vaxerski
0aeb61a95a
Opengl: Fix forcefully setting missing time prop to final shader
2023-03-06 19:02:08 +00:00
scorpion-26
de5f1b2a83
Optionally expose time to screen shaders ( #1700 )
...
* Optionally expose time to screen shaders
Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.
* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
vaxerski
b69f40815f
opengl: use a passthru shader for final wlr copy
2023-03-04 14:59:27 +00:00
c444099325
Mirrors: remove accidentally leftover logs
2023-03-04 01:06:16 +00:00
1ead6c46f4
Mirrors: minor fixes
2023-03-04 00:48:22 +00:00
vaxerski
a34b747661
update wlroots dep
2023-03-03 21:28:22 +00:00
vaxerski
9c0e2bba54
Renderer: Nuke onWindowResize{start/end}
2023-03-03 13:18:44 +00:00
vaxerski
2187c6cf43
Allow decos to request interactivity
2023-02-28 22:32:42 +00:00
vaxerski
72fc309fb1
make window reserved area less stupid
2023-02-28 21:18:13 +00:00
vaxerski
4b20d4f1ad
Added decoration reserved area
2023-02-28 19:36:36 +00:00
Vaxry
8b81f41e52
Plugin System ( #1590 )
...
---------
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-02-27 12:32:38 +00:00
Vaxry
e5a4c0c986
Group/Tab Rework ( #1580 )
2023-02-19 21:07:32 +00:00
Vaxry
1b56cc4e99
Added an Event Hook System ( #1578 )
...
* added an eventHookSystem
* Add all socket2 events to hooks
2023-02-19 20:54:53 +00:00
3fbef25ffc
refocus on monitor attach
2023-02-16 12:55:52 +00:00
wsippel
1992f27a26
ignore VR headsets ( #1555 )
...
* ignore VR headsets
don't interact with screens that have the non_desktop property set, fixes #1553
* remove superfluous curly braces
2023-02-15 14:50:51 +00:00
vaxerski
bda8208aaa
render lockscreen in fullscreenworkspace
2023-02-10 22:03:28 +00:00
vaxerski
1dde751da4
fixup LS fs-v1 calcs
2023-02-10 12:53:43 +00:00
8e6950e200
place sessionlock surfaces at correct coordinates
2023-02-03 14:00:23 +00:00
vaxerski
a46abd8b1a
update wlroots dep
2023-02-03 12:43:43 +00:00
vaxerski
129e99a6f6
Implement ext-session-lock-v1
2023-02-03 11:58:55 +00:00
ozwaldorf
32d56fec97
feat: border angle animations ( #1469 )
...
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
2023-02-01 21:06:01 +00:00
85c07c2fe0
scale the opaque region in blurring
2023-01-31 12:29:23 +00:00
ef12120270
fixup LS scaling impl
2023-01-29 15:58:36 +00:00
vaxerski
3d83a0bc5f
enable UV calcs for all surfaces
2023-01-29 13:58:47 +00:00
06b17db227
don't set cursor when timeout reached
2023-01-26 10:39:06 +00:00
a2ae37396f
add hyprctl setprop
2023-01-24 19:05:43 +00:00
vaxerski
2a5ae435e1
allow preblur for opaque surfaces if alpha not 1
2023-01-23 13:55:11 +00:00
cb98242ea7
remove old comment and fixup lsl var name
2023-01-22 17:03:25 +01:00
147be3e10b
use goal size for uv calcs
2023-01-22 16:58:10 +01:00
7d754b7c22
fix cutting geometry on surfaces spilling out
2023-01-22 16:24:51 +01:00
Vaxry
60b880d931
wp-fractional-scaling-v1 impl ( #1373 )
...
* Initial fractional scaling impl
* apply UV after geom calcs
* fix scaling -> scale
* meson: add fractional scale proto
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-01-20 19:44:30 +01:00
3436486575
sanitize scale better
2023-01-20 16:03:52 +01:00
428063ff23
fix up log types
2023-01-18 16:12:44 +01:00
f14e808847
dump monitor data after setting rules
2023-01-17 11:57:36 +01:00
5c83976977
added misc:hide_cursor_on_touch
2023-01-17 11:47:39 +01:00
589046ecf7
fix dimaround with transformed displays
2023-01-16 16:12:24 +01:00
2b248b25c8
clamp a instead of asserting
2023-01-07 13:12:08 +01:00
96198dae55
Normalize color storage
...
Colors are now normalized to 0 - 1 values instead of 0 - 255
causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
ddcae74e09
normalize gradients and denormalize in groupbar
2022-12-31 17:31:33 +01:00
228e630f40
fix group bar color calc
2022-12-31 17:04:41 +01:00
5d095bb9e1
use curves for special dim anim
2022-12-29 12:30:43 +01:00
759490689c
fix damage issues with dimaround unmap
2022-12-29 12:19:11 +01:00
a55db95a3b
ignore dim when pass popup
2022-12-28 19:56:18 +01:00
a6699ef30c
added dimaround
2022-12-28 15:39:17 +01:00
b5f5c26be3
added dim_special
2022-12-28 15:18:23 +01:00
659a5195d4
render overlay layers in reverse
...
prevents stuff leaking when locked
2022-12-27 15:25:51 +01:00
vaxerski
6749c8abd7
fix dynamic monitor disables corrupting pmosthz
2022-12-22 12:15:07 +00:00
vaxerski
fc37ce4a72
render pinned windows above floating separately
2022-12-20 23:07:25 +00:00
vaxerski
4fd90144d1
touch up the clang format and format all files
2022-12-20 02:18:47 +00:00
vaxerski
a163ca9237
fix blur damage spam on no blurred windows
2022-12-18 12:41:19 +00:00
vaxerski
974739457f
remove damage_entire_on_snapshot
2022-12-17 23:05:15 +00:00
Vaxry
98a4fa2b0d
Added clang format ( #1239 )
...
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
3bd9ee0d32
minor xcursor and scale fixes
2022-12-15 17:17:15 +00:00
vaxerski
374571da96
add auto scale
2022-12-14 17:57:45 +00:00
vaxerski
80f58bc93f
fix blur damage issues with scaled
2022-12-12 14:29:04 +00:00
vaxerski
e8b99ae13a
add override to opacity rules
2022-12-11 17:15:02 +00:00
vaxerski
bb99f151da
fix pinned offset calc
2022-12-11 16:58:29 +00:00
vaxerski
f97289a3c0
fix rendering multi special ws
2022-12-11 16:53:59 +00:00
vaxerski
da76a1ed9e
block surface feedback on window sharing
2022-12-05 19:12:15 +00:00
vaxerski
9c67e08dbd
ignore alpha when sharing window
2022-12-05 18:00:57 +00:00
Vaxry
66fb083003
Implement window sharing with the hl toplevel export proto ( #1179 )
...
* implement window sharing
Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2022-12-05 17:05:15 +00:00
Flafy
ffc580dda9
blur xray for layers ( #1158 )
...
* feat: apply blur_xray to non window surfaces
* don't blur optimize bottom and background layers
2022-12-04 20:57:41 +00:00
vaxerski
056a45d035
fix shader destroy id unset
2022-12-03 14:45:10 +00:00
vaxerski
10d34ef818
added blur_xray
2022-12-02 18:37:11 +00:00
39a4f82460
fix crash with invalid frag dynamic shaders
2022-12-01 13:40:05 +00:00
7b020ffa84
Added screen shaders
2022-12-01 13:36:07 +00:00
vaxerski
ff4ea1a13a
fix border inner offset in shader
2022-11-29 21:11:37 +00:00
vaxerski
51aebb2845
fix minor issues with blur w/o new optim
2022-11-29 11:21:03 +00:00
vaxerski
212f599412
fix AA on borders
2022-11-29 11:12:29 +00:00
vaxerski
55776df685
fix double free
2022-11-29 11:10:19 +00:00
vaxerski
3dd06b674a
clean up blur code and fix minor issues
2022-11-28 19:19:07 +00:00
vaxerski
c341792092
fix minor issues with blur_new_optimize
2022-11-28 19:04:30 +00:00
vaxerski
0a302901d2
Added handling more special workspaces
2022-11-27 22:42:22 +00:00
vaxerski
7699d657d9
optimize border shader
...
Do not calculate gradient for discarded fragments
2022-11-27 00:30:44 +00:00
vaxerski
6cbaad896c
use highp for pixcoord to fix nvidia border issues
2022-11-26 23:55:41 +00:00
vaxerski
0db75852f3
fix transformed border thickness
2022-11-26 20:36:05 +00:00
vaxerski
afe688e6ab
allow 360 degrees of freedom in gradients
2022-11-26 19:37:20 +00:00
vaxerski
c709dc5e8e
fix fadeout with animated border
2022-11-26 18:41:30 +00:00
vaxerski
684c59e5bc
optimize data feeding to gradient renderer
2022-11-26 18:09:57 +00:00
vaxerski
0948b078e1
added border gradients
2022-11-26 17:57:02 +00:00
vaxerski
1c9a0be8c4
fix up the border shader
2022-11-26 13:51:30 +00:00
vaxerski
381d7a4300
check for special workspace open in attemptDirectScanout
2022-11-25 18:25:04 +00:00
vaxerski
5327565b33
remove resize transitions
2022-11-22 17:20:58 +00:00
vaxerski
c78db1212b
Unify rounding shaders
2022-11-21 18:09:47 +00:00
Julian Schuler
41a8975bd1
Render focused window at last ( #1060 )
2022-11-20 18:50:01 +00:00
e887149f25
minor fixes for mirrors & log more monitor events
2022-11-19 13:01:32 +00:00
vaxerski
ba05c43ae3
minor monitor code fixups
2022-11-18 14:15:19 +00:00
vaxerski
c02bfc3897
fix extents in shadow deco
2022-11-16 15:35:36 +00:00
vaxerski
878a20741b
fix slide calcs for windows outside the viewport
2022-11-16 15:35:36 +00:00
vaxerski
f41fe59cb6
fix shadow extent & offset calculations
2022-11-09 22:39:19 +00:00
d0b3cdc835
Fix crashes with DS and mirrors
2022-11-09 10:56:49 +00:00
vaxerski
1d2e4243dc
clamp shadow scale to 1
2022-11-07 22:51:26 +00:00
vaxerski
2a20cf5379
Added decoration:shadow_scale
2022-11-07 21:27:28 +00:00
vaxerski
e3a3837164
fix up formatting
2022-11-07 20:31:56 +00:00
vaxerski
efbc3f8194
resize transition fixes + default transitions to false
2022-11-06 18:10:53 +00:00
vaxerski
f755351511
Fix resize transitions on multimon + transformed
2022-11-06 18:04:30 +00:00
vaxerski
57817f7252
Added resize transitions
2022-11-06 17:52:09 +00:00
vaxerski
5295244026
Revert adding toggle for drm scanout flags
...
This reverts commit 12697d2b72
.
Stupid idea.
2022-11-06 14:25:53 +00:00
vaxerski
082f439db2
fix issues with direct scanout's lack of surface frame feedback
2022-11-06 14:20:03 +00:00
vaxerski
12697d2b72
added toggle for drm scanout flags
2022-11-06 14:11:37 +00:00
vaxerski
5a750b485a
Added creating / destroying outputs on a multi-backend + headless backend
...
See `hyprctl output`.
2022-11-05 18:04:44 +00:00
vaxerski
6a59b57ef8
remove spammy logs for DS
2022-11-05 13:06:48 +00:00
vaxerski
f50c786640
Added direct scanout
2022-11-05 12:50:47 +00:00
c47581fc5a
handle transforming displays in outputMgr
2022-11-03 09:06:44 +00:00
vaxerski
5ac2005318
remove old comments
2022-11-02 14:52:36 +00:00
a2b8e3b34e
fix the damageBox in damageMonitor
2022-11-02 11:04:17 +00:00
vaxerski
95bbac8791
remove redundant check in CShader
2022-11-01 18:46:51 +00:00
vaxerski
d994ad75e8
revert output smart layout reporting
2022-10-29 17:32:03 +01:00
vaxerski
2caebb3b10
fix default 0 in box passing test
2022-10-29 14:37:33 +01:00
vaxerski
05f3eebd96
avoid layout changes when unnecessary in applyMonitorRule
2022-10-29 12:24:44 +01:00
vaxerski
ea7f617df6
remove redundant check
2022-10-28 22:33:47 +01:00
vaxerski
d193d70ecf
guard primaryFB tex in end()
2022-10-28 21:46:19 +01:00
7d6ccca695
add 10bit support to displays
2022-10-27 13:26:47 +01:00
vaxerski
d55338a3f5
fix debug nest black screen
2022-10-24 11:58:07 +01:00
vaxerski
47eac4be1c
disable adaptive sync with no_vfr off
2022-10-22 21:45:17 +01:00
vaxerski
2995867760
Transpose matrices on LEGACY_RENDERER
2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow ( #884 )
2022-10-20 20:36:27 +01:00
98a32f5e52
render layer snapshot without blur
2022-10-19 11:00:59 +01:00
vaxerski
dc1737f128
allow glob wildcard in addreserved
2022-10-17 23:23:07 +01:00
vaxerski
34cd8b125a
rework focus system to be more safe and faster
2022-10-14 20:46:32 +01:00
vaxerski
170def35d7
simplify shouldRenderWindow and fix one cond
2022-10-12 18:37:11 +01:00
vaxerski
2ee9fb0675
don't recalc offset on monitor reload offset auto
2022-10-12 15:16:31 +01:00
vaxerski
1396d2a39b
fix crash in renderWorkspaceWithFullscreenWindow
2022-10-11 20:29:51 +01:00
Felix Dick
7e781f24c5
Merge branch 'main' into simplify_matrix_calculations
2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a
Let openGL transpose the matrixes for us.
2022-10-10 01:32:04 +02:00
vaxerski
496e37d044
ensure texture safety in clearWithTex()
2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92
inverse_transform the box in renderRectWithDamage.
2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076
Check earlier if pixman regions are empty.
2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
...
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Vaxry
5e3b8c3233
Merge pull request #807 from Dickby/fix_monitor_transforms
...
Transform the box data send to texture shaders.
2022-10-07 20:12:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
1468001d3b
offset floating windows out of bounds on ws anims
2022-10-07 12:34:54 +01:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
...
Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796
Remove unused ignoreCorners variable from texture shaders.
2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06
Cut the number of pixels that call length() in half.
2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
2022-10-01 01:35:13 +02:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13
optimize vector config value setting
2022-09-30 17:03:14 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00