a7e23d2f1e
presentation-time: move to new impl
2024-05-10 02:38:54 +01:00
b0861b6709
config: move various cursor-related vars to cursor:
2024-05-09 22:25:20 +01:00
MightyPlaza
eeebbc0e7e
groupbar: fix title scaling ( #5969 )
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modified: src/render/decorations/CHyprGroupBarDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.hpp
2024-05-09 22:02:19 +01:00
635a02d83f
layer-shell: move to new impl
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Also bumps the hw-s dep
2024-05-09 22:02:18 +01:00
MightyPlaza
85f7f69046
decorations: fix groupbar input ( #5963 )
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modified: src/render/decorations/CHyprGroupBarDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.hpp
2024-05-09 19:19:32 +01:00
ed411f53bd
cursor: move to a hyprland impl
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This moves wlr_cursor to a completely new impl mostly under
CPointerManager
Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
96365309de
deco-positioner: avoid infinite recalcs
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fixes #5908
2024-05-07 11:53:29 +01:00
a8a04c746b
renderer: deny solitary during a session lock
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closes #5906
fixes #5899
2024-05-06 02:24:11 +01:00
Vaxry
1ed1ce9506
internal: new shared_ptr and weak_ptr implementation ( #5883 )
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moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
a3309b51a2
shadow: fix small pixel gaps between border
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huge fix
2024-05-04 20:30:03 +01:00
8a2269272b
output-management: move to new impl
2024-05-03 18:08:04 +01:00
zakk4223
d2899a6c27
layout: Trigger layout recalcuation on deco position/size change ( #5821 )
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* Trigger layout recalcuation on deco position/size change
* Remove now unneeded code
* Formatting
2024-05-01 12:59:40 +01:00
70ebc3add3
sessionLock: call wlr_surface_map/_unmap on the surface manually
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fixes unmapped subsurfaces etc
ref #5816
2024-04-30 21:59:07 +01:00
90e1411315
session-lock: move to new impl
2024-04-30 16:34:09 +01:00
5edc32930d
layerSurface: refactor/move to a memory-safe impl
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Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
33e0bb1478
wlr-output-power: move to new impl
2024-04-29 01:38:24 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 ( #5762 )
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* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
eriedaberrie
faa9017043
renderer: fix rounding of the size of fractionally scaled monitors ( #5748 )
2024-04-25 18:52:49 +01:00
Virt
9fe409800b
renderer: Fix mirrored displays when transformed and preserve aspect ratio ( #5697 )
...
* renderer: transform mirror buffer and preserve mirror aspect ratio
* renderer: render mirrors directly from offloadFB
* renderer: fix formatting
* renderer: use monitorMirrorFB again, but properly damage mirrors
* renderer: clean mirrors after reload and support cursor zoom mirroring
2024-04-24 16:29:41 +01:00
d119513749
renderer: fix safety around sendFrameEventsToWorkspace
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ref #5718
2024-04-23 21:15:37 +01:00
a2366f78f0
renderer: send frame events to apps on empty damage renders
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fixes #5711
2024-04-23 16:08:54 +01:00
cf3596a96d
renderer: avoid rendering frame if finalDamage is empty
2024-04-23 12:29:01 +01:00
741c75d907
gamma-control: move to new impl
2024-04-22 18:21:03 +01:00
8afdb8403b
style: fix clang-format
2024-04-21 21:29:37 +01:00
f587c3e0ba
alpha-modifier: add support for protocol
2024-04-21 21:21:22 +01:00
4ad739ec63
HookSystem: improve callback safety
2024-04-20 20:16:42 +01:00
Vaxry
b52a49b4c4
tearing-control: hyprland impl ( #5655 )
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* tearing: hl impl
* format
2024-04-19 22:16:35 +01:00
Epikastema
82222342f1
shaders: Use sin-less hash for noise ( #5607 )
2024-04-17 19:01:50 +01:00
MightyPlaza
0634aaeac6
renderer: remove border on fullscreen ( #5577 )
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modified: src/render/Renderer.cpp
2024-04-14 00:16:26 +01:00
TheOnlyMrCat
47e5b41fea
renderer: Add dimaround layer rule ( #4643 )
2024-04-11 12:41:18 +01:00
63e3668529
style: run clang-format
2024-04-08 15:33:02 +01:00
7d989f2cf0
damageSurface: don't correct smallVec twice
2024-04-07 22:25:34 +01:00
ec2cc79c65
renderer: avoid double-rendering ls-es on fadingOut
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fixes #5295
2024-04-04 22:43:57 +01:00
d605e47511
renderer: block screen shader on screencopy
2024-04-03 21:35:16 +01:00
10146f5ec5
core: fix some crash conditions around workspace ptrs in CWindow
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ref #5402 , supersedes #5409
2024-04-03 20:42:38 +01:00
93915502d2
blur: block modif only on no new optimize
2024-04-03 17:08:11 +01:00
91061a2084
opengl: fix modif in blur
2024-04-03 15:08:29 +01:00
64964c4e3b
renderer: render back layer for workspace-less passes
2024-04-03 14:28:15 +01:00
3981f85e94
opengl: log framebuffer errors
2024-04-03 14:24:15 +01:00
efdc1af044
renderer: some fixes for renderModif
2024-04-03 14:09:58 +01:00
347b839034
workspaces: add visible flag
2024-04-03 10:09:48 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage ( #5380 )
...
* refactor workspaces to use ptrs
* clang-format
2024-04-02 20:32:39 +01:00
thejch
800dbf71b0
renderer: Fix rendering when swiping workspaces ( #5367 )
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* fix rendering on swiping
* add alpha check
* fix floating fs check
2024-04-01 16:16:18 +01:00
thejch
9ae0c47a21
deco: fix groupbar offset ( #5364 )
2024-04-01 02:58:21 +01:00
thejch
e1e41e5448
reenderer: Add 1 border damage to fix number rounding issues ( #5343 )
...
* add 1 to border damage to avoid rounding issues
* add 1 to rounding too
2024-03-31 14:59:22 +01:00
thejch
16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets ( #5297 )
2024-03-31 02:14:26 +01:00
0869f65b0b
input: add misc:hide_cursor_on_key_press
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fixes #3045
2024-03-28 02:07:06 +00:00
93d0511471
layershell: update render pos and size in arrange
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fixes #5258
2024-03-27 16:30:08 +00:00
1a0b8d1263
renderer: minor fixes to misaligned reported surface rendering
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fixes #5257
2024-03-26 13:35:03 +00:00
ae17e900e7
layer-shell: render popups above everything
2024-03-25 16:20:30 +00:00
ca17a89d86
renderer: allow blurring ls popups
2024-03-25 16:09:02 +00:00
thejch
8001b96bb5
renderer: dont render fullscreen special on wrong monitor ( #5249 )
2024-03-25 01:41:56 +00:00
Brett Alcox
03e99f93ae
renderer: forward decl for b_pch=false ( #5250 )
2024-03-24 20:38:10 +00:00
5cc4bf699c
IME: Refactor and fixup popups
2024-03-24 16:08:25 +00:00
thejch
c7fbea3368
animations: Fix animation issue in focusworkspaceoncurrentmonitor ( #5202 )
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* dont render when workspace offset
* add guard
* can remove useless code now if workspace offset is not taken into account
* clang-format
* when special workspace is moved, set anim to move
* add offset back
* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔
* remove config option
2024-03-23 22:14:50 +00:00
MightyPlaza
397e08c16a
input: focus window on mouse down on groupbar ( #5224 )
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modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-03-22 17:41:20 +00:00
jill
ee00cb1dd8
opengl: report shader compilation errors from screen_shader ( #5138 )
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* opengl: report shader compilation errors from screen_shader
* opengl: prefer .data()
* opengl: move shader error logging to logError
* opengl: quick glGetShaderiv -> glGetProgramiv fix
* opengl: typo fix
* opengl: format fixes
* opengl: minor compile fixes
* opengl: logError -> logShaderError
2024-03-21 14:46:23 +00:00
8593c45be3
refactor: move window.hpp to desktop/
2024-03-20 01:44:51 +00:00
49f5fd59ad
opengl: minor adjustment to getPreferredReadFormat
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fixes #4791
2024-03-19 02:42:39 +00:00
7283dde878
screenShader: allow camel for screensize
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ref #5059
2024-03-18 23:51:32 +00:00
5eb33ff4d8
screenshader: add screen_size uniform
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fixes #5059
2024-03-18 16:35:22 +00:00
7587cadd0a
renderer: add support for gles3.2 screen shaders
2024-03-18 04:15:04 +00:00
30c5911718
renderer: minor fixups for misaligned surface rendering offsets
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fixes #5136
2024-03-17 16:08:59 +00:00
e68c07d809
renderer: don't render window on other mons during anim in
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fixes #5139
2024-03-17 01:05:26 +00:00
0e87a08e15
renderer: disable surface adjustments for misaligned reported when manual resizing
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ref #5135
2024-03-16 17:56:09 +00:00
3162739e1b
renderer: don't translate surface box on interactive resizes with non-updated sizes
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closes #5135
2024-03-16 17:12:29 +00:00
thejch
c942ce6dce
renderer: add better multi monitor animations ( #5126 )
2024-03-16 14:49:34 +00:00
5e5d7e2abc
renderer: fix non-reported sizes window box calculations
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fixed #5129
2024-03-16 14:37:07 +00:00
2a2da6082e
renderer: fix invalid access on non-assigned surfaces
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fixes #5125
2024-03-15 21:29:20 +00:00
38576d651a
renderer: adjust surface dimensions for oversized not-yet ackd surface sizes
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supersedes #5104
2024-03-15 19:23:51 +00:00
Maximilian Seidler
a958884b52
lock: fix red screen issues with multiple monitors ( #5100 )
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* lock: use uint64_t for iMonitorID
* lock: move activateLock to onNewSessionLock
* lock: add red screen fade
* lock: damage when fading the red screen and delay for screencopy
* lock: remove redundant scheduleFrameForMonitor
2024-03-15 16:17:13 +00:00
thejch
bc15a8f600
renderer: Allow headless mode in hyprland ( #4794 )
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* allow headless
* clang-format
* fix redundant logic lol
2024-03-15 14:28:14 +00:00
164e92f8e3
internal: minor fixups for fading out xwayland windows
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fixes #4935
2024-03-14 18:25:28 +00:00
Vaxry
c3882bb832
internal: Support libhyprcursor ( #5009 )
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woo
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2024-03-09 16:52:59 +00:00
a01949dd28
deco: fix warnings
2024-03-09 16:39:38 +00:00
thejch
9c48c322d4
keybinds: Allow fullscreen/maximize in special workspace ( #4921 )
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* allow fullscreen/maximize in special workspace
* remove duplicate code
* hide top layer
* fix special fullscreen deco
* edit
* fix fade top layer when toggle special
* remove double render
2024-03-04 23:29:45 +00:00
063708df26
config: improve config value infrastructure
2024-03-03 18:41:38 +00:00
cc94123fa7
renderer: minor fixes to transformations
2024-03-03 02:18:06 +00:00
Julien Roy
2a08f2ba84
opengl: fix compilation on legacy renderer ( #4928 )
2024-03-03 00:31:36 +00:00
JManch
1762e9c6ec
renderer: respect forceNoBlur when rendering small surface windows ( #4932 )
2024-03-03 00:17:40 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable ( #4911 )
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* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
2024-03-02 00:35:17 +00:00
f115ba94d2
xwayland: set scaledBy for unmanaged windows in map
2024-03-01 23:04:34 +00:00
e63b4b18aa
renderer: force a few render frames on init anim end
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fixes #4875
2024-02-29 19:04:40 +00:00
6916d0a6a3
surface: unify owners
2024-02-29 15:07:14 +00:00
b39dcfa497
refactor: move a few things to desktop/
2024-02-29 13:03:38 +00:00
a31433c215
renderer: damage whole ring on failed commit
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fixes #4770
2024-02-28 18:00:02 +00:00
4bc669f933
layers: add fully featured animations
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Adds configs and layerrules to handle them
alas fixes #981
I have cooked
2024-02-28 15:00:40 +00:00
dfcfb92ec6
renderer: take into account fading out windows in solitary recheck
2024-02-26 00:19:16 +00:00
bfb1e876a8
config: add opengl:force_introspection
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fixes #4819
2024-02-23 21:21:24 +00:00
ca59bd5739
opengl: check bottom/bg layers for required introspection
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ref #4818
2024-02-23 21:09:47 +00:00
8c3613632a
renderer: nuke lastFrameDamage and rework finalDamage
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this fucking SUCKED
2024-02-23 01:02:32 +00:00
c1ef361e02
renderer: fix logs
2024-02-23 00:02:48 +00:00
35e80a64a6
renderer: add more logging for fails in beginRender
2024-02-22 23:50:56 +00:00
c353b7c4f7
renderer: minor fixes for introspection detection
2024-02-22 23:01:22 +00:00
ea3fd13e24
shadow: fix missed invalid use of cfg val ptr
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fixes #4785
2024-02-21 19:26:21 +00:00
Hiram Muñoz
dad8ffd576
renderer: Update splash text properties to be configurable ( #4707 )
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* Update splash text properties to be configurable
The splash text's font and color properties have been updated to be configurable. This change includes adding new configuration values for the splash screen color and font. The rendering of the splash screen is also adjusted to use these new config values, allowing for easy customization of the splash text appearance.
* Updated to use Hyprlang config manager
2024-02-21 18:31:29 +00:00
André Silva
e5eb1bdf01
renderer: ignore set cursor surface if cursor should be hidden ( #4780 )
2024-02-21 13:48:48 +00:00
d62e7a5125
renderer: fixup damage_ring rotation
2024-02-19 19:11:05 +00:00
1763566308
surface: minor fixes for last logicalDamage calc fix
2024-02-19 11:34:55 +00:00
e4790e3f8e
surface: fix invalid damage tracking in damageSurface
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ref #4744
2024-02-19 11:24:54 +00:00