Alexander Orzechowski
028606512d
wlr_scene: Add per scene node visibility
2022-08-14 01:39:20 -04:00
Alexander Orzechowski
f411ca040e
wlr_scene: Damage scene on node destroy by disabling node
...
This removes one trivial call of scene_node_damage_whole. It's easier
to disable the node later than it is to do the damage dance later.
2022-08-14 01:39:20 -04:00
Alexander Orzechowski
7f17774d18
wlr_scene: Introduce scene_nodes_in_box
...
Will query the scene for all nodes that appear in the given wlr_box.
The nodes will be sent to the iterator from closest to farthest from the
eye.
Refactor wlr_scene_node_at to use this new function.
2022-08-14 01:39:20 -04:00
Alexander Orzechowski
f72aeacd6e
wlr_scene: Add option to disable direct scanout
...
Closes : #3405
Supersedes: !3562
Co-authored-by: Xiao YaoBing <xiaoyaobing@qq.com>
2022-08-08 00:40:21 -04:00
Alexander Orzechowski
5dc1d4671d
wlr_scene: Maintain damage highlight regions per output
...
The logic doesn't support handling multiple outputs so let's not break
the assumption and handle damages per output much like how damage_ring
is done.
2022-07-03 12:21:52 -04:00
Alexander Orzechowski
fdfdd01a79
wlr_scene: Use direct assignment for damage indicator timestamps
2022-07-03 12:21:39 -04:00
Kirill Primak
694b8c6683
scene: add missing output damage listener
...
This is necessary to handle damage coming from the backend and software
cursors.
2022-06-29 21:19:38 +03:00
Kirill Primak
97f0347780
scene: switch to wlr_damage_ring
2022-06-29 18:54:27 +03:00
Alexander Orzechowski
cc5a02e75d
wlr_scene_buffer: Update primary_output on output destroy
2022-06-02 10:33:04 -04:00
Alexander Orzechowski
4772eec93d
wlr_scene_buffer: Call output enter/leave after primary_output calculation
2022-06-02 10:33:04 -04:00
Kirill Primak
d3bc17d5d1
scene: add wlr_scene_output.events.destroy
2022-06-01 09:49:25 +00:00
Alexander Orzechowski
71f8a48d38
wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree
2022-05-31 09:14:28 +00:00
Alexander Orzechowski
cb2dbc327e
wlr_scene: Inline wlr_scene_node_state
...
This seems like nothing interesting was done with this. Let's simplify
and allow us some flexibility in the future.
2022-05-31 09:14:28 +00:00
Alexander Orzechowski
ccd0f85c2a
wlr_scene: Only allow parenting on a wlr_scene_tree
2022-05-31 09:14:28 +00:00
Alexander Orzechowski
9eb71146ae
wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
...
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
2022-05-31 09:14:28 +00:00
Consolatis
98c5f58a38
wlr_scene: Fix scaling with default source_box
...
Default to texture instead of destination_box geometry.
2022-05-30 16:17:31 +00:00
Alexander Orzechowski
41124592dd
wlr_scene: Hook up HIGHLIGHT logic
...
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.
Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
2022-05-23 15:58:49 -04:00
Alexander Orzechowski
b6fc882782
wlr_scene: Hook up RERENDER logic
2022-05-23 15:43:18 -04:00
Alexander Orzechowski
17f5414b1a
wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGE
2022-05-23 15:43:18 -04:00
Kirill Primak
ee122c9c2a
scene/output: check for NULL in destructor
2022-05-23 07:33:49 +00:00
Alexander Orzechowski
dc9bc5683a
wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer
2022-05-19 14:26:50 -04:00
Alexander Orzechowski
5f43e1732a
wlr_scene: Introduce addons to scene nodes
2022-05-19 14:25:34 -04:00
Alexander Orzechowski
20cc1ce0b9
wlr_scene: Change out surface specific iterator functions
...
Instead iterate over wlr_scene_buffer
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
5f56246571
wlr_scene: Pull scene_node_get_root into a private header
...
We will need this for surface emulation on buffers.
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
39c059b70e
wlr_scene: Make scene_buffer_from_node public
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
73a656e8ac
wlr_scene: Add a function to also specify damage when applying a buffer to wlr_scene_buffer
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
34be5da072
wlr_scene: Add a way to choose when input interactions happen on a buffer
2022-05-19 14:24:05 -04:00
Alexander Orzechowski
09c7fe0f90
wlr_scene: Add frame_done signal for wlr_scene_buffer
...
Let's also change the name of the function. Motivation [1].
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3496#note_1357824
2022-05-19 14:23:10 -04:00
Alexander Orzechowski
a53eccf2af
wlr_scene: Add primary_output property to wlr_scene_buffer
2022-05-19 14:21:22 -04:00
Alexander Orzechowski
dfeb1309a8
wlr_scene: Add presentation signal for wlr_scene_buffer
2022-05-19 14:21:21 -04:00
Alexander Orzechowski
7e383c6a6a
wlr_scene: Make wlr_scene_render_output private
...
This function sidesteps damage tracking and output awareness on
buffers/surfaces. This function isn't a great fit for the API.
Let's also inline the function and simplify it.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
933ff0e60c
wlr_scene: Fix missing calls to scene_node_update_outputs
...
There were a couple places this was missing
- on mode change of an output. If the resolution changes for example
nodes may fall out of the view.
- on commits on an output for scale or transform changes
- when the transform of a buffer is changed. If the dest size is not
set, the buffer may have been rotated potentially changing its size
if the buffer width != height
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
c46b53d0b0
wlr_scene: Add output_enter/output_leave signals
...
When we destroy a scene buffer, let's make sure that we call
output_leave signals before we finish the node which will call destroy
listeners.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
6ddb9e51bd
wlr_scene_output: Send output leave events before destroying the output
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
61dab42c70
wlr_scene: Add setter for buffer of a wlr_scene_buffer
2022-05-19 14:17:51 -04:00
Alexander Orzechowski
039a31df9a
wlr_scene: Allow buffer in wlr_scene_buffer to be NULL
...
This is useful to emulate an unmapped surface.
2022-05-19 14:16:52 -04:00
Simon Ser
6c350799b2
Zero-initialize structs in init functions
...
Ensures there is no field left to its previous undefined value after
calling an init function.
2022-04-28 10:09:50 +02:00
Simon Ser
68f2f8cf92
Revert "scene: try to import buffers as textures before rendering"
...
This reverts commit 3db1bcbe64
.
Since [1], importing buffers as textures before wlr_renderer_begin isn't
necessary anymore.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3464
2022-03-16 16:42:45 +00:00
Simon Ser
3db1bcbe64
scene: try to import buffers as textures before rendering
...
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.
Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
2022-02-01 10:01:09 +00:00
Kirill Primak
617eb4fb93
surface: deprecate wlr_surface.h
2022-01-13 10:06:41 +00:00
Simon Ser
812951f5bc
scene: schedule an output frame on wl_surface.frame
...
Some clients (e.g. mpv, Firefox) request a new wl_surface.frame
callback without damaging their surface. When this happens,
schedule a new output frame.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3350
2021-12-23 17:00:28 +01:00
Isaac Freund
07ccc6e0b3
scene: add wlr_scene_set_presentation()
...
This helper automates sending presentation feedback to clients based on
the primary output of scene surfaces.
2021-12-14 21:34:02 +01:00
Isaac Freund
1c3e0816f3
scene: fix wlr_scene_send_frame_done() API
...
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.
Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().
The actual behavior of the function is unchanged.
2021-12-13 17:26:22 +01:00
Isaac Freund
fecde72be3
scene: add wlr_scene_send_frame_done()
2021-12-13 15:21:05 +00:00
Isaac Freund
fb1f613510
scene: add primary output to wlr_scene_surface
...
This allows compositors to avoid sending multiple frame done events
to a surface that is rendered on multiple outputs at once. This may
also be used in the same way for presentation feedback.
2021-12-13 15:21:05 +00:00
Isaac Freund
0215dffba5
scene: send surface enter/leave output events
...
Co-authored-by: Simon Ser <contact@emersion.fr>
2021-12-13 15:21:05 +00:00
tiosgz
ca1af8119c
Fix wlr_scene_node_lower_to_bottom
...
Before this commit, it would keep the node at the top or make it second-
topmost.
2021-12-04 22:22:56 +00:00
Simon Ser
ba974a4e9f
scene: add wlr_scene_get_scene_output
...
This allows getting a wlr_scene_output from a wlr_output. Since an
output can only be added once to a scene-graph there's no ambiguity.
This is useful for compositors using wlr_scene_attach_output_layout:
the output layout integration automatically creates a scene-graph
output for each wlr_output added to the layout.
2021-11-30 20:16:24 +00:00
Simon Ser
254ab890e7
scene: add support for viewporter
...
If the surface has a source box set, use that.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3172
2021-11-26 19:31:19 +00:00
Simon Zeni
5a98eae0dc
types/wlr_scene: use renderer from wlr_output
2021-11-18 09:37:57 -05:00