Commit Graph

218 Commits

Author SHA1 Message Date
Alexander Orzechowski 4772eec93d wlr_scene_buffer: Call output enter/leave after primary_output calculation 2022-06-02 10:33:04 -04:00
Kirill Primak 1284f85da4 scene/output-layout: add initial outputs 2022-06-01 09:49:25 +00:00
Kirill Primak 0c2eed533e scene/output-layout: improve ownership logic
This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.

Consider the following piece of logic:

// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now
2022-06-01 09:49:25 +00:00
Kirill Primak d3bc17d5d1 scene: add wlr_scene_output.events.destroy 2022-06-01 09:49:25 +00:00
Alexander Orzechowski 71f8a48d38 wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski cb2dbc327e wlr_scene: Inline wlr_scene_node_state
This seems like nothing interesting was done with this. Let's simplify
and allow us some flexibility in the future.
2022-05-31 09:14:28 +00:00
Alexander Orzechowski ccd0f85c2a wlr_scene: Only allow parenting on a wlr_scene_tree 2022-05-31 09:14:28 +00:00
Alexander Orzechowski 9eb71146ae wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
2022-05-31 09:14:28 +00:00
Consolatis 98c5f58a38 wlr_scene: Fix scaling with default source_box
Default to texture instead of destination_box geometry.
2022-05-30 16:17:31 +00:00
Kirill Primak 6f1fce9cb4 xdg-popup: use current/pending state pattern 2022-05-27 13:31:30 +00:00
Alexander Orzechowski 41124592dd wlr_scene: Hook up HIGHLIGHT logic
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.

Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
2022-05-23 15:58:49 -04:00
Alexander Orzechowski b6fc882782 wlr_scene: Hook up RERENDER logic 2022-05-23 15:43:18 -04:00
Alexander Orzechowski 17f5414b1a wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGE 2022-05-23 15:43:18 -04:00
Kirill Primak ee122c9c2a scene/output: check for NULL in destructor 2022-05-23 07:33:49 +00:00
Alexander Orzechowski dc9bc5683a wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer 2022-05-19 14:26:50 -04:00
Alexander Orzechowski 5f43e1732a wlr_scene: Introduce addons to scene nodes 2022-05-19 14:25:34 -04:00
Alexander Orzechowski 20cc1ce0b9 wlr_scene: Change out surface specific iterator functions
Instead iterate over wlr_scene_buffer
2022-05-19 14:24:05 -04:00
Alexander Orzechowski 5f56246571 wlr_scene: Pull scene_node_get_root into a private header
We will need this for surface emulation on buffers.
2022-05-19 14:24:05 -04:00
Alexander Orzechowski 39c059b70e wlr_scene: Make scene_buffer_from_node public 2022-05-19 14:24:05 -04:00
Alexander Orzechowski 73a656e8ac wlr_scene: Add a function to also specify damage when applying a buffer to wlr_scene_buffer 2022-05-19 14:24:05 -04:00
Alexander Orzechowski 34be5da072 wlr_scene: Add a way to choose when input interactions happen on a buffer 2022-05-19 14:24:05 -04:00
Alexander Orzechowski 09c7fe0f90 wlr_scene: Add frame_done signal for wlr_scene_buffer
Let's also change the name of the function. Motivation [1].

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3496#note_1357824
2022-05-19 14:23:10 -04:00
Alexander Orzechowski a53eccf2af wlr_scene: Add primary_output property to wlr_scene_buffer 2022-05-19 14:21:22 -04:00
Alexander Orzechowski dfeb1309a8 wlr_scene: Add presentation signal for wlr_scene_buffer 2022-05-19 14:21:21 -04:00
Alexander Orzechowski 7e383c6a6a wlr_scene: Make wlr_scene_render_output private
This function sidesteps damage tracking and output awareness on
buffers/surfaces. This function isn't a great fit for the API.

Let's also inline the function and simplify it.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski 933ff0e60c wlr_scene: Fix missing calls to scene_node_update_outputs
There were a couple places this was missing
 - on mode change of an output. If the resolution changes for example
   nodes may fall out of the view.
 - on commits on an output for scale or transform changes
 - when the transform of a buffer is changed. If the dest size is not
 set, the buffer may have been rotated potentially changing its size
 if the buffer width != height
2022-05-19 14:17:51 -04:00
Alexander Orzechowski c46b53d0b0 wlr_scene: Add output_enter/output_leave signals
When we destroy a scene buffer, let's make sure that we call
output_leave signals before we finish the node which will call destroy
listeners.
2022-05-19 14:17:51 -04:00
Alexander Orzechowski 6ddb9e51bd wlr_scene_output: Send output leave events before destroying the output 2022-05-19 14:17:51 -04:00
Alexander Orzechowski 61dab42c70 wlr_scene: Add setter for buffer of a wlr_scene_buffer 2022-05-19 14:17:51 -04:00
Alexander Orzechowski 039a31df9a wlr_scene: Allow buffer in wlr_scene_buffer to be NULL
This is useful to emulate an unmapped surface.
2022-05-19 14:16:52 -04:00
Simon Ser 6c350799b2 Zero-initialize structs in init functions
Ensures there is no field left to its previous undefined value after
calling an init function.
2022-04-28 10:09:50 +02:00
Kirill Primak 4ba8458255 scene/output-layout: fix scene destroy handler 2022-04-14 06:51:39 +00:00
Simon Ser 68f2f8cf92 Revert "scene: try to import buffers as textures before rendering"
This reverts commit 3db1bcbe64.

Since [1], importing buffers as textures before wlr_renderer_begin isn't
necessary anymore.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3464
2022-03-16 16:42:45 +00:00
Kenny Levinsen 1e3662ce57 scene: Add layer_shell_v1 helper
This helper behaves similar to the xdg_shell helper, and additionally
provides a little assistance for positioning and exclusive_zone
management.
2022-02-01 13:31:26 +01:00
Simon Ser 3db1bcbe64 scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.

Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.

References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
2022-02-01 10:01:09 +00:00
Kirill Primak 617eb4fb93 surface: deprecate wlr_surface.h 2022-01-13 10:06:41 +00:00
Kirill Primak 83ab5055fd scene/subsurface_tree: fix handling subsurface destruction
This commit renames map/unmap listeners to clarify that they handle
subsurface events, and ensures the node is always destroyed before
the subsurface.

Without this patch, wl_list_remove() would operate on listener links in
already freed memory. glibc is usually lenient to bugs like this, but
musl isn't.
2022-01-08 16:09:27 +00:00
Simon Ser 812951f5bc scene: schedule an output frame on wl_surface.frame
Some clients (e.g. mpv, Firefox) request a new wl_surface.frame
callback without damaging their surface. When this happens,
schedule a new output frame.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3350
2021-12-23 17:00:28 +01:00
Isaac Freund 07ccc6e0b3
scene: add wlr_scene_set_presentation()
This helper automates sending presentation feedback to clients based on
the primary output of scene surfaces.
2021-12-14 21:34:02 +01:00
Isaac Freund 1c3e0816f3
scene: fix wlr_scene_send_frame_done() API
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.

Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().

The actual behavior of the function is unchanged.
2021-12-13 17:26:22 +01:00
Isaac Freund fecde72be3 scene: add wlr_scene_send_frame_done() 2021-12-13 15:21:05 +00:00
Isaac Freund fb1f613510 scene: add primary output to wlr_scene_surface
This allows compositors to avoid sending multiple frame done events
to a surface that is rendered on multiple outputs at once. This may
also be used in the same way for presentation feedback.
2021-12-13 15:21:05 +00:00
Isaac Freund 0215dffba5 scene: send surface enter/leave output events
Co-authored-by: Simon Ser <contact@emersion.fr>
2021-12-13 15:21:05 +00:00
tiosgz ca1af8119c Fix wlr_scene_node_lower_to_bottom
Before this commit, it would keep the node at the top or make it second-
topmost.
2021-12-04 22:22:56 +00:00
Simon Ser ba974a4e9f scene: add wlr_scene_get_scene_output
This allows getting a wlr_scene_output from a wlr_output. Since an
output can only be added once to a scene-graph there's no ambiguity.

This is useful for compositors using wlr_scene_attach_output_layout:
the output layout integration automatically creates a scene-graph
output for each wlr_output added to the layout.
2021-11-30 20:16:24 +00:00
Simon Ser 254ab890e7 scene: add support for viewporter
If the surface has a source box set, use that.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3172
2021-11-26 19:31:19 +00:00
Simon Ser 585a908a01 scene: add wlr_scene_xdg_surface_create
This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.

Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.
2021-11-25 18:53:12 +01:00
Simon Zeni 5a98eae0dc types/wlr_scene: use renderer from wlr_output 2021-11-18 09:37:57 -05:00
Simon Ser eb5f23d6d0 scene: fix calloc size mismatch 2021-11-07 13:28:23 +01:00
tiosgz cc2ebd9fc0 scene/subsurface_tree: hide unmapped subsurfaces 2021-10-31 17:07:13 +01:00
Simon Ser a80f2b2816 scene: inline subsurface_tree_destroy
This is only called from one function.

To destroy the wlr_scene_subsurface_tree from elsewhere, callers
can destroy the scene-graph node returned by
wlr_scene_subsurface_tree_create instead (just like a compositor
would do). subsurface_tree_handle_surface_destroy does exactly this.

Inlining avoids calling subsurface_tree_destroy by mistake.
2021-10-27 16:18:10 +02:00
Simon Ser a4ccca0834 scene: add support for direct scan-out
Check if only a single node intersects with the output viewport
and all of its properties match. In this case, attempt direct
scan-out.
2021-10-23 00:49:07 +02:00
Simon Ser db4c93028d scene: add wlr_scene_output_for_each_surface
This allows compositors to more easily implement sending
wl_surface.frame callback done events.
2021-10-22 22:29:35 +02:00
Simon Ser f7ea33da0a scene: remove surface commit listener when node is destroyed 2021-10-18 16:25:19 +02:00
Isaac Freund 4fae8f7be3 scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl)
to perform.
2021-10-14 21:10:03 +02:00
Isaac Freund 2a8d385386 scene: assert that node != sibling in place above/below
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
2021-10-14 21:10:03 +02:00
Simon Ser 3c26244340 scene: add wlr_scene_buffer_set_transform 2021-09-22 10:45:39 -06:00
Simon Ser 43833fba64 scene: add wlr_scene_buffer_set_dest_size 2021-09-22 10:45:39 -06:00
Simon Ser 3d4afbe945 scene: use scene_node_get_size in wlr_scene_node_at
This allows to unify the RECT and BUFFER code-paths. The BUFFER one
will become more complicated with destination size and transforms.
2021-09-22 10:45:39 -06:00
Simon Ser 27b529f8a0 scene: add scene_node_get_size helper 2021-09-22 10:45:39 -06:00
Simon Ser 63040d6744 scene: add wlr_scene_buffer_set_source_box 2021-09-22 10:45:39 -06:00
Simon Ser 7939bf8cc6 scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer.

Closes: https://github.com/swaywm/wlroots/issues/3161
2021-09-22 10:45:39 -06:00
Simon Ser f6f0e010d1 scene: unify intersection logic in wlr_scene_node_at
Let's extract the common bits.
2021-09-22 10:45:39 -06:00
Simon Ser b25759cd20 scene: drop default case in wlr_scene_node_at
This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
2021-09-22 10:45:39 -06:00
Simon Ser 2e590026e9 scene: add wlr_scene_subsurface_tree_create 2021-09-21 16:48:31 +02:00
Simon Ser 211b3b760e scene: add wlr_scene_tree 2021-09-21 16:48:31 +02:00
Simon Ser a181a37b12 scene: add wlr_scene_attach_output_layout
This is a helper to integrate wlr_scene with wlr_output_layout.
2021-09-09 12:04:35 +02:00
Simon Ser 7832005a1f scene: move source to subdir
This will allow more scene-graph extensions to be added without
cluttering wlr_scene.c, for instance for sub-surface handling and
wlr_output_layout integration.
2021-09-09 12:04:35 +02:00