7d6ccca695
add 10bit support to displays
2022-10-27 13:26:47 +01:00
vaxerski
d55338a3f5
fix debug nest black screen
2022-10-24 11:58:07 +01:00
vaxerski
47eac4be1c
disable adaptive sync with no_vfr off
2022-10-22 21:45:17 +01:00
vaxerski
2995867760
Transpose matrices on LEGACY_RENDERER
2022-10-22 21:10:49 +01:00
Kainoa Kanter
ca2d2db0ef
Add windowrules for noblur and noshadow ( #884 )
2022-10-20 20:36:27 +01:00
98a32f5e52
render layer snapshot without blur
2022-10-19 11:00:59 +01:00
vaxerski
dc1737f128
allow glob wildcard in addreserved
2022-10-17 23:23:07 +01:00
vaxerski
34cd8b125a
rework focus system to be more safe and faster
2022-10-14 20:46:32 +01:00
vaxerski
170def35d7
simplify shouldRenderWindow and fix one cond
2022-10-12 18:37:11 +01:00
vaxerski
2ee9fb0675
don't recalc offset on monitor reload offset auto
2022-10-12 15:16:31 +01:00
vaxerski
1396d2a39b
fix crash in renderWorkspaceWithFullscreenWindow
2022-10-11 20:29:51 +01:00
Felix Dick
7e781f24c5
Merge branch 'main' into simplify_matrix_calculations
2022-10-10 02:45:40 +02:00
Felix Dick
3bf7c5aea1
Change matrixProjection function stop use matrixFlip180 everywhere.
2022-10-10 01:35:42 +02:00
Felix Dick
092dbda88a
Let openGL transpose the matrixes for us.
2022-10-10 01:32:04 +02:00
vaxerski
496e37d044
ensure texture safety in clearWithTex()
2022-10-09 17:02:39 +01:00
Felix Dick
9ee78b1a92
inverse_transform the box in renderRectWithDamage.
2022-10-09 01:58:00 +02:00
Felix Dick
2f3528c076
Check earlier if pixman regions are empty.
2022-10-08 11:20:04 +02:00
Vaxry
4b779ac142
Merge pull request #811 from Dickby/add_missing_pixman_region32_fini
...
Add missing pixman_region32_fini.
2022-10-07 22:20:35 +01:00
vaxerski
abc2d442dd
fix a VRAM leak in destroyMonitorResources
2022-10-07 22:19:23 +01:00
Felix Dick
b64f1fc5c4
Add missing pixman_region32_fini.
2022-10-07 23:11:20 +02:00
vaxerski
33d264eaa7
release all fbs in destroyMonitorResources
2022-10-07 21:13:28 +01:00
Vaxry
5e3b8c3233
Merge pull request #807 from Dickby/fix_monitor_transforms
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Transform the box data send to texture shaders.
2022-10-07 20:12:28 +01:00
Felix Dick
bbdfb7853d
Transform the box data send to texture shaders.
2022-10-07 20:55:41 +02:00
1468001d3b
offset floating windows out of bounds on ws anims
2022-10-07 12:34:54 +01:00
7faa3c367d
Added clipping support, clip windows on slide anim
2022-10-07 10:43:51 +01:00
Felix Dick
e8be1507ef
Remove texcoord from QUADFRAGSRC.
...
texcoord is unused in the rounding part of the textureshaders.
QUADFRAGSRC isn't using that variable inside the non rounding code.
Because of that opengl optimizes that variable out, and is complaining
if glGetAttribLocation is called on it.
2022-10-05 00:04:32 +02:00
Vaxry
7bdfdaa28a
Merge pull request #742 from Dickby/rework_rounding_shader
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Rework rounding shader
2022-10-04 14:17:16 +01:00
bbeed21e62
fix crash
2022-10-01 08:54:43 +01:00
Felix Dick
c6333ba796
Remove unused ignoreCorners variable from texture shaders.
2022-10-01 03:30:58 +02:00
Felix Dick
6fe103cf06
Cut the number of pixels that call length() in half.
2022-10-01 03:14:13 +02:00
Felix Dick
71733f68ef
Merge branch 'fix_rounding_in_size_changing_windows' into rework_rounding_shader
2022-10-01 01:35:13 +02:00
vaxerski
7579e03b64
include shaders only in opengl.cpp
2022-09-30 18:38:10 +01:00
vaxerski
1ef23a304a
remove redundant attrib setting
2022-09-30 17:04:33 +01:00
vaxerski
3c27d1ab13
optimize vector config value setting
2022-09-30 17:03:14 +01:00
Felix Dick
d867d42366
Merge branch 'main' into fix_rounding_in_size_changing_windows
2022-09-30 01:38:50 +02:00
Felix Dick
6eb7d00386
Send absolute screen coordinates to texture shaders.
2022-09-29 23:19:56 +02:00
Felix Dick
b38e7b596f
Don't pass bottomRight to textureShaders compute it within.
2022-09-29 21:10:05 +02:00
Felix Dick
ab42e4bccf
Merge branch 'main' into fix_bordersize_again
2022-09-29 14:29:03 +02:00
Felix Dick
425b07d1e5
Merge branch 'main' into rework_rounding_shader
2022-09-29 14:24:59 +02:00
Vaxry
dcf5e34bfa
Merge pull request #735 from Dickby/fix_splash_position
...
Splash position fix
2022-09-29 10:07:27 +01:00
Felix Dick
65fb526d5c
Even less branching (taken more or less from the border shader).
2022-09-29 06:56:17 +02:00
Felix Dick
10c4f4ba35
Shift splash up if monitor has wider ratio than bgTexture.
2022-09-29 05:29:03 +02:00
Felix Dick
a1319e5110
Merge branch 'main' into fix_bordersize_again
2022-09-29 01:42:28 +02:00
Felix Dick
5233746ac5
Change scaledBorderSize to int.
2022-09-29 01:40:19 +02:00
Felix Dick
0549aa193f
fixing your shit.
2022-09-28 23:33:18 +02:00
Felix Dick
168a326609
Merge branch 'main' into rework_rounding_shader
2022-09-28 23:11:11 +02:00
Felix Dick
11ee78f88b
Use double literals, don't cast a integer literal to double.
2022-09-28 20:08:41 +02:00
Felix Dick
7edbaea23d
Make the rounding texture shaders smaller and more efficient.
2022-09-28 18:40:04 +02:00
Felix Dick
5ff44467d7
Avoid 38 files to compile every time a shader is modified.
2022-09-28 14:48:05 +02:00
Felix Dick
87afc8c250
Replace clamp with max if there is no upper bound.
2022-09-26 21:10:24 +02:00
Felix Dick
cd2b2c4fba
Scale the border size, revert the window scaling according to border
2022-09-26 17:38:08 +02:00
Felix Dick
c48336aac3
Scale the cairo matrix to fit the monitor dimensions.
2022-09-26 06:35:00 +02:00
Felix Dick
bf3f519eb7
Remove trailing whitespace.
2022-09-25 20:07:48 +02:00
65fb0cf0f6
fix custom rules on null modelist
2022-09-24 13:10:11 +01:00
5101ddeff1
fix oopsies in rule code
2022-09-24 11:30:41 +01:00
Vaxry
abee2da5bd
Merge pull request #706 from DashieTM/main
...
Add "highest" mode to Monitor for autoconfiguration.
2022-09-23 16:50:24 +01:00
695411f1bd
don't decorate on only no gaps
2022-09-23 16:47:58 +01:00
Fabio Lenherr
c4e782ca5d
remove more silly mistakes
2022-09-22 00:50:23 +02:00
Fabio Lenherr
da2c2ddc21
remove empty line
2022-09-22 00:47:09 +02:00
Fabio Lenherr
5272588270
fix silly mistakes
2022-09-22 00:45:56 +02:00
Fabio Lenherr
215125bd66
add refreshrate or resolution preference
2022-09-22 00:22:39 +02:00
Fabio Lenherr
30d16373d0
fix Hz Log
2022-09-21 22:40:01 +02:00
Fabio Lenherr
c1feb683ce
added high to monitor resolution
2022-09-21 22:29:52 +02:00
Fabio Lenherr / DashieTM
d51c7ca135
change Preferred mode to use highest refreshrate
2022-09-20 23:41:03 +02:00
7a9423c782
better dwindle swapping with groups
2022-09-20 18:04:39 +01:00
85c7aaf155
fade control for fullscreen action on windows
2022-09-19 17:26:11 +01:00
7c809a3059
fullscreen animation en-nice-ment
2022-09-19 10:23:13 +01:00
dd61f88ed1
guard invalid FB allocs
2022-09-18 12:40:49 +01:00
cf32d28082
fix groupbar being wonk on scaled
2022-09-18 12:13:16 +01:00
vaxerski
e9f226797e
Added monitor mirroring
2022-09-13 15:25:42 +02:00
vaxerski
a09c614c2d
more forceRendering checks in shouldRenderWindow
2022-09-12 15:33:25 +02:00
vaxerski
864e227f5d
fix decos on pinned
2022-09-11 20:27:59 +02:00
vaxerski
d94fe3d063
added window pinning
2022-09-10 13:11:02 +02:00
vaxerski
49a55f136e
fix addreserved lag
2022-09-08 14:11:32 +02:00
vaxerski
5b5f36f494
fix transformed blur on new optimizations
2022-09-05 21:26:21 +02:00
vaxerski
3ea89e6171
fix splash positioning
2022-09-05 11:31:54 +02:00
vaxerski
3dd514a452
fix a damage issue with transformed blur
2022-09-04 23:08:04 +02:00
vaxerski
6afab12b91
fix blur on transformed displays
2022-09-04 19:27:38 +02:00
vaxerski
fbd2b4799d
Fix some more crimes against humanity
2022-09-03 22:49:52 +02:00
vaxerski
7f62cbc48a
Update wlroots dep
2022-09-01 11:24:15 +02:00
vaxerski
eb658dcb61
finally fixed transformed snapshots
2022-08-30 19:40:19 +02:00
vaxerski
48eb2e0d6f
Added window dimming
2022-08-30 12:46:17 +02:00
vaxerski
179562b646
fix dwindle groupbars
2022-08-29 19:52:35 +02:00
vaxerski
5726f394b1
fix subsurface UV handling on oversized windows
2022-08-28 14:43:25 +02:00
vaxerski
f5f99c6700
reset uv on invalid buffer source box
2022-08-28 14:32:06 +02:00
vaxerski
4203a61b69
minor fixes to the viewporter behavior
2022-08-28 10:41:47 +02:00
Vaxry
52c0ba544c
Viewporter implementaion ( #585 )
...
Implementation of the `wp_viewporter` core protocol and some bugfixes
2022-08-28 10:14:43 +02:00
vaxerski
ed2cacc5d5
fix styling in const ptrs
2022-08-27 21:37:35 +02:00
vaxerski
dbd774fedb
simplify a bit of code
2022-08-26 18:02:10 +02:00
vaxerski
f9b2aa5468
don't round popups
2022-08-23 16:54:32 +02:00
vaxerski
a9e34cba93
move monitor damage to separate funcs
2022-08-23 16:07:47 +02:00
vaxerski
52318692f0
clean up temp logic in snapshots
2022-08-22 13:38:40 +02:00
vaxerski
86be6c3884
fix LS snapshot rendering logic
2022-08-22 13:36:00 +02:00
vaxerski
9513031da3
fix a minor border issue
2022-08-20 22:45:30 +02:00
vaxerski
08e874bcf9
fix special workspace windows being xray with new optim
2022-08-20 20:16:04 +02:00
6cae44e2c0
fix custom rounding in shadow deco
2022-08-19 14:52:18 +02:00
Roger Roger
eca6e53bd7
Animate workspaces with fullscreen windows
2022-08-18 12:42:21 +02:00
Roger Roger
f2d3aecf00
Don't draw fullscreen windows on other monitors
2022-08-18 12:41:10 +02:00
Roger Roger
5a20573e91
Fix workspace animation showing on other monitors
2022-08-17 12:12:16 +02:00
bec7501365
fix borders on no_gaps_when_only
2022-08-16 16:19:52 +02:00
bfe0f844d2
fix wallpaper pixelation in some cases
2022-08-13 22:33:51 +02:00
db35a1c6d0
ensure egl is current in begin
2022-08-12 17:10:07 +02:00
37442db20e
destroy program in shader destructor
2022-08-11 20:33:35 +02:00
b178891ab3
compile shaders for every context separately
2022-08-11 20:29:21 +02:00
69db6207c0
don't damage in unsafe state
2022-08-10 23:14:53 +02:00
f64f94ca56
scale rounding in shadows
2022-08-10 18:29:37 +02:00
96f3b62429
multiply by scale in rounding
2022-08-10 18:22:01 +02:00
0162da7a7c
adjust curve size for scaled
2022-08-10 18:10:38 +02:00
1744be7bdd
log more in output cfg
2022-08-07 19:28:31 +02:00
vaxerski
74cbfdcda4
guard zero border
2022-08-05 22:21:14 +02:00
vaxerski
d72f1cc644
fix various shadow damage issues
2022-08-05 19:23:53 +02:00
vaxerski
e0ada97a24
support zwp_input_method_v2 popups
2022-08-05 17:07:01 +02:00
vaxerski
3947fe9e9f
simplify border rendering when rounding is 0
2022-08-04 17:21:01 +02:00
vaxerski
07f68bf72a
scale shadows properly
2022-08-04 11:18:33 +02:00
vaxerski
81308a9cc3
add position auto for mon config
2022-08-04 11:10:26 +02:00
vaxerski
587330d864
fix recursion bomb
2022-08-03 17:32:12 +02:00
vaxerski
179e5188a4
remove incorrect border thickness calc
2022-08-03 12:03:15 +02:00
vaxerski
02fbb3a417
fix preferred mode
2022-08-02 22:20:45 +02:00
vaxerski
00747fc6df
fix preWindowPass with floating as first
2022-08-01 20:32:46 +02:00
vaxerski
523023aec7
mark blur dirty on monitor damage
2022-08-01 20:28:20 +02:00
vaxerski
024752bbe3
fix new blur optimizations with non-full damage
2022-08-01 20:18:26 +02:00
vaxerski
e794de1f4d
guard texid in new optimized blur
2022-08-01 19:50:37 +02:00
vaxerski
cb36456f40
optimize new blur rendering
2022-08-01 15:32:20 +02:00
vaxerski
b90159c089
revert blur changes
2022-08-01 15:29:49 +02:00
vaxerski
0ba17d4da3
fix oopsie with optim
2022-08-01 15:28:14 +02:00
vaxerski
d6e227ae0d
don't stencil with new optimizations in blur
2022-08-01 15:24:42 +02:00
vaxerski
60c16f77a6
added master:no_gaps_when_only
2022-08-01 12:57:37 +02:00
vaxerski
f892387b70
added dwindle:no_gaps_when_only
2022-08-01 12:51:52 +02:00
vaxerski
6378990bc3
fixes to the new blur system
2022-08-01 12:23:09 +02:00
vaxerski
070d7699a7
added decoration:blur_new_optimizations
2022-08-01 12:16:33 +02:00
vaxerski
46e18e08d1
contain for the hyprland default bg
2022-07-31 23:44:04 +02:00
vaxerski
575c3e071a
fix ls fadeout on scaled
2022-07-31 17:20:33 +02:00
vaxerski
0573d5987f
dont account for scale in border thick
2022-07-31 00:07:35 +02:00
vaxerski
e5cef8fc96
account for scale in downrounding
2022-07-31 00:04:34 +02:00
vaxerski
382f851b30
account for border in rounding
2022-07-31 00:00:24 +02:00
vaxerski
d6a649c1b3
added preferred to monitor cfg
2022-07-30 22:54:29 +02:00
vaxerski
4211b37e22
added misc:damage_entire_on_snapshot
2022-07-30 22:26:46 +02:00
vaxerski
45747fb8e6
fix snapshots on scaled
2022-07-30 22:22:51 +02:00
vaxerski
adeab98831
some window fadeout fixes
2022-07-30 22:07:40 +02:00
vaxerski
036be18bf5
fix shader fix
2022-07-30 19:00:38 +02:00
vaxerski
e56699826f
Optimize shaders
2022-07-29 17:07:33 +02:00
vaxerski
ac8e5fef10
even more damage scaled fixes
2022-07-29 11:52:56 +02:00
vaxerski
429a9bc6c3
hide only XWayland on incorrect size
2022-07-29 11:45:32 +02:00
vaxerski
0f19bd99f8
more scaled surface damage fixes
2022-07-28 23:21:35 +02:00
vaxerski
f0cd784f79
fixes to surface damaging on scaled 3
2022-07-28 22:41:59 +02:00
vaxerski
7a2f296c93
surface damage fixes 2
2022-07-28 22:23:27 +02:00
vaxerski
0b0cd85085
surface damage fixes 2
2022-07-28 22:23:00 +02:00
vaxerski
3f62a386bf
surface damage fixes
2022-07-28 22:15:56 +02:00
vaxerski
13d9c85e4e
fix alpha with xwl opacity
2022-07-28 18:17:47 +02:00
vaxerski
9afa3953e9
fix crash oopsie
2022-07-28 17:56:11 +02:00