0ebbf371ff
renderer: improve fullscreen workspace client rendering
...
fixes #4076
2023-12-09 18:38:32 +00:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci ( #4039 )
...
* style: apply clang-format
* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
5489f9f07a
renderer: use xray for background blur on small() surfaces
...
ref #4050
2023-12-06 20:17:40 +00:00
03c6f4506a
internal: various improvements to avoid crashes on exit
2023-12-06 14:46:29 +00:00
37d7a8c64d
framebuffer: ignore addStencil on legacyRenderer
...
ref #4044
2023-12-05 15:41:17 +00:00
c6804ccaab
opengl: fixup blur dirty repaint conditions with solitary
...
fixes #4025
2023-12-05 00:43:09 +00:00
68783d904d
screencopy: use buffer format for glReadPixels
...
fixes #4029
2023-12-04 03:52:54 +00:00
e496b0f250
screencopy: fix detecting gl shm formats
...
ref #4029
2023-12-03 22:04:07 +00:00
80b9b21f9f
opengl: fix nvidia read formats
...
fixes #4023
2023-12-02 14:51:45 +00:00
6e8b9ef7d8
opengl: fix swapped rgb drm formats
2023-12-01 17:23:50 +00:00
9c09f2a847
screencopy: fix shm exports with 10-bit
...
fixes #4019
2023-12-01 17:20:56 +00:00
9f2027be4b
opengl: don't make a mirror buffer on fakeFrame
2023-11-30 10:15:02 +00:00
b9937484f4
screencopy: fix broken shm copying
...
fixes #4001
2023-11-30 10:14:35 +00:00
776f944619
opengl: fix missed makeEGLCurrent
...
fixes #3998
2023-11-30 02:19:27 +00:00
d2c3b23ace
deps: update wlroots
2023-11-30 01:18:55 +00:00
b80c72c7dd
groupbar: fix crash in renderGradientTo
...
fixes #3985
2023-11-29 13:36:37 +00:00
e2f18f8c7f
groupbar: more safety around gradient textures
2023-11-28 19:03:02 +00:00
MightyPlaza
7a0a5666d5
groupbar: allow reload and fix locked groupbar gradient ( #3546 )
...
modified: src/config/ConfigManager.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.hpp
2023-11-26 17:59:49 +00:00
adeb20ea11
opengl: tiled special require introspection
2023-11-26 16:42:04 +00:00
68e57b7ee3
renderer: proper full occlusion checks for back layer
2023-11-26 15:24:24 +00:00
408d96668d
renderer: use occlusion checks for buffer clear
2023-11-26 15:06:42 +00:00
ad3f688648
opengl: check for introspection on special_blur
2023-11-25 19:44:34 +00:00
b281d8647a
screencopy: use new isNvidia() for format
2023-11-25 17:56:38 +00:00
15b282ee0c
opengl: fix window introspection check
2023-11-25 17:46:50 +00:00
6f733292bf
renderer: nvidia checks and use glFinish on nvidia
...
fixes #3952 #3946
2023-11-25 17:45:08 +00:00
3fe6162af1
opengl: fix xray modes in introspection checks for ls
...
fixes #3953
2023-11-25 14:52:52 +00:00
a6eba91935
opengl: require introspection on mirroring
...
fixes #3939
2023-11-25 00:48:02 +00:00
Xavier
745b998587
renderer: Adding an option to disable first launch animation ( #3933 )
2023-11-24 21:45:59 +00:00
1a2a2da6aa
renderer: fixup cursor scaling
...
fixes #3935
2023-11-24 21:30:28 +00:00
Vaxry
822775aa8c
renderer: Fixup double rendering cases with special ( #3928 )
...
* fixup
* better fullscreen
2023-11-24 21:18:50 +00:00
d79cf0afe2
renderer: fix software cursors on nvidia
...
fixes #3926
2023-11-24 13:47:36 +00:00
aedcade68d
opengl: better checking for required introspection
...
performance woo
2023-11-24 12:37:10 +00:00
802ab58f8a
renderer: fix inverseOpaque calcs in renderWithBlur
2023-11-24 12:32:35 +00:00
Vaxry
2ebfd0c745
renderer: Move to a full Hyprland GL rendering pipeline ( #3920 )
...
Also updates wlroots
2023-11-24 10:54:21 +00:00
e40e486f61
renderer: better checks for special rendering in renderWorkspaceWindows
...
ref #3916 #3888
2023-11-23 11:31:52 +00:00
e55c5a916a
renderer: make sure lastWindow has correct ws in renderWorkspaceWindows
...
fixes #3916 fixes #3888
2023-11-22 23:43:46 +00:00
812a3f6d78
renderer: fix double render of tiled on workspace switch
...
fixes #3889
2023-11-22 20:05:50 +00:00
thejch
572fd554b8
renderer: Fix floating clipbox ( #3907 )
...
* fix floating decoration clipbox scale
* use vecTransformedSize
* use workspace offset
2023-11-21 00:34:34 +00:00
thejch
7d1c8d827a
shadow: add workspace offset to floating window shadow ( #3906 )
2023-11-20 22:34:28 +00:00
thejch
6d26199e1c
renderer: fix floating window rendering when scale > 1 ( #3901 )
2023-11-20 12:13:09 +00:00
MightyPlaza
7e0c90b92c
groupbar: fix text pos with verical offset ( #3893 )
...
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-19 12:29:26 +00:00
MightyPlaza
add23a9ba2
group: fix dragging into floating groups ( #3719 )
...
* allow dragging into floating groups
modified: src/Compositor.cpp
modified: src/Compositor.hpp
modified: src/layout/IHyprLayout.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* floating-only
modified: src/layout/IHyprLayout.cpp
2023-11-19 12:29:01 +00:00
89f6457a99
renderer: avoid rendering floating windows twice with special
...
fixes #3887
2023-11-18 19:53:45 +00:00
Vaxry
8b57a1973e
internal: Allow floating windows on special ( #3872 )
...
* allow floating on special
* fix mistake
* fix clipbox
2023-11-18 17:00:24 +00:00
Dickby
1d9bfa60a1
opengl: Don't use wrong shader just because it's GLES ( #3867 )
2023-11-16 21:03:17 +00:00
a34e192433
renderer: clip floating boxes on slide anim
...
fixes #3514
2023-11-16 20:20:41 +00:00
4868d4dfd3
shadow: avoid fatal mutation of the windowBox for calcs
...
fixes #3865
2023-11-16 17:31:52 +00:00
859841f4d1
renderer: don't make snapshots of invisible windows on close
2023-11-16 12:24:07 +00:00
28ef18a921
shadow: avoid using glClear and don't draw behind window if ignore_window
...
fixes #3860
2023-11-16 11:42:53 +00:00
Dickby
91d6be1f09
groupbar: Fix position of groupbar titles on monitor scales != 1.0 ( #3856 )
2023-11-15 20:32:44 +00:00
e8469f8b1b
renderer: drop unnecessary spammy logs
2023-11-14 19:51:47 +00:00
5edb4e4a30
decorations: recalc layout and positioner on add/remove
2023-11-13 16:42:58 +00:00
2e26542e3b
renderer: use viewporter corrected size for uv calcs
2023-11-12 23:57:53 +00:00
68935ba9dc
renderer: separate oversize uv calcs in dimensions
2023-11-12 23:27:52 +00:00
824ccd957b
renderer: pass proper arg to main param of uv calcs
...
was fucking up some non-fitting subsurfaces
2023-11-12 22:59:19 +00:00
45e86d4fdf
groupbar: translate box by workspace offset
2023-11-12 22:40:21 +00:00
0ba2e68704
deco-positioner: don't remove hidden windows' data
2023-11-12 17:02:42 +00:00
Dickby
e974d1fe98
shaders: Some more changes in rgb2hsl. ( #3834 )
2023-11-12 16:20:23 +00:00
Alessio Molinari
1bfd4a2bff
output-layout: fix wlroots display handling ( #3718 )
2023-11-12 13:14:05 +00:00
91cbe93cf8
decoration: add NON_SOLID flag for shadow
...
fixes #3841
2023-11-12 13:01:23 +00:00
f39a6ca17c
decoration-positioner: improve stability
2023-11-11 18:07:56 +00:00
Dickby
6eb2abcb20
shaders: Small optimization in rgb2hsl. ( #3831 )
2023-11-11 17:20:18 +00:00
52cf122a0a
shadow: move workspace offset calcs to draw
...
fixes #3829
2023-11-11 16:15:23 +00:00
Dickby
844da8db56
shaders: Avoid calculating unused values in hsl2rgb. ( #3827 )
2023-11-11 15:43:31 +00:00
bea828ea45
decoration-positioner: improve extent handling
2023-11-11 15:18:17 +00:00
cc04b52ce1
deco-positioner: recalc after uncache
2023-11-11 14:52:27 +00:00
Vaxry
9be6fbf5ea
decorations: Decoration Positioner ( #3800 )
2023-11-11 14:37:17 +00:00
Dickby
7345b1a1ea
shaders: Use clamp in doubleCircleSigmoid. ( #3824 )
2023-11-11 13:15:37 +00:00
e44d6de555
shadow: alpha treatment improvements
2023-11-11 00:52:40 +00:00
14195835ef
opengl: switch to black-and-white for alpha mattes
...
also fixes shadows on 10b
2023-11-09 22:11:54 +00:00
11432f69b9
opengl: remove unused alpha matte from shadow
2023-11-09 22:11:54 +00:00
Visual-Dawg
29e0a7112e
renderer: added new customization options to the blur shaders ( #3650 )
...
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
2023-11-06 18:49:03 +00:00
David Leal
0476e1b498
groups: add option to configure font name ( #3751 )
2023-11-05 19:25:50 +00:00
56dec1c6a2
renderer: properly set currentFB on snapshot renders
2023-11-04 22:25:09 +00:00
2b07d54bc7
shadow: fix missed fullBox.scale
2023-11-04 20:11:22 +00:00
66a3719b86
renderer: allow transform enabling from outside opengl
2023-11-04 19:35:49 +00:00
64a084477e
shadows: fix on transformed
2023-11-04 19:32:50 +00:00
7a09d24065
shadow: fix ignore_window false
2023-11-04 17:45:31 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation ( #3755 )
...
* box impl
* remove unused operators
* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
73e78f05ad
Decos: Window decoration flags, shadow improvements ( #3739 )
2023-11-04 13:10:52 +00:00
15b25d5850
renderer: render oversized blur with respect to fade alpha
2023-11-03 21:58:02 +00:00
9d2a5fb417
renderer: improvements to wayland surface small() detection
2023-11-03 19:12:09 +00:00
pastalian
49fdffacea
renderer: fix legacy_renderer build ( #3732 )
...
In GLES2, `GL_RGB10_A2` and `GL_UNSIGNED_INT_2_10_10_10_REV` are defined as
`GL_RGB10_A2_EXT` and `GL_UNSIGNED_INT_2_10_10_10_REV_EXT` respectively.
2023-11-03 15:47:20 +00:00
MightyPlaza
c44e255194
group: fixes for dragging groups onto groupbars ( #3708 )
...
* fixes for dragging groups onto groupbars
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* use onWindowRemoved()
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2023-11-01 19:13:39 +00:00
1c9d6b94d1
renderer: fix small surface's blur region being offset by monitor coords
2023-10-30 16:20:30 +00:00
4b592d0819
renderer: properly pass 10-bit formats to opengl
2023-10-30 15:56:16 +00:00
MightyPlaza
a1924ae435
internal: create canBeGroupedInto() ( #3693 )
...
modified: src/Window.cpp
modified: src/Window.hpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/MasterLayout.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2023-10-30 14:54:12 +00:00
8e91c038db
renderer: use optional for cursor surface storing
...
because nullptr is a valid surface.
fixes #3692
2023-10-30 00:18:40 +00:00
b95c0c318e
renderer: fixup blend disable conditions in renderSurface
...
Fixes #3680
2023-10-29 20:54:14 +00:00
MightyPlaza
9abfa9efc6
input: handle mouse on decorations ( #3560 )
2023-10-29 20:14:47 +00:00
7a5234a0cc
input: better cursor image infrastructure
...
Improves handling of cursor images/surfaces
Fixes an issue with decos and cursors
Fixes #3471
2023-10-29 18:09:05 +00:00
b0b88a63b6
renderer: fix missed box scale
2023-10-25 22:38:14 +01:00
5b0dc779ed
renderer: blur properly behind small surfaces
2023-10-25 22:20:58 +01:00
8991be671f
renderer: respect viewporter dest on base surfaces
2023-10-25 22:05:04 +01:00
03771d3aa9
windowrules: add nearestneighbor
2023-10-24 21:29:03 +01:00
d0367d8560
renderer: use preOffset pos instead of offset
...
offset is not passed to transformers, so if they change pos, decos will be in the wrong place
2023-10-21 19:51:14 +01:00
95db9108e5
transformers: allow modifying renderdata pre-pass
2023-10-21 19:25:44 +01:00
a61eb7694d
hooksystem: add callbackinfo struct and cancellable events
2023-10-21 14:52:43 +01:00
c6233a790f
renderer: avoid drawing invisibly small surfaces in renderSurface
2023-10-21 14:20:06 +01:00
92311d260a
renderer: add transformers
2023-10-21 14:15:56 +01:00