...
fixes #4543
2024-01-28 00:32:54 +00:00
72987dee88
opengl: rassert false on lost context
...
we do not have infra to deal with this. It will cause hyprland to freeze rendering, we might as well die.
2024-01-26 02:26:10 +00:00
6b92144f15
surface: avoid spam of window surfaces with scale and transform events
...
fixes #4408
2024-01-11 14:07:28 +01:00
d7d333d162
opengl: apply box rot to projections
2024-01-07 18:51:08 +01:00
f5b2fd2bc3
opengl: add renderdata.forceIntrospection
2024-01-07 18:37:02 +01:00
44ee9915e3
renderer: overhaul renderModifData
2024-01-07 18:35:44 +01:00
nmzik
53ce7992be
renderer: double lookup fix, input: double conversion fix ( #4124 )
2023-12-11 16:28:22 +00:00
nmzik
efdf07e295
renderer: Allocate background texture only if required ( #4111 )
2023-12-10 16:53:08 +00:00
5489f9f07a
renderer: use xray for background blur on small() surfaces
...
ref #4050
2023-12-06 20:17:40 +00:00
c6804ccaab
opengl: fixup blur dirty repaint conditions with solitary
...
fixes #4025
2023-12-05 00:43:09 +00:00
68783d904d
screencopy: use buffer format for glReadPixels
...
fixes #4029
2023-12-04 03:52:54 +00:00
e496b0f250
screencopy: fix detecting gl shm formats
...
ref #4029
2023-12-03 22:04:07 +00:00
80b9b21f9f
opengl: fix nvidia read formats
...
fixes #4023
2023-12-02 14:51:45 +00:00
6e8b9ef7d8
opengl: fix swapped rgb drm formats
2023-12-01 17:23:50 +00:00
9c09f2a847
screencopy: fix shm exports with 10-bit
...
fixes #4019
2023-12-01 17:20:56 +00:00
9f2027be4b
opengl: don't make a mirror buffer on fakeFrame
2023-11-30 10:15:02 +00:00
776f944619
opengl: fix missed makeEGLCurrent
...
fixes #3998
2023-11-30 02:19:27 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
adeb20ea11
opengl: tiled special require introspection
2023-11-26 16:42:04 +00:00
ad3f688648
opengl: check for introspection on special_blur
2023-11-25 19:44:34 +00:00
15b282ee0c
opengl: fix window introspection check
2023-11-25 17:46:50 +00:00
3fe6162af1
opengl: fix xray modes in introspection checks for ls
...
fixes #3953
2023-11-25 14:52:52 +00:00
a6eba91935
opengl: require introspection on mirroring
...
fixes #3939
2023-11-25 00:48:02 +00:00
aedcade68d
opengl: better checking for required introspection
...
performance woo
2023-11-24 12:37:10 +00:00
802ab58f8a
renderer: fix inverseOpaque calcs in renderWithBlur
2023-11-24 12:32:35 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
...
Also updates wlroots
2023-11-24 10:54:21 +00:00
Dickby
1d9bfa60a1
opengl: Don't use wrong shader just because it's GLES ( #3867 )
2023-11-16 21:03:17 +00:00
859841f4d1
renderer: don't make snapshots of invisible windows on close
2023-11-16 12:24:07 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner ( #3800 )
2023-11-11 14:37:17 +00:00
14195835ef
opengl: switch to black-and-white for alpha mattes
...
also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
11432f69b9
opengl: remove unused alpha matte from shadow
2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders ( #3650 )
...
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
56dec1c6a2
renderer: properly set currentFB on snapshot renders
2023-11-04 22:25:09 +00:00
66a3719b86
renderer: allow transform enabling from outside opengl
2023-11-04 19:35:49 +00:00
64a084477e
shadows: fix on transformed
2023-11-04 19:32:50 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
...
* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
4b592d0819
renderer: properly pass 10-bit formats to opengl
2023-10-30 15:56:16 +00:00
a61eb7694d
hooksystem: add callbackinfo struct and cancellable events
2023-10-21 14:52:43 +01:00
92311d260a
renderer: add transformers
2023-10-21 14:15:56 +01:00
6e15590e98
shaders: support changing the outer radius of borders independently
2023-10-19 14:05:02 +01:00
Jan Beich
93676f91a0
renderer: cast std::clamp args to be of the same type ( #3589 )
...
src/render/OpenGL.cpp:1769:41: error: no matching function for call to 'clamp'
const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, -1L, 2L);
^~~~~~~~~~
/usr/include/c++/v1/__algorithm/clamp.h:38:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int64_t' (aka 'long long') vs. 'long')
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi)
^
/usr/include/c++/v1/__algorithm/clamp.h:27:1: note: candidate function template not viable: requires 4 arguments, but 3 were provided
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi, _Compare __comp)
^
2023-10-17 01:29:06 +01:00
Philip Damianik
442209942f
cleanup: Replace find() with C++20 starts_with(), ends_with() and contains() ( #3572 )
...
* Replace find() with C++20 starts_with() and ends_with()
* Replace find() with C++20 contains()
2023-10-15 19:07:23 +01:00
DaniD3v
7d7565e7ec
renderer: add force_wallpaper instead of no_hypr_chan ( #3459 )
2023-10-07 14:08:38 +01:00
vaxerski
c298439433
renderer: nuke multisample_edges in favor of a faster algorithm
2023-09-30 01:41:05 +01:00
Mihai Fufezan
f72e04d63b
misc: add disable_hypr_chan option ( #3343 )
2023-09-17 15:26:24 +01:00
Philip Damianik
8c83852704
internal: Remove all .c_str()
calls when using std::vformat
( #3198 )
...
Signed-off-by: pdamianik <39028343+pdamianik@users.noreply.github.com>
2023-09-06 21:45:37 +02:00
Vaxry
61a71c65ac
internal: Formatter rework ( #3186 )
2023-09-06 12:51:36 +02:00
Dickby
fa3de9b70e
renderer: Fix blur for passes set to 0. ( #3181 )
2023-09-05 16:33:40 +02:00
vaxerski
d2a785dfe3
renderer: fixup occlusion conditions
...
fixes #3123 I fucking hate yall
2023-09-01 23:01:59 +02:00
vaxerski
df691859fb
renderer: make contrast and brightness adjustments before rendering
2023-08-28 18:29:44 +02:00
vaxerski
23e17700a7
renderer: add decoration:blur:special
...
will blur behind the special ws
2023-08-25 17:44:17 +02:00
vaxerski
9d094f655e
renderer: track fade alpha for blur if ignore opacity is true
...
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
2023-08-23 12:03:27 +02:00
cbb899740c
rules: add layer and window xray rules
2023-08-09 22:03:31 +02:00
6c10c38481
renderer: fully switch to premultiplied alpha
2023-08-06 20:33:36 +02:00
Vaxry
d96f8ff0fe
renderer: Various Blur Improvements ( #2877 )
...
* move blur to its own category
* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00
vaxerski
f61a714320
renderer: cleanup old redundancies in CFramebuffer
2023-07-29 13:27:40 +02:00
vaxerski
a9b8e2159c
renderer: reset scissor after renderTexturePrimitive
2023-07-25 13:33:08 +02:00
vaxerski
603de16f9a
renderer: adjust distribution of backgrounds
2023-07-24 18:30:00 +02:00
vaxerski
9bad2a8180
backgrounds: add hypr chan var 2
2023-07-24 18:22:39 +02:00
vaxerski
5a64c73e05
render: use primitive end() only when no screen shader is present
2023-07-23 15:54:27 +02:00
vaxerski
b70553cf46
opengl: fix warn
2023-07-22 19:26:56 +02:00
vaxerski
d7e9eb65e2
renderer: use primitive rendering for copying buffers
2023-07-21 17:11:54 +02:00
vaxerski
f864b15427
background: add option to force hypr chan
2023-07-20 21:01:07 +02:00
vaxerski
ff598b0827
renderer: don't occlude when pre-blur is queued
2023-07-20 18:03:47 +02:00
vaxerski
a3e1e5e8ba
tracy: add more opengl zones
2023-07-20 17:51:38 +02:00
vaxerski
a921c5b89e
Debug: add tracy
2023-07-20 17:47:49 +02:00
vaxerski
547305c7ed
opengl: adjust blend and reduce the usage of clear
2023-07-20 13:49:28 +02:00
vaxerski
b65adf8d4a
toplevelexport: support dmabuf + various fixes
2023-07-20 12:42:25 +02:00
vaxerski
88c2a02773
render: avoid allocating mirrorfb for no reason
2023-07-19 21:04:45 +02:00
Vaxry
89b87158db
internal: Wrap regions ( #2750 )
2023-07-19 20:09:49 +02:00
vaxerski
70dae78c1b
background: add mascot versions
2023-07-13 14:32:30 +02:00
vaxerski
515a363ecd
render: move lastFrameDamage to CMonitor
2023-07-10 13:21:00 +02:00
Ed Younis
f49af187bc
Xdg config home support ( #2047 )
...
* config: Add support for XDG_CONFIG_HOME
Contributes-to: #1040
Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de>
Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de>
* config: Log used config file
* config: Add GetConfigDir and minor fixes
* config: fixed minor nitpicks
---------
Signed-off-by: Björn Bidar <bjorn.bidar@thaodan.de>
Co-authored-by: Björn Bidar <bjorn.bidar@thaodan.de>
2023-07-07 19:19:35 +02:00
Shemig
302ec1372c
Fix crash when screen size is 0x0 ( #2523 )
...
(When booting into laptop clam mode in dell XPS)
and also ignore any screen with size 0x0 in the first place
Co-authored-by: giladsx <gilad@spectalix.com>
2023-06-15 22:07:58 +02:00
vaxerski
0f1911a8d4
opengl: fix invalid tex references to tex-less shader
2023-06-14 13:47:57 +02:00
JManch
9a88c19f1a
screenshader: fix uniform variable checks ( #2513 )
2023-06-14 13:03:20 +02:00
end-4
e1edfde539
Allow setting alpha value for ignorezero layer rule ( #2477 )
...
* rename ignorezero to ignorealpha
* allow setting ignorealpha value
This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.
* add brackets i forgot to add
* prevent crash with invalid ignorealpha value
prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log
* don't try to set ignoreAlphaValue if alpha value not specified
* add catch to try, reintroduce ignorezero
- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change
* add logging for failed ignorealpha layer rule
* fix get ignorealpha's get VALUE
* check npos and use empty()
* rename VALUE cuz no longer const
* format Shader.hpp
2023-06-11 19:30:31 +02:00
Nicola Guerrera
10fd75c833
zoom: multiply by scale only on mouseZoomUseMouse ( #2495 )
2023-06-10 23:00:41 +02:00
7932e42507
screenshader: add output uniform
2023-06-10 16:10:26 +02:00
Nicola Guerrera
003993337a
calculate zoom_center based on monitor scale ( #2482 )
2023-06-10 12:28:00 +02:00
vaxerski
72b118cd8f
opengl: don't use new optim with xray off on special tiled
2023-05-02 21:23:53 +01:00
vaxerski
79791c9ed4
internal: fix -Wsign-compare and -Wunused-variable warnings
2023-05-02 14:53:31 +01:00
levnikmyskin
c949173bc9
Added some workspace-specific rules ( #1986 )
...
* added some workspace-specific rules
* added some worskpace-specific rules, with windowrule like syntax
* monitor is not mandatory anymore
* pointers to config are now static
* fixed optional WorkspaceRule fields
* Windows can now specify border size
* removed CHyprOpenGLImpl::renderBorder borderSize default value
* stuff
---------
Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-05-01 22:28:27 +01:00
vaxerski
11b7ce14f8
renderer: fix misused size -> transformed size
2023-05-01 02:53:43 +01:00
vaxerski
ddfeebad3d
Renderer: add init animation
2023-05-01 02:49:41 +01:00
vaxerski
49fb4cd94d
renderer: improvements to layer render detection
2023-04-22 12:54:57 +01:00
vaxerski
b05ff89c76
Render: add cursor_zoom
2023-04-16 14:48:38 +01:00
vaxerski
28dfe21584
blur: fixup optimization bool
2023-04-16 14:18:02 +01:00
vaxerski
3ae33b951f
renderer: add support for rendering workspaces
2023-04-12 12:41:23 +01:00
vaxerski
a80ba54bbc
renderer: don't use simple rect on alphazero stencil
2023-04-04 22:58:58 +01:00
7d9977d028
debug: added manual_crash
2023-04-04 14:50:03 +01:00
vaxerski
614ea53ad7
Renderer: fix dim easing
2023-03-30 21:08:20 +01:00
vaxerski
3343aac6bf
feat: add forcergbx rule
2023-03-26 02:00:24 +01:00
vaxerski
c418007c68
shaders: fix missing discardAlphaZero
2023-03-24 19:43:50 +00:00
staz
5ce91bb0fd
Added overflow check for blur radius ( #1847 )
...
* internal: added overflow check for blur radius
---------
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-03-21 19:01:24 +00:00
Vaxry
788a8f7c13
internal: wrap wlr surfaces ( #1822 )
2023-03-20 15:00:58 +00:00
vaxerski
928de33447
monitors: more guards for safety
2023-03-19 02:19:52 +00:00
vaxerski
e5870d47c7
LS: add blur and ignorezero rules
2023-03-17 23:16:13 +00:00
vaxerski
0aeb61a95a
Opengl: Fix forcefully setting missing time prop to final shader
2023-03-06 19:02:08 +00:00