Commit graph

538 commits

Author SHA1 Message Date
5c83976977 added misc:hide_cursor_on_touch 2023-01-17 11:47:39 +01:00
589046ecf7 fix dimaround with transformed displays 2023-01-16 16:12:24 +01:00
2b248b25c8 clamp a instead of asserting 2023-01-07 13:12:08 +01:00
96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
ddcae74e09 normalize gradients and denormalize in groupbar 2022-12-31 17:31:33 +01:00
228e630f40 fix group bar color calc 2022-12-31 17:04:41 +01:00
5d095bb9e1 use curves for special dim anim 2022-12-29 12:30:43 +01:00
759490689c fix damage issues with dimaround unmap 2022-12-29 12:19:11 +01:00
a55db95a3b ignore dim when pass popup 2022-12-28 19:56:18 +01:00
a6699ef30c added dimaround 2022-12-28 15:39:17 +01:00
b5f5c26be3 added dim_special 2022-12-28 15:18:23 +01:00
659a5195d4 render overlay layers in reverse
prevents stuff leaking when locked
2022-12-27 15:25:51 +01:00
vaxerski
6749c8abd7 fix dynamic monitor disables corrupting pmosthz 2022-12-22 12:15:07 +00:00
vaxerski
fc37ce4a72 render pinned windows above floating separately 2022-12-20 23:07:25 +00:00
vaxerski
4fd90144d1 touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237 fix blur damage spam on no blurred windows 2022-12-18 12:41:19 +00:00
vaxerski
974739457f remove damage_entire_on_snapshot 2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
3bd9ee0d32 minor xcursor and scale fixes 2022-12-15 17:17:15 +00:00
vaxerski
374571da96 add auto scale 2022-12-14 17:57:45 +00:00
vaxerski
80f58bc93f fix blur damage issues with scaled 2022-12-12 14:29:04 +00:00
vaxerski
e8b99ae13a add override to opacity rules 2022-12-11 17:15:02 +00:00
vaxerski
bb99f151da fix pinned offset calc 2022-12-11 16:58:29 +00:00
vaxerski
f97289a3c0 fix rendering multi special ws 2022-12-11 16:53:59 +00:00
vaxerski
da76a1ed9e block surface feedback on window sharing 2022-12-05 19:12:15 +00:00
vaxerski
9c67e08dbd ignore alpha when sharing window 2022-12-05 18:00:57 +00:00
Vaxry
66fb083003
Implement window sharing with the hl toplevel export proto (#1179)
* implement window sharing

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2022-12-05 17:05:15 +00:00
Flafy
ffc580dda9
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces

* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
056a45d035 fix shader destroy id unset 2022-12-03 14:45:10 +00:00
vaxerski
10d34ef818 added blur_xray 2022-12-02 18:37:11 +00:00
39a4f82460 fix crash with invalid frag dynamic shaders 2022-12-01 13:40:05 +00:00
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
ff4ea1a13a fix border inner offset in shader 2022-11-29 21:11:37 +00:00
vaxerski
51aebb2845 fix minor issues with blur w/o new optim 2022-11-29 11:21:03 +00:00
vaxerski
212f599412 fix AA on borders 2022-11-29 11:12:29 +00:00
vaxerski
55776df685 fix double free 2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a clean up blur code and fix minor issues 2022-11-28 19:19:07 +00:00
vaxerski
c341792092 fix minor issues with blur_new_optimize 2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2 Added handling more special workspaces 2022-11-27 22:42:22 +00:00
vaxerski
7699d657d9 optimize border shader
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski
6cbaad896c use highp for pixcoord to fix nvidia border issues 2022-11-26 23:55:41 +00:00
vaxerski
0db75852f3 fix transformed border thickness 2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab allow 360 degrees of freedom in gradients 2022-11-26 19:37:20 +00:00
vaxerski
c709dc5e8e fix fadeout with animated border 2022-11-26 18:41:30 +00:00
vaxerski
684c59e5bc optimize data feeding to gradient renderer 2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1 added border gradients 2022-11-26 17:57:02 +00:00
vaxerski
1c9a0be8c4 fix up the border shader 2022-11-26 13:51:30 +00:00
vaxerski
381d7a4300 check for special workspace open in attemptDirectScanout 2022-11-25 18:25:04 +00:00
vaxerski
5327565b33 remove resize transitions 2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b Unify rounding shaders 2022-11-21 18:09:47 +00:00
Julian Schuler
41a8975bd1
Render focused window at last (#1060) 2022-11-20 18:50:01 +00:00
e887149f25 minor fixes for mirrors & log more monitor events 2022-11-19 13:01:32 +00:00
vaxerski
ba05c43ae3 minor monitor code fixups 2022-11-18 14:15:19 +00:00
vaxerski
c02bfc3897 fix extents in shadow deco 2022-11-16 15:35:36 +00:00
vaxerski
878a20741b fix slide calcs for windows outside the viewport 2022-11-16 15:35:36 +00:00
vaxerski
f41fe59cb6 fix shadow extent & offset calculations 2022-11-09 22:39:19 +00:00
d0b3cdc835 Fix crashes with DS and mirrors 2022-11-09 10:56:49 +00:00
vaxerski
1d2e4243dc clamp shadow scale to 1 2022-11-07 22:51:26 +00:00
vaxerski
2a20cf5379 Added decoration:shadow_scale 2022-11-07 21:27:28 +00:00
vaxerski
e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
vaxerski
efbc3f8194 resize transition fixes + default transitions to false 2022-11-06 18:10:53 +00:00
vaxerski
f755351511 Fix resize transitions on multimon + transformed 2022-11-06 18:04:30 +00:00
vaxerski
57817f7252 Added resize transitions 2022-11-06 17:52:09 +00:00
vaxerski
5295244026 Revert adding toggle for drm scanout flags
This reverts commit 12697d2b72.

Stupid idea.
2022-11-06 14:25:53 +00:00
vaxerski
082f439db2 fix issues with direct scanout's lack of surface frame feedback 2022-11-06 14:20:03 +00:00
vaxerski
12697d2b72 added toggle for drm scanout flags 2022-11-06 14:11:37 +00:00
vaxerski
5a750b485a Added creating / destroying outputs on a multi-backend + headless backend
See `hyprctl output`.
2022-11-05 18:04:44 +00:00
vaxerski
6a59b57ef8 remove spammy logs for DS 2022-11-05 13:06:48 +00:00
vaxerski
f50c786640 Added direct scanout 2022-11-05 12:50:47 +00:00
c47581fc5a handle transforming displays in outputMgr 2022-11-03 09:06:44 +00:00
vaxerski
5ac2005318 remove old comments 2022-11-02 14:52:36 +00:00
a2b8e3b34e fix the damageBox in damageMonitor 2022-11-02 11:04:17 +00:00
vaxerski
95bbac8791 remove redundant check in CShader 2022-11-01 18:46:51 +00:00
vaxerski
d994ad75e8 revert output smart layout reporting 2022-10-29 17:32:03 +01:00
vaxerski
2caebb3b10 fix default 0 in box passing test 2022-10-29 14:37:33 +01:00
vaxerski
05f3eebd96 avoid layout changes when unnecessary in applyMonitorRule 2022-10-29 12:24:44 +01:00
vaxerski
ea7f617df6 remove redundant check 2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf guard primaryFB tex in end() 2022-10-28 21:46:19 +01:00
7d6ccca695 add 10bit support to displays 2022-10-27 13:26:47 +01:00
vaxerski
d55338a3f5 fix debug nest black screen 2022-10-24 11:58:07 +01:00
vaxerski
47eac4be1c disable adaptive sync with no_vfr off 2022-10-22 21:45:17 +01:00
vaxerski
2995867760 Transpose matrices on LEGACY_RENDERER 2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow (#884) 2022-10-20 20:36:27 +01:00
98a32f5e52 render layer snapshot without blur 2022-10-19 11:00:59 +01:00
vaxerski
dc1737f128 allow glob wildcard in addreserved 2022-10-17 23:23:07 +01:00
vaxerski
34cd8b125a rework focus system to be more safe and faster 2022-10-14 20:46:32 +01:00
vaxerski
170def35d7 simplify shouldRenderWindow and fix one cond 2022-10-12 18:37:11 +01:00
vaxerski
2ee9fb0675 don't recalc offset on monitor reload offset auto 2022-10-12 15:16:31 +01:00
vaxerski
1396d2a39b fix crash in renderWorkspaceWithFullscreenWindow 2022-10-11 20:29:51 +01:00
Felix Dick
7e781f24c5 Merge branch 'main' into simplify_matrix_calculations 2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1 Change matrixProjection function stop use matrixFlip180 everywhere. 2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a Let openGL transpose the matrixes for us. 2022-10-10 01:32:04 +02:00
vaxerski
496e37d044 ensure texture safety in clearWithTex() 2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92 inverse_transform the box in renderRectWithDamage. 2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076 Check earlier if pixman regions are empty. 2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd fix a VRAM leak in destroyMonitorResources 2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4 Add missing pixman_region32_fini. 2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7 release all fbs in destroyMonitorResources 2022-10-07 21:13:28 +01:00
Vaxry
5e3b8c3233
Merge pull request #807 from Dickby/fix_monitor_transforms
Transform the box data send to texture shaders.
2022-10-07 20:12:28 +01:00
Felix Dick
bbdfb7853d Transform the box data send to texture shaders. 2022-10-07 20:55:41 +02:00
1468001d3b offset floating windows out of bounds on ws anims 2022-10-07 12:34:54 +01:00
7faa3c367d Added clipping support, clip windows on slide anim 2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef Remove texcoord from QUADFRAGSRC.
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62 fix crash 2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796 Remove unused ignoreCorners variable from texture shaders. 2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06 Cut the number of pixels that call length() in half. 2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader 2022-10-01 01:35:13 +02:00
vaxerski
7579e03b64 include shaders only in opengl.cpp 2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a remove redundant attrib setting 2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13 optimize vector config value setting 2022-09-30 17:03:14 +01:00
Felix Dick
d867d42366 Merge branch 'main' into fix_rounding_in_size_changing_windows 2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386 Send absolute screen coordinates to texture shaders. 2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f Don't pass bottomRight to textureShaders compute it within. 2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf Merge branch 'main' into fix_bordersize_again 2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5 Merge branch 'main' into rework_rounding_shader 2022-09-29 14:24:59 +02:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c Even less branching (taken more or less from the border shader). 2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35 Shift splash up if monitor has wider ratio than bgTexture. 2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110 Merge branch 'main' into fix_bordersize_again 2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5 Change scaledBorderSize to int. 2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f fixing your shit. 2022-09-28 23:33:18 +02:00
Felix Dick
168a326609 Merge branch 'main' into rework_rounding_shader 2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b Use double literals, don't cast a integer literal to double. 2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d Make the rounding texture shaders smaller and more efficient. 2022-09-28 18:40:04 +02:00
Felix Dick
5ff44467d7 Avoid 38 files to compile every time a shader is modified. 2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250 Replace clamp with max if there is no upper bound. 2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba Scale the border size, revert the window scaling according to border 2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3 Scale the cairo matrix to fit the monitor dimensions. 2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00
65fb0cf0f6 fix custom rules on null modelist 2022-09-24 13:10:11 +01:00
5101ddeff1 fix oopsies in rule code 2022-09-24 11:30:41 +01:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd don't decorate on only no gaps 2022-09-23 16:47:58 +01:00
Fabio Lenherr
c4e782ca5d remove more silly mistakes 2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21 remove empty line 2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270 fix silly mistakes 2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66 add refreshrate or resolution preference 2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0 fix Hz Log 2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce added high to monitor resolution 2022-09-21 22:29:52 +02:00
Fabio Lenherr / DashieTM
d51c7ca135 change Preferred mode to use highest refreshrate 2022-09-20 23:41:03 +02:00
7a9423c782 better dwindle swapping with groups 2022-09-20 18:04:39 +01:00
85c7aaf155 fade control for fullscreen action on windows 2022-09-19 17:26:11 +01:00
7c809a3059 fullscreen animation en-nice-ment 2022-09-19 10:23:13 +01:00
dd61f88ed1 guard invalid FB allocs 2022-09-18 12:40:49 +01:00
cf32d28082 fix groupbar being wonk on scaled 2022-09-18 12:13:16 +01:00
vaxerski
e9f226797e Added monitor mirroring 2022-09-13 15:25:42 +02:00
vaxerski
a09c614c2d more forceRendering checks in shouldRenderWindow 2022-09-12 15:33:25 +02:00
vaxerski
864e227f5d fix decos on pinned 2022-09-11 20:27:59 +02:00