scorpion-26
de5f1b2a83
Optionally expose time to screen shaders ( #1700 )
...
* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f
opengl: use a passthru shader for final wlr copy
2023-03-04 14:59:27 +00:00
vaxerski
9c0e2bba54
Renderer: Nuke onWindowResize{start/end}
2023-03-03 13:18:44 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System ( #1578 )
...
* added an eventHookSystem
* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
85c07c2fe0
scale the opaque region in blurring
2023-01-31 12:29:23 +00:00
vaxerski
2a5ae435e1
allow preblur for opaque surfaces if alpha not 1
2023-01-23 13:55:11 +00:00
2b248b25c8
clamp a instead of asserting
2023-01-07 13:12:08 +01:00
96198dae55
Normalize color storage
...
Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
759490689c
fix damage issues with dimaround unmap
2022-12-29 12:19:11 +01:00
a6699ef30c
added dimaround
2022-12-28 15:39:17 +01:00
vaxerski
4fd90144d1
touch up the clang format and format all files
2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237
fix blur damage spam on no blurred windows
2022-12-18 12:41:19 +00:00
vaxerski
974739457f
remove damage_entire_on_snapshot
2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
...
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
80f58bc93f
fix blur damage issues with scaled
2022-12-12 14:29:04 +00:00
Flafy
ffc580dda9
blur xray for layers ( #1158 )
...
* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
10d34ef818
added blur_xray
2022-12-02 18:37:11 +00:00
39a4f82460
fix crash with invalid frag dynamic shaders
2022-12-01 13:40:05 +00:00
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
51aebb2845
fix minor issues with blur w/o new optim
2022-11-29 11:21:03 +00:00
vaxerski
55776df685
fix double free
2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a
clean up blur code and fix minor issues
2022-11-28 19:19:07 +00:00
vaxerski
c341792092
fix minor issues with blur_new_optimize
2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2
Added handling more special workspaces
2022-11-27 22:42:22 +00:00
vaxerski
0db75852f3
fix transformed border thickness
2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab
allow 360 degrees of freedom in gradients
2022-11-26 19:37:20 +00:00
vaxerski
684c59e5bc
optimize data feeding to gradient renderer
2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
5327565b33
remove resize transitions
2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b
Unify rounding shaders
2022-11-21 18:09:47 +00:00
vaxerski
e3a3837164
fix up formatting
2022-11-07 20:31:56 +00:00
vaxerski
57817f7252
Added resize transitions
2022-11-06 17:52:09 +00:00
vaxerski
5ac2005318
remove old comments
2022-11-02 14:52:36 +00:00
vaxerski
ea7f617df6
remove redundant check
2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf
guard primaryFB tex in end()
2022-10-28 21:46:19 +01:00
vaxerski
2995867760
Transpose matrices on LEGACY_RENDERER
2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow ( #884 )
2022-10-20 20:36:27 +01:00
98a32f5e52
render layer snapshot without blur
2022-10-19 11:00:59 +01:00
vaxerski
34cd8b125a
rework focus system to be more safe and faster
2022-10-14 20:46:32 +01:00
Felix Dick
7e781f24c5
Merge branch 'main' into simplify_matrix_calculations
2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a
Let openGL transpose the matrixes for us.
2022-10-10 01:32:04 +02:00
vaxerski
496e37d044
ensure texture safety in clearWithTex()
2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92
inverse_transform the box in renderRectWithDamage.
2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076
Check earlier if pixman regions are empty.
2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
...
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
...
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5
Merge branch 'main' into rework_rounding_shader
2022-09-29 14:24:59 +02:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
Felix Dick
5233746ac5
Change scaledBorderSize to int.
2022-09-29 01:40:19 +02:00
Felix Dick
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
2022-09-28 14:48:05 +02:00
Felix Dick
cd2b2c4fba
Scale the border size, revert the window scaling according to border
2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7
Remove trailing whitespace.
2022-09-25 20:07:48 +02:00
vaxerski
e9f226797e
Added monitor mirroring
2022-09-13 15:25:42 +02:00
vaxerski
5b5f36f494
fix transformed blur on new optimizations
2022-09-05 21:26:21 +02:00
vaxerski
3ea89e6171
fix splash positioning
2022-09-05 11:31:54 +02:00
vaxerski
3dd514a452
fix a damage issue with transformed blur
2022-09-04 23:08:04 +02:00
vaxerski
6afab12b91
fix blur on transformed displays
2022-09-04 19:27:38 +02:00
vaxerski
eb658dcb61
finally fixed transformed snapshots
2022-08-30 19:40:19 +02:00
vaxerski
48eb2e0d6f
Added window dimming
2022-08-30 12:46:17 +02:00
vaxerski
ed2cacc5d5
fix styling in const ptrs
2022-08-27 21:37:35 +02:00
vaxerski
52318692f0
clean up temp logic in snapshots
2022-08-22 13:38:40 +02:00
vaxerski
86be6c3884
fix LS snapshot rendering logic
2022-08-22 13:36:00 +02:00
vaxerski
08e874bcf9
fix special workspace windows being xray with new optim
2022-08-20 20:16:04 +02:00
bfe0f844d2
fix wallpaper pixelation in some cases
2022-08-13 22:33:51 +02:00
db35a1c6d0
ensure egl is current in begin
2022-08-12 17:10:07 +02:00
b178891ab3
compile shaders for every context separately
2022-08-11 20:29:21 +02:00
vaxerski
74cbfdcda4
guard zero border
2022-08-05 22:21:14 +02:00
vaxerski
3947fe9e9f
simplify border rendering when rounding is 0
2022-08-04 17:21:01 +02:00
vaxerski
00747fc6df
fix preWindowPass with floating as first
2022-08-01 20:32:46 +02:00
vaxerski
024752bbe3
fix new blur optimizations with non-full damage
2022-08-01 20:18:26 +02:00
vaxerski
e794de1f4d
guard texid in new optimized blur
2022-08-01 19:50:37 +02:00
vaxerski
cb36456f40
optimize new blur rendering
2022-08-01 15:32:20 +02:00
vaxerski
b90159c089
revert blur changes
2022-08-01 15:29:49 +02:00
vaxerski
0ba17d4da3
fix oopsie with optim
2022-08-01 15:28:14 +02:00
vaxerski
d6e227ae0d
don't stencil with new optimizations in blur
2022-08-01 15:24:42 +02:00
vaxerski
6378990bc3
fixes to the new blur system
2022-08-01 12:23:09 +02:00
vaxerski
070d7699a7
added decoration:blur_new_optimizations
2022-08-01 12:16:33 +02:00
vaxerski
46e18e08d1
contain for the hyprland default bg
2022-07-31 23:44:04 +02:00
vaxerski
575c3e071a
fix ls fadeout on scaled
2022-07-31 17:20:33 +02:00
vaxerski
4211b37e22
added misc:damage_entire_on_snapshot
2022-07-30 22:26:46 +02:00
vaxerski
45747fb8e6
fix snapshots on scaled
2022-07-30 22:22:51 +02:00
vaxerski
adeab98831
some window fadeout fixes
2022-07-30 22:07:40 +02:00
vaxerski
036be18bf5
fix shader fix
2022-07-30 19:00:38 +02:00
vaxerski
e56699826f
Optimize shaders
2022-07-29 17:07:33 +02:00
vaxerski
31a079b347
added DPMS
2022-07-27 12:32:00 +02:00
vaxerski
9463e3eb0a
fix transformed snapshots a bit
2022-07-20 16:28:05 +02:00
vaxerski
0281caa8e0
fix ASan error
2022-07-19 13:36:54 +02:00
vaxerski
48e5bd96bc
Added shadow colors animations and inactive col
2022-07-16 12:44:45 +02:00
vaxerski
1441856811
fix blur on oversized, default to enabled
2022-07-15 19:21:13 +02:00
vaxerski
bf762f566f
Fix VRAM memory leak when releasing snapshots
2022-07-12 23:11:34 +02:00
vaxerski
2f3b2db83d
fixed tiled popups going behind windows
2022-07-12 09:49:56 +02:00
vaxerski
4b334594dc
Added splashes
2022-07-10 15:41:26 +02:00
vaxerski
06c0be5ea6
clear with 17
2022-07-10 11:45:50 +02:00
Fernando Ayats
c8c5e0b90a
nix: fix wallpaper location ( #334 )
2022-07-08 17:46:42 +03:00
vaxerski
3278db67a2
added general:disable_hyprland_logo
2022-07-07 20:16:40 +02:00
vaxerski
c71b76a9e0
fix chromium part 1
2022-07-04 15:58:12 +02:00
vaxerski
4510764f34
finally fix scaled snapshots
2022-06-30 20:02:04 +02:00
vaxerski
a7ebf0ddc3
added CPU uniform location lookup optimization
2022-06-30 12:39:10 +02:00
vaxerski
6ce2678970
fix snapshot scaling issue
2022-06-29 22:26:34 +02:00
vaxerski
697ce96d62
temp fix for snapshot size on scaled
2022-06-29 13:08:28 +02:00
vaxerski
8820f7f210
optimization + revert one oopsie
2022-06-29 12:54:53 +02:00
vaxerski
73663a8ba5
fix incorrect snapshot calc for scaled outputs
2022-06-29 12:36:50 +02:00
vaxerski
8b4a373efa
update wlroots dep
2022-06-28 11:30:07 +02:00
vaxerski
44aeb1fc90
added decoration:shadow_offset
2022-06-26 22:15:06 +02:00
vaxerski
1a0b2c4ade
rewritten borders, fixed msaa
2022-06-26 19:39:56 +02:00
vaxerski
2955698f28
fix fade with deco
2022-06-25 20:31:54 +02:00
vaxerski
747ff3369d
added drop shadows
2022-06-25 20:28:40 +02:00
vaxerski
45a44f9690
added noblur
2022-06-24 22:28:54 +02:00
vaxerski
3e8842e1f8
fix janky pixel maths with scaled textures
2022-06-24 15:59:59 +02:00
vaxerski
81e36298bf
dont scale thick in border
2022-06-24 15:52:42 +02:00
vaxerski
770bada5d5
Fixed oversized apps' incorrect layout
2022-06-22 15:45:56 +02:00
vaxerski
4c2459861b
fix borders sometimes disappearing on certain windows
2022-06-21 23:09:20 +02:00
vaxerski
1642b1ff66
optimize config calls in often called areas
2022-06-07 20:41:40 +02:00
vaxerski
cc80b68545
fixed a typo, will boost performance on opaque windows with blur
2022-06-07 20:10:14 +02:00
vaxerski
e11cb8b328
Added antialiasing to outer edges
...
simplified, stupidly fast MSAA for rounded edges
2022-06-02 22:58:54 +02:00
vaxerski
679e36d82e
fix border size on scaled outputs
2022-05-31 20:38:45 +02:00
vaxerski
9842730f57
Added fullscreen types, maximize and full
2022-05-29 15:44:30 +02:00
vaxerski
d0ff0c0990
Added basic monitor transforms, has bugs
...
blur doesnt work on transformed outputs
full damage tracking issues
2022-05-29 12:27:45 +02:00
vaxerski
9ede0f1c7d
Added blur_ignore_opacity
2022-05-28 18:57:32 +02:00
vaxerski
5c911df351
Fix closing anims on multimon
2022-05-28 18:33:47 +02:00
vaxerski
15553804d6
Added closing animations (reverse of open)
2022-05-28 18:28:55 +02:00
vaxerski
74990e1e58
fix for latest wlroots
2022-05-25 23:29:36 +02:00
vaxerski
464c4aa395
fixed borders on no blur
2022-05-19 20:16:08 +02:00
vaxerski
e225d949e7
And now fix the placeholder
2022-05-18 20:35:24 +02:00
vaxerski
198fc90df5
What the fuck is going on with git, fix the entire scaling merge
...
This reverts commit 5b15d3b4f4
.
2022-05-18 20:33:54 +02:00
vaxerski
5b15d3b4f4
Revert "Merge pull request #88 from vaxerski/scaling"
...
This reverts commit f68ddc382a
, reversing
changes made to ba573a529a
.
2022-05-18 14:42:00 +02:00
vaxerski
6c437763f6
Merge branch 'main' into scaling
2022-05-18 13:10:22 +02:00
vaxerski
5fa4b9a777
fix border geometry
2022-05-17 19:31:42 +02:00
vaxerski
df2215cef7
fix fade blur
2022-05-17 13:26:14 +02:00
vaxerski
cad71218c0
borders are now gangsta
2022-05-17 13:16:37 +02:00
vaxerski
f09de365d5
Added workspace fade transition
2022-05-16 23:13:32 +02:00
vaxerski
244be92d11
fix fadeout
2022-05-16 22:25:05 +02:00
vaxerski
0503835ee6
fixed blur and shit
2022-05-16 21:30:11 +02:00
vaxerski
bf8ebfc631
added scaling (dt broken)
...
damage tracking on full is broken
2022-05-16 20:45:27 +02:00
vaxerski
f7214114d4
adjust blur radius
2022-05-14 20:11:34 +02:00
vaxerski
109136af97
Fadein/out now applies to layersurfaces too
2022-05-14 17:23:46 +02:00
vaxerski
ddab8e60dc
optimized texture rendering
2022-05-10 09:56:58 +02:00
vaxerski
9a699ab153
fix yesterday's commit
2022-05-10 09:19:54 +02:00
vaxerski
ef21baaf88
Optimize blur massively and some fixes
2022-05-09 21:37:41 +02:00
vaxerski
ff86f723b2
Fix blur leaving strokes on full damage tracking
2022-05-06 16:06:21 +02:00
vaxerski
b67eae7228
fix kb stuff
2022-05-06 14:30:35 +02:00
vaxerski
8e1abb6540
render border with damage
2022-05-04 15:16:50 +02:00
vaxerski
6bfe9162e1
Reject blur rendering on empty damage
2022-05-02 23:03:22 +02:00
vaxerski
42c77b01ed
fix kawase oopsie
2022-05-02 17:02:00 +02:00
vaxerski
43fc7662cc
Major blur rework: optimization & fixes
...
Blur should be considerably faster now and work on full damage tracking
2022-05-02 16:54:40 +02:00
vaxerski
e5f8bca41c
Switched old blur to dual kawase
2022-04-24 16:41:01 +02:00
vaxerski
0147975faf
New animation system
2022-04-23 14:16:02 +02:00
vaxerski
08ee14b4a0
Added dynamic monitor rules
2022-04-19 19:01:23 +02:00
vaxerski
b0f5e4ab56
store scale and scale windows with monitor
2022-04-17 18:47:10 +02:00
vaxerski
748a787ba2
Don't blur behind opaque pixels
2022-04-17 13:15:56 +02:00
vaxerski
1789facddb
fixed some nested render bugs
2022-04-14 17:45:18 +02:00
vaxerski
3e36f1c42c
renderer fixes
2022-04-14 17:00:35 +02:00
vaxerski
75af34da96
added basic damage tracking
2022-04-14 16:43:29 +02:00
vaxerski
402c11d341
respect texture size and not mon size in BGTex
2022-04-13 18:49:15 +02:00
vaxerski
084e922642
Added legacy GLES2 renderer option
2022-04-13 17:34:13 +02:00
vaxerski
6911ed3176
log more in begin()
2022-04-12 21:49:35 +02:00
vaxerski
b56343133d
fixed blur rendering, stencil and gles3
2022-04-11 16:39:48 +02:00
vaxerski
2cf4480969
fix fadeout blinking transparent windows
2022-04-10 18:25:45 +02:00
vaxerski
3753f83f69
Added default background as a PNG
2022-04-10 14:32:18 +02:00
vaxerski
91a6c53197
Added blur_passes config
2022-04-09 17:06:09 +02:00
vaxerski
7996abc8ed
fix C++20 deprecation warning
2022-04-09 16:51:36 +02:00
vaxerski
969bebbd06
Added blurring 🎉
2022-04-09 16:51:08 +02:00
vaxerski
b7094200f6
Rendering now to a HyprFramebuffer
2022-04-09 15:01:28 +02:00
vaxerski
a49bbf4508
fadeout done 🎉
2022-04-05 20:49:15 +02:00
vaxerski
dcb6fc269a
support all shaders rounded and fix RGBX borders
2022-04-05 17:01:44 +02:00
vaxerski
3385269dca
Added rounded borders.
2022-04-05 16:47:03 +02:00
vaxerski
27c06758e4
basic window rounded corners
2022-04-05 15:50:47 +02:00
vaxerski
19d9465042
Rendering textures
2022-04-05 14:33:54 +02:00
vaxerski
67343898ff
fixed rendering rects
2022-04-04 22:06:57 +02:00
vaxerski
334f5a59b0
added broken rect renderer
2022-04-04 21:45:35 +02:00
vaxerski
374491ee63
progress
2022-04-04 19:44:25 +02:00