Hyprland/src/managers/input/InputManager.cpp

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#include "InputManager.hpp"
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#include "../../Compositor.hpp"
#include "wlr/types/wlr_switch.h"
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#include <ranges>
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CInputManager::~CInputManager() {
m_lConstraints.clear();
m_lKeyboards.clear();
m_lMice.clear();
m_lTablets.clear();
m_lTabletTools.clear();
m_lTabletPads.clear();
m_lIdleInhibitors.clear();
m_lTouchDevices.clear();
m_lSwitches.clear();
}
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void CInputManager::onMouseMoved(wlr_pointer_motion_event* e) {
static auto* const PSENS = &g_pConfigManager->getConfigValuePtr("general:sensitivity")->floatValue;
static auto* const PNOACCEL = &g_pConfigManager->getConfigValuePtr("input:force_no_accel")->intValue;
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static auto* const PSENSTORAW = &g_pConfigManager->getConfigValuePtr("general:apply_sens_to_raw")->intValue;
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const auto DELTA = *PNOACCEL == 1 ? Vector2D(e->unaccel_dx, e->unaccel_dy) : Vector2D(e->delta_x, e->delta_y);
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if (*PSENSTORAW == 1)
wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, DELTA.x * *PSENS,
DELTA.y * *PSENS, e->unaccel_dx * *PSENS, e->unaccel_dy * *PSENS);
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else
wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, DELTA.x, DELTA.y,
e->unaccel_dx, e->unaccel_dy);
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wlr_cursor_move(g_pCompositor->m_sWLRCursor, &e->pointer->base, DELTA.x * *PSENS, DELTA.y * *PSENS);
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mouseMoveUnified(e->time_msec);
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m_tmrLastCursorMovement.reset();
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m_bLastInputTouch = false;
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}
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void CInputManager::onMouseWarp(wlr_pointer_motion_absolute_event* e) {
wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, &e->pointer->base, e->x, e->y);
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mouseMoveUnified(e->time_msec);
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m_tmrLastCursorMovement.reset();
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m_bLastInputTouch = false;
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}
void CInputManager::simulateMouseMovement() {
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
m_vLastCursorPosFloored = m_vLastCursorPosFloored - Vector2D(1, 1); // hack: force the mouseMoveUnified to report without making this a refocus.
mouseMoveUnified(now.tv_sec * 1000 + now.tv_nsec / 10000000);
}
void CInputManager::sendMotionEventsToFocused() {
if (!g_pCompositor->m_pLastFocus)
return;
// todo: this sucks ass
const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus);
const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_pLastFocus);
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition.goalv() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{}));
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, LOCAL.x, LOCAL.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, now.tv_sec * 1000 + now.tv_nsec / 10000000, LOCAL.x, LOCAL.y);
}
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void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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static auto* const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
static auto* const PMOUSEREFOCUS = &g_pConfigManager->getConfigValuePtr("input:mouse_refocus")->intValue;
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static auto* const PMOUSEDPMS = &g_pConfigManager->getConfigValuePtr("misc:mouse_move_enables_dpms")->intValue;
static auto* const PFOLLOWONDND = &g_pConfigManager->getConfigValuePtr("misc:always_follow_on_dnd")->intValue;
static auto* const PFLOATBEHAVIOR = &g_pConfigManager->getConfigValuePtr("input:float_switch_override_focus")->intValue;
static auto* const PMOUSEFOCUSMON = &g_pConfigManager->getConfigValuePtr("misc:mouse_move_focuses_monitor")->intValue;
static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_border")->intValue;
static auto* const PRESIZECURSORICON = &g_pConfigManager->getConfigValuePtr("general:hover_icon_on_border")->intValue;
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static auto* const PZOOMFACTOR = &g_pConfigManager->getConfigValuePtr("misc:cursor_zoom_factor")->floatValue;
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const auto FOLLOWMOUSE = *PFOLLOWONDND && m_sDrag.drag ? 1 : *PFOLLOWMOUSE;
m_pFoundSurfaceToFocus = nullptr;
m_pFoundLSToFocus = nullptr;
m_pFoundWindowToFocus = nullptr;
wlr_surface* foundSurface = nullptr;
Vector2D surfaceCoords;
Vector2D surfacePos = Vector2D(-1337, -1337);
CWindow* pFoundWindow = nullptr;
SLayerSurface* pFoundLayerSurface = nullptr;
if (!g_pCompositor->m_bReadyToProcess || g_pCompositor->m_bIsShuttingDown || g_pCompositor->m_bUnsafeState)
return;
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if (!g_pCompositor->m_bDPMSStateON && *PMOUSEDPMS) {
// enable dpms
g_pKeybindManager->dpms("on");
}
Vector2D mouseCoords = getMouseCoordsInternal();
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const auto MOUSECOORDSFLOORED = mouseCoords.floor();
if (MOUSECOORDSFLOORED == m_vLastCursorPosFloored && !refocus)
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return;
EMIT_HOOK_EVENT_CANCELLABLE("mouseMove", MOUSECOORDSFLOORED);
if (time)
g_pCompositor->notifyIdleActivity();
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m_vLastCursorPosFloored = MOUSECOORDSFLOORED;
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
// this can happen if there are no displays hooked up to Hyprland
if (PMONITOR == nullptr)
return;
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if (*PZOOMFACTOR != 1.f)
g_pHyprRenderer->damageMonitor(PMONITOR);
if (!PMONITOR->solitaryClient && g_pHyprRenderer->shouldRenderCursor() && PMONITOR->output->software_cursor_locks > 0)
g_pCompositor->scheduleFrameForMonitor(PMONITOR);
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CWindow* forcedFocus = m_pForcedFocus;
if (!forcedFocus)
forcedFocus = g_pCompositor->getForceFocus();
if (forcedFocus) {
pFoundWindow = forcedFocus;
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surfacePos = pFoundWindow->m_vRealPosition.vec();
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foundSurface = pFoundWindow->m_pWLSurface.wlr();
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}
// constraints
// All constraints TODO: multiple mice?
if (g_pCompositor->m_sSeat.mouse && g_pCompositor->m_sSeat.mouse->currentConstraint && !g_pCompositor->m_sSeat.exclusiveClient && !g_pSessionLockManager->isSessionLocked()) {
// XWayland windows sometimes issue constraints weirdly.
// TODO: We probably should search their parent. wlr_xwayland_surface->parent
const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
const auto PCONSTRAINT = constraintFromWlr(g_pCompositor->m_sSeat.mouse->currentConstraint);
if (!CONSTRAINTWINDOW || !PCONSTRAINT) {
unconstrainMouse();
} else {
// Native Wayland apps know how 2 constrain themselves.
// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
const auto CONSTRAINTPOS = PCONSTRAINT->getLogicConstraintPos();
const auto CONSTRAINTSIZE = PCONSTRAINT->getLogicConstraintSize();
if (g_pCompositor->m_sSeat.mouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED) {
// we just snap the cursor to where it should be.
if (PCONSTRAINT->hintSet)
wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, CONSTRAINTPOS.x + PCONSTRAINT->positionHint.x,
CONSTRAINTPOS.y + PCONSTRAINT->positionHint.y);
return; // don't process anything else, the cursor is locked. The surface should not receive any further events.
// these are usually FPS games. They will use the relative motion.
} else {
// we restrict the cursor to the confined region
const auto REGION = PCONSTRAINT->getLogicCoordsRegion();
if (!REGION.containsPoint(mouseCoords)) {
if (g_pCompositor->m_sSeat.mouse->constraintActive) {
const auto CLOSEST = REGION.closestPoint(mouseCoords);
wlr_cursor_warp_closest(g_pCompositor->m_sWLRCursor, NULL, CLOSEST.x, CLOSEST.y);
mouseCoords = getMouseCoordsInternal();
}
} else {
if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) {
g_pCompositor->m_sSeat.mouse->constraintActive = true;
}
}
}
if (CONSTRAINTWINDOW->m_bIsX11) {
foundSurface = CONSTRAINTWINDOW->m_pWLSurface.wlr();
surfacePos = CONSTRAINTWINDOW->m_vRealPosition.vec();
} else {
g_pCompositor->vectorWindowToSurface(mouseCoords, CONSTRAINTWINDOW, surfaceCoords);
}
pFoundWindow = CONSTRAINTWINDOW;
}
}
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// update stuff
updateDragIcon();
if (!m_sDrag.drag && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_pLastFocus && m_pLastMouseSurface) {
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if (m_bLastFocusOnLS) {
foundSurface = m_pLastMouseSurface;
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pFoundLayerSurface = g_pCompositor->getLayerSurfaceFromSurface(foundSurface);
if (pFoundLayerSurface) {
surfacePos = g_pCompositor->getLayerSurfaceFromSurface(foundSurface)->position;
m_bFocusHeldByButtons = true;
m_bRefocusHeldByButtons = refocus;
} else {
// ?
foundSurface = nullptr;
pFoundLayerSurface = nullptr;
}
} else if (g_pCompositor->m_pLastWindow) {
foundSurface = m_pLastMouseSurface;
pFoundWindow = g_pCompositor->m_pLastWindow;
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surfaceCoords = g_pCompositor->vectorToSurfaceLocal(mouseCoords, pFoundWindow, foundSurface);
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m_bFocusHeldByButtons = true;
m_bRefocusHeldByButtons = refocus;
}
}
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g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor && (*PMOUSEFOCUSMON || refocus))
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g_pCompositor->setActiveMonitor(PMONITOR);
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if (g_pSessionLockManager->isSessionLocked()) {
const auto PSLS = PMONITOR ? g_pSessionLockManager->getSessionLockSurfaceForMonitor(PMONITOR->ID) : nullptr;
if (!PSLS)
return;
foundSurface = PSLS->pWlrLockSurface->surface;
surfacePos = PMONITOR->vecPosition;
}
// overlay is above fullscreen
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
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if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords, &pFoundLayerSurface);
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// then, we check if the workspace doesnt have a fullscreen window
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
if (!pFoundWindow) {
// what the fuck, somehow happens occasionally??
PWORKSPACE->m_bHasFullscreenWindow = false;
return;
}
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowIdeal(mouseCoords);
if (PWINDOWIDEAL &&
((PWINDOWIDEAL->m_bIsFloating && PWINDOWIDEAL->m_bCreatedOverFullscreen) /* floating over fullscreen */
|| (PMONITOR->specialWorkspaceID == PWINDOWIDEAL->m_iWorkspaceID) /* on an open special workspace */))
pFoundWindow = PWINDOWIDEAL;
if (!pFoundWindow->m_bIsX11) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
surfacePos = Vector2D(-1337, -1337);
} else {
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foundSurface = pFoundWindow->m_pWLSurface.wlr();
surfacePos = pFoundWindow->m_vRealPosition.vec();
}
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}
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// then windows
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if (!foundSurface) {
if (PWORKSPACE->m_bHasFullscreenWindow && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_MAXIMIZED) {
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if (PMONITOR->specialWorkspaceID) {
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
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if (pFoundWindow && !g_pCompositor->isWorkspaceSpecial(pFoundWindow->m_iWorkspaceID)) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
}
} else {
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pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
if (!(pFoundWindow && pFoundWindow->m_bIsFloating && pFoundWindow->m_bCreatedOverFullscreen))
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
}
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} else {
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pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
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}
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if (pFoundWindow) {
if (!pFoundWindow->m_bIsX11) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
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foundSurface = pFoundWindow->m_pWLSurface.wlr();
surfacePos = pFoundWindow->m_vRealPosition.vec();
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}
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}
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}
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// then surfaces below
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords, &pFoundLayerSurface);
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if (!foundSurface)
foundSurface =
g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords, &pFoundLayerSurface);
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g_pCompositor->scheduleFrameForMonitor(g_pCompositor->m_pLastMonitor);
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if (!foundSurface) {
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if (!m_bEmptyFocusCursorSet) {
m_eBorderIconDirection = BORDERICON_NONE;
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if (g_pHyprRenderer->m_bHasARenderedCursor) {
// TODO: maybe wrap?
if (m_ecbClickBehavior == CLICKMODE_KILL)
setCursorImageOverride("crosshair");
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else
setCursorImageOverride("left_ptr");
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}
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m_bEmptyFocusCursorSet = true;
}
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wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat);
m_pLastMouseSurface = nullptr;
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if (refocus || !g_pCompositor->m_pLastWindow) // if we are forcing a refocus, and we don't find a surface, clear the kb focus too!
g_pCompositor->focusWindow(nullptr);
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return;
}
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m_bEmptyFocusCursorSet = false;
Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
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if (pFoundWindow && !pFoundWindow->m_bIsX11 && surfacePos != Vector2D(-1337, -1337)) {
// calc for oversized windows... fucking bullshit.
wlr_box geom;
wlr_xdg_surface_get_geometry(pFoundWindow->m_uSurface.xdg, &geom);
surfaceLocal = mouseCoords - surfacePos + Vector2D(geom.x, geom.y);
}
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if (pFoundWindow && pFoundWindow->m_bIsX11) // for x11 force scale zero
surfaceLocal = surfaceLocal * pFoundWindow->m_fX11SurfaceScaledBy;
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bool allowKeyboardRefocus = true;
if (!refocus && g_pCompositor->m_pLastFocus) {
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const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_pLastFocus);
if (PLS && PLS->layerSurface->current.keyboard_interactive == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE)
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allowKeyboardRefocus = false;
}
// set the values for use
if (refocus) {
m_pFoundLSToFocus = pFoundLayerSurface;
m_pFoundWindowToFocus = pFoundWindow;
m_pFoundSurfaceToFocus = foundSurface;
}
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if (currentlyDraggedWindow && pFoundWindow != currentlyDraggedWindow) {
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
return;
}
if (pFoundWindow && foundSurface == pFoundWindow->m_pWLSurface.wlr() && !m_bCursorImageOverridden) {
const auto BOX = pFoundWindow->getWindowMainSurfaceBox();
if (!VECINRECT(mouseCoords, BOX.x, BOX.y, BOX.x + BOX.width, BOX.y + BOX.height))
setCursorImageOverride("left_ptr");
else
restoreCursorIconToApp();
}
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if (pFoundWindow) {
// change cursor icon if hovering over border
if (*PRESIZEONBORDER && *PRESIZECURSORICON) {
if (!pFoundWindow->m_bIsFullscreen && !pFoundWindow->hasPopupAt(mouseCoords)) {
setCursorIconOnBorder(pFoundWindow);
} else if (m_eBorderIconDirection != BORDERICON_NONE) {
unsetCursorImage();
}
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}
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if (FOLLOWMOUSE != 1 && !refocus) {
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow &&
((pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR == 2) || (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR != 0))) {
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// enter if change floating style
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if (FOLLOWMOUSE != 3 && allowKeyboardRefocus)
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
m_pLastMouseSurface = foundSurface;
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
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} else if (FOLLOWMOUSE == 2 || FOLLOWMOUSE == 3) {
m_pLastMouseSurface = foundSurface;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
}
if (pFoundWindow == g_pCompositor->m_pLastWindow) {
m_pLastMouseSurface = foundSurface;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
}
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if (FOLLOWMOUSE != 0 || pFoundWindow == g_pCompositor->m_pLastWindow)
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
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m_bLastFocusOnLS = false;
return; // don't enter any new surfaces
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} else {
if (((FOLLOWMOUSE != 3 && allowKeyboardRefocus) && (*PMOUSEREFOCUS || m_pLastMouseFocus != pFoundWindow)) || refocus) {
m_pLastMouseFocus = pFoundWindow;
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
}
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}
m_bLastFocusOnLS = false;
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} else {
if (*PRESIZEONBORDER && *PRESIZECURSORICON && m_eBorderIconDirection != BORDERICON_NONE) {
m_eBorderIconDirection = BORDERICON_NONE;
unsetCursorImage();
}
if (pFoundLayerSurface &&
(pFoundLayerSurface->layerSurface->current.keyboard_interactive != ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE ||
(pFoundLayerSurface->layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP && !g_pCompositor->m_pLastWindow)) &&
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FOLLOWMOUSE != 3 && allowKeyboardRefocus) {
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g_pCompositor->focusSurface(foundSurface);
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}
if (pFoundLayerSurface)
m_bLastFocusOnLS = true;
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}
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m_pLastMouseSurface = foundSurface;
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
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}
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void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
EMIT_HOOK_EVENT_CANCELLABLE("mouseButton", e);
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g_pCompositor->notifyIdleActivity();
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m_tmrLastCursorMovement.reset();
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if (e->state == WLR_BUTTON_PRESSED) {
m_lCurrentlyHeldButtons.push_back(e->button);
} else {
if (std::find_if(m_lCurrentlyHeldButtons.begin(), m_lCurrentlyHeldButtons.end(), [&](const auto& other) { return other == e->button; }) == m_lCurrentlyHeldButtons.end())
return;
std::erase_if(m_lCurrentlyHeldButtons, [&](const auto& other) { return other == e->button; });
}
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switch (m_ecbClickBehavior) {
case CLICKMODE_DEFAULT: processMouseDownNormal(e); break;
case CLICKMODE_KILL: processMouseDownKill(e); break;
default: break;
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}
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if (m_bFocusHeldByButtons && m_lCurrentlyHeldButtons.empty() && e->state == WLR_BUTTON_RELEASED) {
if (m_bRefocusHeldByButtons)
refocus();
else
simulateMouseMovement();
m_bFocusHeldByButtons = false;
m_bRefocusHeldByButtons = false;
}
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}
void CInputManager::processMouseRequest(wlr_seat_pointer_request_set_cursor_event* e) {
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if (!e->surface)
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g_pHyprRenderer->m_bWindowRequestedCursorHide = true;
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else
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g_pHyprRenderer->m_bWindowRequestedCursorHide = false;
if (!cursorImageUnlocked() || !g_pHyprRenderer->m_bHasARenderedCursor)
return;
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if (e->seat_client == g_pCompositor->m_sSeat.seat->pointer_state.focused_client) {
m_sCursorSurfaceInfo.wlSurface.unassign();
if (e->surface) {
m_sCursorSurfaceInfo.wlSurface.assign(e->surface);
m_sCursorSurfaceInfo.vHotspot = {e->hotspot_x, e->hotspot_y};
m_sCursorSurfaceInfo.hidden = false;
} else {
m_sCursorSurfaceInfo.vHotspot = {};
m_sCursorSurfaceInfo.hidden = true;
}
m_sCursorSurfaceInfo.name = "";
m_sCursorSurfaceInfo.inUse = true;
g_pHyprRenderer->setCursorSurface(e->surface, e->hotspot_x, e->hotspot_y);
}
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}
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void CInputManager::processMouseRequest(wlr_cursor_shape_manager_v1_request_set_shape_event* e) {
if (!g_pHyprRenderer->m_bHasARenderedCursor || !cursorImageUnlocked())
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return;
if (e->seat_client == g_pCompositor->m_sSeat.seat->pointer_state.focused_client) {
m_sCursorSurfaceInfo.wlSurface.unassign();
m_sCursorSurfaceInfo.vHotspot = {};
m_sCursorSurfaceInfo.name = wlr_cursor_shape_v1_name(e->shape);
m_sCursorSurfaceInfo.hidden = false;
m_sCursorSurfaceInfo.inUse = true;
g_pHyprRenderer->setCursorFromName(m_sCursorSurfaceInfo.name);
}
}
void CInputManager::restoreCursorIconToApp() {
if (m_sCursorSurfaceInfo.inUse)
return;
if (m_sCursorSurfaceInfo.hidden) {
g_pHyprRenderer->setCursorSurface(nullptr, 0, 0);
return;
}
if (m_sCursorSurfaceInfo.name.empty()) {
if (m_sCursorSurfaceInfo.wlSurface.exists())
g_pHyprRenderer->setCursorSurface(m_sCursorSurfaceInfo.wlSurface.wlr(), m_sCursorSurfaceInfo.vHotspot.x, m_sCursorSurfaceInfo.vHotspot.y);
} else {
g_pHyprRenderer->setCursorFromName(m_sCursorSurfaceInfo.name);
}
m_sCursorSurfaceInfo.inUse = true;
}
void CInputManager::setCursorImageOverride(const std::string& name) {
if (m_bCursorImageOverridden)
return;
m_sCursorSurfaceInfo.inUse = false;
g_pHyprRenderer->setCursorFromName(name);
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}
bool CInputManager::cursorImageUnlocked() {
if (!g_pHyprRenderer->m_bHasARenderedCursor)
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return false;
if (m_ecbClickBehavior == CLICKMODE_KILL)
return false;
if (m_bCursorImageOverridden)
return false;
return true;
}
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eClickBehaviorMode CInputManager::getClickMode() {
return m_ecbClickBehavior;
}
void CInputManager::setClickMode(eClickBehaviorMode mode) {
switch (mode) {
case CLICKMODE_DEFAULT:
Debug::log(LOG, "SetClickMode: DEFAULT");
m_ecbClickBehavior = CLICKMODE_DEFAULT;
g_pHyprRenderer->setCursorFromName("left_ptr");
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break;
case CLICKMODE_KILL:
Debug::log(LOG, "SetClickMode: KILL");
m_ecbClickBehavior = CLICKMODE_KILL;
// remove constraints
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g_pInputManager->unconstrainMouse();
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refocus();
// set cursor
g_pHyprRenderer->setCursorFromName("crosshair");
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break;
default: break;
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}
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}
void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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// notify the keybind manager
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static auto* const PPASSMOUSE = &g_pConfigManager->getConfigValuePtr("binds:pass_mouse_when_bound")->intValue;
const auto PASS = g_pKeybindManager->onMouseEvent(e);
static auto* const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_border")->intValue;
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if (!PASS && !*PPASSMOUSE)
return;
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
if (w && !w->m_bIsFullscreen && !w->hasPopupAt(mouseCoords)) {
for (auto& wd : w->m_dWindowDecorations) {
if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
continue;
if (g_pDecorationPositioner->getWindowDecorationBox(wd.get()).containsPoint(mouseCoords)) {
wd->onMouseButtonOnDeco(mouseCoords, e);
return;
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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}
}
}
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// clicking on border triggers resize
// TODO detect click on LS properly
if (*PRESIZEONBORDER && !m_bLastFocusOnLS) {
if (w && !w->m_bIsFullscreen) {
const CBox real = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if ((!real.containsPoint(mouseCoords) || w->isInCurvedCorner(mouseCoords.x, mouseCoords.y)) && !w->hasPopupAt(mouseCoords)) {
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g_pKeybindManager->resizeWithBorder(e);
return;
}
}
}
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switch (e->state) {
case WLR_BUTTON_PRESSED:
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if (*PFOLLOWMOUSE == 3) // don't refocus on full loose
break;
if ((!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint) /* No constraints */
&& (w && g_pCompositor->m_pLastWindow != w) /* window should change */) {
// a bit hacky
// if we only pressed one button, allow us to refocus. m_lCurrentlyHeldButtons.size() > 0 will stick the focus
if (m_lCurrentlyHeldButtons.size() == 1) {
const auto COPY = m_lCurrentlyHeldButtons;
m_lCurrentlyHeldButtons.clear();
refocus();
m_lCurrentlyHeldButtons = COPY;
} else
refocus();
}
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// if clicked on a floating window make it top
if (g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow->m_bIsFloating)
g_pCompositor->changeWindowZOrder(g_pCompositor->m_pLastWindow, true);
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break;
case WLR_BUTTON_RELEASED: break;
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}
// notify app if we didnt handle it
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if (g_pCompositor->doesSeatAcceptInput(g_pCompositor->m_pLastFocus)) {
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wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, e->time_msec, e->button, e->state);
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}
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}
void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) {
switch (e->state) {
case WLR_BUTTON_PRESSED: {
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const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(getMouseCoordsInternal());
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if (!PWINDOW) {
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Debug::log(ERR, "Cannot kill invalid window!");
break;
}
// kill the mf
kill(PWINDOW->getPID(), SIGKILL);
break;
}
case WLR_BUTTON_RELEASED: break;
default: break;
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}
// reset click behavior mode
m_ecbClickBehavior = CLICKMODE_DEFAULT;
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}
void CInputManager::onMouseWheel(wlr_pointer_axis_event* e) {
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
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static auto* const PSCROLLFACTOR = &g_pConfigManager->getConfigValuePtr("input:touchpad:scroll_factor")->floatValue;
static auto* const PGROUPBARSCROLLING = &g_pConfigManager->getConfigValuePtr("group:groupbar:scrolling")->intValue;
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auto factor = (*PSCROLLFACTOR <= 0.f || e->source != WLR_AXIS_SOURCE_FINGER ? 1.f : *PSCROLLFACTOR);
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bool passEvent = g_pKeybindManager->onAxisEvent(e);
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g_pCompositor->notifyIdleActivity();
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto pWindow = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
if (*PGROUPBARSCROLLING && pWindow && !pWindow->m_bIsFullscreen && !pWindow->hasPopupAt(MOUSECOORDS) && pWindow->m_sGroupData.pNextWindow) {
const CBox box = g_pDecorationPositioner->getWindowDecorationBox(pWindow->getDecorationByType(DECORATION_GROUPBAR));
if (box.containsPoint(MOUSECOORDS)) {
decos: groupbar mouse interaction (#3102) * allow groupbar clicking modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.hpp * remove setting pos inside insertWindowToGroup() modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * add group window by index and group size functions modified: src/Window.cpp modified: src/Window.hpp modified: src/managers/input/InputManager.cpp * allow dragging into groupbar modified: src/Window.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * allow dragging from groupbar modified: src/managers/KeybindManager.cpp * try groupbar clicking before border resize modified: src/managers/input/InputManager.cpp * block grabbing groupbar on floating (crash) remove later when crashing is fixed modified: src/managers/KeybindManager.cpp * remove redundant { } modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp * implement getWindowDecorationBox() modified: src/Window.cpp modified: src/Window.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * fix crash when moveoutofgroup in floating windows also removes dragging from floating windows limitation modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp * use CRegion in getWindowDecorationBox() modified: src/helpers/Region.cpp modified: src/helpers/Region.hpp modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * add groupbar scrolling modified: src/config/ConfigManager.cpp modified: src/managers/input/InputManager.cpp * change name to getWindowDecorationRegion() modified: src/layout/DwindleLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/InputManager.cpp modified: src/render/decorations/IHyprWindowDecoration.cpp modified: src/render/decorations/IHyprWindowDecoration.hpp * make dragging from group less hacky for floating modified: src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00
if (e->delta > 0)
pWindow->setGroupCurrent(pWindow->m_sGroupData.pNextWindow);
else
pWindow->setGroupCurrent(pWindow->getGroupPrevious());
return;
}
}
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if (passEvent)
wlr_seat_pointer_notify_axis(g_pCompositor->m_sSeat.seat, e->time_msec, e->orientation, factor * e->delta, std::round(factor * e->delta_discrete), e->source);
}
2022-03-17 19:03:15 +01:00
Vector2D CInputManager::getMouseCoordsInternal() {
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return Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y);
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}
void CInputManager::newKeyboard(wlr_input_device* keyboard) {
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const auto PNEWKEYBOARD = &m_lKeyboards.emplace_back();
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PNEWKEYBOARD->keyboard = keyboard;
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try {
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PNEWKEYBOARD->name = getNameForNewDevice(keyboard->name);
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} catch (std::exception& e) {
Debug::log(ERR, "Keyboard had no name???"); // logic error
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}
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PNEWKEYBOARD->hyprListener_keyboardMod.initCallback(&wlr_keyboard_from_input_device(keyboard)->events.modifiers, &Events::listener_keyboardMod, PNEWKEYBOARD, "Keyboard");
PNEWKEYBOARD->hyprListener_keyboardKey.initCallback(&wlr_keyboard_from_input_device(keyboard)->events.key, &Events::listener_keyboardKey, PNEWKEYBOARD, "Keyboard");
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PNEWKEYBOARD->hyprListener_keyboardDestroy.initCallback(&keyboard->events.destroy, &Events::listener_keyboardDestroy, PNEWKEYBOARD, "Keyboard");
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PNEWKEYBOARD->hyprListener_keyboardKeymap.initCallback(
&wlr_keyboard_from_input_device(keyboard)->events.keymap,
[&](void* owner, void* data) {
const auto PKEYBOARD = (SKeyboard*)owner;
const auto LAYOUT = getActiveLayoutForKeyboard(PKEYBOARD);
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g_pEventManager->postEvent(SHyprIPCEvent{"activelayout", PKEYBOARD->name + "," + LAYOUT});
EMIT_HOOK_EVENT("activeLayout", (std::vector<void*>{PKEYBOARD, (void*)&LAYOUT}));
},
PNEWKEYBOARD, "Keyboard");
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disableAllKeyboards(false);
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m_pActiveKeyboard = PNEWKEYBOARD;
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PNEWKEYBOARD->active = true;
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applyConfigToKeyboard(PNEWKEYBOARD);
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wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, wlr_keyboard_from_input_device(keyboard));
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Debug::log(LOG, "New keyboard created, pointers Hypr: {:x} and WLR: {:x}", (uintptr_t)PNEWKEYBOARD, (uintptr_t)keyboard);
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}
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void CInputManager::newVirtualKeyboard(wlr_input_device* keyboard) {
const auto PNEWKEYBOARD = &m_lKeyboards.emplace_back();
PNEWKEYBOARD->keyboard = keyboard;
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PNEWKEYBOARD->isVirtual = true;
try {
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PNEWKEYBOARD->name = getNameForNewDevice(keyboard->name);
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} catch (std::exception& e) {
Debug::log(ERR, "Keyboard had no name???"); // logic error
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}
PNEWKEYBOARD->hyprListener_keyboardMod.initCallback(&wlr_keyboard_from_input_device(keyboard)->events.modifiers, &Events::listener_keyboardMod, PNEWKEYBOARD, "Keyboard");
PNEWKEYBOARD->hyprListener_keyboardKey.initCallback(&wlr_keyboard_from_input_device(keyboard)->events.key, &Events::listener_keyboardKey, PNEWKEYBOARD, "Keyboard");
PNEWKEYBOARD->hyprListener_keyboardDestroy.initCallback(&keyboard->events.destroy, &Events::listener_keyboardDestroy, PNEWKEYBOARD, "Keyboard");
PNEWKEYBOARD->hyprListener_keyboardKeymap.initCallback(
&wlr_keyboard_from_input_device(keyboard)->events.keymap,
[&](void* owner, void* data) {
const auto PKEYBOARD = (SKeyboard*)owner;
const auto LAYOUT = getActiveLayoutForKeyboard(PKEYBOARD);
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g_pEventManager->postEvent(SHyprIPCEvent{"activelayout", PKEYBOARD->name + "," + LAYOUT});
EMIT_HOOK_EVENT("activeLayout", (std::vector<void*>{PKEYBOARD, (void*)&LAYOUT}));
},
PNEWKEYBOARD, "Keyboard");
disableAllKeyboards(true);
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m_pActiveKeyboard = PNEWKEYBOARD;
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PNEWKEYBOARD->active = true;
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applyConfigToKeyboard(PNEWKEYBOARD);
wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, wlr_keyboard_from_input_device(keyboard));
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Debug::log(LOG, "New virtual keyboard created, pointers Hypr: {:x} and WLR: {:x}", (uintptr_t)PNEWKEYBOARD, (uintptr_t)keyboard);
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}
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void CInputManager::setKeyboardLayout() {
for (auto& k : m_lKeyboards)
applyConfigToKeyboard(&k);
g_pKeybindManager->updateXKBTranslationState();
}
void CInputManager::applyConfigToKeyboard(SKeyboard* pKeyboard) {
auto devname = pKeyboard->name;
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const auto HASCONFIG = g_pConfigManager->deviceConfigExists(devname);
Debug::log(LOG, "ApplyConfigToKeyboard for \"{}\", hasconfig: {}", pKeyboard->name, (int)HASCONFIG);
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ASSERT(pKeyboard);
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if (!wlr_keyboard_from_input_device(pKeyboard->keyboard))
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return;
const auto REPEATRATE = g_pConfigManager->getDeviceInt(devname, "repeat_rate", "input:repeat_rate");
const auto REPEATDELAY = g_pConfigManager->getDeviceInt(devname, "repeat_delay", "input:repeat_delay");
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const auto NUMLOCKON = g_pConfigManager->getDeviceInt(devname, "numlock_by_default", "input:numlock_by_default");
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const auto FILEPATH = g_pConfigManager->getDeviceString(devname, "kb_file", "input:kb_file");
const auto RULES = g_pConfigManager->getDeviceString(devname, "kb_rules", "input:kb_rules");
const auto MODEL = g_pConfigManager->getDeviceString(devname, "kb_model", "input:kb_model");
const auto LAYOUT = g_pConfigManager->getDeviceString(devname, "kb_layout", "input:kb_layout");
const auto VARIANT = g_pConfigManager->getDeviceString(devname, "kb_variant", "input:kb_variant");
const auto OPTIONS = g_pConfigManager->getDeviceString(devname, "kb_options", "input:kb_options");
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const auto ENABLED = HASCONFIG ? g_pConfigManager->getDeviceInt(devname, "enabled") : true;
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pKeyboard->enabled = ENABLED;
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try {
if (NUMLOCKON == pKeyboard->numlockOn && REPEATDELAY == pKeyboard->repeatDelay && REPEATRATE == pKeyboard->repeatRate && RULES != "" &&
RULES == pKeyboard->currentRules.rules && MODEL == pKeyboard->currentRules.model && LAYOUT == pKeyboard->currentRules.layout &&
VARIANT == pKeyboard->currentRules.variant && OPTIONS == pKeyboard->currentRules.options && FILEPATH == pKeyboard->xkbFilePath) {
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Debug::log(LOG, "Not applying config to keyboard, it did not change.");
return;
}
} catch (std::exception& e) {
// can be libc errors for null std::string
// we can ignore those and just apply
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}
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wlr_keyboard_set_repeat_info(wlr_keyboard_from_input_device(pKeyboard->keyboard), std::max(0, REPEATRATE), std::max(0, REPEATDELAY));
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pKeyboard->repeatDelay = REPEATDELAY;
pKeyboard->repeatRate = REPEATRATE;
pKeyboard->numlockOn = NUMLOCKON;
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pKeyboard->xkbFilePath = FILEPATH.c_str();
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xkb_rule_names rules = {.rules = RULES.c_str(), .model = MODEL.c_str(), .layout = LAYOUT.c_str(), .variant = VARIANT.c_str(), .options = OPTIONS.c_str()};
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pKeyboard->currentRules.rules = RULES;
pKeyboard->currentRules.model = MODEL;
pKeyboard->currentRules.variant = VARIANT;
pKeyboard->currentRules.options = OPTIONS;
pKeyboard->currentRules.layout = LAYOUT;
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const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
if (!CONTEXT) {
Debug::log(ERR, "applyConfigToKeyboard: CONTEXT null??");
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return;
}
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Debug::log(LOG, "Attempting to create a keymap for layout {} with variant {} (rules: {}, model: {}, options: {})", rules.layout, rules.variant, rules.rules, rules.model,
rules.options);
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xkb_keymap* KEYMAP = NULL;
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if (!FILEPATH.empty()) {
auto path = absolutePath(FILEPATH, g_pConfigManager->configCurrentPath);
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if (FILE* const KEYMAPFILE = fopen(path.c_str(), "r"); !KEYMAPFILE)
Debug::log(ERR, "Cannot open input:kb_file= file for reading");
else {
KEYMAP = xkb_keymap_new_from_file(CONTEXT, KEYMAPFILE, XKB_KEYMAP_FORMAT_TEXT_V1, XKB_KEYMAP_COMPILE_NO_FLAGS);
fclose(KEYMAPFILE);
}
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}
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if (!KEYMAP)
KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!KEYMAP) {
g_pConfigManager->addParseError("Invalid keyboard layout passed. ( rules: " + RULES + ", model: " + MODEL + ", variant: " + VARIANT + ", options: " + OPTIONS +
", layout: " + LAYOUT + " )");
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Debug::log(ERR, "Keyboard layout {} with variant {} (rules: {}, model: {}, options: {}) couldn't have been loaded.", rules.layout, rules.variant, rules.rules, rules.model,
rules.options);
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memset(&rules, 0, sizeof(rules));
pKeyboard->currentRules.rules = "";
pKeyboard->currentRules.model = "";
pKeyboard->currentRules.variant = "";
pKeyboard->currentRules.options = "";
pKeyboard->currentRules.layout = "";
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KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
}
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wlr_keyboard_set_keymap(wlr_keyboard_from_input_device(pKeyboard->keyboard), KEYMAP);
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wlr_keyboard_modifiers wlrMods = {0};
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if (NUMLOCKON == 1) {
// lock numlock
const auto IDX = xkb_map_mod_get_index(KEYMAP, XKB_MOD_NAME_NUM);
if (IDX != XKB_MOD_INVALID)
wlrMods.locked |= (uint32_t)1 << IDX;
}
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if (wlrMods.locked != 0)
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wlr_keyboard_notify_modifiers(wlr_keyboard_from_input_device(pKeyboard->keyboard), 0, 0, wlrMods.locked, 0);
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xkb_keymap_unref(KEYMAP);
xkb_context_unref(CONTEXT);
const auto LAYOUTSTR = getActiveLayoutForKeyboard(pKeyboard);
g_pEventManager->postEvent(SHyprIPCEvent{"activelayout", pKeyboard->name + "," + LAYOUTSTR});
EMIT_HOOK_EVENT("activeLayout", (std::vector<void*>{pKeyboard, (void*)&LAYOUTSTR}));
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Debug::log(LOG, "Set the keyboard layout to {} and variant to {} for keyboard \"{}\"", rules.layout, rules.variant, pKeyboard->keyboard->name);
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}
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void CInputManager::newMouse(wlr_input_device* mouse, bool virt) {
m_lMice.emplace_back();
const auto PMOUSE = &m_lMice.back();
PMOUSE->mouse = mouse;
PMOUSE->virt = virt;
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try {
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PMOUSE->name = getNameForNewDevice(mouse->name);
} catch (std::exception& e) {
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Debug::log(ERR, "Mouse had no name???"); // logic error
}
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if (wlr_input_device_is_libinput(mouse)) {
const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse);
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Debug::log(LOG, "New mouse has libinput sens {:.2f} ({:.2f}) with accel profile {} ({})", libinput_device_config_accel_get_speed(LIBINPUTDEV),
libinput_device_config_accel_get_default_speed(LIBINPUTDEV), (int)libinput_device_config_accel_get_profile(LIBINPUTDEV),
(int)libinput_device_config_accel_get_default_profile(LIBINPUTDEV));
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}
wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse);
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PMOUSE->connected = true;
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setPointerConfigs();
PMOUSE->hyprListener_destroyMouse.initCallback(&mouse->events.destroy, &Events::listener_destroyMouse, PMOUSE, "Mouse");
g_pCompositor->m_sSeat.mouse = PMOUSE;
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m_tmrLastCursorMovement.reset();
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Debug::log(LOG, "New mouse created, pointer WLR: {:x}", (uintptr_t)mouse);
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}
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void CInputManager::setPointerConfigs() {
for (auto& m : m_lMice) {
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const auto PPOINTER = &m;
auto devname = PPOINTER->name;
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const auto HASCONFIG = g_pConfigManager->deviceConfigExists(devname);
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if (HASCONFIG) {
const auto ENABLED = g_pConfigManager->getDeviceInt(devname, "enabled");
if (ENABLED && !m.connected) {
wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, m.mouse);
m.connected = true;
} else if (!ENABLED && m.connected) {
wlr_cursor_detach_input_device(g_pCompositor->m_sWLRCursor, m.mouse);
m.connected = false;
}
}
if (wlr_input_device_is_libinput(m.mouse)) {
const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(m.mouse);
double touchw = 0, touchh = 0;
const auto ISTOUCHPAD = libinput_device_has_capability(LIBINPUTDEV, LIBINPUT_DEVICE_CAP_POINTER) &&
libinput_device_get_size(LIBINPUTDEV, &touchw, &touchh) == 0; // pointer with size is a touchpad
if (g_pConfigManager->getDeviceInt(devname, "clickfinger_behavior", "input:touchpad:clickfinger_behavior") == 0) // toggle software buttons or clickfinger
libinput_device_config_click_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS);
else
libinput_device_config_click_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER);
if (g_pConfigManager->getDeviceInt(devname, "left_handed", "input:left_handed") == 0)
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libinput_device_config_left_handed_set(LIBINPUTDEV, 0);
else
libinput_device_config_left_handed_set(LIBINPUTDEV, 1);
if (libinput_device_config_middle_emulation_is_available(LIBINPUTDEV)) { // middleclick on r+l mouse button pressed
if (g_pConfigManager->getDeviceInt(devname, "middle_button_emulation", "input:touchpad:middle_button_emulation") == 1)
libinput_device_config_middle_emulation_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_MIDDLE_EMULATION_ENABLED);
else
libinput_device_config_middle_emulation_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_MIDDLE_EMULATION_DISABLED);
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const auto TAP_MAP = g_pConfigManager->getDeviceString(devname, "tap_button_map", "input:touchpad:tap_button_map");
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if (TAP_MAP == "" || TAP_MAP == "lrm")
libinput_device_config_tap_set_button_map(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_MAP_LRM);
else if (TAP_MAP == "lmr")
libinput_device_config_tap_set_button_map(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_MAP_LMR);
else
Debug::log(WARN, "Tap button mapping unknown");
}
const auto SCROLLMETHOD = g_pConfigManager->getDeviceString(devname, "scroll_method", "input:scroll_method");
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if (SCROLLMETHOD == "") {
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libinput_device_config_scroll_set_method(LIBINPUTDEV, libinput_device_config_scroll_get_default_method(LIBINPUTDEV));
} else if (SCROLLMETHOD == "no_scroll") {
libinput_device_config_scroll_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_SCROLL_NO_SCROLL);
} else if (SCROLLMETHOD == "2fg") {
libinput_device_config_scroll_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_SCROLL_2FG);
} else if (SCROLLMETHOD == "edge") {
libinput_device_config_scroll_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_SCROLL_EDGE);
} else if (SCROLLMETHOD == "on_button_down") {
libinput_device_config_scroll_set_method(LIBINPUTDEV, LIBINPUT_CONFIG_SCROLL_ON_BUTTON_DOWN);
} else {
Debug::log(WARN, "Scroll method unknown");
}
if (g_pConfigManager->getDeviceInt(devname, "tap-and-drag", "input:touchpad:tap-and-drag") == 0)
libinput_device_config_tap_set_drag_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_DRAG_DISABLED);
else
libinput_device_config_tap_set_drag_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_DRAG_ENABLED);
if (g_pConfigManager->getDeviceInt(devname, "drag_lock", "input:touchpad:drag_lock") == 0)
libinput_device_config_tap_set_drag_lock_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_DRAG_LOCK_DISABLED);
else
libinput_device_config_tap_set_drag_lock_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_DRAG_LOCK_ENABLED);
if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop)
if (g_pConfigManager->getDeviceInt(devname, "tap-to-click", "input:touchpad:tap-to-click") == 1)
libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED);
if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV)) {
if (ISTOUCHPAD)
libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV,
g_pConfigManager->getDeviceInt(devname, "natural_scroll", "input:touchpad:natural_scroll"));
else
libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, g_pConfigManager->getDeviceInt(devname, "natural_scroll", "input:natural_scroll"));
}
if (libinput_device_config_dwt_is_available(LIBINPUTDEV)) {
const auto DWT =
static_cast<enum libinput_config_dwt_state>(g_pConfigManager->getDeviceInt(devname, "disable_while_typing", "input:touchpad:disable_while_typing") != 0);
libinput_device_config_dwt_set_enabled(LIBINPUTDEV, DWT);
}
const auto LIBINPUTSENS = std::clamp(g_pConfigManager->getDeviceFloat(devname, "sensitivity", "input:sensitivity"), -1.f, 1.f);
libinput_device_config_accel_set_speed(LIBINPUTDEV, LIBINPUTSENS);
const auto ACCELPROFILE = g_pConfigManager->getDeviceString(devname, "accel_profile", "input:accel_profile");
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if (ACCELPROFILE == "") {
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libinput_device_config_accel_set_profile(LIBINPUTDEV, libinput_device_config_accel_get_default_profile(LIBINPUTDEV));
} else if (ACCELPROFILE == "adaptive") {
libinput_device_config_accel_set_profile(LIBINPUTDEV, LIBINPUT_CONFIG_ACCEL_PROFILE_ADAPTIVE);
} else if (ACCELPROFILE == "flat") {
libinput_device_config_accel_set_profile(LIBINPUTDEV, LIBINPUT_CONFIG_ACCEL_PROFILE_FLAT);
} else if (ACCELPROFILE.starts_with("custom")) {
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CVarList args = {ACCELPROFILE, 0, ' '};
try {
double step = std::stod(args[1]);
std::vector<double> points;
for (size_t i = 2; i < args.size(); ++i)
points.push_back(std::stod(args[i]));
const auto CONFIG = libinput_config_accel_create(LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM);
libinput_config_accel_set_points(CONFIG, LIBINPUT_ACCEL_TYPE_MOTION, step, points.size(), points.data());
libinput_device_config_accel_set_profile(LIBINPUTDEV, LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM);
libinput_config_accel_destroy(CONFIG);
} catch (std::exception& e) { Debug::log(ERR, "Invalid values in custom accel profile"); }
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} else {
Debug::log(WARN, "Unknown acceleration profile, falling back to default");
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}
const auto SCROLLBUTTON = g_pConfigManager->getDeviceInt(devname, "scroll_button", "input:scroll_button");
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libinput_device_config_scroll_set_button(LIBINPUTDEV, SCROLLBUTTON == 0 ? libinput_device_config_scroll_get_default_button(LIBINPUTDEV) : SCROLLBUTTON);
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const auto SCROLLBUTTONLOCK = g_pConfigManager->getDeviceInt(devname, "scroll_button_lock", "input:scroll_button_lock");
libinput_device_config_scroll_set_button_lock(LIBINPUTDEV,
SCROLLBUTTONLOCK == 0 ? LIBINPUT_CONFIG_SCROLL_BUTTON_LOCK_DISABLED : LIBINPUT_CONFIG_SCROLL_BUTTON_LOCK_ENABLED);
Debug::log(LOG, "Applied config to mouse {}, sens {:.2f}", m.name, LIBINPUTSENS);
}
}
}
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void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) {
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pKeyboard->hyprListener_keyboardDestroy.removeCallback();
pKeyboard->hyprListener_keyboardMod.removeCallback();
pKeyboard->hyprListener_keyboardKey.removeCallback();
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if (pKeyboard->active) {
m_lKeyboards.remove(*pKeyboard);
if (m_lKeyboards.size() > 0) {
m_pActiveKeyboard = &m_lKeyboards.back();
m_pActiveKeyboard->active = true;
} else {
m_pActiveKeyboard = nullptr;
}
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} else
m_lKeyboards.remove(*pKeyboard);
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}
void CInputManager::destroyMouse(wlr_input_device* mouse) {
for (auto& m : m_lMice) {
if (m.mouse == mouse) {
m_lMice.remove(m);
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break;
}
}
g_pCompositor->m_sSeat.mouse = m_lMice.size() > 0 ? &m_lMice.front() : nullptr;
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if (g_pCompositor->m_sSeat.mouse)
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unconstrainMouse();
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}
void CInputManager::updateKeyboardsLeds(wlr_input_device* pKeyboard) {
auto keyboard = wlr_keyboard_from_input_device(pKeyboard);
if (keyboard->xkb_state == NULL) {
return;
}
uint32_t leds = 0;
for (uint32_t i = 0; i < WLR_LED_COUNT; ++i) {
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if (xkb_state_led_index_is_active(keyboard->xkb_state, keyboard->led_indexes[i]))
leds |= (1 << i);
}
for (auto& kb : m_lKeyboards) {
if ((kb.isVirtual && shouldIgnoreVirtualKeyboard(&kb)) || kb.keyboard == pKeyboard)
continue;
wlr_keyboard_led_update(wlr_keyboard_from_input_device(kb.keyboard), leds);
}
}
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void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) {
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if (!pKeyboard->enabled)
return;
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static auto* const PDPMS = &g_pConfigManager->getConfigValuePtr("misc:key_press_enables_dpms")->intValue;
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if (*PDPMS && !g_pCompositor->m_bDPMSStateON) {
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// enable dpms
g_pKeybindManager->dpms("on");
}
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bool passEvent = g_pKeybindManager->onKeyEvent(e, pKeyboard);
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g_pCompositor->notifyIdleActivity();
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if (passEvent) {
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const auto PIMEGRAB = m_sIMERelay.getIMEKeyboardGrab(pKeyboard);
if (PIMEGRAB && PIMEGRAB->pWlrKbGrab && PIMEGRAB->pWlrKbGrab->input_method) {
wlr_input_method_keyboard_grab_v2_set_keyboard(PIMEGRAB->pWlrKbGrab, wlr_keyboard_from_input_device(pKeyboard->keyboard));
wlr_input_method_keyboard_grab_v2_send_key(PIMEGRAB->pWlrKbGrab, e->time_msec, e->keycode, e->state);
} else {
wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, wlr_keyboard_from_input_device(pKeyboard->keyboard));
wlr_seat_keyboard_notify_key(g_pCompositor->m_sSeat.seat, e->time_msec, e->keycode, e->state);
}
updateKeyboardsLeds(pKeyboard->keyboard);
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}
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}
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void CInputManager::onKeyboardMod(void* data, SKeyboard* pKeyboard) {
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if (!pKeyboard->enabled)
return;
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const auto PIMEGRAB = m_sIMERelay.getIMEKeyboardGrab(pKeyboard);
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const auto ALLMODS = accumulateModsFromAllKBs();
auto MODS = wlr_keyboard_from_input_device(pKeyboard->keyboard)->modifiers;
MODS.depressed = ALLMODS;
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if (PIMEGRAB && PIMEGRAB->pWlrKbGrab && PIMEGRAB->pWlrKbGrab->input_method) {
wlr_input_method_keyboard_grab_v2_set_keyboard(PIMEGRAB->pWlrKbGrab, wlr_keyboard_from_input_device(pKeyboard->keyboard));
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wlr_input_method_keyboard_grab_v2_send_modifiers(PIMEGRAB->pWlrKbGrab, &MODS);
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} else {
wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, wlr_keyboard_from_input_device(pKeyboard->keyboard));
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wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sSeat.seat, &MODS);
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}
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updateKeyboardsLeds(pKeyboard->keyboard);
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const auto PWLRKB = wlr_keyboard_from_input_device(pKeyboard->keyboard);
if (PWLRKB->modifiers.group != pKeyboard->activeLayout) {
pKeyboard->activeLayout = PWLRKB->modifiers.group;
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const auto LAYOUT = getActiveLayoutForKeyboard(pKeyboard);
g_pEventManager->postEvent(SHyprIPCEvent{"activelayout", pKeyboard->name + "," + LAYOUT});
EMIT_HOOK_EVENT("activeLayout", (std::vector<void*>{pKeyboard, (void*)&LAYOUT}));
}
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}
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bool CInputManager::shouldIgnoreVirtualKeyboard(SKeyboard* pKeyboard) {
return !pKeyboard ||
(m_sIMERelay.m_pKeyboardGrab &&
wl_resource_get_client(m_sIMERelay.m_pKeyboardGrab->pWlrKbGrab->resource) == wl_resource_get_client(wlr_input_device_get_virtual_keyboard(pKeyboard->keyboard)->resource));
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}
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void CInputManager::refocus() {
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mouseMoveUnified(0, true);
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}
void CInputManager::updateDragIcon() {
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if (!m_sDrag.dragIcon)
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return;
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switch (m_sDrag.dragIcon->drag->grab_type) {
case WLR_DRAG_GRAB_KEYBOARD: break;
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case WLR_DRAG_GRAB_KEYBOARD_POINTER: {
CBox box = {m_sDrag.pos.x - 2, m_sDrag.pos.y - 2, m_sDrag.dragIcon->surface->current.width + 4, m_sDrag.dragIcon->surface->current.height + 4};
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g_pHyprRenderer->damageBox(&box);
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m_sDrag.pos = getMouseCoordsInternal();
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break;
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}
default: break;
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}
}
void CInputManager::recheckConstraint(SMouse* pMouse) {
if (!pMouse->currentConstraint)
return;
const auto PREGION = &pMouse->currentConstraint->region;
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if (pMouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_CONFINED)
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pMouse->confinedTo.set(PREGION);
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else
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pMouse->confinedTo.clear();
}
void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) {
if (pMouse->currentConstraint == constraint)
return;
const auto MOUSECOORDS = getMouseCoordsInternal();
const auto PCONSTRAINT = constraintFromWlr(constraint);
pMouse->hyprListener_commitConstraint.removeCallback();
if (pMouse->currentConstraint)
wlr_pointer_constraint_v1_send_deactivated(pMouse->currentConstraint);
if (const auto PWINDOW = g_pCompositor->getWindowFromSurface(constraint->surface); PWINDOW) {
const auto RELATIVETO = PWINDOW->m_bIsX11 ?
(PWINDOW->m_bIsMapped ? PWINDOW->m_vRealPosition.goalv() :
g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y})) :
PWINDOW->m_vRealPosition.goalv();
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PCONSTRAINT->cursorPosOnActivate = (MOUSECOORDS - RELATIVETO) * PWINDOW->m_fX11SurfaceScaledBy;
}
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
PCONSTRAINT->hintSet = true;
PCONSTRAINT->positionHint = {constraint->current.cursor_hint.x, constraint->current.cursor_hint.y};
}
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT && constraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED)
warpMouseToConstraintMiddle(PCONSTRAINT);
pMouse->currentConstraint = constraint;
pMouse->constraintActive = true;
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if (pixman_region32_not_empty(&constraint->current.region))
pixman_region32_intersect(&constraint->region, &constraint->surface->input_region, &constraint->current.region);
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else
pixman_region32_copy(&constraint->region, &constraint->surface->input_region);
// warp to the constraint
recheckConstraint(pMouse);
PCONSTRAINT->active = true;
wlr_pointer_constraint_v1_send_activated(pMouse->currentConstraint);
pMouse->hyprListener_commitConstraint.initCallback(&pMouse->currentConstraint->surface->events.commit, &Events::listener_commitConstraint, pMouse, "Mouse constraint commit");
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Debug::log(LOG, "Constrained mouse to {:x}", (uintptr_t)pMouse->currentConstraint);
}
void CInputManager::warpMouseToConstraintMiddle(SConstraint* pConstraint) {
if (!pConstraint)
return;
const auto PWINDOW = g_pCompositor->getWindowFromSurface(pConstraint->constraint->surface);
if (PWINDOW) {
const auto RELATIVETO = pConstraint->getLogicConstraintPos();
const auto HINTSCALE = PWINDOW->m_fX11SurfaceScaledBy;
auto HINT = pConstraint->hintSet ? pConstraint->positionHint : pConstraint->cursorPosOnActivate;
if (HINT == Vector2D{-1, -1})
HINT = pConstraint->getLogicConstraintSize() / 2.f;
if (HINT != Vector2D{-1, -1}) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, RELATIVETO.x + HINT.x / HINTSCALE, RELATIVETO.y + HINT.y / HINTSCALE);
wlr_seat_pointer_warp(pConstraint->constraint->seat, pConstraint->constraint->current.cursor_hint.x, pConstraint->constraint->current.cursor_hint.y);
}
}
}
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void CInputManager::unconstrainMouse() {
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if (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint)
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return;
const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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if (CONSTRAINTWINDOW)
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g_pXWaylandManager->activateSurface(CONSTRAINTWINDOW->m_pWLSurface.wlr(), false);
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wlr_pointer_constraint_v1_send_deactivated(g_pCompositor->m_sSeat.mouse->currentConstraint);
const auto PCONSTRAINT = constraintFromWlr(g_pCompositor->m_sSeat.mouse->currentConstraint);
if (PCONSTRAINT)
PCONSTRAINT->active = false;
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g_pCompositor->m_sSeat.mouse->constraintActive = false;
// TODO: its better to somehow detect the workspace...
g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
g_pCompositor->m_sSeat.mouse->hyprListener_commitConstraint.removeCallback();
}
void Events::listener_commitConstraint(void* owner, void* data) {
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const auto PMOUSE = (SMouse*)owner;
if (PMOUSE->currentConstraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
const auto PCONSTRAINT = g_pInputManager->constraintFromWlr(PMOUSE->currentConstraint);
if (PCONSTRAINT) { // should never be null but who knows
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PCONSTRAINT->positionHint = Vector2D(PMOUSE->currentConstraint->current.cursor_hint.x, PMOUSE->currentConstraint->current.cursor_hint.y);
PCONSTRAINT->hintSet = true;
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}
}
if (PMOUSE->currentConstraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_REGION) {
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if (pixman_region32_not_empty(&PMOUSE->currentConstraint->current.region))
pixman_region32_intersect(&PMOUSE->currentConstraint->region, &PMOUSE->currentConstraint->surface->input_region, &PMOUSE->currentConstraint->current.region);
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else
pixman_region32_copy(&PMOUSE->currentConstraint->region, &PMOUSE->currentConstraint->surface->input_region);
g_pInputManager->recheckConstraint(PMOUSE);
}
}
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void CInputManager::updateCapabilities() {
uint32_t caps = 0;
if (!m_lKeyboards.empty())
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
if (!m_lMice.empty())
caps |= WL_SEAT_CAPABILITY_POINTER;
if (!m_lTouchDevices.empty())
caps |= WL_SEAT_CAPABILITY_TOUCH;
if (!m_lTabletTools.empty())
caps |= WL_SEAT_CAPABILITY_POINTER;
wlr_seat_set_capabilities(g_pCompositor->m_sSeat.seat, caps);
m_uiCapabilities = caps;
}
uint32_t CInputManager::accumulateModsFromAllKBs() {
uint32_t finalMask = 0;
for (auto& kb : m_lKeyboards) {
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if (kb.isVirtual && shouldIgnoreVirtualKeyboard(&kb))
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continue;
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if (!kb.enabled)
continue;
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finalMask |= wlr_keyboard_get_modifiers(wlr_keyboard_from_input_device(kb.keyboard));
}
return finalMask;
}
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std::string CInputManager::getActiveLayoutForKeyboard(SKeyboard* pKeyboard) {
const auto WLRKB = wlr_keyboard_from_input_device(pKeyboard->keyboard);
const auto KEYMAP = WLRKB->keymap;
const auto STATE = WLRKB->xkb_state;
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const auto LAYOUTSNUM = xkb_keymap_num_layouts(KEYMAP);
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for (uint32_t i = 0; i < LAYOUTSNUM; ++i) {
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if (xkb_state_layout_index_is_active(STATE, i, XKB_STATE_LAYOUT_EFFECTIVE)) {
const auto LAYOUTNAME = xkb_keymap_layout_get_name(KEYMAP, i);
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if (LAYOUTNAME)
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return std::string(LAYOUTNAME);
return "error";
}
}
return "none";
}
void CInputManager::disableAllKeyboards(bool virt) {
for (auto& k : m_lKeyboards) {
if (k.isVirtual != virt)
continue;
k.active = false;
}
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}
void CInputManager::newTouchDevice(wlr_input_device* pDevice) {
const auto PNEWDEV = &m_lTouchDevices.emplace_back();
PNEWDEV->pWlrDevice = pDevice;
try {
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PNEWDEV->name = getNameForNewDevice(pDevice->name);
} catch (std::exception& e) {
Debug::log(ERR, "Touch Device had no name???"); // logic error
}
setTouchDeviceConfigs(PNEWDEV);
wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, pDevice);
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Debug::log(LOG, "New touch device added at {:x}", (uintptr_t)PNEWDEV);
PNEWDEV->hyprListener_destroy.initCallback(
&pDevice->events.destroy, [&](void* owner, void* data) { destroyTouchDevice((STouchDevice*)data); }, PNEWDEV, "TouchDevice");
}
void CInputManager::setTouchDeviceConfigs(STouchDevice* dev) {
auto setConfig = [&](STouchDevice* const PTOUCHDEV) -> void {
if (wlr_input_device_is_libinput(PTOUCHDEV->pWlrDevice)) {
const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(PTOUCHDEV->pWlrDevice);
const int ROTATION = std::clamp(g_pConfigManager->getDeviceInt(PTOUCHDEV->name, "transform", "input:touchdevice:transform"), 0, 7);
if (libinput_device_config_calibration_has_matrix(LIBINPUTDEV))
libinput_device_config_calibration_set_matrix(LIBINPUTDEV, MATRICES[ROTATION]);
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const auto OUTPUT = g_pConfigManager->getDeviceString(PTOUCHDEV->name, "output", "input:touchdevice:output");
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if (!OUTPUT.empty() && OUTPUT != STRVAL_EMPTY)
PTOUCHDEV->boundOutput = OUTPUT;
else
PTOUCHDEV->boundOutput = "";
}
};
if (dev) {
setConfig(dev);
return;
}
for (auto& m : m_lTouchDevices) {
const auto PTOUCHDEV = &m;
setConfig(PTOUCHDEV);
}
}
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void CInputManager::setTabletConfigs() {
for (auto& t : m_lTablets) {
if (wlr_input_device_is_libinput(t.wlrDevice)) {
const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(t.wlrDevice);
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const int ROTATION = std::clamp(g_pConfigManager->getDeviceInt(t.name, "transform", "input:tablet:transform"), 0, 7);
Debug::log(LOG, "Setting calibration matrix for device {}", t.name);
libinput_device_config_calibration_set_matrix(LIBINPUTDEV, MATRICES[ROTATION]);
const auto OUTPUT = g_pConfigManager->getDeviceString(t.name, "output", "input:tablet:output");
const auto PMONITOR = g_pCompositor->getMonitorFromString(OUTPUT);
if (!OUTPUT.empty() && OUTPUT != STRVAL_EMPTY && PMONITOR) {
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wlr_cursor_map_input_to_output(g_pCompositor->m_sWLRCursor, t.wlrDevice, PMONITOR->output);
wlr_cursor_map_input_to_region(g_pCompositor->m_sWLRCursor, t.wlrDevice, nullptr);
}
const auto REGION_POS = g_pConfigManager->getDeviceVec(t.name, "region_position", "input:tablet:region_position");
const auto REGION_SIZE = g_pConfigManager->getDeviceVec(t.name, "region_size", "input:tablet:region_size");
auto regionBox = CBox{REGION_POS.x, REGION_POS.y, REGION_SIZE.x, REGION_SIZE.y};
if (!regionBox.empty())
wlr_cursor_map_input_to_region(g_pCompositor->m_sWLRCursor, t.wlrDevice, regionBox.pWlr());
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}
}
}
void CInputManager::destroyTouchDevice(STouchDevice* pDevice) {
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Debug::log(LOG, "Touch device at {:x} removed", (uintptr_t)pDevice);
m_lTouchDevices.remove(*pDevice);
}
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void CInputManager::newSwitch(wlr_input_device* pDevice) {
const auto PNEWDEV = &m_lSwitches.emplace_back();
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PNEWDEV->pWlrDevice = pDevice;
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Debug::log(LOG, "New switch with name \"{}\" added", pDevice->name);
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PNEWDEV->hyprListener_destroy.initCallback(
&pDevice->events.destroy, [&](void* owner, void* data) { destroySwitch((SSwitchDevice*)owner); }, PNEWDEV, "SwitchDevice");
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const auto PSWITCH = wlr_switch_from_input_device(pDevice);
PNEWDEV->hyprListener_toggle.initCallback(
&PSWITCH->events.toggle,
[&](void* owner, void* data) {
const auto PDEVICE = (SSwitchDevice*)owner;
const auto NAME = std::string(PDEVICE->pWlrDevice->name);
const auto E = (wlr_switch_toggle_event*)data;
if (PDEVICE->status != -1 && PDEVICE->status == E->switch_state)
return;
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Debug::log(LOG, "Switch {} fired, triggering binds.", NAME);
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g_pKeybindManager->onSwitchEvent(NAME);
switch (E->switch_state) {
case WLR_SWITCH_STATE_ON:
Debug::log(LOG, "Switch {} turn on, triggering binds.", NAME);
g_pKeybindManager->onSwitchOnEvent(NAME);
break;
case WLR_SWITCH_STATE_OFF:
Debug::log(LOG, "Switch {} turn off, triggering binds.", NAME);
g_pKeybindManager->onSwitchOffEvent(NAME);
break;
}
PDEVICE->status = E->switch_state;
},
PNEWDEV, "SwitchDevice");
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}
void CInputManager::destroySwitch(SSwitchDevice* pDevice) {
m_lSwitches.remove(*pDevice);
}
void CInputManager::setCursorImageUntilUnset(std::string name) {
g_pHyprRenderer->setCursorFromName(name.c_str());
m_bCursorImageOverridden = true;
m_sCursorSurfaceInfo.inUse = false;
}
void CInputManager::unsetCursorImage() {
if (!m_bCursorImageOverridden)
return;
m_bCursorImageOverridden = false;
restoreCursorIconToApp();
}
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std::string CInputManager::deviceNameToInternalString(std::string in) {
std::replace(in.begin(), in.end(), ' ', '-');
std::replace(in.begin(), in.end(), '\n', '-');
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std::transform(in.begin(), in.end(), in.begin(), ::tolower);
return in;
}
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std::string CInputManager::getNameForNewDevice(std::string internalName) {
auto proposedNewName = deviceNameToInternalString(internalName);
int dupeno = 0;
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while (std::find_if(m_lKeyboards.begin(), m_lKeyboards.end(),
[&](const SKeyboard& other) { return other.name == proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno))); }) != m_lKeyboards.end())
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dupeno++;
while (std::find_if(m_lMice.begin(), m_lMice.end(), [&](const SMouse& other) { return other.name == proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno))); }) !=
m_lMice.end())
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dupeno++;
while (std::find_if(m_lTouchDevices.begin(), m_lTouchDevices.end(),
[&](const STouchDevice& other) { return other.name == proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno))); }) != m_lTouchDevices.end())
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dupeno++;
while (std::find_if(m_lTabletPads.begin(), m_lTabletPads.end(),
[&](const STabletPad& other) { return other.name == proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno))); }) != m_lTabletPads.end())
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dupeno++;
while (std::find_if(m_lTablets.begin(), m_lTablets.end(),
[&](const STablet& other) { return other.name == proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno))); }) != m_lTablets.end())
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dupeno++;
while (std::find_if(m_lTabletTools.begin(), m_lTabletTools.end(),
[&](const STabletTool& other) { return other.name == proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno))); }) != m_lTabletTools.end())
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dupeno++;
return proposedNewName + (dupeno == 0 ? "" : ("-" + std::to_string(dupeno)));
}
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SConstraint* CInputManager::constraintFromWlr(wlr_pointer_constraint_v1* constraint) {
for (auto& c : m_lConstraints) {
if (c.constraint == constraint)
return &c;
}
return nullptr;
}
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void CInputManager::releaseAllMouseButtons() {
const auto buttonsCopy = m_lCurrentlyHeldButtons;
if (g_pInputManager->m_sDrag.drag)
return;
for (auto& mb : buttonsCopy) {
wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, 0, mb, WLR_BUTTON_RELEASED);
}
m_lCurrentlyHeldButtons.clear();
}
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void CInputManager::setCursorIconOnBorder(CWindow* w) {
// do not override cursor icons set by mouse binds
if (g_pKeybindManager->m_bIsMouseBindActive) {
m_eBorderIconDirection = BORDERICON_NONE;
return;
}
static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static const auto* PEXTENDBORDERGRAB = &g_pConfigManager->getConfigValuePtr("general:extend_border_grab_area")->intValue;
const int BORDERSIZE = w->getRealBorderSize();
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// give a small leeway (10 px) for corner icon
const auto CORNER = *PROUNDING + BORDERSIZE + 10;
const auto mouseCoords = getMouseCoordsInternal();
CBox box = w->getWindowMainSurfaceBox();
eBorderIconDirection direction = BORDERICON_NONE;
CBox boxFullGrabInput = {box.x - *PEXTENDBORDERGRAB - BORDERSIZE, box.y - *PEXTENDBORDERGRAB - BORDERSIZE, box.width + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE),
box.height + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE)};
if (w->hasPopupAt(mouseCoords))
direction = BORDERICON_NONE;
else if (!boxFullGrabInput.containsPoint(mouseCoords) || (!m_lCurrentlyHeldButtons.empty() && !currentlyDraggedWindow))
direction = BORDERICON_NONE;
else {
bool onDeco = false;
for (auto& wd : w->m_dWindowDecorations) {
if (!(wd->getDecorationFlags() & DECORATION_ALLOWS_MOUSE_INPUT))
continue;
if (g_pDecorationPositioner->getWindowDecorationBox(wd.get()).containsPoint(mouseCoords)) {
onDeco = true;
break;
}
}
if (onDeco)
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direction = BORDERICON_NONE;
else {
if (box.containsPoint(mouseCoords)) {
if (!w->isInCurvedCorner(mouseCoords.x, mouseCoords.y)) {
direction = BORDERICON_NONE;
} else {
if (mouseCoords.y < box.y + CORNER) {
if (mouseCoords.x < box.x + CORNER)
direction = BORDERICON_UP_LEFT;
else
direction = BORDERICON_UP_RIGHT;
} else {
if (mouseCoords.x < box.x + CORNER)
direction = BORDERICON_DOWN_LEFT;
else
direction = BORDERICON_DOWN_RIGHT;
}
}
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} else {
if (mouseCoords.y < box.y + CORNER) {
if (mouseCoords.x < box.x + CORNER)
direction = BORDERICON_UP_LEFT;
else if (mouseCoords.x > box.x + box.width - CORNER)
direction = BORDERICON_UP_RIGHT;
else
direction = BORDERICON_UP;
} else if (mouseCoords.y > box.y + box.height - CORNER) {
if (mouseCoords.x < box.x + CORNER)
direction = BORDERICON_DOWN_LEFT;
else if (mouseCoords.x > box.x + box.width - CORNER)
direction = BORDERICON_DOWN_RIGHT;
else
direction = BORDERICON_DOWN;
} else {
if (mouseCoords.x < box.x + CORNER)
direction = BORDERICON_LEFT;
else if (mouseCoords.x > box.x + box.width - CORNER)
direction = BORDERICON_RIGHT;
}
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}
}
}
if (direction == m_eBorderIconDirection)
return;
m_eBorderIconDirection = direction;
switch (direction) {
case BORDERICON_NONE: unsetCursorImage(); break;
case BORDERICON_UP: setCursorImageUntilUnset("top_side"); break;
case BORDERICON_DOWN: setCursorImageUntilUnset("bottom_side"); break;
case BORDERICON_LEFT: setCursorImageUntilUnset("left_side"); break;
case BORDERICON_RIGHT: setCursorImageUntilUnset("right_side"); break;
case BORDERICON_UP_LEFT: setCursorImageUntilUnset("top_left_corner"); break;
case BORDERICON_DOWN_LEFT: setCursorImageUntilUnset("bottom_left_corner"); break;
case BORDERICON_UP_RIGHT: setCursorImageUntilUnset("top_right_corner"); break;
case BORDERICON_DOWN_RIGHT: setCursorImageUntilUnset("bottom_right_corner"); break;
}
}