5c83976977
added misc:hide_cursor_on_touch
2023-01-17 11:47:39 +01:00
589046ecf7
fix dimaround with transformed displays
2023-01-16 16:12:24 +01:00
2b248b25c8
clamp a instead of asserting
2023-01-07 13:12:08 +01:00
96198dae55
Normalize color storage
...
Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
ddcae74e09
normalize gradients and denormalize in groupbar
2022-12-31 17:31:33 +01:00
228e630f40
fix group bar color calc
2022-12-31 17:04:41 +01:00
5d095bb9e1
use curves for special dim anim
2022-12-29 12:30:43 +01:00
759490689c
fix damage issues with dimaround unmap
2022-12-29 12:19:11 +01:00
a55db95a3b
ignore dim when pass popup
2022-12-28 19:56:18 +01:00
a6699ef30c
added dimaround
2022-12-28 15:39:17 +01:00
b5f5c26be3
added dim_special
2022-12-28 15:18:23 +01:00
659a5195d4
render overlay layers in reverse
...
prevents stuff leaking when locked
2022-12-27 15:25:51 +01:00
vaxerski
6749c8abd7
fix dynamic monitor disables corrupting pmosthz
2022-12-22 12:15:07 +00:00
vaxerski
fc37ce4a72
render pinned windows above floating separately
2022-12-20 23:07:25 +00:00
vaxerski
4fd90144d1
touch up the clang format and format all files
2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237
fix blur damage spam on no blurred windows
2022-12-18 12:41:19 +00:00
vaxerski
974739457f
remove damage_entire_on_snapshot
2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
...
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
3bd9ee0d32
minor xcursor and scale fixes
2022-12-15 17:17:15 +00:00
vaxerski
374571da96
add auto scale
2022-12-14 17:57:45 +00:00
vaxerski
80f58bc93f
fix blur damage issues with scaled
2022-12-12 14:29:04 +00:00
vaxerski
e8b99ae13a
add override to opacity rules
2022-12-11 17:15:02 +00:00
vaxerski
bb99f151da
fix pinned offset calc
2022-12-11 16:58:29 +00:00
vaxerski
f97289a3c0
fix rendering multi special ws
2022-12-11 16:53:59 +00:00
vaxerski
da76a1ed9e
block surface feedback on window sharing
2022-12-05 19:12:15 +00:00
vaxerski
9c67e08dbd
ignore alpha when sharing window
2022-12-05 18:00:57 +00:00
Vaxry
66fb083003
Implement window sharing with the hl toplevel export proto ( #1179 )
...
* implement window sharing
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2022-12-05 17:05:15 +00:00
Flafy
ffc580dda9
blur xray for layers ( #1158 )
...
* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
056a45d035
fix shader destroy id unset
2022-12-03 14:45:10 +00:00
vaxerski
10d34ef818
added blur_xray
2022-12-02 18:37:11 +00:00
39a4f82460
fix crash with invalid frag dynamic shaders
2022-12-01 13:40:05 +00:00
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
ff4ea1a13a
fix border inner offset in shader
2022-11-29 21:11:37 +00:00
vaxerski
51aebb2845
fix minor issues with blur w/o new optim
2022-11-29 11:21:03 +00:00
vaxerski
212f599412
fix AA on borders
2022-11-29 11:12:29 +00:00
vaxerski
55776df685
fix double free
2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a
clean up blur code and fix minor issues
2022-11-28 19:19:07 +00:00
vaxerski
c341792092
fix minor issues with blur_new_optimize
2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2
Added handling more special workspaces
2022-11-27 22:42:22 +00:00
vaxerski
7699d657d9
optimize border shader
...
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski
6cbaad896c
use highp for pixcoord to fix nvidia border issues
2022-11-26 23:55:41 +00:00
vaxerski
0db75852f3
fix transformed border thickness
2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab
allow 360 degrees of freedom in gradients
2022-11-26 19:37:20 +00:00
vaxerski
c709dc5e8e
fix fadeout with animated border
2022-11-26 18:41:30 +00:00
vaxerski
684c59e5bc
optimize data feeding to gradient renderer
2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
1c9a0be8c4
fix up the border shader
2022-11-26 13:51:30 +00:00
vaxerski
381d7a4300
check for special workspace open in attemptDirectScanout
2022-11-25 18:25:04 +00:00
vaxerski
5327565b33
remove resize transitions
2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b
Unify rounding shaders
2022-11-21 18:09:47 +00:00
Julian Schuler
41a8975bd1
Render focused window at last ( #1060 )
2022-11-20 18:50:01 +00:00
e887149f25
minor fixes for mirrors & log more monitor events
2022-11-19 13:01:32 +00:00
vaxerski
ba05c43ae3
minor monitor code fixups
2022-11-18 14:15:19 +00:00
vaxerski
c02bfc3897
fix extents in shadow deco
2022-11-16 15:35:36 +00:00
vaxerski
878a20741b
fix slide calcs for windows outside the viewport
2022-11-16 15:35:36 +00:00
vaxerski
f41fe59cb6
fix shadow extent & offset calculations
2022-11-09 22:39:19 +00:00
d0b3cdc835
Fix crashes with DS and mirrors
2022-11-09 10:56:49 +00:00
vaxerski
1d2e4243dc
clamp shadow scale to 1
2022-11-07 22:51:26 +00:00
vaxerski
2a20cf5379
Added decoration:shadow_scale
2022-11-07 21:27:28 +00:00
vaxerski
e3a3837164
fix up formatting
2022-11-07 20:31:56 +00:00
vaxerski
efbc3f8194
resize transition fixes + default transitions to false
2022-11-06 18:10:53 +00:00
vaxerski
f755351511
Fix resize transitions on multimon + transformed
2022-11-06 18:04:30 +00:00
vaxerski
57817f7252
Added resize transitions
2022-11-06 17:52:09 +00:00
vaxerski
5295244026
Revert adding toggle for drm scanout flags
...
This reverts commit 12697d2b72
.
Stupid idea.
2022-11-06 14:25:53 +00:00
vaxerski
082f439db2
fix issues with direct scanout's lack of surface frame feedback
2022-11-06 14:20:03 +00:00
vaxerski
12697d2b72
added toggle for drm scanout flags
2022-11-06 14:11:37 +00:00
vaxerski
5a750b485a
Added creating / destroying outputs on a multi-backend + headless backend
...
See `hyprctl output`.
2022-11-05 18:04:44 +00:00
vaxerski
6a59b57ef8
remove spammy logs for DS
2022-11-05 13:06:48 +00:00
vaxerski
f50c786640
Added direct scanout
2022-11-05 12:50:47 +00:00
c47581fc5a
handle transforming displays in outputMgr
2022-11-03 09:06:44 +00:00
vaxerski
5ac2005318
remove old comments
2022-11-02 14:52:36 +00:00
a2b8e3b34e
fix the damageBox in damageMonitor
2022-11-02 11:04:17 +00:00
vaxerski
95bbac8791
remove redundant check in CShader
2022-11-01 18:46:51 +00:00
vaxerski
d994ad75e8
revert output smart layout reporting
2022-10-29 17:32:03 +01:00
vaxerski
2caebb3b10
fix default 0 in box passing test
2022-10-29 14:37:33 +01:00
vaxerski
05f3eebd96
avoid layout changes when unnecessary in applyMonitorRule
2022-10-29 12:24:44 +01:00
vaxerski
ea7f617df6
remove redundant check
2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf
guard primaryFB tex in end()
2022-10-28 21:46:19 +01:00
7d6ccca695
add 10bit support to displays
2022-10-27 13:26:47 +01:00
vaxerski
d55338a3f5
fix debug nest black screen
2022-10-24 11:58:07 +01:00
vaxerski
47eac4be1c
disable adaptive sync with no_vfr off
2022-10-22 21:45:17 +01:00
vaxerski
2995867760
Transpose matrices on LEGACY_RENDERER
2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow ( #884 )
2022-10-20 20:36:27 +01:00
98a32f5e52
render layer snapshot without blur
2022-10-19 11:00:59 +01:00
vaxerski
dc1737f128
allow glob wildcard in addreserved
2022-10-17 23:23:07 +01:00
vaxerski
34cd8b125a
rework focus system to be more safe and faster
2022-10-14 20:46:32 +01:00
vaxerski
170def35d7
simplify shouldRenderWindow and fix one cond
2022-10-12 18:37:11 +01:00
vaxerski
2ee9fb0675
don't recalc offset on monitor reload offset auto
2022-10-12 15:16:31 +01:00
vaxerski
1396d2a39b
fix crash in renderWorkspaceWithFullscreenWindow
2022-10-11 20:29:51 +01:00
Felix Dick
7e781f24c5
Merge branch 'main' into simplify_matrix_calculations
2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a
Let openGL transpose the matrixes for us.
2022-10-10 01:32:04 +02:00
vaxerski
496e37d044
ensure texture safety in clearWithTex()
2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92
inverse_transform the box in renderRectWithDamage.
2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076
Check earlier if pixman regions are empty.
2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
...
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Vaxry
5e3b8c3233
Merge pull request #807 from Dickby/fix_monitor_transforms
...
Transform the box data send to texture shaders.
2022-10-07 20:12:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
1468001d3b
offset floating windows out of bounds on ws anims
2022-10-07 12:34:54 +01:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
...
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796
Remove unused ignoreCorners variable from texture shaders.
2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06
Cut the number of pixels that call length() in half.
2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
2022-10-01 01:35:13 +02:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13
optimize vector config value setting
2022-09-30 17:03:14 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5
Merge branch 'main' into rework_rounding_shader
2022-09-29 14:24:59 +02:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
...
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c
Even less branching (taken more or less from the border shader).
2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110
Merge branch 'main' into fix_bordersize_again
2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5
Change scaledBorderSize to int.
2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f
fixing your shit.
2022-09-28 23:33:18 +02:00
Felix Dick
168a326609
Merge branch 'main' into rework_rounding_shader
2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b
Use double literals, don't cast a integer literal to double.
2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d
Make the rounding texture shaders smaller and more efficient.
2022-09-28 18:40:04 +02:00
Felix Dick
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250
Replace clamp with max if there is no upper bound.
2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba
Scale the border size, revert the window scaling according to border
2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7
Remove trailing whitespace.
2022-09-25 20:07:48 +02:00
65fb0cf0f6
fix custom rules on null modelist
2022-09-24 13:10:11 +01:00
5101ddeff1
fix oopsies in rule code
2022-09-24 11:30:41 +01:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
...
Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd
don't decorate on only no gaps
2022-09-23 16:47:58 +01:00
Fabio Lenherr
c4e782ca5d
remove more silly mistakes
2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21
remove empty line
2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270
fix silly mistakes
2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66
add refreshrate or resolution preference
2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0
fix Hz Log
2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce
added high to monitor resolution
2022-09-21 22:29:52 +02:00
Fabio Lenherr / DashieTM
d51c7ca135
change Preferred mode to use highest refreshrate
2022-09-20 23:41:03 +02:00
7a9423c782
better dwindle swapping with groups
2022-09-20 18:04:39 +01:00
85c7aaf155
fade control for fullscreen action on windows
2022-09-19 17:26:11 +01:00
7c809a3059
fullscreen animation en-nice-ment
2022-09-19 10:23:13 +01:00
dd61f88ed1
guard invalid FB allocs
2022-09-18 12:40:49 +01:00
cf32d28082
fix groupbar being wonk on scaled
2022-09-18 12:13:16 +01:00
vaxerski
e9f226797e
Added monitor mirroring
2022-09-13 15:25:42 +02:00
vaxerski
a09c614c2d
more forceRendering checks in shouldRenderWindow
2022-09-12 15:33:25 +02:00
vaxerski
864e227f5d
fix decos on pinned
2022-09-11 20:27:59 +02:00