Abílio Costa
e3e7e1fdda
monitor: don't damage twice ( #4727 )
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When scaled, the ring is already fully damaged, no need to add the region
damage.
Also moved a variable that was being declared way to far for where it is
actually used.
Co-authored-by: Abilio Costa <abilio.costa@criticaltechworks.com>
2024-02-17 02:09:12 +00:00
9c3f3b0018
renderer: don't calculate mirror damage without mirrors present
2024-02-14 22:33:50 +00:00
305b1419c8
renderer: accept custom state requests for fake outputs
2024-02-14 22:05:41 +00:00
2a002f31e4
renderer: don't set solitary on present notifications
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fixes #4647
2024-02-14 11:09:18 +00:00
b500e5699b
renderer: update cursor also when hostpot only changes
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fixes #4691
2024-02-13 17:39:51 +00:00
cf1886ca44
renderer: avoid unnecessary gpu resource deletions
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fixes #4594
2024-02-02 15:36:13 +00:00
4b4bd90b14
renderer: fixup misaligned fsv1 surfaces with uv
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fixes #4548
2024-01-28 23:42:49 +00:00
bfcc2adbda
monitor: wrap usage of wlr_output_state
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for better control and convenience in usage.
fixes #4546
2024-01-28 01:57:13 +00:00
bc7e488a4c
monitor: clear output state after usage
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fixes massive lag
2024-01-27 19:11:14 +00:00
7b3d039388
deps: update wlroots
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drops requirement for WLR_DRM_NO_ATOMIC provided kernel >= 6.8
2024-01-27 13:58:28 +00:00
c4365f20ed
damage: use buffer_damage instead of effective_damage
2024-01-17 16:01:20 +01:00
1over137
4cee94b91c
fractional: Set preferred scale on monitor config reload ( #4406 )
2024-01-14 14:56:35 +01:00
6b92144f15
surface: avoid spam of window surfaces with scale and transform events
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fixes #4408
2024-01-11 14:07:28 +01:00
b240704bee
renderer: allow rendering multiple fullscreen windows in third fs pass
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something might be fading out, sliding out, etc. We handle it before, why not use it?
fixes #4076
2024-01-09 20:42:07 +01:00
f92a86af53
renderer: ignore box offsets for fullscreen windows
2024-01-08 19:58:15 +01:00
44ee9915e3
renderer: overhaul renderModifData
2024-01-07 18:35:44 +01:00
q234rty
1a4f23eb2f
renderer: Only force nearest neighbor when the sizes are off by one or two ( #4325 )
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Fixes rendering issues in arch's extra/telegram-desktop
2024-01-01 20:20:27 +01:00
33444e1e5e
deps: update wlroots
2024-01-01 16:47:54 +01:00
46997a7643
renderer: fix auto scale detection with fractional
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ref #4225
2023-12-31 13:54:24 +01:00
b5b025a1ed
renderer: use nearest_neighbor for misaligned fractional-scale surfaces
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ref #4225
2023-12-31 13:11:26 +01:00
f771c10d1a
renderer: ignore windowRequestedCursorHide
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ref #4197 , thanks @dtop129
co-authored-by: dtop129
2023-12-29 00:04:01 +01:00
4f3ee4c645
renderer: add decoration:blur:popups_ignorealpha
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fixes #4282
2023-12-28 22:29:04 +01:00
07132741bc
renderer: use 120 as the denominator in scale checks
2023-12-27 23:47:01 +01:00
2702814a3f
opengl: add toggleable nvidia_anti_flicker
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ref #4252
2023-12-27 19:17:07 +01:00
e2d04ae503
renderer: add option to blur popups
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closes #2134
2023-12-25 18:07:07 +01:00
f013acc6ee
renderer: add occlusion for special workspaces
2023-12-23 22:41:42 +01:00
6c8e0f9863
config: add debug:disable_scale_checks
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ref #4225
2023-12-23 00:21:02 +01:00
6b6f3396cf
renderer: deny invalid scales and suggest a replacement
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ref #4225 #3511
2023-12-23 00:09:55 +01:00
79ef29d6e0
renderer: apply scale to wlr after checks
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ref #4225
2023-12-22 23:00:36 +01:00
37d2840246
renderer: reject non-clean scales, find nearest clean
2023-12-22 19:54:31 +01:00
bd952dcef2
systemd: add HYPRLAND_NO_SD_NOTIFY
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fixes #4217
2023-12-21 22:27:12 +01:00
48ecb13b14
renderer: improve cursor hiding infra
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ref #4197
2023-12-20 21:40:44 +01:00
a197fe3c11
renderer: don't set surfaces on cursor timeout
2023-12-20 17:59:11 +01:00
d1b8a63a8e
input: allow setting cursor even if it's hidden
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ref #4197
2023-12-20 13:00:35 +01:00
d9b74ff96b
renderer: staticize local functions
2023-12-19 11:55:56 +00:00
11fd37418c
renderer: fix null cursor surface sets being ignored
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oopsie from #4184
2023-12-18 22:06:50 +00:00
dusanx
0c74df4f9e
renderer: cursor hiding logic improvements ( #4184 )
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Co-authored-by: Dusan Popovic <dpx@binaryapparatus.com>
2023-12-18 16:06:06 +00:00
0fdf909b19
renderer: don't render decorations on renderdata.decorate false
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fixes #4117
2023-12-11 16:32:11 +00:00
Vaxry
9f5b9053c6
internal: Remake borders as window decorations ( #4104 )
2023-12-10 16:28:12 +00:00
af6aae4e12
renderer: don't use clipBox for pinned window occlusion during animations
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ref #4094
2023-12-09 18:41:32 +00:00
0ebbf371ff
renderer: improve fullscreen workspace client rendering
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fixes #4076
2023-12-09 18:38:32 +00:00
5489f9f07a
renderer: use xray for background blur on small() surfaces
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ref #4050
2023-12-06 20:17:40 +00:00
03c6f4506a
internal: various improvements to avoid crashes on exit
2023-12-06 14:46:29 +00:00
b9937484f4
screencopy: fix broken shm copying
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fixes #4001
2023-11-30 10:14:35 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
68e57b7ee3
renderer: proper full occlusion checks for back layer
2023-11-26 15:24:24 +00:00
408d96668d
renderer: use occlusion checks for buffer clear
2023-11-26 15:06:42 +00:00
b281d8647a
screencopy: use new isNvidia() for format
2023-11-25 17:56:38 +00:00
6f733292bf
renderer: nvidia checks and use glFinish on nvidia
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fixes #3952 #3946
2023-11-25 17:45:08 +00:00
Xavier
745b998587
renderer: Adding an option to disable first launch animation ( #3933 )
2023-11-24 21:45:59 +00:00
1a2a2da6aa
renderer: fixup cursor scaling
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fixes #3935
2023-11-24 21:30:28 +00:00
Vaxry
822775aa8c
renderer: Fixup double rendering cases with special ( #3928 )
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* fixup
* better fullscreen
2023-11-24 21:18:50 +00:00
d79cf0afe2
renderer: fix software cursors on nvidia
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fixes #3926
2023-11-24 13:47:36 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
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Also updates wlroots
2023-11-24 10:54:21 +00:00
e40e486f61
renderer: better checks for special rendering in renderWorkspaceWindows
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ref #3916 #3888
2023-11-23 11:31:52 +00:00
e55c5a916a
renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
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fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
812a3f6d78
renderer: fix double render of tiled on workspace switch
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fixes #3889
2023-11-22 20:05:50 +00:00
thejch
572fd554b8
renderer: Fix floating clipbox ( #3907 )
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* fix floating decoration clipbox scale
* use vecTransformedSize
* use workspace offset
2023-11-21 00:34:34 +00:00
thejch
6d26199e1c
renderer: fix floating window rendering when scale > 1 ( #3901 )
2023-11-20 12:13:09 +00:00
89f6457a99
renderer: avoid rendering floating windows twice with special
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fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry
8b57a1973e
internal: Allow floating windows on special ( #3872 )
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* allow floating on special
* fix mistake
* fix clipbox
2023-11-18 17:00:24 +00:00
a34e192433
renderer: clip floating boxes on slide anim
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fixes #3514
2023-11-16 20:20:41 +00:00
e8469f8b1b
renderer: drop unnecessary spammy logs
2023-11-14 19:51:47 +00:00
2e26542e3b
renderer: use viewporter corrected size for uv calcs
2023-11-12 23:57:53 +00:00
68935ba9dc
renderer: separate oversize uv calcs in dimensions
2023-11-12 23:27:52 +00:00
824ccd957b
renderer: pass proper arg to main param of uv calcs
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was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
Alessio Molinari
1bfd4a2bff
output-layout: fix wlroots display handling ( #3718 )
2023-11-12 13:14:05 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner ( #3800 )
2023-11-11 14:37:17 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
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* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
15b25d5850
renderer: render oversized blur with respect to fade alpha
2023-11-03 21:58:02 +00:00
9d2a5fb417
renderer: improvements to wayland surface small() detection
2023-11-03 19:12:09 +00:00
1c9d6b94d1
renderer: fix small surface's blur region being offset by monitor coords
2023-10-30 16:20:30 +00:00
4b592d0819
renderer: properly pass 10-bit formats to opengl
2023-10-30 15:56:16 +00:00
8e91c038db
renderer: use optional for cursor surface storing
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because nullptr is a valid surface.
fixes #3692
2023-10-30 00:18:40 +00:00
b95c0c318e
renderer: fixup blend disable conditions in renderSurface
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Fixes #3680
2023-10-29 20:54:14 +00:00
7a5234a0cc
input: better cursor image infrastructure
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Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
b0b88a63b6
renderer: fix missed box scale
2023-10-25 22:38:14 +01:00
5b0dc779ed
renderer: blur properly behind small surfaces
2023-10-25 22:20:58 +01:00
8991be671f
renderer: respect viewporter dest on base surfaces
2023-10-25 22:05:04 +01:00
03771d3aa9
windowrules: add nearestneighbor
2023-10-24 21:29:03 +01:00
d0367d8560
renderer: use preOffset pos instead of offset
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offset is not passed to transformers, so if they change pos, decos will be in the wrong place
2023-10-21 19:51:14 +01:00
95db9108e5
transformers: allow modifying renderdata pre-pass
2023-10-21 19:25:44 +01:00
c6233a790f
renderer: avoid drawing invisibly small surfaces in renderSurface
2023-10-21 14:20:06 +01:00
92311d260a
renderer: add transformers
2023-10-21 14:15:56 +01:00
4a79718fe8
renderer: fix shimmers when manual resizing
2023-10-20 20:32:47 +01:00
7f35f33b4c
surface/wayland: conform to small surface requirements
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do not stretch small surfaces, instead center them if they fit.
2023-10-20 20:15:57 +01:00
424c9a7e70
render: stop locking SWC on tearing
2023-10-13 22:11:21 +01:00
vaxerski
cb7dd1ac6e
layershell: avoid configure on unchanged size
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fixes #3496
2023-10-06 14:00:05 +01:00
vaxerski
230356012b
renderer: extract solitary check into frame handler
2023-10-04 13:48:44 +01:00
vaxerski
f8c18ff797
renderer: fixup solitary conditions
2023-10-04 13:30:13 +01:00
vaxerski
2901bb0d2f
renderer: add further conditions to solitary recheck
2023-10-04 09:44:07 +01:00
vaxerski
fc1d7acd9a
renderer: fix missing check for surfaceCount in rechecking solitary
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closes #3470
2023-10-02 14:02:19 +01:00
vaxerski
763bb2d3bc
renderer: remove old debug log
2023-10-02 10:50:33 +01:00
vaxerski
a2a29a60e5
tearing: cleanup vars and avoid rendering before drm is ready
2023-09-30 17:07:50 +01:00
vaxerski
e2b72b2975
renderer: avoid spamming software cursor locks
2023-09-30 16:55:41 +01:00
vaxerski
b8f8912db2
renderer: lock software cursors while tearing
2023-09-30 13:12:01 +01:00
vaxerski
a44ab7748f
renderer: optimize render pipeline when there is a solitary client
2023-09-29 17:51:07 +01:00
Vaxry
88b63a00b6
renderer: Tearing implementation ( #3441 )
2023-09-28 21:48:33 +01:00
vaxerski
3b1e09e5a1
renderer: fix missing dontRound check in renderSurface
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fixes 3296
2023-09-23 00:06:48 +01:00