Commit graph

584 commits

Author SHA1 Message Date
Simon Ser
6787ff521b render/egl: make config attribs const
wlr_egl_init is not allowed to mutate these attribs.
2020-04-09 00:15:25 +00:00
Isaac Freund
c682d97841 Return failure of wlr_renderer_init_wl_display()
This makes it easier for the user of this library to properly handle
failure of this function.

The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
2020-03-23 15:19:16 +01:00
Simon Ser
a71649dde9 render/gles2: remove duplicated format list 2020-03-09 15:26:28 +01:00
Simon Ser
6d3f3b9300 render/gles2: unbind textures after use
Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
2020-01-13 07:52:30 -07:00
Simon Ser
2b04857343 render/egl: remove SURFACELESS_MESA special case
Users can just pass EGL_DEFAULT_DISPLAY themselves.
2020-01-12 10:10:09 -07:00
Simon Ser
346b43e937 render: guard rendering operations between begin() and end()
Add a wlr_renderer.rendering bool, set it to true between
wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when
calling functions that render.
2019-12-31 08:07:44 -07:00
Scott Anderson
cff1c2f740 meson: Various improvements
Bumps minimum version to 0.51.0

- Remove all intermediate static libraries.
  They serve no purpose and are just add a bunch of boilerplate for
  managing dependencies and options. It's now managed as a list of
  files which are compiled into libwlroots directly.

- Use install_subdir instead of installing headers individually.
  I've changed my mind since I did that. Listing them out is annoying as
  hell, and it's easy to forget to do it.

- Add not_found_message for all of our optional dependencies that have a
  meson option. It gives some hints about what option to pass and what
  the optional dependency is for.

- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.

- Don't overlink example clients with code they're not using.
  This was done by merging the protocol dictionaries and setting some
  variables containing the code and client header file.
  Example clients now explicitly mention what extension protocols they
  want to link to.

- Split compositor example logic from client example logic.

- Minor formatting changes
2019-12-23 07:48:29 -05:00
Simon Ser
01818ad2c8 render: fix EGL extensions not loaded
Some extensions are only advertised by the EGL implementation with a
non-zero EGLDisplay. That's the case when the extension can only be
enabled when the hardware/driver supports it for instance.

Instead of checking for all extensions without a display, check only for
EGL_EXT_platform_base and EGL_KHR_debug which are used before
eglGetDisplay. Check for all other extensions when we have a display.

Closes: https://github.com/swaywm/wlroots/issues/1955
2019-12-21 08:54:24 -05:00
Simon Ser
515679e4fe Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
Ronan Pigott
5df606d8ab render/gles2: do not set GL_TEXTURE_MAG_FILTER 2019-11-26 09:42:10 -05:00
Simon Ser
bcd5f7d259 render: remove return in wlr_texture_get_size
Otherwise this error happens:

    ../subprojects/wlroots/render/wlr_texture.c: In function ‘wlr_texture_get_size’:
    ../subprojects/wlroots/render/wlr_texture.c:47:9: error: ISO C forbids ‘return’ with expression, in function returning void [-Werror=pedantic]
       47 |  return texture->impl->get_size(texture, width, height);
          |         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ../subprojects/wlroots/render/wlr_texture.c:45:6: note: declared here
       45 | void wlr_texture_get_size(struct wlr_texture *texture, int *width,
          |      ^~~~~~~~~~~~~~~~~~~~
2019-11-25 08:54:04 -05:00
Simon Ser
16e5e9541b Add -Wmissing-prototypes
This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
2019-11-20 02:05:03 +00:00
Drew DeVault
4c9423278a Introduce wlr_renderer_get_egl 2019-11-11 19:10:10 +01:00
Simon Ser
447835afc1 render/gles2: provide public API to access GL texture
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).

A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].

[1]: 3db905b784/src/render.c (L227)
2019-11-07 14:24:03 -05:00
Scott Anderson
85a2ee6d30 render/gles: Simplify textures a bit
We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.

Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
2019-11-06 09:46:01 +01:00
Simon Ser
51416738ea render/egl: prevent use-after-free when destroying current surface 2019-10-23 09:36:50 +00:00
Simon Ser
6bb7639a0f render/gles2: don't unset the current EGL surface when destroying texture
When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.

If the EGL context is already current, there's no need to reset it.
2019-10-16 09:40:26 -04:00
Simon Ser
11bf87d678 render/egl: support formats with zero modifiers 2019-10-11 08:09:08 -04:00
Scott Anderson
06644575da render/egl: Change KHR_debug log to include error code 2019-09-15 10:06:34 +03:00
Filip Sandborg
734c64a6cc render/gles2: fix calculation for partial gles2 pixel read (#1809) 2019-08-31 23:00:52 +03:00
Drew DeVault
540e23d102 Revert "render/drm: keep old drm_format if realloc fails"
This reverts commit c1be9b6945.
2019-08-12 19:53:39 +09:00
Antonin Décimo
c1be9b6945 render/drm: keep old drm_format if realloc fails 2019-08-12 09:37:21 +09:00
Simon Ser
6dbdf5db34 render/dmabuf: add wlr_dmabuf_attributes_copy 2019-06-07 09:06:11 -04:00
Simon Ser
e516ea4c79 backend/drm: check format when scanning out DMA-BUF 2019-06-07 09:06:11 -04:00
Simon Ser
107a1789ea render/gles2: print GL_RENDERER
This is often the name of the GPU and can help debugging graphics issues.
2019-05-07 10:51:52 -06:00
Simon Ser
d6e250b389 render/egl: fix swapping with no damage
According to the spec:

> If <n_rects> is 0 then <rects> is ignored and the entire
> surface is implicitly damaged and the behaviour is equivalent
> to calling eglSwapBuffers.

When we want to swap with an empty damage region, set the damage to a single
empty rectangle.
2019-04-26 10:08:08 -06:00
Simon Ser
f42816ce3f render/egl: fix zero-length VLA 2019-04-23 14:36:02 -06:00
Alyssa Ross
95b22619e0 Fix missing headers when building without X11
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.

For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
2019-04-22 00:04:08 +03:00
emersion
e42178d03f
render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
Scott Anderson
c01b81c99c
render: introduce wlr_drm_format_set
This types adds a container for formats + modifiers.

A list that is of [format [modifier]] was chosen instead of
[format modifer] because that is how GBM accepts them.

Co-Authored-By: emersion <contact@emersion.fr>
2019-04-01 19:15:56 +03:00
emersion
5445d8aad0 meson: enable more compiler warnings 2019-03-01 09:20:23 +01:00
emersion
75371d2c88
Require libdrm >= 2.4.95 2019-01-29 19:33:38 +01:00
Timidger
9af0c5338f
Standardize the wlr_box input paramaters
Fixes #1094
2018-12-21 13:56:10 -05:00
Ilia Bozhinov
fb5691b6cc output: add wlr_output_preferred_read_format()
The read format is dependent on the output, so we first need to make it
current. This fixes a race condition in wlr-screencopy-v1 where a dmabuf
client would cause EGL_NO_SURFACE to be bound at the time when
screencopy needs to query for the preferred format, causing GL errors.
2018-11-24 10:54:25 +01:00
emersion
1b9ebcf645
output: make wlr_egl flip the damage 2018-11-13 16:55:33 +01:00
emersion
09550032b7
render: correctly set EGL_RENDERABLE_TYPE
This should be set to EGL_OPENGL_ES2_BIT.

Also fixes EGL config attributes in the headless and X11 backends.
2018-11-10 13:20:54 +01:00
emersion
d592dcdedd
render/gles2: check for GL_OES_EGL_image_external 2018-11-04 09:00:55 +01:00
emersion
62d646f2b8
render/gles2: remove assumptions about supported formats
We were assuming GL_BGRA_EXT was always supported.

We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.

We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
2018-11-04 09:00:51 +01:00
emersion
b42fc4f2b1
render: on Wayland, make eglSwapBuffers non-blocking 2018-10-28 09:58:20 +01:00
nyorain
cb03a41a3b Use enum wl_shm_format for gles2 texture formats
Also rephrase the write_pixels comment.
2018-10-16 09:35:28 +02:00
nyorain
cd28637187 Remove fmt parameter from wlr_texture_write_pixels
It's not allowed to change the format of a texture so remove
the confusing parameter.
2018-10-15 23:56:56 +02:00
Cole Mickens
7297348736 render: fix meson including libdrm 2018-10-15 13:34:23 -07:00
Scott Anderson
7ca3bc1d6f Fix libdrm includes
This removes any assumptions about how the libdrm headers are installed,
and uses the pkg-config include directories as we're "supposed to".
This only adds a partial dependency, since we don't actually need to
link against libdrm.
2018-10-15 11:39:35 +13:00
emersion
7daca85bcf
Merge pull request #1309 from swaywm/fix-headless-libinput
Fix headless backend
2018-10-14 08:33:25 +02:00
Cole Mickens
43d0ebfdac
Fix include path for (libdrm/)drm_fourcc.h
This PR broke a private nixpkgs definition I have for wlroots: https://github.com/swaywm/wlroots/pull/1304

It is fixed by changing `#include <drm_fourcc.h>` to `#include <libdrm/drm_fourcc.h>`, which follows what is already done in the dmabuf example.
2018-10-13 21:36:58 -07:00
Drew DeVault
63c69cee6e Fix headless backend
It was only working if you ran it underneath an already-working Wayland
compositor. Running with the headless backend on the API would break.
2018-10-13 23:39:38 -04:00
nyorain
affbfb6a28 Support older wlr_linux_dmabuf_v1 clients
If a client uses an older version of the dmabuf protocol, use the
`formats` event instead of `modifiers` (since that didn't exist in older
versions).
With a bit of necessary guessing, support dmabuf importing even when
EGL_EXT_image_dma_buf_import_modifiers isn't present instead of
failing up front.
2018-10-12 23:07:45 +02:00
emersion
2f0815838d Init dmabuf global in renderer 2018-09-02 08:50:43 +02:00
Scott Anderson
dc37194291 Change how glgen.sh outputs files
This fixes building wlroots as a subproject.
2018-08-24 19:35:21 +12:00
Scott Anderson
fd3fa760d3 Revert "Revert "Merge pull request #1194 from ascent12/meson_feature""
This reverts commit 9c886f20b9.
2018-08-24 19:35:02 +12:00
Drew DeVault
9c886f20b9 Revert "Merge pull request #1194 from ascent12/meson_feature"
This breaks wlroots when used as a meson subproject.

This reverts commit dea311992e, reversing
changes made to 6db9c4b746.
2018-08-23 21:00:58 -04:00
Scott Anderson
a2bbf2c1f7 Make style more consistent 2018-08-22 21:16:16 +12:00
Mariusz Bialonczyk
ad406db21c gles2: change context when it is not current
Texture functions, that create and manipulate textures should switch
the current context if necessary.

thanks to: @emersion

Fixes #934
2018-08-03 07:43:22 +02:00
Drew DeVault
b902c2bd7c Revert "Move side-effect out of assert statement"
This reverts commit a0afedcd8f.
2018-07-13 15:46:54 -04:00
Drew DeVault
a0afedcd8f Move side-effect out of assert statement 2018-07-13 13:54:09 -04:00
emersion
c4915d1492 render: add wlr_texture_is_opaque 2018-07-12 23:35:33 +01:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
emersion
cc9b198f9e
render/gles2: ditch extra parens 2018-06-30 23:19:02 +01:00
emersion
bf7560b7cd
screencopy: add capture_output_region support 2018-06-30 22:18:04 +01:00
emersion
2b9cbaddf3
screencopy: add support for frame flags 2018-06-30 22:18:03 +01:00
Dominique Martinet
4cc4412481 wlr_renderer_destroy: fix renderer NULL check
renderer is checked for NULL, but was dereferenced before that.

Found through static analysis
2018-06-30 11:38:21 +09:00
emersion
57548b557a
Merge branch 'master' into screencontent 2018-06-17 14:49:18 +01:00
emersion
d643361c48
Merge pull request #1047 from NotKit/gles2fix
Fix GLES2 renderer to use glGetUniformLocations locations
2018-06-13 15:37:16 +01:00
NeKit
6f29db1044 gles2 renderer: introduce struct wlr_gles2_tex_shader 2018-06-13 13:43:01 +03:00
Vincent Vanlaer
f1a62a3200 Rename egl.exts to match the extension names 2018-06-09 19:11:51 +02:00
Vincent Vanlaer
5ec6d8230d Split eglSwapBuffersWithDamage feature detection
Detecting whether eglSwapBuffersWithDamageEXT or
eglSwapBuffersWithDamageKHR is used should be based on the extension
string, not only on the availability of the function.
2018-06-09 11:39:14 +02:00
Brian Ashworth
18bbe2d897 Fix atti assert in wlr_egl_init 2018-06-08 20:25:36 -04:00
emersion
457bfcab19
render/egl: only request high priority context on DRM 2018-06-08 00:17:45 +01:00
emersion
d425edc96c
render/egl: consistent extension checking 2018-06-08 00:06:34 +01:00
emersion
cbfe0e834a
Request a high priority EGL context 2018-06-08 00:06:34 +01:00
NeKit
de91c55ea9 Fix GLES2 renderer to use glGetUniformLocations locations
This is needed as uniform locations are driver implementation-specific.
2018-06-07 18:06:31 +03:00
emersion
6b7a55aa3d
Merge pull request #1020 from emersion/remove-check-dmabuf
render: remove wlr_renderer_check_import_dmabuf
2018-05-31 21:49:57 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
Genki Sky
d1cf9acbd5 cleanup: Use void for zero-parameter functions
Signed-off-by: Genki Sky <sky@genki.is>
2018-05-30 20:19:16 -04:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/ 2018-05-30 09:29:12 +01:00
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
emersion
6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
render: bind wl_drm in renderer
2018-05-25 13:54:16 +01:00
Ilia Bozhinov
24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
agr
4e89e0fc6c fix server exit: eglMakeCurrent Invalid display 2018-05-23 16:17:29 +02:00
emersion
41130fe54b
render: bind wl_drm in renderer 2018-05-21 19:07:08 +01:00
Ilia Bozhinov
47ffd0e184 gles2: pre-multiply alpha and fix blending function 2018-05-18 20:34:36 +03:00
Brian Ashworth
35e83800d4 Fix alpha for src_rgba and src_rgbx 2018-05-15 22:29:36 -04:00
Alain Greppin
b2f8f00ae3 fix check of EGL_WL_bind_wayland_display presence 2018-05-13 15:17:17 +02:00
emersion
5a87712ca8
Log required extension name if unavailable 2018-04-26 11:11:28 +01:00
Drew DeVault
fecb971518
Merge pull request #902 from emersion/various-memory-leaks
Various memory leaks
2018-04-26 11:34:49 +02:00
emersion
449f06556a
Destroy wlr_surface with wlr_renderer 2018-04-26 00:11:36 +01:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors 2018-04-25 08:28:48 +01:00
emersion
eaed6bd03b
render/egl: add wlr_egl_destroy_surface 2018-04-24 23:44:43 +01:00
Rostislav Pehlivanov
12298ce88c Do not advertize *RGB8888 as supported shm formats
They're always available and supported, and are added automatically.
Adding them again just duplicates them.
2018-04-21 14:58:25 +01:00
Drew DeVault
b116414bd5
Merge pull request #880 from emersion/advertize-renderer-formats
Advertize supported renderer formats
2018-04-21 14:45:09 +02:00
emersion
1588094b99
Remove a few local prefixed symbols 2018-04-21 10:20:33 +01:00
emersion
70d820be25
Add wlr_renderer_init_wl_shm to advertize supported renderer formats 2018-04-20 23:58:30 +01:00
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones 2018-04-12 19:38:33 -04:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl 2018-04-08 11:00:56 -04:00
Guido Günther
6a05bd3886 egl: silence dmabuf error when extension is not present
This makes it match 4bf936360d.
2018-04-04 09:28:07 +02:00
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture 2018-04-01 16:07:50 -04:00
emersion
a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Drew DeVault
23d357e371 Downgrade gles2 messages to L_DEBUG
L_INFO is for stuff that's useful to the user
2018-03-31 00:27:30 -04:00
Orestis Floros
c9ed6fed59
Fix build error with -O2
../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glBindTexture(target, tex_id);
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glUseProgram(prog);
2018-03-31 01:05:33 +03:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault
13edb19a6c Fix issue starting up client EGL on X11 backend 2018-03-27 18:51:38 -04:00
Drew DeVault
f444a0d14c Implement layer surface damage 2018-03-27 18:50:32 -04:00
Drew DeVault
4bf936360d Arrange & render layer surfaces 2018-03-27 18:50:09 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl 2018-03-27 17:02:48 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
Guido Günther
b1852096c5 linux-dmabuf: Support multi plane formats like NV12 2018-03-23 09:03:31 +01:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion
8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection 2018-03-21 08:53:36 +01:00
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c 2018-03-21 08:50:59 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25 gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:

  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
Guido Günther
13e4ba4867 gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
Guido Günther
b3cb5a36c7 gles2: allow to specify texture target type
Allow to set the texture target type when generating/binding the
texture.  This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion
6ecb0eefcb
render/gles2: transpose matrices before binding them
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.

This adds a wlr_matrix_transpose function.
2018-03-19 20:21:02 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
Matrix redesign
2018-03-17 15:22:00 -04:00
Guido Günther
7fd7dff26f egl: print supported dmabuf formats
Useful for debugging dmabuf related problems e.g. when a client requests
a certain and we fail to support it.
2018-03-16 09:47:21 +01:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders 2018-03-15 21:30:31 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture 2018-03-15 19:31:02 +01:00
emersion
0e253e0615
render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported 2018-03-15 15:51:15 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign 2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
Guido Günther
653bc282a7 Indent GLSL by two spaces
since this is the most established indentation
2018-03-15 12:40:18 +01:00
Guido Günther
14cdb6153f Add initial linux_dmabuf protocol support
Tested with

    ./weston-simple-dmabuf-drm
    ./weston-simple-dmabuf-drm --import-immediate=1
    ./weston-simple-dmabuf-drm --y-inverted=1
    (and combinations)

Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/ 2018-03-15 09:11:27 +01:00
Guido Günther
2d0db16942 render: Flip textures in case of inverted_y 2018-03-11 19:02:05 +01:00
emersion
d9571f27e6
Merge pull request #691 from agx/egl_ext_match
Avoid false positives on egl extension matching
2018-02-28 21:22:00 +01:00
Guido Günther
d9f2e90df6 Avoid false positives on egl extension matching
Due to the strstr prefix match EGL_EXT_foo would be incorrectly matched
if EGL_EXT_foobar would be available but not foo.

This doesn't matter for the currently checked extensions but will matter
for EGL_EXT_image_dma_buf_import_modifiers vs
EGL_EXT_image_dma_buf_import

Code borrowed from weston
2018-02-28 20:03:06 +01:00
Guido Günther
2dc8a35db2 textures: tell us which texture format is unsupported 2018-02-28 18:36:32 +01:00
Guido Günther
d928ddc36c wlr_egl_create_image: return NULL when function is missing
This matches the return value of elgCreateImage in case of error.
2018-02-28 08:44:00 +01:00
Guido Günther
d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility" 2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb Explicitly export EFL symbols 2018-02-19 14:26:40 +13:00
Guido Günther
4d496802dd Log GL and EGL vendor
useful for debugging
2018-02-15 10:40:19 +01:00
Rodrigo Lourenço
168e26489a Add missing dependencies 2018-02-14 18:42:39 +00:00
emersion
c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion
36ead80cd1
Make wlr_signal_emit_safe private 2018-02-12 19:52:47 +01:00
emersion
5e58d46cc1
Add wlr_signal_emit_safe 2018-02-12 09:12:31 +01:00
emersion
bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-29 23:24:09 +01:00
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels 2018-01-26 23:13:41 +01:00
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-24 14:48:01 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor 2018-01-22 16:42:22 +01:00
Tony Crisci
85a6939cf2 rename matrix model box to project box 2018-01-21 19:03:10 -05:00
Tony Crisci
d13114520a move matrix model code to matrix.h 2018-01-21 15:53:42 -05:00
emersion
0365b587f0
output: add damage tracking via buffer age 2018-01-21 00:06:35 +01:00
emersion
a0f24b809e
output: add damage event 2018-01-19 13:13:46 +01:00
emersion
bde255933e
output: add wlr_output::damage, fixes #572 2018-01-18 19:47:21 +01:00
emersion
5017d7f762
rootston: only draw damaged regions 2018-01-18 14:36:42 +01:00
Tony Crisci
3751a17321 decorate xwayland views 2018-01-16 07:51:10 -05:00
emersion
b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs 2017-12-17 23:51:04 +01:00
Drew DeVault
23fb663ea4
Merge pull request #453 from emersion/surface-transform
Add surface transforms support
2017-12-14 14:43:04 -05:00
emersion
18eb1eee3f
Listen to display destroy in xwayland, rename wlr_egl_free 2017-12-08 00:59:37 +01:00
emersion
4a56957a37
Fix inverted flipped-90 and flipped-270 2017-12-01 09:49:32 +01:00
emersion
6a69b4419f
Make wlr_output_transform_* functions public, refactoring 2017-12-01 09:15:33 +01:00
emersion
f4754ad1a2
Fix surface transforms 2017-11-30 23:58:12 +01:00
Scott Anderson
bc113c16aa Use correct include path for glapi.h 2017-11-30 10:32:55 +13:00
Scott Anderson
02374b945d Change glapi.sh to generate both files 2017-11-22 14:04:29 +13:00
Scott Anderson
37b8a096a9 Pass backend to render 2017-10-22 10:39:23 +13:00
Scott Anderson
9b984253e2 Move egl.h to render/egl.h 2017-10-22 10:36:07 +13:00
Drew DeVault
9e1ff2dce9 Merge pull request #140 from emersion/screenshooter
Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson
c0e5feea37 Add GL/EGL extension loader generator 2017-10-08 13:23:41 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer 2017-10-08 02:11:56 +02:00
Versus Void
c5df6ca900 Fix memory leaks 2017-10-05 20:01:56 +00:00
Scott Anderson
009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
Scott Anderson
517ba0bc16 Change egl_get_config to always use visual id 2017-09-29 16:15:09 +13:00
Drew DeVault
220a6e9bf6 Add xwayland activate and fix EGL bug 2017-09-28 09:11:16 -04:00
Tony Crisci
00f1686ce5 unset egl current before terminating display
fixes segfault when closing the compositor with an egl window.
2017-09-25 19:25:59 -04:00
Drew DeVault
9fa822c666 Fix minor typos 2017-09-17 18:29:52 -04:00
Tony Crisci
368f74e4df Refactor meson build files
Use tabs for indentation and break up function calls over 80 col.
2017-08-30 14:30:47 -04:00
Dominique Martinet
f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Drew DeVault
27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Tony Crisci
4f2b1cc930 implement get_buffer_size for egl buffers 2017-08-15 07:58:07 -04:00
Tony Crisci
72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Calvin Lee
5cc7342606 Prevent alloc errors from crashing
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Dominique Martinet
4bbf718e7d impl->destroy cleanup:
- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault
2facf1df65 Fix software cursors 2017-08-14 08:43:17 -04:00
Drew DeVault
de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault
94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
Drew DeVault
d4b4bfb8bc Fix #64 2017-08-13 08:26:32 -04:00
nyorain
f066ff6d02 Fix external shader 2017-08-12 14:48:24 +02:00
Drew DeVault
2d6d2bcef9 Merge pull request #75 from nyorain/egl_image_leak
Fix egl image leak in gles renderer
2017-08-12 08:22:04 -04:00
nyorain
862bc9783f Fix egl image leak in gles renderer 2017-08-12 11:41:40 +02:00
Dominique Martinet
c323bfc6a0 GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault
62d8b252c0 Refactor meson and move xdg-shell into wlroots 2017-08-11 09:37:09 -04:00
Drew DeVault
a6efb90382 s/gen/ensure/ fixes #47 2017-08-11 09:00:26 -04:00
Drew DeVault
c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Drew DeVault
3c12a32d1f Merge pull request #58 from acrisci/feature/enable-gl-blending
enable gl blending
2017-08-10 08:41:11 -04:00
Tony Crisci
49e97857c7 enable gl blending
This makes transparency work correctly.

fixes #56
2017-08-10 08:38:55 -04:00
Drew DeVault
888986b038 Remove excess logging 2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0 Implement wlr_surface_flush_damage 2017-08-10 08:26:16 -04:00
nyorain
073dff63da Fix style issues 2017-08-10 11:05:18 +02:00
nyorain
67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault
e2b7712302 Use texture->pixel_format instead of re-scanning 2017-08-09 22:56:57 -04:00
Drew DeVault
4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
Drew DeVault
bd2e9a7168 Style cleanup 2017-08-09 17:30:22 -04:00
nyorain
e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
Scott Anderson
1db97a9af9 Updated DRM cursor rendering 2017-08-06 21:38:40 +12:00
Drew DeVault
41b98f21e5 Merge pull request #42 from acrisci/bug/no-switch-active-textures
Remove unnecessary calls to glActiveTexture
2017-08-05 18:26:43 -04:00
nyorain
fdab81e1c9 Use meson build system 2017-08-05 22:34:24 +02:00
Tony Crisci
9119be1dd1 Remove unnecessary calls to glActiveTexture
Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
2017-08-05 10:41:05 -04:00
Tony Crisci
effea557bb Implement destroying surfaces
Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.

Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.

Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.

Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
2017-08-04 11:53:55 -04:00
Tony Crisci
6610aa7ca7 Implement shm buffer surface attach interface
Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().

Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.

This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes.
2017-08-04 11:41:13 -04:00
Drew DeVault
b08aa9fd35 Revert "Merge pull request #27 from ascent12/meson"
This reverts commit 85805da021, reversing
changes made to 8189c64d7f.
2017-07-11 22:16:56 -04:00
Scott Anderson
a2ba226ba3 Use subdir 2017-07-11 09:56:54 +12:00
Scott Anderson
924bf0f669 Changed build system to meson 2017-07-11 00:28:56 +12:00
Drew DeVault
8920b5d607 Merge branch 'wlcore' 2017-06-29 16:00:24 -04:00
Scott Anderson
0cd94f0cf0 Added software cursor fallback 2017-06-26 17:34:15 +12:00
Drew DeVault
5a2796266f Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
Drew DeVault
2aafb5dd19 Add wlcore/wl_shm (WIP) 2017-06-23 13:41:07 -04:00
Drew DeVault
f252c5a792 Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault
b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00
Drew DeVault
f4453d104d Reorganize wlr-common 2017-06-21 12:10:07 -04:00
Drew DeVault
c9d5a0b2fb Clean up Wayland backend GL context and such 2017-06-20 15:29:27 -04:00
Drew DeVault
2443a070e7 Add colored quad and ellipse rendering primitives 2017-06-15 15:31:13 -04:00
Drew DeVault
7a25d6c50b Destroy gles3 wlr_surfaces 2017-06-09 10:33:02 -04:00
Drew DeVault
2b909e1729 Add error "handling" to gles3 backend 2017-06-09 10:28:50 -04:00
Drew DeVault
cd6a40d816 Further improvements to rendering subsystem 2017-06-08 15:52:42 -04:00
Drew DeVault
83f8864f0a Add wlr_renderer and move quad rendering there 2017-06-08 12:02:51 -04:00
Drew DeVault
211488131f Add wlr_shader to wlr-render 2017-06-08 11:30:38 -04:00
Drew DeVault
fc1dc1b5b0 Use constant VBO for quad, add matrix stuff 2017-06-07 21:35:07 -04:00