Hyprland/src/layout/DwindleLayout.cpp

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#include "DwindleLayout.hpp"
#include "../Compositor.hpp"
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void SDwindleNodeData::recalcSizePosRecursive(bool force, bool horizontalOverride, bool verticalOverride) {
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if (children[0]) {
const auto REVERSESPLITRATIO = 2.f - splitRatio;
static auto* const PSMARTSPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:smart_split")->intValue;
static auto* const PPRESERVESPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:preserve_split")->intValue;
static auto* const PFLMULT = &g_pConfigManager->getConfigValuePtr("dwindle:split_width_multiplier")->floatValue;
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if (*PPRESERVESPLIT == 0 && *PSMARTSPLIT == 0) {
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splitTop = size.y * *PFLMULT > size.x;
}
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if (verticalOverride == true)
splitTop = true;
else if (horizontalOverride == true)
splitTop = false;
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const auto SPLITSIDE = !splitTop;
if (SPLITSIDE) {
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// split left/right
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children[0]->position = position;
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
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} else {
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// split top/bottom
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children[0]->position = position;
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO);
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}
children[0]->recalcSizePosRecursive(force);
children[1]->recalcSizePosRecursive(force);
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} else {
layout->applyNodeDataToWindow(this, force);
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}
}
void SDwindleNodeData::getAllChildrenRecursive(std::deque<SDwindleNodeData*>* pDeque) {
if (children[0]) {
children[0]->getAllChildrenRecursive(pDeque);
children[1]->getAllChildrenRecursive(pDeque);
} else {
pDeque->push_back(this);
}
}
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int CHyprDwindleLayout::getNodesOnWorkspace(const int& id) {
int no = 0;
for (auto& n : m_lDwindleNodesData) {
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if (n.workspaceID == id && n.valid)
++no;
}
return no;
}
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SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnWorkspace(const int& id) {
for (auto& n : m_lDwindleNodesData) {
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if (n.workspaceID == id && n.pWindow && g_pCompositor->windowValidMapped(n.pWindow))
return &n;
}
return nullptr;
}
SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) {
for (auto& n : m_lDwindleNodesData) {
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if (n.pWindow == pWindow && !n.isNode)
return &n;
}
return nullptr;
}
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SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnWorkspace(const int& id) {
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for (auto& n : m_lDwindleNodesData) {
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if (!n.pParent && n.workspaceID == id)
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return &n;
}
return nullptr;
}
void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool force) {
// Don't set nodes, only windows.
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if (pNode->isNode)
return;
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CMonitor* PMONITOR = nullptr;
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if (g_pCompositor->isWorkspaceSpecial(pNode->workspaceID)) {
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (m->specialWorkspaceID == pNode->workspaceID) {
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PMONITOR = m.get();
break;
}
}
} else {
PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->m_iMonitorID);
}
if (!PMONITOR) {
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Debug::log(ERR, "Orphaned Node {:x} (workspace ID: {})!!", (uintptr_t)pNode, pNode->workspaceID);
return;
}
// for gaps outer
const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
const auto PWINDOW = pNode->pWindow;
// get specific gaps and rules for this workspace,
// if user specified them in config
const auto WORKSPACERULE = g_pConfigManager->getWorkspaceRuleFor(g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID));
PWINDOW->updateSpecialRenderData();
static auto* const PGAPSIN = &g_pConfigManager->getConfigValuePtr("general:gaps_in")->intValue;
static auto* const PGAPSOUT = &g_pConfigManager->getConfigValuePtr("general:gaps_out")->intValue;
static auto* const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("dwindle:no_gaps_when_only")->intValue;
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auto gapsIn = WORKSPACERULE.gapsIn.value_or(*PGAPSIN);
auto gapsOut = WORKSPACERULE.gapsOut.value_or(*PGAPSOUT);
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if (!g_pCompositor->windowExists(PWINDOW) || !PWINDOW->m_bIsMapped) {
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Debug::log(ERR, "Node {:x} holding invalid window {:x}!!", (uintptr_t)pNode, (uintptr_t)PWINDOW);
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onWindowRemovedTiling(PWINDOW);
return;
}
PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position;
const auto NODESONWORKSPACE = getNodesOnWorkspace(PWINDOW->m_iWorkspaceID);
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if (*PNOGAPSWHENONLY && !g_pCompositor->isWorkspaceSpecial(PWINDOW->m_iWorkspaceID) &&
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(NODESONWORKSPACE == 1 || (PWINDOW->m_bIsFullscreen && g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_efFullscreenMode == FULLSCREEN_MAXIMIZED))) {
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PWINDOW->m_sSpecialRenderData.border = WORKSPACERULE.border.value_or(*PNOGAPSWHENONLY == 2);
PWINDOW->m_sSpecialRenderData.decorate = WORKSPACERULE.decorate.value_or(true);
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PWINDOW->m_sSpecialRenderData.rounding = false;
PWINDOW->m_sSpecialRenderData.shadow = false;
const auto RESERVED = PWINDOW->getFullWindowReservedArea();
const int BORDERSIZE = PWINDOW->getRealBorderSize();
PWINDOW->m_vRealPosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE) + RESERVED.topLeft;
PWINDOW->m_vRealSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE) - (RESERVED.topLeft + RESERVED.bottomRight);
PWINDOW->updateWindowDecos();
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return;
}
const int BORDERSIZE = PWINDOW->getRealBorderSize();
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auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? gapsOut : gapsIn, DISPLAYTOP ? gapsOut : gapsIn);
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? gapsOut : gapsIn, DISPLAYBOTTOM ? gapsOut : gapsIn);
calcPos = calcPos + OFFSETTOPLEFT;
calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
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if (PWINDOW->m_bIsPseudotiled) {
// Calculate pseudo
float scale = 1;
// adjust if doesnt fit
if (PWINDOW->m_vPseudoSize.x > calcSize.x || PWINDOW->m_vPseudoSize.y > calcSize.y) {
if (PWINDOW->m_vPseudoSize.x > calcSize.x) {
scale = calcSize.x / PWINDOW->m_vPseudoSize.x;
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}
if (PWINDOW->m_vPseudoSize.y * scale > calcSize.y) {
scale = calcSize.y / PWINDOW->m_vPseudoSize.y;
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}
auto DELTA = calcSize - PWINDOW->m_vPseudoSize * scale;
calcSize = PWINDOW->m_vPseudoSize * scale;
calcPos = calcPos + DELTA / 2.f; // center
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} else {
auto DELTA = calcSize - PWINDOW->m_vPseudoSize;
calcPos = calcPos + DELTA / 2.f; // center
calcSize = PWINDOW->m_vPseudoSize;
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}
}
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const auto RESERVED = PWINDOW->getFullWindowReservedArea();
calcPos = calcPos + RESERVED.topLeft;
calcSize = calcSize - (RESERVED.topLeft + RESERVED.bottomRight);
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if (g_pCompositor->isWorkspaceSpecial(PWINDOW->m_iWorkspaceID)) {
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// if special, we adjust the coords a bit
static auto* const PSCALEFACTOR = &g_pConfigManager->getConfigValuePtr("dwindle:special_scale_factor")->floatValue;
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PWINDOW->m_vRealPosition = calcPos + (calcSize - calcSize * *PSCALEFACTOR) / 2.f;
PWINDOW->m_vRealSize = calcSize * *PSCALEFACTOR;
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g_pXWaylandManager->setWindowSize(PWINDOW, calcSize * *PSCALEFACTOR);
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} else {
PWINDOW->m_vRealSize = calcSize;
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PWINDOW->m_vRealPosition = calcPos;
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
}
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if (force) {
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g_pHyprRenderer->damageWindow(PWINDOW);
PWINDOW->m_vRealPosition.warp();
PWINDOW->m_vRealSize.warp();
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g_pHyprRenderer->damageWindow(PWINDOW);
}
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PWINDOW->updateWindowDecos();
}
void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection direction) {
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if (pWindow->m_bIsFloating)
return;
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto PNODE = &m_lDwindleNodesData.back();
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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static auto* const PUSEACTIVE = &g_pConfigManager->getConfigValuePtr("dwindle:use_active_for_splits")->intValue;
static auto* const PDEFAULTSPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:default_split_ratio")->floatValue;
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if (direction != DIRECTION_DEFAULT && overrideDirection == DIRECTION_DEFAULT)
overrideDirection = direction;
// Populate the node with our window's data
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PNODE->workspaceID = pWindow->m_iWorkspaceID;
PNODE->pWindow = pWindow;
PNODE->isNode = false;
PNODE->layout = this;
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SDwindleNodeData* OPENINGON;
const auto MOUSECOORDS = m_vOverrideFocalPoint.value_or(g_pInputManager->getMouseCoordsInternal());
const auto MONFROMCURSOR = g_pCompositor->getMonitorFromVector(MOUSECOORDS);
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if (PMONITOR->ID == MONFROMCURSOR->ID &&
(PNODE->workspaceID == PMONITOR->activeWorkspace || (g_pCompositor->isWorkspaceSpecial(PNODE->workspaceID) && PMONITOR->specialWorkspaceID)) && !*PUSEACTIVE) {
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(MOUSECOORDS));
// happens on reserved area
if (!OPENINGON && g_pCompositor->getWindowsOnWorkspace(PNODE->workspaceID) > 0)
OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace);
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} else if (*PUSEACTIVE) {
if (g_pCompositor->m_pLastWindow && !g_pCompositor->m_pLastWindow->m_bIsFloating && g_pCompositor->m_pLastWindow != pWindow &&
g_pCompositor->m_pLastWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID && g_pCompositor->m_pLastWindow->m_bIsMapped) {
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OPENINGON = getNodeFromWindow(g_pCompositor->m_pLastWindow);
} else {
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(MOUSECOORDS));
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}
if (!OPENINGON && g_pCompositor->getWindowsOnWorkspace(PNODE->workspaceID) > 0)
OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace);
} else
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OPENINGON = getFirstNodeOnWorkspace(pWindow->m_iWorkspaceID);
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Debug::log(LOG, "OPENINGON: {:x}, Workspace: {}, Monitor: {}", (uintptr_t)OPENINGON, PNODE->workspaceID, PMONITOR->ID);
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if (OPENINGON && OPENINGON->workspaceID != PNODE->workspaceID) {
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// special workspace handling
OPENINGON = getFirstNodeOnWorkspace(PNODE->workspaceID);
}
// first, check if OPENINGON isn't too big.
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const auto PREDSIZEMAX = OPENINGON ? Vector2D(OPENINGON->size.x, OPENINGON->size.y) : PMONITOR->vecSize;
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;
m_lDwindleNodesData.remove(*PNODE);
g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(pWindow);
return;
}
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow) {
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
g_pCompositor->setWindowFullscreen(PFULLWINDOW, false, FULLSCREEN_FULL);
}
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// last fail-safe to avoid duplicate fullscreens
if ((!OPENINGON || OPENINGON->pWindow == pWindow) && getNodesOnWorkspace(PNODE->workspaceID) > 1) {
for (auto& node : m_lDwindleNodesData) {
if (node.workspaceID == PNODE->workspaceID && node.pWindow != nullptr && node.pWindow != pWindow) {
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OPENINGON = &node;
break;
}
}
}
// if it's the first, it's easy. Make it fullscreen.
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if (!OPENINGON || OPENINGON->pWindow == pWindow) {
PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
applyNodeDataToWindow(PNODE);
return;
}
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// if it's a group, add the window
if (OPENINGON->pWindow->m_sGroupData.pNextWindow && // target is group
!OPENINGON->pWindow->getGroupHead()->m_sGroupData.locked && // target unlocked
!(pWindow->m_sGroupData.pNextWindow && pWindow->getGroupHead()->m_sGroupData.locked) && // source unlocked or isn't group
!g_pKeybindManager->m_bGroupsLocked && !m_vOverrideFocalPoint) {
if (!pWindow->m_sGroupData.pNextWindow)
pWindow->m_dWindowDecorations.emplace_back(std::make_unique<CHyprGroupBarDecoration>(pWindow));
m_lDwindleNodesData.remove(*PNODE);
const wlr_box box = OPENINGON->pWindow->getDecorationByType(DECORATION_GROUPBAR)->getWindowDecorationRegion().getExtents();
if (wlr_box_contains_point(&box, MOUSECOORDS.x, MOUSECOORDS.y)) { // TODO: Deny when not using mouse
const int SIZE = OPENINGON->pWindow->getGroupSize();
const int INDEX = (int)((MOUSECOORDS.x - box.x) * 2 * SIZE / box.width + 1) / 2 - 1;
CWindow* pWindowInsertAfter = OPENINGON->pWindow->getGroupWindowByIndex(INDEX);
pWindowInsertAfter->insertWindowToGroup(pWindow);
if (INDEX == -1)
std::swap(pWindow->m_sGroupData.pNextWindow->m_sGroupData.head, pWindow->m_sGroupData.head);
} else {
static const auto* USECURRPOS = &g_pConfigManager->getConfigValuePtr("misc:group_insert_after_current")->intValue;
(*USECURRPOS ? OPENINGON->pWindow : OPENINGON->pWindow->getGroupTail())->insertWindowToGroup(pWindow);
}
OPENINGON->pWindow->setGroupCurrent(pWindow);
pWindow->updateWindowDecos();
recalculateWindow(pWindow);
return;
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}
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// If it's not, get the node under our cursor
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto NEWPARENT = &m_lDwindleNodesData.back();
// make the parent have the OPENINGON's stats
NEWPARENT->position = OPENINGON->position;
NEWPARENT->size = OPENINGON->size;
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NEWPARENT->workspaceID = OPENINGON->workspaceID;
NEWPARENT->pParent = OPENINGON->pParent;
NEWPARENT->isNode = true; // it is a node
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NEWPARENT->splitRatio = std::clamp(*PDEFAULTSPLIT, 0.1f, 1.9f);
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const auto PWIDTHMULTIPLIER = &g_pConfigManager->getConfigValuePtr("dwindle:split_width_multiplier")->floatValue;
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// if cursor over first child, make it first, etc
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const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * *PWIDTHMULTIPLIER;
NEWPARENT->splitTop = !SIDEBYSIDE;
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static auto* const PFORCESPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:force_split")->intValue;
static auto* const PERMANENTDIRECTIONOVERRIDE = &g_pConfigManager->getConfigValuePtr("dwindle:permanent_direction_override")->intValue;
static auto* const PSMARTSPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:smart_split")->intValue;
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bool horizontalOverride = false;
bool verticalOverride = false;
// let user select position -> top, right, bottom, left
if (overrideDirection != DIRECTION_DEFAULT) {
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// this is horizontal
if (overrideDirection % 2 == 0)
verticalOverride = true;
else
horizontalOverride = true;
// 0 -> top and left | 1,2 -> right and bottom
if (overrideDirection % 3 == 0) {
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
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// whether or not the override persists after opening one window
if (*PERMANENTDIRECTIONOVERRIDE == 0)
overrideDirection = DIRECTION_DEFAULT;
} else if (*PSMARTSPLIT == 1) {
const auto tl = NEWPARENT->position;
const auto tr = NEWPARENT->position + Vector2D(NEWPARENT->size.x, 0);
const auto bl = NEWPARENT->position + Vector2D(0, NEWPARENT->size.y);
const auto br = NEWPARENT->position + NEWPARENT->size;
const auto cc = NEWPARENT->position + NEWPARENT->size / 2;
if (MOUSECOORDS.inTriangle(tl, tr, cc)) {
NEWPARENT->splitTop = true;
NEWPARENT->children[0] = PNODE;
NEWPARENT->children[1] = OPENINGON;
} else if (MOUSECOORDS.inTriangle(tr, cc, br)) {
NEWPARENT->splitTop = false;
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
} else if (MOUSECOORDS.inTriangle(br, bl, cc)) {
NEWPARENT->splitTop = true;
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
} else {
NEWPARENT->splitTop = false;
NEWPARENT->children[0] = PNODE;
NEWPARENT->children[1] = OPENINGON;
}
} else if (*PFORCESPLIT == 0 || !pWindow->m_bFirstMap) {
if ((SIDEBYSIDE &&
VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / *PWIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f,
NEWPARENT->position.y + NEWPARENT->size.y)) ||
(!SIDEBYSIDE &&
VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / *PWIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x,
NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
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// we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
// we are hovering over the second node, make PNODE second.
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
} else {
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if (*PFORCESPLIT == 1) {
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NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
}
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// and update the previous parent if it exists
if (OPENINGON->pParent) {
if (OPENINGON->pParent->children[0] == OPENINGON) {
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OPENINGON->pParent->children[0] = NEWPARENT;
} else {
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OPENINGON->pParent->children[1] = NEWPARENT;
}
}
// Update the children
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if (!verticalOverride && (NEWPARENT->size.x * *PWIDTHMULTIPLIER > NEWPARENT->size.y || horizontalOverride)) {
// split left/right -> forced
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
} else {
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// split top/bottom
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
}
OPENINGON->pParent = NEWPARENT;
PNODE->pParent = NEWPARENT;
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NEWPARENT->recalcSizePosRecursive(false, horizontalOverride, verticalOverride);
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applyNodeDataToWindow(PNODE);
applyNodeDataToWindow(OPENINGON);
}
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void CHyprDwindleLayout::onWindowRemovedTiling(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE) {
Debug::log(ERR, "onWindowRemovedTiling node null?");
return;
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}
pWindow->updateSpecialRenderData();
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if (pWindow->m_bIsFullscreen)
g_pCompositor->setWindowFullscreen(pWindow, false, FULLSCREEN_FULL);
const auto PPARENT = PNODE->pParent;
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if (!PPARENT) {
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Debug::log(LOG, "Removing last node (dwindle)");
m_lDwindleNodesData.remove(*PNODE);
return;
}
const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0];
PSIBLING->position = PPARENT->position;
PSIBLING->size = PPARENT->size;
PSIBLING->pParent = PPARENT->pParent;
if (PPARENT->pParent != nullptr) {
if (PPARENT->pParent->children[0] == PPARENT) {
PPARENT->pParent->children[0] = PSIBLING;
} else {
PPARENT->pParent->children[1] = PSIBLING;
}
}
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PPARENT->valid = false;
PNODE->valid = false;
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if (PSIBLING->pParent)
PSIBLING->pParent->recalcSizePosRecursive();
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else
PSIBLING->recalcSizePosRecursive();
m_lDwindleNodesData.remove(*PPARENT);
m_lDwindleNodesData.remove(*PNODE);
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}
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void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
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if (!PMONITOR)
return; // ???
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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if (!PWORKSPACE)
return;
g_pHyprRenderer->damageMonitor(PMONITOR);
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if (PMONITOR->specialWorkspaceID) {
const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->specialWorkspaceID);
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if (TOPNODE && PMONITOR) {
TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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TOPNODE->recalcSizePosRecursive();
}
}
if (PWORKSPACE->m_bHasFullscreenWindow) {
// massive hack from the fullscreen func
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
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if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) {
PFULLWINDOW->m_vRealPosition = PMONITOR->vecPosition;
PFULLWINDOW->m_vRealSize = PMONITOR->vecSize;
} else if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_MAXIMIZED) {
SDwindleNodeData fakeNode;
fakeNode.pWindow = PFULLWINDOW;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = PWORKSPACE->m_iID;
PFULLWINDOW->m_vPosition = fakeNode.position;
PFULLWINDOW->m_vSize = fakeNode.size;
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applyNodeDataToWindow(&fakeNode);
}
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return;
}
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const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
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if (TOPNODE && PMONITOR) {
TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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TOPNODE->recalcSizePosRecursive();
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}
}
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bool CHyprDwindleLayout::isWindowTiled(CWindow* pWindow) {
return getNodeFromWindow(pWindow) != nullptr;
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}
void CHyprDwindleLayout::onBeginDragWindow() {
m_PseudoDragFlags.started = false;
m_PseudoDragFlags.pseudo = false;
IHyprLayout::onBeginDragWindow();
}
void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, eRectCorner corner, CWindow* pWindow) {
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const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
const auto PNODE = getNodeFromWindow(PWINDOW);
if (!PNODE) {
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PWINDOW->m_vRealSize = Vector2D(std::max((PWINDOW->m_vRealSize.goalv() + pixResize).x, 20.0), std::max((PWINDOW->m_vRealSize.goalv() + pixResize).y, 20.0));
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PWINDOW->updateWindowDecos();
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return;
}
const auto PANIMATE = &g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
const auto PSMARTRESIZING = &g_pConfigManager->getConfigValuePtr("dwindle:smart_resizing")->intValue;
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// get some data about our window
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
const bool DISPLAYLEFT = STICKS(PWINDOW->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(PWINDOW->m_vPosition.x + PWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(PWINDOW->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
if (PWINDOW->m_bIsPseudotiled) {
if (!m_PseudoDragFlags.started) {
m_PseudoDragFlags.started = true;
const auto pseudoSize = PWINDOW->m_vRealSize.goalv();
const auto mouseOffset = g_pInputManager->getMouseCoordsInternal() - (PNODE->position + ((PNODE->size / 2) - (pseudoSize / 2)));
if (mouseOffset.x > 0 && mouseOffset.x < pseudoSize.x && mouseOffset.y > 0 && mouseOffset.y < pseudoSize.y) {
m_PseudoDragFlags.pseudo = true;
m_PseudoDragFlags.xExtent = mouseOffset.x > pseudoSize.x / 2;
m_PseudoDragFlags.yExtent = mouseOffset.y > pseudoSize.y / 2;
PWINDOW->m_vPseudoSize = pseudoSize;
} else {
m_PseudoDragFlags.pseudo = false;
}
}
if (m_PseudoDragFlags.pseudo) {
if (m_PseudoDragFlags.xExtent)
PWINDOW->m_vPseudoSize.x += pixResize.x * 2;
else
PWINDOW->m_vPseudoSize.x -= pixResize.x * 2;
if (m_PseudoDragFlags.yExtent)
PWINDOW->m_vPseudoSize.y += pixResize.y * 2;
else
PWINDOW->m_vPseudoSize.y -= pixResize.y * 2;
PWINDOW->m_vPseudoSize.x = std::clamp(PWINDOW->m_vPseudoSize.x, 30.0, PNODE->size.x);
PWINDOW->m_vPseudoSize.y = std::clamp(PWINDOW->m_vPseudoSize.y, 30.0, PNODE->size.y);
PWINDOW->m_vLastFloatingSize = PWINDOW->m_vPseudoSize;
PNODE->recalcSizePosRecursive(*PANIMATE == 0);
return;
}
}
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// construct allowed movement
Vector2D allowedMovement = pixResize;
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if (DISPLAYLEFT && DISPLAYRIGHT)
allowedMovement.x = 0;
if (DISPLAYBOTTOM && DISPLAYTOP)
allowedMovement.y = 0;
if (*PSMARTRESIZING == 1) {
// Identify inner and outer nodes for both directions
SDwindleNodeData* PVOUTER = nullptr;
SDwindleNodeData* PVINNER = nullptr;
SDwindleNodeData* PHOUTER = nullptr;
SDwindleNodeData* PHINNER = nullptr;
const auto LEFT = corner == CORNER_TOPLEFT || corner == CORNER_BOTTOMLEFT || DISPLAYRIGHT;
const auto TOP = corner == CORNER_TOPLEFT || corner == CORNER_TOPRIGHT || DISPLAYBOTTOM;
const auto RIGHT = corner == CORNER_TOPRIGHT || corner == CORNER_BOTTOMRIGHT || DISPLAYLEFT;
const auto BOTTOM = corner == CORNER_BOTTOMLEFT || corner == CORNER_BOTTOMRIGHT || DISPLAYTOP;
const auto NONE = corner == CORNER_NONE;
for (auto PCURRENT = PNODE; PCURRENT && PCURRENT->pParent; PCURRENT = PCURRENT->pParent) {
const auto PPARENT = PCURRENT->pParent;
if (!PVOUTER && PPARENT->splitTop && (NONE || (TOP && PPARENT->children[1] == PCURRENT) || (BOTTOM && PPARENT->children[0] == PCURRENT)))
PVOUTER = PCURRENT;
else if (!PVOUTER && !PVINNER && PPARENT->splitTop)
PVINNER = PCURRENT;
else if (!PHOUTER && !PPARENT->splitTop && (NONE || (LEFT && PPARENT->children[1] == PCURRENT) || (RIGHT && PPARENT->children[0] == PCURRENT)))
PHOUTER = PCURRENT;
else if (!PHOUTER && !PHINNER && !PPARENT->splitTop)
PHINNER = PCURRENT;
if (PVOUTER && PHOUTER)
break;
}
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if (PHOUTER) {
PHOUTER->pParent->splitRatio = std::clamp(PHOUTER->pParent->splitRatio + allowedMovement.x * 2.f / PHOUTER->pParent->size.x, 0.1, 1.9);
if (PHINNER) {
const auto ORIGINAL = PHINNER->size.x;
PHOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
if (PHINNER->pParent->children[0] == PHINNER)
PHINNER->pParent->splitRatio = std::clamp((ORIGINAL - allowedMovement.x) / PHINNER->pParent->size.x * 2.f, 0.1, 1.9);
else
PHINNER->pParent->splitRatio = std::clamp(2 - (ORIGINAL + allowedMovement.x) / PHINNER->pParent->size.x * 2.f, 0.1, 1.9);
PHINNER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
} else
PHOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
}
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if (PVOUTER) {
PVOUTER->pParent->splitRatio = std::clamp(PVOUTER->pParent->splitRatio + allowedMovement.y * 2.f / PVOUTER->pParent->size.y, 0.1, 1.9);
if (PVINNER) {
const auto ORIGINAL = PVINNER->size.y;
PVOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
if (PVINNER->pParent->children[0] == PVINNER)
PVINNER->pParent->splitRatio = std::clamp((ORIGINAL - allowedMovement.y) / PVINNER->pParent->size.y * 2.f, 0.1, 1.9);
else
PVINNER->pParent->splitRatio = std::clamp(2 - (ORIGINAL + allowedMovement.y) / PVINNER->pParent->size.y * 2.f, 0.1, 1.9);
PVINNER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
} else
PVOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
}
} else {
// get the correct containers to apply splitratio to
const auto PPARENT = PNODE->pParent;
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if (!PPARENT)
return; // the only window on a workspace, ignore
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const bool PARENTSIDEBYSIDE = !PPARENT->splitTop;
// Get the parent's parent
auto PPARENT2 = PPARENT->pParent;
// No parent means we have only 2 windows, and thus one axis of freedom
if (!PPARENT2) {
if (PARENTSIDEBYSIDE) {
allowedMovement.x *= 2.f / PPARENT->size.x;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
} else {
allowedMovement.y *= 2.f / PPARENT->size.y;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
}
return;
}
// Get first parent with other split
while (PPARENT2 && PPARENT2->splitTop == !PARENTSIDEBYSIDE)
PPARENT2 = PPARENT2->pParent;
// no parent, one axis of freedom
if (!PPARENT2) {
if (PARENTSIDEBYSIDE) {
allowedMovement.x *= 2.f / PPARENT->size.x;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
} else {
allowedMovement.y *= 2.f / PPARENT->size.y;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
}
return;
}
// 2 axes of freedom
const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2;
const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT;
allowedMovement.x *= 2.f / SIDECONTAINER->size.x;
allowedMovement.y *= 2.f / TOPCONTAINER->size.y;
SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, 0.1, 1.9);
TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, 0.1, 1.9);
SIDECONTAINER->recalcSizePosRecursive(*PANIMATE == 0);
TOPCONTAINER->recalcSizePosRecursive(*PANIMATE == 0);
}
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}
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode, bool on) {
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if (!g_pCompositor->windowValidMapped(pWindow))
return;
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if (on == pWindow->m_bIsFullscreen || g_pCompositor->isWorkspaceSpecial(pWindow->m_iWorkspaceID))
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return; // ignore
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (PWORKSPACE->m_bHasFullscreenWindow && on) {
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// if the window wants to be fullscreen but there already is one,
// ignore the request.
return;
}
// otherwise, accept it.
pWindow->m_bIsFullscreen = on;
PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow;
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g_pEventManager->postEvent(SHyprIPCEvent{"fullscreen", std::to_string((int)on)});
EMIT_HOOK_EVENT("fullscreen", pWindow);
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if (!pWindow->m_bIsFullscreen) {
// if it got its fullscreen disabled, set back its node if it had one
const auto PNODE = getNodeFromWindow(pWindow);
if (PNODE)
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
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pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
pWindow->updateSpecialRenderData();
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}
} else {
// if it now got fullscreen, make it fullscreen
PWORKSPACE->m_efFullscreenMode = fullscreenMode;
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// save position and size if floating
if (pWindow->m_bIsFloating) {
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pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vSize = pWindow->m_vRealSize.goalv();
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}
// apply new pos and size being monitors' box
if (fullscreenMode == FULLSCREEN_FULL) {
pWindow->m_vRealPosition = PMONITOR->vecPosition;
pWindow->m_vRealSize = PMONITOR->vecSize;
} else {
// This is a massive hack.
// We make a fake "only" node and apply
// To keep consistent with the settings without C+P code
SDwindleNodeData fakeNode;
fakeNode.pWindow = pWindow;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = pWindow->m_iWorkspaceID;
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pWindow->m_vPosition = fakeNode.position;
pWindow->m_vSize = fakeNode.size;
applyNodeDataToWindow(&fakeNode);
}
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}
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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g_pCompositor->moveWindowToTop(pWindow);
recalculateMonitor(PMONITOR->ID);
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}
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void CHyprDwindleLayout::recalculateWindow(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
PNODE->recalcSizePosRecursive();
}
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void addToDequeRecursive(std::deque<SDwindleNodeData*>* pDeque, std::deque<SDwindleNodeData*>* pParents, SDwindleNodeData* node) {
if (node->isNode) {
pParents->push_back(node);
addToDequeRecursive(pDeque, pParents, node->children[0]);
addToDequeRecursive(pDeque, pParents, node->children[1]);
} else {
pDeque->emplace_back(node);
}
}
SWindowRenderLayoutHints CHyprDwindleLayout::requestRenderHints(CWindow* pWindow) {
// window should be valid, insallah
SWindowRenderLayoutHints hints;
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return hints; // left for the future, maybe floating funkiness
return hints;
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}
void CHyprDwindleLayout::moveWindowTo(CWindow* pWindow, const std::string& dir) {
if (!isDirection(dir))
return;
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
Vector2D focalPoint;
switch (dir[0]) {
case 't':
case 'u': focalPoint = pWindow->m_vPosition + Vector2D{pWindow->m_vSize.x / 2.f, -1}; break;
case 'd':
case 'b': focalPoint = pWindow->m_vPosition + Vector2D{pWindow->m_vSize.x / 2.f, pWindow->m_vSize.y + 1}; break;
case 'l': focalPoint = pWindow->m_vPosition + Vector2D{-1, pWindow->m_vSize.y / 2.f}; break;
case 'r': focalPoint = pWindow->m_vPosition + Vector2D{pWindow->m_vSize.x + 1, pWindow->m_vSize.y / 2.f}; break;
default: UNREACHABLE();
}
onWindowRemovedTiling(pWindow);
m_vOverrideFocalPoint = focalPoint;
const auto PMONITORFOCAL = g_pCompositor->getMonitorFromVector(focalPoint);
pWindow->moveToWorkspace(PMONITORFOCAL->activeWorkspace);
pWindow->m_iMonitorID = PMONITORFOCAL->ID;
onWindowCreatedTiling(pWindow);
m_vOverrideFocalPoint.reset();
}
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void CHyprDwindleLayout::switchWindows(CWindow* pWindow, CWindow* pWindow2) {
// windows should be valid, insallah
auto PNODE = getNodeFromWindow(pWindow);
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auto PNODE2 = getNodeFromWindow(pWindow2);
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if (!PNODE2 || !PNODE) {
return;
}
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SDwindleNodeData* ACTIVE1 = nullptr;
SDwindleNodeData* ACTIVE2 = nullptr;
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// swap the windows and recalc
PNODE2->pWindow = pWindow;
PNODE->pWindow = pWindow2;
if (PNODE->workspaceID != PNODE2->workspaceID) {
std::swap(pWindow2->m_iMonitorID, pWindow->m_iMonitorID);
std::swap(pWindow2->m_iWorkspaceID, pWindow->m_iWorkspaceID);
}
// recalc the workspace
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getMasterNodeOnWorkspace(PNODE->workspaceID)->recalcSizePosRecursive();
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if (PNODE2->workspaceID != PNODE->workspaceID) {
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getMasterNodeOnWorkspace(PNODE2->workspaceID)->recalcSizePosRecursive();
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}
if (ACTIVE1) {
ACTIVE1->position = PNODE->position;
ACTIVE1->size = PNODE->size;
ACTIVE1->pWindow->m_vPosition = ACTIVE1->position;
ACTIVE1->pWindow->m_vSize = ACTIVE1->size;
}
if (ACTIVE2) {
ACTIVE2->position = PNODE2->position;
ACTIVE2->size = PNODE2->size;
ACTIVE2->pWindow->m_vPosition = ACTIVE2->position;
ACTIVE2->pWindow->m_vSize = ACTIVE2->size;
}
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g_pHyprRenderer->damageWindow(pWindow);
g_pHyprRenderer->damageWindow(pWindow2);
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}
void CHyprDwindleLayout::alterSplitRatio(CWindow* pWindow, float ratio, bool exact) {
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// window should be valid, insallah
const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE || !PNODE->pParent)
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return;
float newRatio = exact ? ratio : PNODE->pParent->splitRatio + ratio;
PNODE->pParent->splitRatio = std::clamp(newRatio, 0.1f, 1.9f);
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PNODE->pParent->recalcSizePosRecursive();
}
std::any CHyprDwindleLayout::layoutMessage(SLayoutMessageHeader header, std::string message) {
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const auto ARGS = CVarList(message, 0, ' ');
if (ARGS[0] == "togglesplit") {
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toggleSplit(header.pWindow);
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} else if (ARGS[0] == "preselect") {
std::string direction = ARGS[1];
if (direction.empty()) {
Debug::log(ERR, "Expected direction for preselect");
return "";
}
switch (direction.front()) {
case 'u':
case 't': {
overrideDirection = DIRECTION_UP;
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break;
}
case 'd':
case 'b': {
overrideDirection = DIRECTION_DOWN;
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break;
}
case 'r': {
overrideDirection = DIRECTION_RIGHT;
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break;
}
case 'l': {
overrideDirection = DIRECTION_LEFT;
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break;
}
default: {
// any other character resets the focus direction
// needed for the persistent mode
overrideDirection = DIRECTION_DEFAULT;
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break;
}
}
}
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return "";
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}
void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE || !PNODE->pParent)
return;
if (pWindow->m_bIsFullscreen)
return;
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PNODE->pParent->splitTop = !PNODE->pParent->splitTop;
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PNODE->pParent->recalcSizePosRecursive();
}
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void CHyprDwindleLayout::replaceWindowDataWith(CWindow* from, CWindow* to) {
const auto PNODE = getNodeFromWindow(from);
if (!PNODE)
return;
PNODE->pWindow = to;
applyNodeDataToWindow(PNODE, true);
}
std::string CHyprDwindleLayout::getLayoutName() {
return "dwindle";
}
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void CHyprDwindleLayout::onEnable() {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bIsFloating || !w->m_bMappedX11 || !w->m_bIsMapped || w->isHidden())
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continue;
onWindowCreatedTiling(w.get());
}
}
void CHyprDwindleLayout::onDisable() {
m_lDwindleNodesData.clear();
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}